For Battle For Baldur's Gate this is mostly based on Rosewater's state of the game article. I believe they are looking towards increasing the set complexity and power,
AFR was said to be too weak and some said the same about CL1, so they will try and amp up the power for the set. Plus they will want to use more of the existing mechanics that folks felt fit the Forgotten Realms like Level Up, Experience Counters, Party, Adventure, but didn't get used, along with the return of AFR mechanics like Dice Rolling and Venture, plus CL mechanics Encore and Partner, along with a few new multiplayer mechanics.
Also I believe it will be one of the rare none MH mix and match sets.
I predict Elminister will make an appearance, he was mentioned by name in the article. Jarlexle, Dukes of Baldur's Gate, Bhaal, Bane, and Myrkul are all also likely and the origin characters of BG3 like Shadowheeart, Gale, Lae'zael, Wyll, Asterion are very likely given the set is clearly tied to be BG3. I do think the set will have Legends thar tied to other products like characters from the comics.
Nautiliod Vechicles are definitely in, they've been seen in the CL: BfBG art. UB Horror Tribal is certain to be in the set, because one side of the battle is the Mindflayers with their minions, Nautiliods (Horror Vechicles), and creations.
The Gith also likely to be in the set, this battle will draw their attention, the Gith races hate Mindflayers.
Also I believe there will be at least 5 new Metallic Dragon Legends, including Tamarand, King of Justice, a Gold Dragon Great Wyrm, King of the Gold Dragons. Might have some Gem or Deep Dragons too.
I remember seeing the complaint in the State of Design article that games for Commander Legends went on for too long and didn't have things to finally end the game... and I never know how to feel about it. It's one thing to say "the games need to end" but what does that really mean in practical terms?
For all of the complaints leveled against it, I see Commander Legends (minus a few cards I don't like on an individual basis) as being very tightly designed. The set included several mechanics that actively encouraged or required attacking (encore and monarch). The game had inevitability engines and big beaters like Rackshasa Debaser or biowaste blob that can easily take over a game in a few turns. Cards with 5+ power were surprisingly plentiful, even at low rarities. There were many cards at low rarity that had or granted evasion (think beaters ilke scrapdiver serpent or fin-clade fugitives or auras like aqueous form or benevolent blessing) and flying creatures was one of the draft archetypes. There was a surprising number mass kill spells, even at low rarities (looking at you, fiery cannonade, volcanic torrent, feast of succession, and slaughter the strong) to break up board stalls.
I think that the slower play and lack of decisive finishes goes back to the structure of the format altogether. Cards that might normally signal a game over in 1v1 games (such as dreadfeast demon in crimson vow) might be handily answered when there are three opponents who might get their own answers. The high life totals and multiplayer format can absorb bombs that would utterly decimate 1v1 play... which leads to the ultimate problem.
The only thing that regular EDH has which Commander Legends lacked was "I win right now cards". Commander legends didn't have much in the way of infinite combos or craterhoof behemoth/triumph of the horde instant game enders. I struggle to imagine how putting a bunch of cards that instantly grant victory into a Commander Legends set would end well, however. While they would have the arguably positive side-effect of letting games end within a reasonable timespan, there is a very long history of EDH players hating cards like that as they effectively trivialize everything that has happened so far in the game and they can often only be stopped by a timely counterspell. People who like "battlecruiser" magic probably won't be a fan of "race to the nukes" magic.
So yeah... I think that the long game problem is honestly fairly intractable structural problem. Wizards could bring up goad as a major set mechanic, include group slug as a primary draft theme, and throw in cards like veteran explorer that naturally hurtle the game towards explosive finishes to make a specific set run faster but that is the best-case scenario I can imagine.
besides elminster and the demogorgon I not familiar with the other legends and gods that didn't show up vast majority should be here and it’s 2 commander decks
Second where outside standard nor core set so this time the cards power level will be a lot closer to in line to a modern horizons/master sets/supplament sets but in line with commander legends (but there were still some powerful cards in the set)
Third we might see more reprints than we think because what we’re not taking into factor is the arcane secret just revealed how reprints happen in crossover sets the same thing the Godzilla cards did you see one name but below it is the actual card
and On top of that we can easily see some reprints from forgotten realms and it’s 4 commander decks
Number four 2.0 of some of the legends from Forgotten realms but as partners with new abilities
It was more of a response to the OP's prediction that the set will increase complexity and power based on feedback regarding the first set (and the State of Design referred to in the opening post goes at length about how games being long was a problem). This is me predicting that games will play out just as long and have the exact same problems this time around even if there is a superficial increase in average power level. I will concede that it's more of a prediction regarding gameplay over specific set contents, thought.
As far as specific mechanical predictions, I predict no partners. After Wizards made "friends forever" in the Stranger Things secret lair, I am 100% willing to believe that wizards is willing to make another new mechanic that shoves 2 cards from a new subset into the command zone together. Making new partners becomes more difficult each time they do it as the number of possible combinations would grow immensely.
Regis and Entreri were notable exclusions from AFR. I think that maybe they still won't make it in if it's going to be more focused on the series of videogames.
It was more of a response to the OP's prediction that the set will increase complexity and power based on feedback regarding the first set (and the State of Design referred to in the opening post goes at length about how games being long was a problem). This is me predicting that games will play out just as long and have the exact same problems this time around even if there is a superficial increase in average power level. I will concede that it's more of a prediction regarding gameplay over specific set contents, thought.
As far as specific mechanical predictions, I predict no partners. After Wizards made "friends forever" in the Stranger Things secret lair, I am 100% willing to believe that wizards is willing to make another new mechanic that shoves 2 cards from a new subset into the command zone together. Making new partners becomes more difficult each time they do it as the number of possible combinations would grow immensely.
I don't think they will dump partners for the simple fact that I think they will want the option to draft a mix of CL2 and CL1 draft packs, so dumping partner would reduce that compatibility.
Drizzt and Catie-Brie get cards that partner with each other.
Or, maybe, there will be several cards that only partner with other FR/CL2 cards (sort of like what they're doing with the Stranger Things cards).
But, yeah, Elminster for sure.
will probably see a cycle of allied/enemy and shard/wedge legends again like last time.
for a bonus one class card reprints or class's that didn't show up
For 5e D&D the only class nor done is the Artificer and I can absolutely see it being done. Classes in practice are probably the most popular and most used cards/mechanics in AFR in my experience, so much fun.
Drizzt and Catie-Brie get cards that partner with each other.
Or, maybe, there will be several cards that only partner with other FR/CL2 cards (sort of like what they're doing with the Stranger Things cards).
But, yeah, Elminster for sure.
I think the Legends in AFR will get reprinted in the Etched Foil Slot like CL1 had Legends reprints exclusively as Etched Foils. I mean when it comes to D&D Legendary Creatures, there aren't really any to reprint outside of AFR unless they decide that some Legends who we don't know the home plane of like the R/W Angel Bessandra are actually from the Forgotten Realms.
I mean for Legendary Creatures their choice are make all of them new, which means a 100+ new Legends in the set (which could be fun and easily doable in FR, no shortage of characters), Reprint AFR Legends as Etched foils only, along side 70+ new Legends, or do cosmetic reprints of Legends like Purphoros as Gond/and or Kossuth, which is the least likely possibility IMHO.
I'm going on a limb and saying there'll be more die-rolling effects to work with. I hope for some more iconic D&D creatures, expansion on those introduced to MTG in AFR (beholders!) and spells as well (Rope Trick).
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
I'm going on a limb and saying there'll be more die-rolling effects to work with. I hope for some more iconic D&D creatures, expansion on those introduced to MTG in AFR (beholders!) and spells as well (Rope Trick).
'buster
I could see Aasimar, Genasi, Phaerimm (misspell), Ki'rin, Quicklings, etc...
Actually what I would REALLY like to see is insertion of level-up or party. Like D&D is centred around those concepts. It would be a huge flavour fail if they avoid it a second (third with commander) time.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
I do wonder how much of BG3 is going to make it in the set, given that the game still hasn't gotten to the city. I would guess they would just do more generic representations of a wider breadth of forgotten realms creatures and characters with a bit of a bend toward illithids and such. Or they might just go all in on spoilers and things anyway since this set is already to the printers and was designed a while ago.
what's the chance we'll see a new legend themed dungeon?
level up- i hope
party- probably
just a feeling that we should get the spell planar bansihment
planar banishment- 1W
instant
exile target angel, demon, or dragon.
Replace Dragon with Devils, Elementals, Fairis, and Imps, most Dragons are material plane creatures.
If Party is in it, it will be more like the Angel of Unity's use of party that is less rigid then the party cards in Zendikar Rising.
The class cards are basically the level up mechanic as an enchantment, but I could see them doing yet another take on it. Personally I'd combine Experience counters with level up, a creatures level equals the amount of experience counters on you.
So after watching the weekly MTG stream on this I think that it sort of leans toward my theory on what the replacement to partner will be. Blake said there will be no new partners in the set so I think there will be a new two card mechanic to mix and match races and classes. For example.
Elf Person 1G
Legendary Creature - Elf
Keyword for theoretical mechanic
2/2
Shaman Class thing +RU
This card begins the game attached to a commander you control with the Keyword for theoretical mechanic and remains attached in all zones.
Character gains the Shaman class
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
+1/+1
So they'd combine and this would be your commander.
Elf Person 1RGU
Legendary Creature - Elf Shaman
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
3/3
I'm probably explaining this really clunkily but the idea is you're creating a character like you would in Dungeons and Dragons. I'm sorry if this delves into the territory of dreamcard making but it's an idea that's been floating in my head for a while as a replacement for partner in this set.
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Embrace the dark you call a home,
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
So after watching the weekly MTG stream on this I think that it sort of leans toward my theory on what the replacement to partner will be. Blake said there will be no new partners in the set so I think there will be a new two card mechanic to mix and match races and classes. For example.
Elf Person 1G
Legendary Creature - Elf
Keyword for theoretical mechanic
2/2
Shaman Class thing +RU
This card begins the game attached to a commander you control with the Keyword for theoretical mechanic and remains attached in all zones.
Character gains the Shaman class
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
+1/+1
So they'd combine and this would be your commander.
Elf Person 1RGU
Legendary Creature - Elf Shaman
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
3/3
I'm probably explaining this really clunkily but the idea is you're creating a character like you would in Dungeons and Dragons. I'm sorry if this delves into the territory of dreamcard making but it's an idea that's been floating in my head for a while as a replacement for partner in this set.
It appears you might not be far off, not mentioned in the stream, but accidently revealed by packaging are Background Cards, which are "powerful" cards that allow you to customize legendary creatures.
Speculation is that Background cards are what replaces Partner. My guess is they are powerful Auras Enchantments that only attach to Legendary Creatures, and certain Legendary Creatures in CLB will have a key word that allows them to pick a Background to join them in the Command Zone, with the Background adding it's colour to the Commander. Cast the Background from the Command Zone and if it gets destroyed or exiled it just goes back to the Command Zone, where it can be recast. Or when chosen by a Commander, it adds a cost to the Commander and is automatically cast when the Commander is and attached.
Backgrounds are a mechanic in 5e D&D and includes stuff like Acolyte, Knight, Noble, Hermit, Sage, Outlander, Veteran, Mercanary, Dragon Cultist, Urchin, Pirate, Spy, Sailor, Merchant, Folk Hero, Artisan, Vigilanty, Guard, Gladiator, Criminal, etc...
So after watching the weekly MTG stream on this I think that it sort of leans toward my theory on what the replacement to partner will be. Blake said there will be no new partners in the set so I think there will be a new two card mechanic to mix and match races and classes. For example.
Elf Person 1G
Legendary Creature - Elf
Keyword for theoretical mechanic
2/2
Shaman Class thing +RU
This card begins the game attached to a commander you control with the Keyword for theoretical mechanic and remains attached in all zones.
Character gains the Shaman class
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
+1/+1
So they'd combine and this would be your commander.
Elf Person 1RGU
Legendary Creature - Elf Shaman
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
3/3
I'm probably explaining this really clunkily but the idea is you're creating a character like you would in Dungeons and Dragons. I'm sorry if this delves into the territory of dreamcard making but it's an idea that's been floating in my head for a while as a replacement for partner in this set.
It appears you might not be far off, not mentioned in the stream, but accidently revealed by packaging are Background Cards, which are "powerful" cards that allow you to customize legendary creatures.
Speculation is that Background cards are what replaces Partner. My guess is they are powerful Auras Enchantments that only attach to Legendary Creatures, and certain Legendary Creatures in CLB will have a key word that allows them to pick a Background to join them in the Command Zone, with the Background adding it's colour to the Commander. Cast the Background from the Command Zone and if it gets destroyed or exiled it just goes back to the Command Zone, where it can be recast. Or when chosen by a Commander, it adds a cost to the Commander and is automatically cast when the Commander is and attached.
Backgrounds are a mechanic in 5e D&D and includes stuff like Acolyte, Knight, Noble, Hermit, Sage, Outlander, Veteran, Mercanary, Dragon Cultist, Urchin, Pirate, Spy, Sailor, Merchant, Folk Hero, Artisan, Vigilanty, Guard, Gladiator, Criminal, etc...
I think it'd be cool if some of them give lord abilities. It'd be funny to make a noble tribal deck. I'm so excited to see what it's like.
Private Mod Note
():
Rollback Post to RevisionRollBack
Embrace the dark you call a home,
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
So after watching the weekly MTG stream on this I think that it sort of leans toward my theory on what the replacement to partner will be. Blake said there will be no new partners in the set so I think there will be a new two card mechanic to mix and match races and classes. For example.
Elf Person 1G
Legendary Creature - Elf
Keyword for theoretical mechanic
2/2
Shaman Class thing +RU
This card begins the game attached to a commander you control with the Keyword for theoretical mechanic and remains attached in all zones.
Character gains the Shaman class
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
+1/+1
So they'd combine and this would be your commander.
Elf Person 1RGU
Legendary Creature - Elf Shaman
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
3/3
I'm probably explaining this really clunkily but the idea is you're creating a character like you would in Dungeons and Dragons. I'm sorry if this delves into the territory of dreamcard making but it's an idea that's been floating in my head for a while as a replacement for partner in this set.
It appears you might not be far off, not mentioned in the stream, but accidently revealed by packaging are Background Cards, which are "powerful" cards that allow you to customize legendary creatures.
Speculation is that Background cards are what replaces Partner. My guess is they are powerful Auras Enchantments that only attach to Legendary Creatures, and certain Legendary Creatures in CLB will have a key word that allows them to pick a Background to join them in the Command Zone, with the Background adding it's colour to the Commander. Cast the Background from the Command Zone and if it gets destroyed or exiled it just goes back to the Command Zone, where it can be recast. Or when chosen by a Commander, it adds a cost to the Commander and is automatically cast when the Commander is and attached.
Backgrounds are a mechanic in 5e D&D and includes stuff like Acolyte, Knight, Noble, Hermit, Sage, Outlander, Veteran, Mercanary, Dragon Cultist, Urchin, Pirate, Spy, Sailor, Merchant, Folk Hero, Artisan, Vigilanty, Guard, Gladiator, Criminal, etc...
I think it'd be cool if some of them give lord abilities. It'd be funny to make a noble tribal deck. I'm so excited to see what it's like.
So after watching the weekly MTG stream on this I think that it sort of leans toward my theory on what the replacement to partner will be. Blake said there will be no new partners in the set so I think there will be a new two card mechanic to mix and match races and classes. For example.
Elf Person 1G
Legendary Creature - Elf
Keyword for theoretical mechanic
2/2
Shaman Class thing +RU
This card begins the game attached to a commander you control with the Keyword for theoretical mechanic and remains attached in all zones.
Character gains the Shaman class
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
+1/+1
So they'd combine and this would be your commander.
Elf Person 1RGU
Legendary Creature - Elf Shaman
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
3/3
I'm probably explaining this really clunkily but the idea is you're creating a character like you would in Dungeons and Dragons. I'm sorry if this delves into the territory of dreamcard making but it's an idea that's been floating in my head for a while as a replacement for partner in this set.
It appears you might not be far off, not mentioned in the stream, but accidently revealed by packaging are Background Cards, which are "powerful" cards that allow you to customize legendary creatures.
Speculation is that Background cards are what replaces Partner. My guess is they are powerful Auras Enchantments that only attach to Legendary Creatures, and certain Legendary Creatures in CLB will have a key word that allows them to pick a Background to join them in the Command Zone, with the Background adding it's colour to the Commander. Cast the Background from the Command Zone and if it gets destroyed or exiled it just goes back to the Command Zone, where it can be recast. Or when chosen by a Commander, it adds a cost to the Commander and is automatically cast when the Commander is and attached.
Backgrounds are a mechanic in 5e D&D and includes stuff like Acolyte, Knight, Noble, Hermit, Sage, Outlander, Veteran, Mercanary, Dragon Cultist, Urchin, Pirate, Spy, Sailor, Merchant, Folk Hero, Artisan, Vigilanty, Guard, Gladiator, Criminal, etc...
I think it'd be cool if some of them give lord abilities. It'd be funny to make a noble tribal deck. I'm so excited to see what it's like.
If it does I think it will invovle batching of creature types
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AFR was said to be too weak and some said the same about CL1, so they will try and amp up the power for the set. Plus they will want to use more of the existing mechanics that folks felt fit the Forgotten Realms like Level Up, Experience Counters, Party, Adventure, but didn't get used, along with the return of AFR mechanics like Dice Rolling and Venture, plus CL mechanics Encore and Partner, along with a few new multiplayer mechanics.
Also I believe it will be one of the rare none MH mix and match sets.
I predict Elminister will make an appearance, he was mentioned by name in the article. Jarlexle, Dukes of Baldur's Gate, Bhaal, Bane, and Myrkul are all also likely and the origin characters of BG3 like Shadowheeart, Gale, Lae'zael, Wyll, Asterion are very likely given the set is clearly tied to be BG3. I do think the set will have Legends thar tied to other products like characters from the comics.
Nautiliod Vechicles are definitely in, they've been seen in the CL: BfBG art. UB Horror Tribal is certain to be in the set, because one side of the battle is the Mindflayers with their minions, Nautiliods (Horror Vechicles), and creations.
The Gith also likely to be in the set, this battle will draw their attention, the Gith races hate Mindflayers.
Also I believe there will be at least 5 new Metallic Dragon Legends, including Tamarand, King of Justice, a Gold Dragon Great Wyrm, King of the Gold Dragons. Might have some Gem or Deep Dragons too.
I remember seeing the complaint in the State of Design article that games for Commander Legends went on for too long and didn't have things to finally end the game... and I never know how to feel about it. It's one thing to say "the games need to end" but what does that really mean in practical terms?
For all of the complaints leveled against it, I see Commander Legends (minus a few cards I don't like on an individual basis) as being very tightly designed. The set included several mechanics that actively encouraged or required attacking (encore and monarch). The game had inevitability engines and big beaters like Rackshasa Debaser or biowaste blob that can easily take over a game in a few turns. Cards with 5+ power were surprisingly plentiful, even at low rarities. There were many cards at low rarity that had or granted evasion (think beaters ilke scrapdiver serpent or fin-clade fugitives or auras like aqueous form or benevolent blessing) and flying creatures was one of the draft archetypes. There was a surprising number mass kill spells, even at low rarities (looking at you, fiery cannonade, volcanic torrent, feast of succession, and slaughter the strong) to break up board stalls.
I think that the slower play and lack of decisive finishes goes back to the structure of the format altogether. Cards that might normally signal a game over in 1v1 games (such as dreadfeast demon in crimson vow) might be handily answered when there are three opponents who might get their own answers. The high life totals and multiplayer format can absorb bombs that would utterly decimate 1v1 play... which leads to the ultimate problem.
The only thing that regular EDH has which Commander Legends lacked was "I win right now cards". Commander legends didn't have much in the way of infinite combos or craterhoof behemoth/triumph of the horde instant game enders. I struggle to imagine how putting a bunch of cards that instantly grant victory into a Commander Legends set would end well, however. While they would have the arguably positive side-effect of letting games end within a reasonable timespan, there is a very long history of EDH players hating cards like that as they effectively trivialize everything that has happened so far in the game and they can often only be stopped by a timely counterspell. People who like "battlecruiser" magic probably won't be a fan of "race to the nukes" magic.
So yeah... I think that the long game problem is honestly fairly intractable structural problem. Wizards could bring up goad as a major set mechanic, include group slug as a primary draft theme, and throw in cards like veteran explorer that naturally hurtle the game towards explosive finishes to make a specific set run faster but that is the best-case scenario I can imagine.
so I will get the ball rolling for real
besides elminster and the demogorgon I not familiar with the other legends and gods that didn't show up vast majority should be here and it’s 2 commander decks
Second where outside standard nor core set so this time the cards power level will be a lot closer to in line to a modern horizons/master sets/supplament sets but in line with commander legends (but there were still some powerful cards in the set)
Third we might see more reprints than we think because what we’re not taking into factor is the arcane secret just revealed how reprints happen in crossover sets the same thing the Godzilla cards did you see one name but below it is the actual card
and On top of that we can easily see some reprints from forgotten realms and it’s 4 commander decks
Number four 2.0 of some of the legends from Forgotten realms but as partners with new abilities
It was more of a response to the OP's prediction that the set will increase complexity and power based on feedback regarding the first set (and the State of Design referred to in the opening post goes at length about how games being long was a problem). This is me predicting that games will play out just as long and have the exact same problems this time around even if there is a superficial increase in average power level. I will concede that it's more of a prediction regarding gameplay over specific set contents, thought.
As far as specific mechanical predictions, I predict no partners. After Wizards made "friends forever" in the Stranger Things secret lair, I am 100% willing to believe that wizards is willing to make another new mechanic that shoves 2 cards from a new subset into the command zone together. Making new partners becomes more difficult each time they do it as the number of possible combinations would grow immensely.
I don't think they will dump partners for the simple fact that I think they will want the option to draft a mix of CL2 and CL1 draft packs, so dumping partner would reduce that compatibility.
Or, maybe, there will be several cards that only partner with other FR/CL2 cards (sort of like what they're doing with the Stranger Things cards).
But, yeah, Elminster for sure.
will probably see a cycle of allied/enemy and shard/wedge legends again like last time.
for a bonus one class card reprints or class's that didn't show up
For 5e D&D the only class nor done is the Artificer and I can absolutely see it being done. Classes in practice are probably the most popular and most used cards/mechanics in AFR in my experience, so much fun.
I think the Legends in AFR will get reprinted in the Etched Foil Slot like CL1 had Legends reprints exclusively as Etched Foils. I mean when it comes to D&D Legendary Creatures, there aren't really any to reprint outside of AFR unless they decide that some Legends who we don't know the home plane of like the R/W Angel Bessandra are actually from the Forgotten Realms.
I mean for Legendary Creatures their choice are make all of them new, which means a 100+ new Legends in the set (which could be fun and easily doable in FR, no shortage of characters), Reprint AFR Legends as Etched foils only, along side 70+ new Legends, or do cosmetic reprints of Legends like Purphoros as Gond/and or Kossuth, which is the least likely possibility IMHO.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I could see Aasimar, Genasi, Phaerimm (misspell), Ki'rin, Quicklings, etc...
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
level up- i hope
party- probably
just a feeling that we should get the spell planar bansihment
planar banishment- 1W
instant
exile target angel, demon, or dragon.
Replace Dragon with Devils, Elementals, Fairis, and Imps, most Dragons are material plane creatures.
If Party is in it, it will be more like the Angel of Unity's use of party that is less rigid then the party cards in Zendikar Rising.
The class cards are basically the level up mechanic as an enchantment, but I could see them doing yet another take on it. Personally I'd combine Experience counters with level up, a creatures level equals the amount of experience counters on you.
Plus I think adventure will return.
Elf Person 1G
Legendary Creature - Elf
Keyword for theoretical mechanic
2/2
Shaman Class thing +RU
This card begins the game attached to a commander you control with the Keyword for theoretical mechanic and remains attached in all zones.
Character gains the Shaman class
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
+1/+1
So they'd combine and this would be your commander.
Elf Person 1RGU
Legendary Creature - Elf Shaman
Whenever you cast an instant or sorcery each creature that shares a creature type with your commander get +1/+1 and ward 1.
3/3
I'm probably explaining this really clunkily but the idea is you're creating a character like you would in Dungeons and Dragons. I'm sorry if this delves into the territory of dreamcard making but it's an idea that's been floating in my head for a while as a replacement for partner in this set.
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
I can't put my finger on it but I think we will get something card “background cards”
It appears you might not be far off, not mentioned in the stream, but accidently revealed by packaging are Background Cards, which are "powerful" cards that allow you to customize legendary creatures.
Speculation is that Background cards are what replaces Partner. My guess is they are powerful Auras Enchantments that only attach to Legendary Creatures, and certain Legendary Creatures in CLB will have a key word that allows them to pick a Background to join them in the Command Zone, with the Background adding it's colour to the Commander. Cast the Background from the Command Zone and if it gets destroyed or exiled it just goes back to the Command Zone, where it can be recast. Or when chosen by a Commander, it adds a cost to the Commander and is automatically cast when the Commander is and attached.
Backgrounds are a mechanic in 5e D&D and includes stuff like Acolyte, Knight, Noble, Hermit, Sage, Outlander, Veteran, Mercanary, Dragon Cultist, Urchin, Pirate, Spy, Sailor, Merchant, Folk Hero, Artisan, Vigilanty, Guard, Gladiator, Criminal, etc...
I think it'd be cool if some of them give lord abilities. It'd be funny to make a noble tribal deck. I'm so excited to see what it's like.
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
If it does I think it will invovle batching of creature types