Restrictions on Relocation
Players may only move creatures at a time during their turn that they may legally summon a creature. While a player may choose to march creatures at several points during a turn and any number of the player's creatures may march, each creature may only be moved once a turn. Only creatures that are ready to attack may march (although creatures may not march during the attack phase): creatures who are tap-ped, or who have summoning sickness, may not move. Walls also may not move (unless they are animated ... there's an exception to every rule). When a creature does march from one territory to another, it will arrive untapped, but will again suffer from "summoning sickness." The sickness expires when the creature has begun one of its controller's turns in its current location. Creatures may not move more than two territories away from their controller, because of the limited-range rule described above. (This problem does not arise in the six-player game unless you have decided to limit the range to one territory.)
This is from emperor rulings. I don't like deployment, so this is marching/moving/traveling creature to another battlefield and it stays under control of its current controller. First minor question is: how is this actually called? Marching, moving or something else?
How does this work with haste? More precisely:
- I suppose that creature with haste can march on the same turn in entered the battlefield or got under control. Confirmation won't hurt.
- "each creature may only be moved once a turn" obviously limits the creatures to moving once per turn, so with or without haste it can't reach distance 2 battlefield in one turn. Confirmation again, please.
- the real question: Can creature with haste attack after marching to new zone? At first it seemed possible as creature will suffer again from summoning sickness after marching. However, it seems a bit too much regardless of haste, so I wanted to recheck. Haste definition says that creature can tap and attack on the same turn it entered the battlefield, later probably updated to same turn it came under control. However, I don't see this as "curing" summoning sickness, more like going around it. So if creature after marching has summoning sickness and haste, can it attack right away?
From my understanding, under Emperor creature rules, a hasty creature CAN march the turn it hits the battlefield. However, the extra instance of summoning sickness from the march will supersede haste and it cannot attack in combats the same turn it marches.
It might make more intuitive sense, however, to allow it to swing right after the march.
I don't know where you got those emperor rules but put them back. They're antiques.
Oh, now I see. We used to play with emperor having range 2 and generals with range 1 and we didn't like that format. When we googled for emperor rules, this was the first to show up in results. We were surprised but it sounded better for general and emperor as well to have same range, in our choice 2. More action, more things to happen instead of "protected" emperor.
Anyway, back to marching. I read about deployment and understand it. However, I wanted to clarify things about marching/moving, that is why I didn't stated Emperor in topic title, since this can be used in 2 against 2 for example (which we also play). I included those emperor marching rules since I couldn't find any other way of referencing this moving or walking creatures to ally battlefield, so I hoped it will help.
So, thx for responses, but is it OK to switch back to marching, regardless of format? If only deployment works in Emperor, then there must be other multiplayer where you can walk your creature to your ally and keep control of it. That is the movement I'm curious about. Let's put it in 2 against 2 or what was it like in the old rules of Emperor marching? Could creature with haste attack after moving?
And if we speak of moving creatures to ally battlefield (with keeping control of it), would there be any rule difference in mutliplayer games with shared team turns (team members sit on same side of table) and without shared turns (like 2 against 2, with opponents sitting on both sides and ally across the table)? Sorry if this is not under official rules, it just seems that moving creatures is part of rules, not some home rule of ours.
Well, it didn't occur to me that moving creature to ally battlefield will turn out to be a custom house rule. I went through rules you sent me and found nothing besides deploying creatures.
804.1. The Emperor variant always uses the deploy creatures option, and it can be used in other variants that allow players to compete in teams.
So in this other "variants that allow players to compete in teams", if deploy option is not used, that means there is no way for you to send creature to ally battlefield, right? I'm not talking about spells that change control, or rising creature from the grave, but willingly "send" it to your ally and it remains under your control. There is only deploy option or no "sending" at all?
If this is correct, then no further question about moving, obviously.
Correct. In fact, there is not even a rules definition of where a creature is (for limited influence) other than control.
That's the bottom of it. Thx.
In Emperor (3 players in team) format, if emperor "steals" the creature of enemy general, either permanently or until end of turn, then creature only moves to his general's zone (with old "marching" rules) or transports to emperor's zone. Now, according to this, it obviously teleports to emperors zone.
Thx again.
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Players may only move creatures at a time during their turn that they may legally summon a creature. While a player may choose to march creatures at several points during a turn and any number of the player's creatures may march, each creature may only be moved once a turn. Only creatures that are ready to attack may march (although creatures may not march during the attack phase): creatures who are tap-ped, or who have summoning sickness, may not move. Walls also may not move (unless they are animated ... there's an exception to every rule). When a creature does march from one territory to another, it will arrive untapped, but will again suffer from "summoning sickness." The sickness expires when the creature has begun one of its controller's turns in its current location. Creatures may not move more than two territories away from their controller, because of the limited-range rule described above. (This problem does not arise in the six-player game unless you have decided to limit the range to one territory.)
This is from emperor rulings. I don't like deployment, so this is marching/moving/traveling creature to another battlefield and it stays under control of its current controller. First minor question is: how is this actually called? Marching, moving or something else?
How does this work with haste? More precisely:
- I suppose that creature with haste can march on the same turn in entered the battlefield or got under control. Confirmation won't hurt.
- "each creature may only be moved once a turn" obviously limits the creatures to moving once per turn, so with or without haste it can't reach distance 2 battlefield in one turn. Confirmation again, please.
- the real question: Can creature with haste attack after marching to new zone? At first it seemed possible as creature will suffer again from summoning sickness after marching. However, it seems a bit too much regardless of haste, so I wanted to recheck. Haste definition says that creature can tap and attack on the same turn it entered the battlefield, later probably updated to same turn it came under control. However, I don't see this as "curing" summoning sickness, more like going around it. So if creature after marching has summoning sickness and haste, can it attack right away?
It might make more intuitive sense, however, to allow it to swing right after the march.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oh, now I see. We used to play with emperor having range 2 and generals with range 1 and we didn't like that format. When we googled for emperor rules, this was the first to show up in results. We were surprised but it sounded better for general and emperor as well to have same range, in our choice 2. More action, more things to happen instead of "protected" emperor.
Anyway, back to marching. I read about deployment and understand it. However, I wanted to clarify things about marching/moving, that is why I didn't stated Emperor in topic title, since this can be used in 2 against 2 for example (which we also play). I included those emperor marching rules since I couldn't find any other way of referencing this moving or walking creatures to ally battlefield, so I hoped it will help.
So, thx for responses, but is it OK to switch back to marching, regardless of format? If only deployment works in Emperor, then there must be other multiplayer where you can walk your creature to your ally and keep control of it. That is the movement I'm curious about. Let's put it in 2 against 2 or what was it like in the old rules of Emperor marching? Could creature with haste attack after moving?
And if we speak of moving creatures to ally battlefield (with keeping control of it), would there be any rule difference in mutliplayer games with shared team turns (team members sit on same side of table) and without shared turns (like 2 against 2, with opponents sitting on both sides and ally across the table)? Sorry if this is not under official rules, it just seems that moving creatures is part of rules, not some home rule of ours.
804.1. The Emperor variant always uses the deploy creatures option, and it can be used in other variants that allow players to compete in teams.
So in this other "variants that allow players to compete in teams", if deploy option is not used, that means there is no way for you to send creature to ally battlefield, right? I'm not talking about spells that change control, or rising creature from the grave, but willingly "send" it to your ally and it remains under your control. There is only deploy option or no "sending" at all?
If this is correct, then no further question about moving, obviously.
That's the bottom of it. Thx.
In Emperor (3 players in team) format, if emperor "steals" the creature of enemy general, either permanently or until end of turn, then creature only moves to his general's zone (with old "marching" rules) or transports to emperor's zone. Now, according to this, it obviously teleports to emperors zone.
Thx again.