I would think part of the problem is that it isn't Instant speed, beyond that, 2 cards gone is a pretty heavy price, and since they have to be white, it only fits in mono-white decks, which limits application, since white already has access to DoJ.
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Decks:
Modern: Jund
Legacy: Pox
EDH: Chainer Reanimation and The Dragon Show, with Zirilan of the Claw
I thought of using it in this deck i was designing that uses Lich's Mirror and Restore Balance pretty much when you die the mirror picks up everything and resets everything but suspended cards like Restore Balance so that when you reset so does the opponent. You could also run Terminus maybe Martyr of Sands anyone think this could ever work?
I'm just curious why no one plays Sunscour it is like a DOJ. With an alternate cost, i could see it used with Squadron Hawk so you dont lose any CA.
-You only get to use it once with Squawks without losing any CA
-You'll never be playing it for it's actual CMC (7 is way too expensive to be able to adequately stave off any sort of creature based deck)
-You lose a ton of CA/Don't gain any, Which is the main draw of board wipes. This card is probably often going to just be a 1-for-1 trade at best, and you shooting yourself in the hand at worst.
Most of that you need a wrath before turn 4, firespout and pyroclasm do just as good of a job. The other times, waiting an extra turn and NOT exiling 2 cards is way more beneficial.
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It requires you to play mostly white cards, which is rarely a winning strategy.
In a format where Iona is a thing (Gifts combo), you can't get away with mono-coloured decks. There's what, Merfolk, RDW, and Martyr, and nobody plays Merfolk anymore. RDW has the advantage of going too fast for Iona, but Martyr doesn't, so reanimate Iona and they literally scoop.
7 mana is too much and 2 white cards is not going to happen so often....not to mention the potential to 3 for 1 yourself with a mana leak.
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I tried really hard on sunscour, but when you're using three cards to cast a spell, you're not winning the game.
At least in the case of Sunscour you aren't necessarily down cards. (You break even when they have three more creatures than you which is not too unreasonable.)
But yeah, that.
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I think some underestimate what sunscour you can cast it when your tapped down. which yes comes at a hefty price but if applied correctly should be a blowout to the unfavorable decks.
In a format where Iona is a thing (Gifts combo), you can't get away with mono-coloured decks. There's what, Merfolk, RDW, and Martyr, and nobody plays Merfolk anymore. RDW has the advantage of going too fast for Iona, but Martyr doesn't, so reanimate Iona and they literally scoop.
Merfolk isn't played anymore because it has a horrendous jund match up.
It would be good vs creature combo, affinity, infenct auras, turn 2 wrath.
Pyroclasm does that Job better, with Red, which means you have cards to support post Pyroclasm.
Also, Supreme Verdict cannot be countered. With a larger card pool, the most important effects are abused the best. No one in their right mind should try to make Sunscour good.
I don't like sunscour. Not only do you exile 2 cards which feeds processors, you also lose the squadron hawk in play. That's still parity, but you aren't going to catch anything with sun scour. TKS won't be in play because if it was in play, it would have exiled the squadron hawk or sunscour and wasting 4 cards to deal with a mimic or 2 sounds excessive when you can use a forked bolt. If afraid of the chalice build, there's Pyroclasm which conveniently leaves Painter's Servant alive..
I like Eldrazi Displacer much better as an answer to TKS. It taps down TKS/Reality Smasher and turns TKS into a liability because you blink it every turn for card advantage. That said, they do make mimics more dangerous.
Sunscour is a card that's symptomatic of a questionable metagame, IMO.
That, or a lot of people are going unbelievably wide and can win before you can get *** online.
The cost to pitch-cast it, within the context of the metagame as it currently exists, does not favor the card. If things got worse without ban intervention (a highly unlikely scenario), then an argument for its existence as a means of policing excessively aggro turn-everything-sideways decks could be made.
But then again, Force of Will this is not.
If you still want to go for it, only play it when you're on the draw. Also a Squaks engine seems counterproductive (only sets up one Sunscour, plus you blow up the Squaks you cast; all in all it's just excessively resource inefficient), you're going to have to figure out a more lasting CA engine in White so you can also meet the 2 card pitch requirement.
Seems worse than ramping into Wrath or Supreme Verdict with SSGs.
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Modern: Jund
Legacy: Pox
EDH: Chainer Reanimation and The Dragon Show, with Zirilan of the Claw
-You only get to use it once with Squawks without losing any CA
-You'll never be playing it for it's actual CMC (7 is way too expensive to be able to adequately stave off any sort of creature based deck)
-You lose a ton of CA/Don't gain any, Which is the main draw of board wipes. This card is probably often going to just be a 1-for-1 trade at best, and you shooting yourself in the hand at worst.
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In a format where Iona is a thing (Gifts combo), you can't get away with mono-coloured decks. There's what, Merfolk, RDW, and Martyr, and nobody plays Merfolk anymore. RDW has the advantage of going too fast for Iona, but Martyr doesn't, so reanimate Iona and they literally scoop.
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But yeah, that.
Merfolk isn't played anymore because it has a horrendous jund match up.
Pyroclasm does that Job better, with Red, which means you have cards to support post Pyroclasm.
Also, Supreme Verdict cannot be countered. With a larger card pool, the most important effects are abused the best. No one in their right mind should try to make Sunscour good.
I like Eldrazi Displacer much better as an answer to TKS. It taps down TKS/Reality Smasher and turns TKS into a liability because you blink it every turn for card advantage. That said, they do make mimics more dangerous.
That, or a lot of people are going unbelievably wide and can win before you can get *** online.
The cost to pitch-cast it, within the context of the metagame as it currently exists, does not favor the card. If things got worse without ban intervention (a highly unlikely scenario), then an argument for its existence as a means of policing excessively aggro turn-everything-sideways decks could be made.
But then again, Force of Will this is not.
If you still want to go for it, only play it when you're on the draw. Also a Squaks engine seems counterproductive (only sets up one Sunscour, plus you blow up the Squaks you cast; all in all it's just excessively resource inefficient), you're going to have to figure out a more lasting CA engine in White so you can also meet the 2 card pitch requirement.
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