Personally, what I find most ridiculous about modern when I play my control deck is turn 1, my opponent uses Thoughtseize or plays Goblin Guide.
Does anyone here find it unfair that one side gets to play ThoughtSeize or Goblin Guide and the other side cannot use mental misstep?
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
You poor poor summer child. Mental misstep MIGHT JUST BE the worst magic card ever printed for how it warps the meta game. I would suffer a thousand thoughtseizes and guides to never see that again.
Then how else are blue decks suppose to deal with turn 1 ThoughtSeize or Goblin Guide?
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Though mental misstep would be good for the meta in some regards by counterbalancing some of the vomit inducing 1 drops in the format, we also need to understand it would also incidentally kill off other decks as well who have done nothing wrong. Mind you I suppose that isn't a very good counterargument, we shouldn't hide behind the fear that some decks will fall out of favor to justify never taking cards off the banned list if they have no reason to be there. That being said, there are some one drops that don't wreck the format, while there are others like TS which overwhelmingly set the standards on what types of decks can really exist, lightning bolt to a certain extent does this as well, though not as blatantly as TS does. If your a combo player I totally understand why you would want mental misstep unbanned though, in some ways the fact that people have both TS and IoK can sometimes be way too much to reasonably handle for rogue combo decks, but thats just Modern.
I'm actually not a combo player. I think the turn 1 thoughtseize just gives too much information away and allows the opponent to easily navigate against almost all combo and alot of control decks. Once, my opponent used thoughtseize turn 1 and saw my spellsnare, remand, shadow of doubt and a 4 cost.
I think Thoughtseize is just too powerful and from my understanding, the reason why its still there is be cause if the opponent fetch, shock, thoughtseize and bring them self to 15 on turn 1, that makes them too vulnerable to red burn or even zoo.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Does anyone here find it unfair that one side gets to play ThoughtSeize or Goblin Guide and the other side cannot use mental misstep?
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
I'm actually not a combo player. I think the turn 1 thoughtseize just gives too much information away and allows the opponent to easily navigate against almost all combo and alot of control decks. Once, my opponent used thoughtseize turn 1 and saw my spellsnare, remand, shadow of doubt and a 4 cost.
I think Thoughtseize is just too powerful and from my understanding, the reason why its still there is be cause if the opponent fetch, shock, thoughtseize and bring them self to 15 on turn 1, that makes them too vulnerable to red burn or even zoo.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Get out.
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http://www.mtgsalvation.com/forums/the-game/modern/219445-modern-forum-rules-updated-1-25-1