With the release of Khans of Tarkhir, I am finally updating this post. Before KTK, this deck could be ridiculously fast, but would often just do nothing and simply die. Now however, I believe a Protean Hulk deck finally has the consistency to be a contender in the metagame. If you are unfamiliar with the combo, the core of the deck consists of
Have Body Double copy the recently deceased Protean Hulk and then sacrifice it to Viscera Seer, this time finding Reveillark and Mogg Fanatic. (If you think your opponent has removal for Viscera Seer repeat step 1 to get an extra copy into play.)
Now we should have a Viscera Seer (or two), a Mogg Fanatic, and a Reveillark in play. Ping with your Mogg Fanatic and then sacrifice your Reveillark with your Viscera Seer bringing back Body Double and Mogg Fanatic.
Have Body Double copy Reveillark. Then ping with your Mogg Fanatic and sacrifice your Body Double to Viscera Seer. Use the trigger from Body Double to bring back your Body Double and your Mogg Fanatic. Finally we repeat this final step until your opponent is dead.
This is the preferred combo since it takes up the fewest slots in the deck.
To start the combo, we use various looting effects and filtering like Faithless Looting, Izzet Charm, and Dig Through Time to discard Protean Hulk and get Footsteps of the Goryo into our hand. From there simply casting Footsteps targeting Protean Hulk will trigger our combo (hopefully on turn 3). Additionally Thoughtseize and Inquisition of Kozilek help us slow our opponents plan and protect our combo from counterspells and removal (especially Path to Exile since it exiles Protean Hulk).
Without further ado, here is the list I am currently on:
Sultai Charm is a newer addition and is worse than the other two cards in terms of actual looting. However, it has some distinct advantages in that it is not card disadvantage and can kill most of the hate cards people bring in against us (Rest in Peace, Relic of Progenitus, Linvala, Keeper of Silence, etc).
Filtering Dig Through Time has been an absolute all-star in my limited testing so far. It is extremely easy to turn on delve because of all our looting effects (just make sure not to remove the combo!), and going 7 cards deep will almost always win you the game next turn. This card by itself has added so much consistency to the deck it is unreal. Before this card was printed, this deck had trouble playing longer games because you would run out of gas due to the card disadvantage of your looting. I would not recommend any version of this deck without this card as a 4-of.
Serum Visions also helps us find what we need and put the extra cards on the bottom. Since I have put this in the deck I have never been unhappy to see it.
Though it doesn't actually filter, Gitaxian Probe cycles and lets us see if we need to play around any disruption. Additionally it helps fill the yard in order to delve.
Disruption
There are not many cards we care about that Thoughtseize hits that Inquisition of Kozilek does not hit. However, in a pinch we can target ourselves with Thoughtseize and discard a Protean Hulk. In my experience, discard is going to be much more helpful than any sort of counter magic in this deck. It is simply too hard to get into a position where we can go for the win and hold up the mana to protect ourselves. Instead, I think going after your opponents hand will slow down the fast decks enough and will strip the counters from the control player.
Lands
I am still trying to find the optimal mana base for this deck but the current list seems to be holding up decently. If you fear Blood Moon, then you need to try to fetch a basic swamp or a forest as soon as possible. If we have a swamp we can win through Blood Moon, and if we have a forest then we can usually find a way to kill it. The current list has two islands so I can't be disrupted off Dig Through Time mana and so far that hasn't been too much of a problem.
Playing your lands with this deck can be a little tricky since by turn three we usually want to have access to , , , and maybe even ! So keep that in mind when cracking your fetches.
Sideboard Options
I do not have a solid sideboard for this deck at the moment and am constantly moving stuff around to see what works. When sideboarding it is important to not sideboard more than maybe 4 cards from the deck, because we simply cannot dilute our deck that much. Some cards that might go into your sideboard include:
Abrupt Decay which is a nice catch-all against the graveyard hate that people board in. Additionally it can slow down a fast Delver of Secrets draw, or kill a Pestermite. I think this is one of our better, more flexible options.
Some more anti-hate cards we can bring in are Nature's Claim, Ancient Grudge, Krosan Grip, and Echoing Truth. They all have their own merits and you can mix-and-match any number of these in your sideboard. Ancient Grudge doubles as a potential sideboard option against affinity and sometimes tron, while Krosan Grip punishes people who try to sit on a Relic of Progenitus. Currently I am using more Nature's Claims and Echoing Truth because I am behind on the meta and they will answering most of the problems.
Some other options I like are Pact of Negation, Torpor Orb, Pyroclasm, Combust, and Slaughter Pact. Torpor Orb is funny because people try to bring it in against our deck and the only thing it shuts off is the evoke on Reveillark. Combust is nice because it hits Linvala, keeper of Silence and stops u/r twin. Slaughter Pact is also nice tech if you think you're going to be seeing Path to Exiles since you can respond by killing your own Hulk.
I have seen people boarding Hurkyl's Recall, Rakdos Charm, and Spellskites and they all seem to have their place, but I haven't tried any of them yet. I have tried Shadow of Doubt and though I like the effect, I never found a reason to dilute my deck by boarding it in.
Other Options
I choose to splash green in my version of the deck since it gives us much better sideboard options, however a straight grixis list could definitely work as well.
Running Gifts Ungiven seems like it could be very strong (especially in grixis), but I haven't looked into it enough. (It's hard for me to find a version that wouldn't be better as a different gifts deck.)
Tormenting Voice easily replaces Wild Guess in lists that ran it, and could be potentially be better than Sultai Charm since it gives another option for the turn 3 kill. Choosing this option helps fix the mana base at the cost of the flexibility of Sultai Charm. It is definitely a consideration, but currently I am liking the Sulati Charm.
Another option is to load up on some fast mana like Simian Spirit Guide, Seething Song, and Pentad Prism and try to cast Through the Breach. This list is very all-in and has a very tough time rebuilding after one counterspell. Additionally, having both Footsteps of the Goryo and Breach in the same deck felt very awkward at times. However, winning on turn 2 is pretty delightful. This version of the deck often runs Peer Through Depths to help dig quickly.
Thanks for reading and be sure to post your comments/improvements on the deck. I'll try to get some match-up information for this deck at some point but I haven't been able to play much modern lately.
This is my current modern brew. It uses the generic Protean Hulk combo kill and looting effects to try to kill on turn 3.
To win on turn 3, the deck will optimally play looting effects turn 1 and 2 to discard a Protean Hulk, and then reanimate the Hulk on turn 3 with Footsteps of the Goryo. At the end of the turn, when you sacrifice the hulk you find Viscera Seer and Body Double copying Protean Hulk. Then you sacrifice the Body Double with the Viscera Seer to find Mogg Fanatic and Reveillark. Finally you sacrifice Mogg Fanatic do deal 1 damage to your opponent, sacrifice Reveillark with Viscera Seer bring back Mogg Fanatic and Body Double copying Reveillark. From here you simply sacrifice the Mogg Fanatic to deal 1 damage and the Body Double to bring back the Body Double and the Mogg Fanatic and you have infinite damage.
If things do not go optimally, Thoughtseize can buy some time and the other modes of Izzet Charm can slow the game down enough to find your missing combo pieces. Dimir Machinations plays the role of Footsteps 5-7 as well as sometimes grabbing sideboard cards, and Jarad's Orders can put a Hulk into the graveyard as well as sometimes finding a Viscera Seer to play around Path to Exile, or a Body Double or Lark to hard cast next turn.
Sideboarding for this deck can be pretty difficult because it is important to not dilute the deck too much while still beating the hate that your opponent is likely to bring in.
-Against most decks it is correct to bring in some artifact or enchantment hate in anticipation of Relic of Progenitus and the like. Krosan Grip is the real all-star here since it kills enchantments and stops opponents from activating Relic in response, but Ancient Grudge and Abrupt Decay both fill this role as well.
-Against fast aggressive decks, Pyroclasm, Firespout and Abrupt Decay all can kill their creatures and slow them down.
-Inquisition of Kozilek mainly comes in against tempo decks and combo decks to strip them of resources.
-Boseiju, Who Shelters All is obviously there to get around decks with counterspells. This spot was once filled with Pact of Negations but since the inclusion of Grisly Salvage the Boseiju's have been much better for me.
-The Shadow of Doubt is still untested, and most likely should be something else but I want to see what they can do.
The deck's worst enemy is usually itself. Since there is no source of card advantage, the deck sometimes needs to rely heavily on the top decks to finish off games. Additionally, Faithless Looting and the like make mulliganning feel terrible. Tempo decks with heavy disruption can also be a problem since they are able to disrupt you and put pressure on you at the same time. Very fast aggro (or aggro combo) decks like RG aggro, affinity, or bogle, which pressure the life total can also be difficult on the draw because our lands can do a lot of damage to us.
However, this deck wins on turn 3 more than any other deck I have seen. Additionally, discard, especially non-targeted discard, is usually not too big of a problem and can even help you assemble the combo by discarding a Hulk. Against any deck that is just trying to ramp or play mid-range without counter backup, the deck feels very favored.
Any suggestions for improving the mana would be awesome and replacing the Shadow of Doubt from the sideboard would be nice as well. If anyone is able to somehow add card advantage that would be amazing. I might try some Desperate Ravings and see how they play but discarding spells randomly doesn't sound that fun.
All suggestions and critiques of the deck are welcome. Thanks for reading and if you have any questions on how something works or why something is in the deck please ask them!
This is an awesome combo deck. I'm not sure what else to add perhaps something with transmute so you can get that thing right in your hand?
Which thing are you referring to? I already have Dimir Machinations to transmute for one of the pieces. For Protean Hulk I am using Jarad's Orders to search for the Hulk and put him into the graveyard. If you think there are other cards to consider in these slots please link them since I definitely do not know every option.
i just created this account to comment. I just started play testing the deck and I am sometimes having trouble running out of cards too quickly due to the looting effects. Do you have any play tips to help with this or does is this just something that happens?
Besides that I'm having a blast playing the deck and it has surprised me in how resilient the deck actually is to grave yard hate. Awesome deck and thanks for posting it! Keep up the good work.
i just created this account to comment. I just started play testing the deck and I am sometimes having trouble running out of cards too quickly due to the looting effects. Do you have any play tips to help with this or does is this just something that happens?
Hey I'm glad you're having fun playing the deck! Thanks for checking it out. One thing i have found with the deck is that you often want to wait until turn 2 to start using looting effects. This not only saves life but allows you to see one card deeper and have more cards to discard. The reasoning is similar to doing main phase brainstorm in legacy rather than end of turn. If you aren't looking for combo pieces however then go nuts and start setting up the kill as early as you can
what is the use for DRS? i think you can replace it with another mana dork, that would work best, Birds of paradise might be better.
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Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
what is the use for DRS? i think you can replace it with another mana dork, that would work best, Birds of paradise might be better.
Yeah DRS can definitely be inconsistent for making mana, but it was actually added to slow down SCM decks and combo decks. In this role DRS is actually awesome and just has an added bonus of making extra mana.
That would give this deck an out to Scooze and DRS.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I think the problem with Through the Breach is that it does in 5 mana what Footsteps aims to do in 3, and that there's no real reason to run extras of the effect when you're looting your way through the deck.
Will keep an eye on the deck though. Looks like a promising Hulk Flash successor.
I think the problem with Through the Breach is that it does in 5 mana what Footsteps aims to do in 3, and that there's no real reason to run extras of the effect when you're looting your way through the deck.
Will keep an eye on the deck though. Looks like a promising Hulk Flash successor.
Yeah but Griselcannon's all about ramping up and getting a chain of swings off with Griselbrand, as opposed to merely cheating out and sacrificing Protean Hulk like the old HulkFlash deck and now this build both aim to do.
Now, it thankfully still maintains a "sacrifice at end of turn" element as opposed to something like "exile at end of turn" like you'd see on, say, Whip of Erebos, so it could technically be used as an overcosted Footsteps of the Goryo, but I don't think the added redundancy is worth having Footsteps that functionally cost two more mana.
Yeah but Griselcannon's all about ramping up and getting a chain of swings off with Griselbrand, as opposed to merely cheating out and sacrificing Protean Hulk like the old HulkFlash deck and now this build both aim to do.
Now, it thankfully still maintains a "sacrifice at end of turn" element as opposed to something like "exile at end of turn" like you'd see on, say, Whip of Erebos, so it could technically be used as an overcosted Footsteps of the Goryo, but I don't think the added redundancy is worth having Footsteps that functionally cost two more mana.
Just my opinion on the matter.
True, but I'm going to throw together a list and test it as soon as I have the time.
For reference, the old Bubble Hulk deck (click for link) played both Breach and Footsteps. This gives you 10 cards with which to start the combo (4 Footsteps, 4 Breach, 2 Body Double).
This seems like a lot of work for a combo that doesn't really need hulk to work. Has anyone ever tried the Lark/Body Double combo as the combo? Instead of relying on a creature to die you could just try for the combo. Heck you could Gift's into it without much issue and you could also play permission. You would also be in a straight UW shell which would make the mana a heck of a lot easier.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I would definitely recommend Gifts Ungiven over Jarad's Orders, instant speed and you can do a lot more graveyard shenanigans with it.
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Modern: Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
This seems like a lot of work for a combo that doesn't really need hulk to work. Has anyone ever tried the Lark/Body Double combo as the combo? Instead of relying on a creature to die you could just try for the combo. Heck you could Gift's into it without much issue and you could also play permission. You would also be in a straight UW shell which would make the mana a heck of a lot easier.
And how are consistently finding the 4 cards needed for the combo?
With the release of Khans of Tarkhir, I am finally updating this post. Before KTK, this deck could be ridiculously fast, but would often just do nothing and simply die. Now however, I believe a Protean Hulk deck finally has the consistency to be a contender in the metagame. If you are unfamiliar with the combo, the core of the deck consists of
To complete the combo you follow these steps,
To start the combo, we use various looting effects and filtering like Faithless Looting, Izzet Charm, and Dig Through Time to discard Protean Hulk and get Footsteps of the Goryo into our hand. From there simply casting Footsteps targeting Protean Hulk will trigger our combo (hopefully on turn 3). Additionally Thoughtseize and Inquisition of Kozilek help us slow our opponents plan and protect our combo from counterspells and removal (especially Path to Exile since it exiles Protean Hulk).
Without further ado, here is the list I am currently on:
1 Blood Crypt
2 Bloodstained Mire
1 Breeding Pool
2 Island
1 Overgrown Tomb
2 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground
1 Swamp
2 Watery Grave
4 Dig Through Time
4 Izzet Charm
2 Sultai Charm
4 Faithless Looting
4 Footsteps of the Goryo
4 Gitaxian Probe
2 Inquisition of Kozilek
4 Serum Visions
3 Thoughtseize
2 Body Double
1 Mogg Fanatic
4 Protean Hulk
1 Reveillark
2 Viscera Seer
Looting Effects
Faithless Looting and Izzet Charm are both fantastic in this deck and let you cheaply bin your creatures while digging for Footsteps of the Goryo.
Sultai Charm is a newer addition and is worse than the other two cards in terms of actual looting. However, it has some distinct advantages in that it is not card disadvantage and can kill most of the hate cards people bring in against us (Rest in Peace, Relic of Progenitus, Linvala, Keeper of Silence, etc).
Filtering
Dig Through Time has been an absolute all-star in my limited testing so far. It is extremely easy to turn on delve because of all our looting effects (just make sure not to remove the combo!), and going 7 cards deep will almost always win you the game next turn. This card by itself has added so much consistency to the deck it is unreal. Before this card was printed, this deck had trouble playing longer games because you would run out of gas due to the card disadvantage of your looting. I would not recommend any version of this deck without this card as a 4-of.
Serum Visions also helps us find what we need and put the extra cards on the bottom. Since I have put this in the deck I have never been unhappy to see it.
Though it doesn't actually filter, Gitaxian Probe cycles and lets us see if we need to play around any disruption. Additionally it helps fill the yard in order to delve.
Disruption
There are not many cards we care about that Thoughtseize hits that Inquisition of Kozilek does not hit. However, in a pinch we can target ourselves with Thoughtseize and discard a Protean Hulk. In my experience, discard is going to be much more helpful than any sort of counter magic in this deck. It is simply too hard to get into a position where we can go for the win and hold up the mana to protect ourselves. Instead, I think going after your opponents hand will slow down the fast decks enough and will strip the counters from the control player.
Lands
I am still trying to find the optimal mana base for this deck but the current list seems to be holding up decently. If you fear Blood Moon, then you need to try to fetch a basic swamp or a forest as soon as possible. If we have a swamp we can win through Blood Moon, and if we have a forest then we can usually find a way to kill it. The current list has two islands so I can't be disrupted off Dig Through Time mana and so far that hasn't been too much of a problem.
Playing your lands with this deck can be a little tricky since by turn three we usually want to have access to , , , and maybe even ! So keep that in mind when cracking your fetches.
Sideboard Options
I do not have a solid sideboard for this deck at the moment and am constantly moving stuff around to see what works. When sideboarding it is important to not sideboard more than maybe 4 cards from the deck, because we simply cannot dilute our deck that much. Some cards that might go into your sideboard include:
Abrupt Decay which is a nice catch-all against the graveyard hate that people board in. Additionally it can slow down a fast Delver of Secrets draw, or kill a Pestermite. I think this is one of our better, more flexible options.
Some more anti-hate cards we can bring in are Nature's Claim, Ancient Grudge, Krosan Grip, and Echoing Truth. They all have their own merits and you can mix-and-match any number of these in your sideboard. Ancient Grudge doubles as a potential sideboard option against affinity and sometimes tron, while Krosan Grip punishes people who try to sit on a Relic of Progenitus. Currently I am using more Nature's Claims and Echoing Truth because I am behind on the meta and they will answering most of the problems.
Some other options I like are Pact of Negation, Torpor Orb, Pyroclasm, Combust, and Slaughter Pact. Torpor Orb is funny because people try to bring it in against our deck and the only thing it shuts off is the evoke on Reveillark. Combust is nice because it hits Linvala, keeper of Silence and stops u/r twin. Slaughter Pact is also nice tech if you think you're going to be seeing Path to Exiles since you can respond by killing your own Hulk.
I have seen people boarding Hurkyl's Recall, Rakdos Charm, and Spellskites and they all seem to have their place, but I haven't tried any of them yet. I have tried Shadow of Doubt and though I like the effect, I never found a reason to dilute my deck by boarding it in.
Other Options
I choose to splash green in my version of the deck since it gives us much better sideboard options, however a straight grixis list could definitely work as well.
Running Gifts Ungiven seems like it could be very strong (especially in grixis), but I haven't looked into it enough. (It's hard for me to find a version that wouldn't be better as a different gifts deck.)
Ideas Unbound and Grisly Salvage I think have become obsoleted by Dig Through Time, but maybe there is still room for them in some list.
Tormenting Voice easily replaces Wild Guess in lists that ran it, and could be potentially be better than Sultai Charm since it gives another option for the turn 3 kill. Choosing this option helps fix the mana base at the cost of the flexibility of Sultai Charm. It is definitely a consideration, but currently I am liking the Sulati Charm.
Another option is to load up on some fast mana like Simian Spirit Guide, Seething Song, and Pentad Prism and try to cast Through the Breach. This list is very all-in and has a very tough time rebuilding after one counterspell. Additionally, having both Footsteps of the Goryo and Breach in the same deck felt very awkward at times. However, winning on turn 2 is pretty delightful. This version of the deck often runs Peer Through Depths to help dig quickly.
Thanks for reading and be sure to post your comments/improvements on the deck. I'll try to get some match-up information for this deck at some point but I haven't been able to play much modern lately.
2 Blood Crypt
1 Breeding Pool
4 City of Brass
1 Forest
4 Gemstone Mine
1 Overgrown Tomb
2 Scalding Tarn
1 Stomping Ground
1 Swamp
4 Verdant Catacombs
1 Watery Grave
Creatures:
3 Deathrite Shaman
2 Viscera Seer
1 Mogg Fanatic
2 Body Double
2 Reveillark
4 Protean Hulk
4 Izzet Charm
4 Grisly Salvage
2 Thoughtseize
4 Faithless Looting
3 Dimir Machinations
2 Jarad's Orders
4 Footsteps of the Goryo
2 Inquisition of Kozilek
1 Pyroclasm
2 Ancient Grudge
2 Krosan Grip
2 Firespout
2 Abrupt Decay
2 Boseiju, Who Shelters All
2 Shadow of Doubt
To win on turn 3, the deck will optimally play looting effects turn 1 and 2 to discard a Protean Hulk, and then reanimate the Hulk on turn 3 with Footsteps of the Goryo. At the end of the turn, when you sacrifice the hulk you find Viscera Seer and Body Double copying Protean Hulk. Then you sacrifice the Body Double with the Viscera Seer to find Mogg Fanatic and Reveillark. Finally you sacrifice Mogg Fanatic do deal 1 damage to your opponent, sacrifice Reveillark with Viscera Seer bring back Mogg Fanatic and Body Double copying Reveillark. From here you simply sacrifice the Mogg Fanatic to deal 1 damage and the Body Double to bring back the Body Double and the Mogg Fanatic and you have infinite damage.
If things do not go optimally, Thoughtseize can buy some time and the other modes of Izzet Charm can slow the game down enough to find your missing combo pieces. Dimir Machinations plays the role of Footsteps 5-7 as well as sometimes grabbing sideboard cards, and Jarad's Orders can put a Hulk into the graveyard as well as sometimes finding a Viscera Seer to play around Path to Exile, or a Body Double or Lark to hard cast next turn.
Sideboarding for this deck can be pretty difficult because it is important to not dilute the deck too much while still beating the hate that your opponent is likely to bring in.
-Against most decks it is correct to bring in some artifact or enchantment hate in anticipation of Relic of Progenitus and the like. Krosan Grip is the real all-star here since it kills enchantments and stops opponents from activating Relic in response, but Ancient Grudge and Abrupt Decay both fill this role as well.
-Against fast aggressive decks, Pyroclasm, Firespout and Abrupt Decay all can kill their creatures and slow them down.
-Inquisition of Kozilek mainly comes in against tempo decks and combo decks to strip them of resources.
-Boseiju, Who Shelters All is obviously there to get around decks with counterspells. This spot was once filled with Pact of Negations but since the inclusion of Grisly Salvage the Boseiju's have been much better for me.
-The Shadow of Doubt is still untested, and most likely should be something else but I want to see what they can do.
The deck's worst enemy is usually itself. Since there is no source of card advantage, the deck sometimes needs to rely heavily on the top decks to finish off games. Additionally, Faithless Looting and the like make mulliganning feel terrible. Tempo decks with heavy disruption can also be a problem since they are able to disrupt you and put pressure on you at the same time. Very fast aggro (or aggro combo) decks like RG aggro, affinity, or bogle, which pressure the life total can also be difficult on the draw because our lands can do a lot of damage to us.
However, this deck wins on turn 3 more than any other deck I have seen. Additionally, discard, especially non-targeted discard, is usually not too big of a problem and can even help you assemble the combo by discarding a Hulk. Against any deck that is just trying to ramp or play mid-range without counter backup, the deck feels very favored.
Any suggestions for improving the mana would be awesome and replacing the Shadow of Doubt from the sideboard would be nice as well. If anyone is able to somehow add card advantage that would be amazing. I might try some Desperate Ravings and see how they play but discarding spells randomly doesn't sound that fun.
All suggestions and critiques of the deck are welcome. Thanks for reading and if you have any questions on how something works or why something is in the deck please ask them!
Currently playing:
GCasual 8-post
R Casual Land Destruction
UBRWG Legacy Dredge
WGB Modern Melira Pod
RUG EDH
Which thing are you referring to? I already have Dimir Machinations to transmute for one of the pieces. For Protean Hulk I am using Jarad's Orders to search for the Hulk and put him into the graveyard. If you think there are other cards to consider in these slots please link them since I definitely do not know every option.
Besides that I'm having a blast playing the deck and it has surprised me in how resilient the deck actually is to grave yard hate. Awesome deck and thanks for posting it! Keep up the good work.
Hey I'm glad you're having fun playing the deck! Thanks for checking it out. One thing i have found with the deck is that you often want to wait until turn 2 to start using looting effects. This not only saves life but allows you to see one card deeper and have more cards to discard. The reasoning is similar to doing main phase brainstorm in legacy rather than end of turn. If you aren't looking for combo pieces however then go nuts and start setting up the kill as early as you can
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
Yeah DRS can definitely be inconsistent for making mana, but it was actually added to slow down SCM decks and combo decks. In this role DRS is actually awesome and just has an added bonus of making extra mana.
Storm Crow is strictly worse than Seacoast Drake.
That would give this deck an out to Scooze and DRS.
Cockatrice username: Blackcat77
Will keep an eye on the deck though. Looks like a promising Hulk Flash successor.
True, but it works for Griselbrand Reanimator.
Storm Crow is strictly worse than Seacoast Drake.
Yeah but Griselcannon's all about ramping up and getting a chain of swings off with Griselbrand, as opposed to merely cheating out and sacrificing Protean Hulk like the old HulkFlash deck and now this build both aim to do.
Now, it thankfully still maintains a "sacrifice at end of turn" element as opposed to something like "exile at end of turn" like you'd see on, say, Whip of Erebos, so it could technically be used as an overcosted Footsteps of the Goryo, but I don't think the added redundancy is worth having Footsteps that functionally cost two more mana.
Just my opinion on the matter.
True, but I'm going to throw together a list and test it as soon as I have the time.
Storm Crow is strictly worse than Seacoast Drake.
| Ad Nauseam
| Infect
Big Johnny.
| Ad Nauseam
| Infect
Big Johnny.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
Cockatrice username: Blackcat77
Modern:
Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
And how are consistently finding the 4 cards needed for the combo?
Storm Crow is strictly worse than Seacoast Drake.