Unfortunately, no.
You will gain the life at the same time the lethal damage is dealt to him, so by the time you gain priority, he is already destroyed as a State-Based Action.
Unfortunately, no.
You will gain the life at the same time the lethal damage is dealt to him, so by the time you gain priority, he is already destroyed as a State-Based Action.
Er, only if that 8/8 is dealing damage in the first strike combat phase.
Er, only if that 8/8 is dealing damage in the first strike combat phase.
No, that's even if both the 8/8 and Griselbrand deal damage in the same combat damage step. Because immediately after combat damage is dealt in that step, before the active player actually gets priority, state-based actions are checked. At that time, Griselbrand is a 7/7 with lethal damage marked on it... It dies. It is an ex-Griselbrand and its former controller doesn't have a chance to activate the ability.
Now, if Griselbrand had first strike and the 8/8 didn't, then you would have a different story...
Er, only if that 8/8 is dealing damage in the first strike combat phase.
That doesn't matter. Either you activate him before damage and lose the game, or else he's dead and you have 11 life. Damage doesn't go on the stack so you can't work him like that.
That doesn't matter. Either you activate him before damage and lose the game, or else he's dead and you have 11 life. Damage doesn't go on the stack so you can't work him like that.
Actually, you can't even activate him at all in this scenario.
If you only have 4 life, then you can't pay 7 life to activate his ability.
Either you activate him before damage and lose the game...
If a player has only 4 life, he can't activate the ability. In order to pay that cost, you have to have at least 7 life in order to be able to pay 7 life.
Ty !
You will gain the life at the same time the lethal damage is dealt to him, so by the time you gain priority, he is already destroyed as a State-Based Action.
Er, only if that 8/8 is dealing damage in the first strike combat phase.
No, that's even if both the 8/8 and Griselbrand deal damage in the same combat damage step. Because immediately after combat damage is dealt in that step, before the active player actually gets priority, state-based actions are checked. At that time, Griselbrand is a 7/7 with lethal damage marked on it... It dies. It is an ex-Griselbrand and its former controller doesn't have a chance to activate the ability.
Now, if Griselbrand had first strike and the 8/8 didn't, then you would have a different story...
That doesn't matter. Either you activate him before damage and lose the game, or else he's dead and you have 11 life. Damage doesn't go on the stack so you can't work him like that.
Actually, you can't even activate him at all in this scenario.
If you only have 4 life, then you can't pay 7 life to activate his ability.
If a player has only 4 life, he can't activate the ability. In order to pay that cost, you have to have at least 7 life in order to be able to pay 7 life.
I realized that right after I posted. Thanks though!