How do you stop Scute Swarms when they come out if the opponent already has six lands? Sure, the easy answer is to have a creature destruction spell in hand and the mana to use it when that happens, but what about the times that you don't?
It will get out of hand fast. The easy answer is to have a sweeper like Wrath of God, Damnation or Wash Out. Echoing Truth is a good one in this specific situation, and even Tremor can work. But Pyroclasm is more the card to look for, since it's good in more situations. Pestilence is also a very effective way to repeatedly deal with weak creatures.
Scute Swarm is just a ground creature, and it's just a 1/1 even in great numbers. You can get effective multi-blockers like Wall of Glare or Guardian of the Gateless. Or you can match their Scute Swarm with your own Sprout Swarm. Once you learn to use that card effectively, it's much more powerful than Scutes. You can use convoke to pay for the buyback cost, and you can tap to convoke the creatures even the same turn they come out. The card is much much more powerful than it looks.
The other way to do it is to run over the top of them with something more powerful. Turn the tables with your own Dreadfeast Demon, and revel in your superior might.
I made sure to mention cards available in all five colors, although green has the fewest options. Other than Wrath of God and Damnation, every card I mentioned is very cheap to obtain.
Thank you for your reply. I guess I failed to mention that I am specifically wondering about Standard...and also just "casual" gameplay mode best-of-one. There are extremely few options for cards to wipe the board and it's not particularly practical to run them in my main deck.
Prevent them from being used, or force them to be poorly used. Be aggressive and finish the opponent with trample or burn, or control the board and fly over them.
Without knowing your deck, it is hard to recommend specific cards. Saccing a Shambling Ghast to a Deadly Dispute is a great option, but if you're on GW lifegain that's not a help.
The problem is, if they have their sixth land in had when they play the swarm, you won't get priority before they can play the land. This means even with instant speed removal you can't stop them from getting at least 1 copy. At that stage, your only options are either counter the swarm before it hits or play a spell that lets you hit multiple targets.
Outside of that, trample/flying/"can't be blocked by small" is the best option because it makes them chump-blocking ineffective.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Scute Swarm is just a ground creature, and it's just a 1/1 even in great numbers. You can get effective multi-blockers like Wall of Glare or Guardian of the Gateless. Or you can match their Scute Swarm with your own Sprout Swarm. Once you learn to use that card effectively, it's much more powerful than Scutes. You can use convoke to pay for the buyback cost, and you can tap to convoke the creatures even the same turn they come out. The card is much much more powerful than it looks.
The other way to do it is to run over the top of them with something more powerful. Turn the tables with your own Dreadfeast Demon, and revel in your superior might.
I made sure to mention cards available in all five colors, although green has the fewest options. Other than Wrath of God and Damnation, every card I mentioned is very cheap to obtain.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I used to be a demigod, but now I'm an omnimage
The problem is, if they have their sixth land in had when they play the swarm, you won't get priority before they can play the land. This means even with instant speed removal you can't stop them from getting at least 1 copy. At that stage, your only options are either counter the swarm before it hits or play a spell that lets you hit multiple targets.
Outside of that, trample/flying/"can't be blocked by small" is the best option because it makes them chump-blocking ineffective.