But only four pairs? They've said the decks won't be color balanced cycles of five anymore.
Private Mod Note
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Why is "more tribal" even an option on this?
They aren't going to use the same theme two years in a row.
As much as I like "four elements" stuff,
I heavily doubt that would be a theme here,
since Earth and Fire are both R,
and Water and Air are both U. G dabbles a bit in all four,
but they aren't going to make a set of decks that only uses three of the five colors.
That idea would work better for a Duel Deck, IMO.
I honestly don't have a great guess what they might be, though—
maybe generic playstyles like control, aggro, stax, etc.
They could do something similar by focusing on a specific keyword
like Threshold, Infect, Metalcraft, etc.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
As much as I like "four elements" stuff,
I heavily doubt that would be a theme here,
since Earth and Fire are both R,
and Water and Air are both U. G dabbles a bit in all four,
but they aren't going to make a set of decks that only uses three of the five colors.
That idea would work better for a Duel Deck, IMO.
As I demonstrated in this post, Four Elements can use all five colors.
Earth RGW
Red is the top earth color, but green gets plants which are often associated with earth and white is also capable of using stone magic.
Fire RWB
Red is the obvious fire color, but white can also contribute here with sacred and righteous fire, like that wielded by the Boros Legion. Black is here mainly so Fire isn't completely overlapped with Earth, but also because of Demons, Devils, and hellfire.
Water BGU
Blue is the top water color, but green and black get their toes wet from time to time as well.
Air GWU
Blue is also the top air color, but white gets a lot of fliers and green has been known to use wind as a weapon against fliers.
I deliberately kept blue and red separate here, but they work with white, black, and green in different combinations. WUB and BRG could represent air and fire respectively as black gets plenty of fliers and RG can get fire-aligned cards like those from Atarka and Gruul, not to mention BRG has more Dragons to lend to the theme, but I just like seeing green air and white fire cards.
I honestly don't have a great guess what they might be, though—
maybe generic playstyles like control, aggro, stax, etc.
They could do something similar by focusing on a specific keyword
like Threshold, Infect, Metalcraft, etc.
They could try cycles of decks themed around other card types, either one each for artifacts, enchantments, instants & sorceries, and land, or focus on each one in turn; next year could be artifacts, the year after enchantments, and so forth.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Mono Colored decks featuring new cards that depict the major protagonists and antagonists in magic lore.
White : Gerrard and Konda, or Maybe the Church of Tal lady from The Dark, I think she had a name?
Blue : Urza (pre-planeswalker) and Ambassador Laquatus
Black : Toshiro Umezawa and Yawgmoth
Green : Glissa Sunseeker and Eidren (Guy who took over from Nath)
Red : Kamahl and Rakka Mar.
Urza is confirmed as a five color planeswalker, one of only two known. The other being Taysir of Rabiah. Putting him in a mono-blue deck would not make sense, at all.
But only four pairs? They've said the decks won't be color balanced cycles of five anymore.
No, they said four is the new standard for Commander decks, they will print more (or less) if a theme demands it.
Speaking of themes, I could totally see four decks each dedicated to a different plane, with new cards for some of legendary creatures from that plane that are on the reserved list. For example:
Ulgrotha: A UBR deck, focused on a new card for Baron Sengir and with some vampire support (but not dedicated to vampires), but also with other cards. Contains reprints of Castle Sengir and Irini Sengir with new art, just because (Irini isn't on the reserved list).
Rath: An RGW deck focused on the resistance, a new RGW card for Eladamri, contains a reprint of Skyshroud Elf with new art, and the basic tools for an "elf-ball" deck. Contains cards from both Tempest block, Nemesis, Invasion block and Time Spiral.
Other than that, I am currently drawing a blank. It is even possible to do four decks all based on one plane, era, or block.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
While it is true that they didn't specifically say "Going forward, each year's Commander will be cenetered around themes and will consist of four decks instead of five", the fact they said that Magic tends to work better as a four-player game than as a five-player game strongly implies that four will be the standard going forward.
We might see some overlap between Commander themes and set/block themes - after all, Tribal has been used as a set theme before a la Onslaught and Lorwyn. So, we might see bottom-up themes like Artifacts Matter or top-down themes like Horror. Those themes might draw from previous worlds to have those themes (like Mirrodin, Esper, and Kaladesh for artifacts matter) or they might invent new settings. Such themes may likewise be expressed differently than before; Horror for example wouldn't necessarily just be Innistrad but could also include Grixis, New Phyrexia, and even Ravnica (Massacre Girl could make one heck of a Slasher commander).
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
While it is true that they didn't specifically say "Going forward, each year's Commander will be cenetered around themes and will consist of four decks instead of five", the fact they said that Magic tends to work better as a four-player game than as a five-player game strongly implies that four will be the standard going forward.
We might see some overlap between Commander themes and set/block themes - after all, Tribal has been used as a set theme before a la Onslaught and Lorwyn. So, we might see bottom-up themes like Artifacts Matter or top-down themes like Horror. Those themes might draw from previous worlds to have those themes (like Mirrodin, Esper, and Kaladesh for artifacts matter) or they might invent new settings. Such themes may likewise be expressed differently than before; Horror for example wouldn't necessarily just be Innistrad but could also include Grixis, New Phyrexia, and even Ravnica (Massacre Girl could make one heck of a Slasher commander).
Precisely. There are so many themes to chose from, it will become hard to predict what themes we'll get in the future.
Personally I'd love to see a red/black Rakdos Horror deck with Massacre Girl as one of the commanders.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
If they are in fact trying to stick to just four decks, they'll probably avoid themes that naturally push toward cycles of five like Iconic Creatures, Guilds, and Shards. However, I could see Guilds being mixed with Shards or Wedges as part of a 2-3 split theme. The question then is which ones? Preferably avoiding combinations that were just done, thus eliminating GW, UBR, RWB, and by extension GU for the time being.
Thing is, Tribal has so many options that it's easy to see them going back to it every other year or so. You could even create themed sets of tribes, like the other four Iconics (Angels, Sphinxes, Demons, and Hydras) or classic RPG classes (Warriors, Wizards, Clerics, and Rogues).
World themes are an interesting choice, but they restrict the reprint selection a bit versus more general themes like genres.
Virtually anything can be a theme for Commander at this point; mechanics starving for a proper commander, worlds we haven't visited in a while...shoot, we could see a Commander product themed around four different takes on Equipment. I kinda want that, actually.
RW Armory of War
The most aggro deck, with a big emphasis on Knights, Soldiers, and Warriors charging into battle with weapons and armor.
UB Cloak and Dagger
A deck themed around sneaky Rogues, Ninjas, and Assassins using stealth-themed Equipment to sneak by guards and sabotage opponents.
BRG Savage Weaponry
A deck themed around high-power brutes like Orcs, Ogres, and Giants. Many of the creatures in here are capable of dealing damage directly, and their Equipment is chosen for the huge power boosts they grant. Breaking stuff is also mandatory.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Urza is confirmed as a five color planeswalker, one of only two known. The other being Taysir of Rabiah. Putting him in a mono-blue deck would not make sense, at all.
Well do note I said pre-Planeswalker Urza, who was fundamentally a blue character, even post ignition Urza is fairly grounded in the blue section of the pie even if he dabbles in other colors.
Urza is confirmed as a five color planeswalker, one of only two known. The other being Taysir of Rabiah. Putting him in a mono-blue deck would not make sense, at all.
Well do note I said pre-Planeswalker Urza, who was fundamentally a blue character, even post ignition Urza is fairly grounded in the blue section of the pie even if he dabbles in other colors.
Urza to me seems to dabble around Jeskai mostly. URW
On "green spells", funnily enough, green got strictly-better prowess eleven years before prowess was keyworded. Also one of the first graft cards (but not the first). That said, I'm not sure having green in all four decks would fit "card type matters".
Four seasons is something where you would have green in all four decks just for flavor reasons, though, e.g.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Urza is confirmed as a five color planeswalker, one of only two known. The other being Taysir of Rabiah. Putting him in a mono-blue deck would not make sense, at all.
Well do note I said pre-Planeswalker Urza, who was fundamentally a blue character, even post ignition Urza is fairly grounded in the blue section of the pie even if he dabbles in other colors.
Urza to me seems to dabble around Jeskai mostly. URW
Eh like I said, he dabbled in the other Colors, but his real motivation in life was. "I just wanna be left alone and Tinker." heck the only reason he even got off his rump to get married was because the dowery for the Warlord's Daughter had a thran book.
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
I consider Taigam interesting with his rebound theme, unless you meant something different.
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Not necessarily on theme, but I think having the face commanders of the next bunch be flip cards would be an interesting gimmick. Especially if you are talking about Urza and Yawgmoth
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That was pretty interesting. But dropping a warship on me is cheating. Take it back!
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
I'm not feeling those though. If I could design one card, I'd make a UW Jace flipwalker. Not that he has any business being a legend at this point, but you know.
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
I'm not feeling those though. If I could design one card, I'd make a UW Jace flipwalker. Not that he has any business being a legend at this point, but you know.
Just because you don't "feel those" (for whatever reason) doesn't mean they aren't interesting.
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
I'm not feeling those though. If I could design one card, I'd make a UW Jace flipwalker. Not that he has any business being a legend at this point, but you know.
Just because you don't "feel those" (for whatever reason) doesn't mean they aren't interesting.
But it does mean they're not what I'm looking for, which is what I said.
I'd like to see ally commanders. I wish UW had more interesting commanders. Daxos and Ephara are alright, but there's just something I'm looking for that I haven't seen yet in UW.
I'm not feeling those though. If I could design one card, I'd make a UW Jace flipwalker. Not that he has any business being a legend at this point, but you know.
Just because you don't "feel those" (for whatever reason) doesn't mean they aren't interesting.
But it does mean they're not what I'm looking for, which is what I said.
Then, out of my own curiosity, what are you looking for in a UW commander, exactly? A Jace flipwalker is an example, but not the whole picture.
I'm not feeling those though. If I could design one card, I'd make a UW Jace flipwalker. Not that he has any business being a legend at this point, but you know.
Just because you don't "feel those" (for whatever reason) doesn't mean they aren't interesting.
But it does mean they're not what I'm looking for, which is what I said.
Then, out of my own curiosity, what are you looking for in a UW commander, exactly? A Jace flipwalker is an example, but not the whole picture.
A good character thematically to lead a UW superfriends enchantment deck. Ephara comes close, and I may stick with her. I like Daxos as well, but he's more of a voltron deck, and I already have a Silas Renn deck for that strategy.
An Ampryn General as a legend would be awesome for me as a Vorthos.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
They aren't going to use the same theme two years in a row.
As much as I like "four elements" stuff,
I heavily doubt that would be a theme here,
since Earth and Fire are both R,
and Water and Air are both U.
G dabbles a bit in all four,
but they aren't going to make a set of decks that only uses three of the five colors.
That idea would work better for a Duel Deck, IMO.
I honestly don't have a great guess what they might be, though—
maybe generic playstyles like control, aggro, stax, etc.
They could do something similar by focusing on a specific keyword
like Threshold, Infect, Metalcraft, etc.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
As I demonstrated in this post, Four Elements can use all five colors.
Earth RGW
Red is the top earth color, but green gets plants which are often associated with earth and white is also capable of using stone magic.
Fire RWB
Red is the obvious fire color, but white can also contribute here with sacred and righteous fire, like that wielded by the Boros Legion. Black is here mainly so Fire isn't completely overlapped with Earth, but also because of Demons, Devils, and hellfire.
Water BGU
Blue is the top water color, but green and black get their toes wet from time to time as well.
Air GWU
Blue is also the top air color, but white gets a lot of fliers and green has been known to use wind as a weapon against fliers.
I deliberately kept blue and red separate here, but they work with white, black, and green in different combinations. WUB and BRG could represent air and fire respectively as black gets plenty of fliers and RG can get fire-aligned cards like those from Atarka and Gruul, not to mention BRG has more Dragons to lend to the theme, but I just like seeing green air and white fire cards.
They could try cycles of decks themed around other card types, either one each for artifacts, enchantments, instants & sorceries, and land, or focus on each one in turn; next year could be artifacts, the year after enchantments, and so forth.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Urza is confirmed as a five color planeswalker, one of only two known. The other being Taysir of Rabiah. Putting him in a mono-blue deck would not make sense, at all.
No, they said four is the new standard for Commander decks, they will print more (or less) if a theme demands it.
Speaking of themes, I could totally see four decks each dedicated to a different plane, with new cards for some of legendary creatures from that plane that are on the reserved list. For example:
Ulgrotha: A UBR deck, focused on a new card for Baron Sengir and with some vampire support (but not dedicated to vampires), but also with other cards. Contains reprints of Castle Sengir and Irini Sengir with new art, just because (Irini isn't on the reserved list).
Rath: An RGW deck focused on the resistance, a new RGW card for Eladamri, contains a reprint of Skyshroud Elf with new art, and the basic tools for an "elf-ball" deck. Contains cards from both Tempest block, Nemesis, Invasion block and Time Spiral.
Other than that, I am currently drawing a blank. It is even possible to do four decks all based on one plane, era, or block.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
We might see some overlap between Commander themes and set/block themes - after all, Tribal has been used as a set theme before a la Onslaught and Lorwyn. So, we might see bottom-up themes like Artifacts Matter or top-down themes like Horror. Those themes might draw from previous worlds to have those themes (like Mirrodin, Esper, and Kaladesh for artifacts matter) or they might invent new settings. Such themes may likewise be expressed differently than before; Horror for example wouldn't necessarily just be Innistrad but could also include Grixis, New Phyrexia, and even Ravnica (Massacre Girl could make one heck of a Slasher commander).
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Precisely. There are so many themes to chose from, it will become hard to predict what themes we'll get in the future.
Personally I'd love to see a red/black Rakdos Horror deck with Massacre Girl as one of the commanders.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Thing is, Tribal has so many options that it's easy to see them going back to it every other year or so. You could even create themed sets of tribes, like the other four Iconics (Angels, Sphinxes, Demons, and Hydras) or classic RPG classes (Warriors, Wizards, Clerics, and Rogues).
World themes are an interesting choice, but they restrict the reprint selection a bit versus more general themes like genres.
Virtually anything can be a theme for Commander at this point; mechanics starving for a proper commander, worlds we haven't visited in a while...shoot, we could see a Commander product themed around four different takes on Equipment. I kinda want that, actually.
RW Armory of War
The most aggro deck, with a big emphasis on Knights, Soldiers, and Warriors charging into battle with weapons and armor.
1 Goblin Gaveleer
2 Auriok Steelshaper
2 Leonin Shikari
2 Stone Haven Outfitter
2 Puresteel Paladin
2 Weapons Trainer
3 Brass Squire
3 Kemba, Kha Regent
4 Auriok Windwalker
4 Balan, Wandering Knight
5 Vulshok Battlemaster
5 Stonehewer Giant
5 Jor Kadeen, the Prevailer
Enchantments
1 Sigarda's Aid
0 Cathar's Shield
1 Shield of the Avatar
1 Skullclamp
1 Stoneforge Masterwork
2 Bladed Pinions
2 Blade of Selves
2 Captain's Claws
2 Heart-Piercer Bow
2 Swiftfoot Boots
2 Veteran's Armaments
3 Champion's Helm
3 Darksteel Plate
3 Hero's Blade
3 Loxodon Warhammer
3 Obsidian Battle-Axe
3 Pennon Blade
3 Sword of Vengeance
4 General's Kabuto
4 Moonsilver Spear
4 Sword of the Paruns
5 Nahiri, the Lithomancer
Sorceries
1 Steelshaper's Gift
Land
1 Boros Garrison
1 Boros Guildgate
1 Command Tower
1 Stone Quarry
1 Wind-Scarred Crag
10 Mountain
10 Plains
GWU Expedition Tools
A more rampy utility deck with an adventure theme.
1 Kitesail Apprentice
1 Kor Duelist
1 Salvage Scout
2 Relic Seeker
2 Kor Outfitter
3 Borderland Ranger
3 Kor Sanctifiers
3 Trinket Mage
Equipment
1 Adventuring Gear
1 Exploring Scope
1 Skullclamp
1 Trusty Machete
2 Kitesail
2 Swiftfoot Boots
2 Sword of the Animist
3 Hero's Blade
4 Grappling Hook
1 Quest for the Holy Relic
Land
1 Azorius Chancery
1 Azorius Guildgate
1 Blossoming Sands
1 Command Tower
1 Graypelt Refuge
1 Meandering River
1 Seaside Citadel
1 Sejiri Refuge
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Simic Guildgate
1 Thornwood Falls
1 Tranquil Cove
1 Tranquil Expanse
1 Woodland Stream
5 Forest
5 Plains
5 Island
UB Cloak and Dagger
A deck themed around sneaky Rogues, Ninjas, and Assassins using stealth-themed Equipment to sneak by guards and sabotage opponents.
2 Sygg, River Cutthroat
2 Contraband Kingpin
3 Daring Thief
3 Mistblade Shinobi
3 Walker of Secret Ways
3 Thada Adel, Acquisitor
3 Shadowmage Infiltrator
3 Nightveil Specter
4 Ninja of the Deep Hours
4 Master Thief
4 Sakashima's Student
5 Throat Slitter
5 Higure, the Still Wind
5 Okiba-Gang Shinobi
6 Ink-Eyes, Servant of Oni
7 Silent-Blade Oni
1 Infiltration Lens
1 Shuriken
1 Skeleton Key
1 Skullclamp
2 Cloak and Dagger
2 Cobbled Wings
2 Rogue's Gloves
2 Specter's Shroud
2 Swiftfoot Boots
2 Throwing Knife
3 Hero's Blade
3 Neko-Te
3 Kusari-Gama
3 Quietus Spike
3 Whispersilk Cloak
4 Heartseeker
1 Command Tower
1 Dimir Aqueduct
1 Dimir Guildgate
1 Dismal Backwater
1 Sunken Boneyard
10 Island
10 Swamp
BRG Savage Weaponry
A deck themed around high-power brutes like Orcs, Ogres, and Giants. Many of the creatures in here are capable of dealing damage directly, and their Equipment is chosen for the huge power boosts they grant. Breaking stuff is also mandatory.
1 Goblin Gaveleer
1 Spikeshot Elder
3 Hardened Berserker
3 Kazuul's Toll Collector
3 Spikeshot Goblin
3 Wild Beastmaster
3 Hellhole Flailer
3 Feral Animist
4 Bloodfray Giant
4 Ogre Battledriver
4 Bloodbraid Elf
4 Rubblebelt Raiders
5 Kazuul, Tyrant of the Cliffs
5 Kresh the Bloodbraided
6 Magus of the Arena
6 Ogre Geargrabber
7 Borborygmos
Equipment
1 Bloodforged Battle-Axe
1 Darksteel Axe
1 O-Naginata
1 Skullclamp
2 Hammer of Ruin
2 Ogre's Cleaver
2 Rakdos Riteknife
2 Slab Hammer
2 Surestrike Trident
2 Swiftfoot Boots
2 Demonspine Whip
3 Hero's Blade
3 Nemesis Mask
3 Obsidian Battle-Axe
3 Ronin Warclub
3 Tenza, Godo's Maul
3 Thirsting Axe
3 Mage Slayer
2 Smash to Smithereens
3 Harrow
Land
1 Akoum Refuge
1 Bloodfell Caves
1 Cinder Barrens
1 Command Tower
1 Foul Orchard
1 Golgari Guildgate
1 Golgari Rot Farm
1 Gruul Guildgate
1 Gruul Turf
1 Jungle Hollow
1 Kazandu Refuge
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Rugged Highlands
1 Timber Gorge
5 Swamp
5 Mountain
5 Forest
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Jodah Commander deck that would also include Jaya Ballard, Task Mage creature and a Planeswalker version. Looking at RU at least.
Thran Artifact Commander deck. They could have Rebbec from the Thran novel. Yawgmoth was human at that time. Maybe Esper colors.
Well do note I said pre-Planeswalker Urza, who was fundamentally a blue character, even post ignition Urza is fairly grounded in the blue section of the pie even if he dabbles in other colors.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Urza to me seems to dabble around Jeskai mostly. URW
On "green spells", funnily enough, green got strictly-better prowess eleven years before prowess was keyworded. Also one of the first graft cards (but not the first). That said, I'm not sure having green in all four decks would fit "card type matters".
Four seasons is something where you would have green in all four decks just for flavor reasons, though, e.g.
Spring: Tokens
Summer: Fatties
Autumn: Sac matters
Winter: Stax
On phasing:
The former would be more substantial than Blind Seer, and the latter would finally give one of MTG's most prominent villains a card.
Eh like I said, he dabbled in the other Colors, but his real motivation in life was. "I just wanna be left alone and Tinker." heck the only reason he even got off his rump to get married was because the dowery for the Warlord's Daughter had a thran book.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Why?
Temur has Maelstrom Wanderer, Animar, Surrak and Yasova.
Mardu has Queen Marchesa, Alesha, Kaalia, Zurgo and the C17 Vampire commanders.
Sultai has Tasigur, Damia, Sidisi and (before his ban) Leovold.
Jeskai has Narset, Zedruu, Ruhan and Numot.
Abzan has Anafenza, Ghave and Karador.
Many of these are decent commanders, and some are downright busted.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
I consider Taigam interesting with his rebound theme, unless you meant something different.
Say what now?!
There are TONS of great Azorius commanders-
so many I found it hard to pick just one:
Bruna, Light of Alabaster (my choice)
Grand Arbiter Augustin IV
Hanna, Ship's Navigator
Brago, King Eternal
Taigam, Ojutai Master
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Just because you don't "feel those" (for whatever reason) doesn't mean they aren't interesting.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Then, out of my own curiosity, what are you looking for in a UW commander, exactly? A Jace flipwalker is an example, but not the whole picture.
An Ampryn General as a legend would be awesome for me as a Vorthos.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||