I was thinking they might do a shot of a set of multi-color planeswalker cards that is composed in the flavor sense of two walkers teaming up and working together.
It could have a combination of their effects in each ability. Like a Green or White walker could buff your creatures followed by a widespread damage to all creatures from a Red Walker.
This would be best limited to a limited format and Commander.
I wonder whether they'll do something like this eventually.
It could be used in a myriad of different ways. You could have two Gatewatch characters represented in the cards for just one planeswalker slot if that's something you want in the set. You could introduce a pair of new planeswalkers like this in a set when they are working closely together and have each individual in a planeswalker deck nin the next set of the arc representing their split up. You could introduce a returning character with their new disciple.
But many of those ideas could also represented in different ways in the cards, so there is no telling.
I think the change from planeswalker uniqueness to legendary rule helps this since having multiple planeswalekr types is now more of a benefit than a drawback, but the stars would need to align in a very particular way to justify making such a move. Mechanically this idea is very old, but it works better in a vacuum than a story.
And the supplemental products that are set more in a vacuum than a story like the Commander-series? Those actually have quiet enough material to wade through without going to that well. Very many old characers that just want to stand by themselves first.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Since I love the idea of Gideon and Chandra being partners in a Western setting, that seems like the perfect opportunity to make a RW Gideon/Chandra duo card. In my personal take on a Western world, pairing would be one of the major mechanics, and red and white happen to be two of the three major pairing colors with green being the third, making a Gideon/Chandra card even more apt. Although, I'd also love for Gids and Chandra to get standalone cards with cool Western titles like "Iron Lawman" and "Hotshot" or "Fireslinger".
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Since I love the idea of Gideon and Chandra being partners in a Western setting, that seems like the perfect opportunity to make a RW Gideon/Chandra duo card. Although, I'd also love for Gids and Chandra to get standalone cards with cool Western titles like "Iron Lawman" and "Hotshot" or "Fireslinger".
Why not both?
Make a DFC planeswalker card with abilities that flip them! Probably would need a bit of rules-bending because of the shared loyalty and to prevent infinite activations.
Could also be like Brisela, you can use either Gideon, Iron Lawman or Chandra, Fiery Trigger but when you get both in play they merge into "Double Trouble" a planeswalker - chandra gideon.
Since I love the idea of Gideon and Chandra being partners in a Western setting, that seems like the perfect opportunity to make a RW Gideon/Chandra duo card. In my personal take on a Western world, pairing would be one of the major mechanics, and red and white happen to be two of the three major pairing colors with green being the third, making a Gideon/Chandra card even more apt. Although, I'd also love for Gids and Chandra to get standalone cards with cool Western titles like "Iron Lawman" and "Hotshot" or "Fireslinger".
Maybe have the combo Planeswalker card in the set proper, and "Gideon, Iron Lawman" and "Chandra, Fireslinger" be the Planeswalker deck cards. Or vice-versa.
Wait wait wait. Western as in, with cowboys?
Sold. Imma write a fanfiction about this, with accompanying custom cards for a hypothetical "block" set in it. I'll be contacting you privately so that we can discuss the details of the idea.
I used to have a Western set of my own in MSE, until I deleted all my MSE files in a fit of disappointment over the GDS3. I can share a few basics about the worldbuilding and mechanics I had in mind, though:
The plane, which I call Daxas, is basically Wild West meets Gold Rush. Everybody's trying to make a living out on the Frontier, some prospecting for gold, others raising cattle and crops, and a notorious few who rob banks, trains, and honest folk. Isolated cells of lawmages have set up shop in settlements across the Frontier, some honest defenders of the common good, others underhanded opportunists who cut deals with crooks behind closed doors. City slickers from faraway civilizations are moving in to industrialize the Frontier and to capitalize on the people and their bounty. Meanwhile tribes of Aven, Centaurs, Minotaurs, and Naga defend their native homes, sometimes as allies of the settlers, other times as enemies. And in the midst of it all, Coyote folk have fun stealing, gambling, and blowing things up.
Humans - An obvious staple of most Magic settings.
Dwarves - Short, beardy mean digging for gold? Sounds like a Dwarf if you ask me! Of course not all Daxas Dwarves fit that specific stereotype. But Daxas Dwarves are known for their unparalleled skill at building and fervor at mining. Daxas Dwarves fall into RW, with the red Dwarves being the avid prospectors and temperamental outlaws and the white Dwarves being builders and lawkeepers.
Birds - Daxas Aven come in three major flavors: Proud eagle and falcon warriors aligned chiefly with white, WU pigeon couriers, and black-aligned condor and vulture "stealers and dealers".
Minotaurs - What Western Magic plane would be complete without cow people? Minotaurs on Daxas fall into the RWB camp, with red Minotaurs being fierce warriors from the mesas, white Minotaurs being the muscle of settler law and labor, and black Minotaurs being brutal outlaws.
Centaurs - Horse people fit right into a Western setting, too. Much like the Minotaurs, you have two major camps: Green-aligned hunters and gatherers from the forests, and white-aligned rangers and lawkeepers.
Nagas - Daxas Nagas are based on rattlesnakes, aligning them with BG rather than GU like Nagas on most planes. The black Nagas operate most often as outlaws, while green Nagas stick to their shamanic roots.
Coyotes - In place of Goblins, Daxas has the Coyotefolk, aligned with BR. Aside from Humans, they're the main source of outlaws and gamblers on the plane, known for mischief and extraordinarily bad luck that combined together sees them incur numerous comedic injuries.
In addition, chickens (Birds), Oxen, Horses, Goats, Sheep, pigs (Boars), and Pegasi appear as nonsapient farm animals. Yep, there be Pegasus ranches on this Frontier.
Pairing - I realized that a Pairing mechanic worked wonderfully for Western flavor thanks to those classic "sheriff and deputy" dynamics you'd see in old Westerns, not to mention "Bonnie and Clyde" outlaw duos. I wanted a mechanic that would be to Equip what Soulbond was to Enchant. I realized that having different pairing costs would be pointless since the player would always just pay whichever was cheapest and easiest, so I went with a baked-in cost of 2, which fit the pairing theme and was neither too cheap nor too expensive. And so I had created a keyword called Partner with the reminder text "2: Pair this creature with another target unpaired creature you control for as long as you control both creatures. Partner only as a sorcery." It worked so well! Then along came Commander with its own Partner keyword, and, well, that meant Partner as a keyword name had to go bye-bye. Thankfully I realized Pairing could just be its own thing, and so I went with a written-out version that kept the 2 cost.
Pairing in Daxas falls chiefly into RGW, with a little blue and black.
Quick Draw - Quick Draw is the main spellslinger mechanic of the set, appearing chiefly on instants and sorceries. Like Surge, it's an alternate casting cost you can pay if a specific condition is met, in this case if two or more cards were drawn that turn. That includes the first card you draw on each of your turns and cards your opponent has drawn that turn. Quick Draw is chiefly UR, with white and black being secondary colors. Given the focus on quickly drawing cards, a lot of cheap cantrips and "draw two" instants are included as support.
Gold tokens - What better setting to focus on Gold than a Western? Much like Ixalan's Treasure tokens, Gold in Daxas is focused in UBR, which also happen to be the main Rogue colors of the set. However, Gold wouldn't be the only type of token featured on Daxas...On that note, I feel it's high time Gold became a subtype and not just a name, so Gold token-creating effects don't sound awkward with the new wording.
Food tokens - Food tokens are sacrificed to gain life. They depict a variety of different foods; fruit, vegetables, meat, seafood, and even bread. Food tokens appear in BGW, the three colors of lifegain. They can also be produced by artifacts and land (imagine an old-fashioned oven, or a literal farm land), so every color can access Food to some extent. Food matters cards can either increase the amount of life gained, or let you trade them for other useful resources such as Gold or +1/+1 counters.
Vehicles - Vehicles return, this time chiefly in the form of trains, though I could see the odd watercraft, wagon, or stagecoach. Gotta have a Chuckwagon for Food tokens. And of course there has to be at least one Rogue with a Vehicles-matter ability, if not several.
Oxen and Horses - It's just not a Western without cattle and 'hosses! While Minotaurs and Centaurs provide more anthropomorphic takes on these creatures, regular nonsapient livestock appear too, including as tokens.
Maybe have the combo Planeswalker card in the set proper, and "Gideon, Iron Lawman" and "Chandra, Fireslinger" be the Planeswalker deck cards. Or vice-versa.
Could also be like Brisela, you can use either Gideon, Iron Lawman or Chandra, Fiery Trigger but when you get both in play they merge into "Double Trouble" a planeswalker - chandra gideon.
That would be amazing.
...but I like this idea even better. Chandra and Gideon each start out following their own story thread on Daxas before teaming up to fight the bad guys.
Chandra, the Hotshot + Gideon, Iron Lawman = Chandra and Gideon, Frontier Heroes
It's the planeswalker version of pairing! Love it.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Since I love the idea of Gideon and Chandra being partners in a Western setting, that seems like the perfect opportunity to make a RW Gideon/Chandra duo card. In my personal take on a Western world, pairing would be one of the major mechanics, and red and white happen to be two of the three major pairing colors with green being the third, making a Gideon/Chandra card even more apt. Although, I'd also love for Gids and Chandra to get standalone cards with cool Western titles like "Iron Lawman" and "Hotshot" or "Fireslinger".
We could have a duo in the main set and a single in the planeswalker deck.
Like:
Chandra is on the plane for a week, she batle the evil planeswalker and loses ( planeswalker deck would be Chandra and the evil planeswalker)
After a while Gideon comes searching her, he sees that she is realy injured, but she don't want to give up. He helps her moving around and she burns whomever gets in their way.
That could be a cool idea. Maybe they could do a activated ability on the walker that is not a loyalty ability ( like 1R : deals 1 to target creature. and then the loyalty abilities) or they could make easy to make emblems. Or just make them combined ( +2 up to one target creature can't attack. Deals 3 damage to up to one creature. -1 Becomes a creature with trample indestructible, and deals 2 damage to each other creature , etc)
Gideon is just the guy to come into a down and randomly get the Seriff's Badge pinned on his chest.
More like after watching him chase off a whole gang of outlaws without a scratch, the townsfolk go "Yeah, there's our new Sheriff". Gideon of course would have to relinquish the position eventually, since he's got other frontiers to protect. I can see the epilogue where Chandra and Gideon walk off together into the sunset, then vanish in a flash of fire and light, leaving the people of Daxas with one last spectacle to craft legends around.
So yeah, I think Western World should be Chandra and Gideon's time to shine. I could see Planeswalker duos in other settings where it makes sense; heck, I'd love a buddy cop story with Gideon and Jace in Ravnica, working together to solve mysteries and fight criminals. I'd also love to see Nissa and Ajani work together, though Nissa's departure from the Gatewatch might make that a little more difficult. Then again, perhaps Ajani is the one who ultimately convinces Nissa to come back, by first helping her restore Zendikar.
Villain or antagonist duos are also something to consider. Ral and Tezzeret? Tibalt and Ob Nixilis? That latter pair would be especially appropriate as adversaries for Gideon and Jace in the buddy cop story, acting through the Rakdos Guild and maybe even convincing the Cult to secede from the Guildpact in order to keep Jace from controlling them. That in turn might inspire other guilds to forswear the Guildpact, leaving Azorius as the only guild loyal to the pact and effectively ending its influence.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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It could have a combination of their effects in each ability. Like a Green or White walker could buff your creatures followed by a widespread damage to all creatures from a Red Walker.
This would be best limited to a limited format and Commander.
It could be used in a myriad of different ways. You could have two Gatewatch characters represented in the cards for just one planeswalker slot if that's something you want in the set. You could introduce a pair of new planeswalkers like this in a set when they are working closely together and have each individual in a planeswalker deck nin the next set of the arc representing their split up. You could introduce a returning character with their new disciple.
But many of those ideas could also represented in different ways in the cards, so there is no telling.
I think the change from planeswalker uniqueness to legendary rule helps this since having multiple planeswalekr types is now more of a benefit than a drawback, but the stars would need to align in a very particular way to justify making such a move. Mechanically this idea is very old, but it works better in a vacuum than a story.
And the supplemental products that are set more in a vacuum than a story like the Commander-series? Those actually have quiet enough material to wade through without going to that well. Very many old characers that just want to stand by themselves first.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Why not both?
Make a DFC planeswalker card with abilities that flip them! Probably would need a bit of rules-bending because of the shared loyalty and to prevent infinite activations.
Could also be like Brisela, you can use either Gideon, Iron Lawman or Chandra, Fiery Trigger but when you get both in play they merge into "Double Trouble" a planeswalker - chandra gideon.
That would be amazing.
Ugin and Sarkhan?
It can be done the problem is if you pick two characters with distinct abilities.
I used to have a Western set of my own in MSE, until I deleted all my MSE files in a fit of disappointment over the GDS3. I can share a few basics about the worldbuilding and mechanics I had in mind, though:
Dwarves - Short, beardy mean digging for gold? Sounds like a Dwarf if you ask me! Of course not all Daxas Dwarves fit that specific stereotype. But Daxas Dwarves are known for their unparalleled skill at building and fervor at mining. Daxas Dwarves fall into RW, with the red Dwarves being the avid prospectors and temperamental outlaws and the white Dwarves being builders and lawkeepers.
Birds - Daxas Aven come in three major flavors: Proud eagle and falcon warriors aligned chiefly with white, WU pigeon couriers, and black-aligned condor and vulture "stealers and dealers".
Minotaurs - What Western Magic plane would be complete without cow people? Minotaurs on Daxas fall into the RWB camp, with red Minotaurs being fierce warriors from the mesas, white Minotaurs being the muscle of settler law and labor, and black Minotaurs being brutal outlaws.
Centaurs - Horse people fit right into a Western setting, too. Much like the Minotaurs, you have two major camps: Green-aligned hunters and gatherers from the forests, and white-aligned rangers and lawkeepers.
Nagas - Daxas Nagas are based on rattlesnakes, aligning them with BG rather than GU like Nagas on most planes. The black Nagas operate most often as outlaws, while green Nagas stick to their shamanic roots.
Coyotes - In place of Goblins, Daxas has the Coyotefolk, aligned with BR. Aside from Humans, they're the main source of outlaws and gamblers on the plane, known for mischief and extraordinarily bad luck that combined together sees them incur numerous comedic injuries.
In addition, chickens (Birds), Oxen, Horses, Goats, Sheep, pigs (Boars), and Pegasi appear as nonsapient farm animals. Yep, there be Pegasus ranches on this Frontier.
Pairing - I realized that a Pairing mechanic worked wonderfully for Western flavor thanks to those classic "sheriff and deputy" dynamics you'd see in old Westerns, not to mention "Bonnie and Clyde" outlaw duos. I wanted a mechanic that would be to Equip what Soulbond was to Enchant. I realized that having different pairing costs would be pointless since the player would always just pay whichever was cheapest and easiest, so I went with a baked-in cost of 2, which fit the pairing theme and was neither too cheap nor too expensive. And so I had created a keyword called Partner with the reminder text "2: Pair this creature with another target unpaired creature you control for as long as you control both creatures. Partner only as a sorcery." It worked so well! Then along came Commander with its own Partner keyword, and, well, that meant Partner as a keyword name had to go bye-bye. Thankfully I realized Pairing could just be its own thing, and so I went with a written-out version that kept the 2 cost.
Pairing in Daxas falls chiefly into RGW, with a little blue and black.
Quick Draw - Quick Draw is the main spellslinger mechanic of the set, appearing chiefly on instants and sorceries. Like Surge, it's an alternate casting cost you can pay if a specific condition is met, in this case if two or more cards were drawn that turn. That includes the first card you draw on each of your turns and cards your opponent has drawn that turn. Quick Draw is chiefly UR, with white and black being secondary colors. Given the focus on quickly drawing cards, a lot of cheap cantrips and "draw two" instants are included as support.
Gold tokens - What better setting to focus on Gold than a Western? Much like Ixalan's Treasure tokens, Gold in Daxas is focused in UBR, which also happen to be the main Rogue colors of the set. However, Gold wouldn't be the only type of token featured on Daxas...On that note, I feel it's high time Gold became a subtype and not just a name, so Gold token-creating effects don't sound awkward with the new wording.
Food tokens - Food tokens are sacrificed to gain life. They depict a variety of different foods; fruit, vegetables, meat, seafood, and even bread. Food tokens appear in BGW, the three colors of lifegain. They can also be produced by artifacts and land (imagine an old-fashioned oven, or a literal farm land), so every color can access Food to some extent. Food matters cards can either increase the amount of life gained, or let you trade them for other useful resources such as Gold or +1/+1 counters.
Vehicles - Vehicles return, this time chiefly in the form of trains, though I could see the odd watercraft, wagon, or stagecoach. Gotta have a Chuckwagon for Food tokens. And of course there has to be at least one Rogue with a Vehicles-matter ability, if not several.
Oxen and Horses - It's just not a Western without cattle and 'hosses! While Minotaurs and Centaurs provide more anthropomorphic takes on these creatures, regular nonsapient livestock appear too, including as tokens.
That could work...
...but I like this idea even better. Chandra and Gideon each start out following their own story thread on Daxas before teaming up to fight the bad guys.
Chandra, the Hotshot + Gideon, Iron Lawman = Chandra and Gideon, Frontier Heroes
It's the planeswalker version of pairing! Love it.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
They will do it eventually in a commander or in a set with planeswalker' war
We could have a duo in the main set and a single in the planeswalker deck.
Like:
Chandra is on the plane for a week, she batle the evil planeswalker and loses ( planeswalker deck would be Chandra and the evil planeswalker)
After a while Gideon comes searching her, he sees that she is realy injured, but she don't want to give up. He helps her moving around and she burns whomever gets in their way.
That could be a cool idea. Maybe they could do a activated ability on the walker that is not a loyalty ability ( like 1R : deals 1 to target creature. and then the loyalty abilities) or they could make easy to make emblems. Or just make them combined ( +2 up to one target creature can't attack. Deals 3 damage to up to one creature. -1 Becomes a creature with trample indestructible, and deals 2 damage to each other creature , etc)
More like after watching him chase off a whole gang of outlaws without a scratch, the townsfolk go "Yeah, there's our new Sheriff". Gideon of course would have to relinquish the position eventually, since he's got other frontiers to protect. I can see the epilogue where Chandra and Gideon walk off together into the sunset, then vanish in a flash of fire and light, leaving the people of Daxas with one last spectacle to craft legends around.
So yeah, I think Western World should be Chandra and Gideon's time to shine. I could see Planeswalker duos in other settings where it makes sense; heck, I'd love a buddy cop story with Gideon and Jace in Ravnica, working together to solve mysteries and fight criminals. I'd also love to see Nissa and Ajani work together, though Nissa's departure from the Gatewatch might make that a little more difficult. Then again, perhaps Ajani is the one who ultimately convinces Nissa to come back, by first helping her restore Zendikar.
Villain or antagonist duos are also something to consider. Ral and Tezzeret? Tibalt and Ob Nixilis? That latter pair would be especially appropriate as adversaries for Gideon and Jace in the buddy cop story, acting through the Rakdos Guild and maybe even convincing the Cult to secede from the Guildpact in order to keep Jace from controlling them. That in turn might inspire other guilds to forswear the Guildpact, leaving Azorius as the only guild loyal to the pact and effectively ending its influence.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.