In Legends of Runeterra, if you play a champion aka the games version of legendary, the champion "flips" into its signature spell. I'm thinking Kaldheim will have something similar with legendary permanents.
That sounds plausible, although a bunch of creatures that can turn into "signature spells" actually sounds a lot more like something that would fit in the harry potter wizard school themed set that comes after it. What if it was legends turning into their legendary signature equipment or artifacts? That feels viking-ish, right?
My thinking was that the modal cards would somehow have to do with seasons, and that the change of season (winter/summer) would somehow play into the set.
Plus, we know that for some reason there will be the remaining 4 modal dual lands to finish the Zendikar cycle. But my impression is that those will be the only flip lands, since MaRo's article suggested that each of the sets featuring these modal DFCs would use them in a different way.
What are the chances the *only* MDFCs in Kaldheim are the pathway fliplands?
Unlikely I think. But there may not be very many other DFCs other. Strixhaven is bound to have a whole bunch considering MDFCs were planned for it. Maybe Kaldheim will be the DFC light of the three, even if it's just a little bit less.
I have a hunch that most Kaldheim MDFCs will have an artifact or creature on at least one side (and most Strixhaven ones will have an enchantment or artifact on at least one side). A Mothership article recently said that MDFCs were their opportunity to print what are essentially split cards where at least one half is a permanent.
I have a hunch that, like the Zendikar Rising MDFC lands, at least one side of the MDFC non-double-land cards will distinctly suck. Think Clues or Food tokens if they were cards.
I have a hunch that most Kaldheim MDFCs will have an artifact or creature on at least one side (and most Strixhaven ones will have an enchantment or artifact on at least one side). A Mothership article recently said that MDFCs were their opportunity to print what are essentially split cards where at least one half is a permanent.
I have a hunch that, like the Zendikar Rising MDFC lands, at least one side of the MDFC non-double-land cards will distinctly suck. Think Clues or Food tokens if they were cards.
A better hunch for strixhaven MDFC's is instant or/and sorceries since there's a decent chance it's a hogwarts/harry potter based set
I also if the gods (if we get them) will use MDFC. Could be really flavorful to have a land (temple) or Spell (a signature spell of the god that maybe the creature side mimics) that you can only play the gods side if you meet certain requirement or just have them as a land/spell effect.
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I have a hunch that most Kaldheim MDFCs will have an artifact or creature on at least one side (and most Strixhaven ones will have an enchantment or artifact on at least one side). A Mothership article recently said that MDFCs were their opportunity to print what are essentially split cards where at least one half is a permanent.
I have a hunch that, like the Zendikar Rising MDFC lands, at least one side of the MDFC non-double-land cards will distinctly suck. Think Clues or Food tokens if they were cards.
A better hunch for strixhaven MDFC's is instant or/and sorceries since there's a decent chance it's a hogwarts/harry potter based set
Totally calling that Strixhaven will have nonland permanent (mainly creature)/spell MDFCs.
It's a way to help get the as-fan up for a major instants and sorceries matter theme while providing some in-game flexibility and not pigeonholing everyone into playing the theme. It's also something that you would want to invent MDFCs for and we know that Strixhaven's design was the origin of MDFCs. Main question with this would be how to make them feel sufficiently distinct from Adventures, especially when they will be in standard together for a bit. I imagine we'd see a significant portion of big spells, versus the small spells on Adventures that are meant to be curved into the creature. This would also be helpful given what WotC has said about the design of adventures with players not wanting to give up their creatures for the spells, in that bigger splashier spells people would be happier playing over smaller creatures than the other way around. You could also perhaps see a significant number of noncreature permanents stapled to spells with MDFCs rather than only creatures as with adventures. Perhaps auras, for instance, that have a spell on the back that gives a similar effect to all your creatures temporarily or that gives it only to one temporarily but for cheap or with the bonus of cantrip say.
So these are 100% going to be in every single set now? I doubt that very much to be honest.
Exception of Planeswalkers, when have they ever done that before with anything? I mean--it might be really great for drafting Zendikar Rising but that's all they can infer about these fundamentally game-changing cards until more time goes by. If they do like they always have, they'll wait and see how these actually play out (and metagame impact) before they decide to make this completley evergreen. And seeing as how Kaldheim went to the printer a few months ago, highly doubtful they just decided to throw that entire process out the window and just jam them in to other sets without a reason to do so.
Not to mention--suddenly including these in every set creates a different problem, i.e. sets are tight for space every single time. They try to cram so much in, there will be absolutely zero room to put them into every set. Classic Case? Cycling Mechanic. Cycling is awesome for sets. It smooths your draws, it's cheap, it's available to every color. It could be in every single set and none of us would mind very much. But...they don't put Cycling into every set. Same deal. It doesn't always need to be there for Limited environment to function smoothly and it simply does not fit.
There's also a thing called "design equity'. Basically, if they find some cool new thing that everyone really likes, they get far more monetary benefit (pack sales) by holding out on us and only giving it to us once in a while. (Classic Example: Fetch Lands) They don't put stuff like that into every set because doing so takes away all that equity. They need some returning awesome thing to help promote the set and get folks interested in buying the NEW set. (Not let them just say "Well, I guess I can just buy my FetchLands in next year's set." That's terrible for them. They want your money NOW--that's 100% why they decided to put the fetch lands in the new set (not all of them).
I haven't played with them yet (but I am very high on them and super-excited to cube with them.) That said, I'll be very surprised if these start showing up in every set now. Sorry.
Perhaps auras, for instance, that have a spell on the back that gives a similar effect to all your creatures temporarily or that gives it only to one temporarily but for cheap or with the bonus of cantrip say.
Those actually sound like excellent ideas for what MDFCs can be like! Rather along the line of Licid #X.0: aura on the front, creature with the aura's abilities and perhaps P/T boost as its actual P/T on the back.
Well okay. That is unfortunate to be honest--I fear this will completely destabilize Magic. Oh well guess we'll all have to wait and see what happens. (They definitely had plans to make Companions a regular thing too, remember?)
They definitely had plans to make Companions a regular thing too, remember?
Source for this?
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Perhaps auras, for instance, that have a spell on the back that gives a similar effect to all your creatures temporarily or that gives it only to one temporarily but for cheap or with the bonus of cantrip say.
The aura flip I can see happening. It'd be a "fixed" form of Substance that plagued the game in the Mirage era.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
I'm tentatively pretty exited about the next two sets. It'll probably be a make or break moment for me in terms of my opinion about the long term health of the game (for the things I like about it). Personally, I hope we don't get much of a flip or transform in Kaldhiem. Having that as some sort of double sided 'signature spell' and 'wizard' flip in Stryxhaven - as someone above suggested, could be very cool though.
What I am hoping to see out of Kaldheim and Stryxhaven.
Kaldheim.
Norse mythology plane and simple - perhaps with some Brittonic/Celtic/ and Anglo-Saxon influences as well. I want Norse Style Gods. Legendary equipment's! Helms, torques, axes, and runes! Mythology/Fantasy themes akin to Amonket and Theros.
I want a world mostly of humans, with trolls and scattered giants the occasional norn fey undead or the like - Maybe even a pirate here and there. Legendary lands with Fjords, keeps, or great halls - a menacing iced over volcano far in the distance....
I want to see bird-ravens and Selkies and some wolves. Toss in a few goats and a wild boar or two! I wouldn't mind Mammoth and reindeer or hounds either...
I want snow-lands and snow-anthem. I think quest and saga type cards would be awesome for the enchantment slot. That's the sort of thing I really hope to see in Kaldhiem
Stryxhaven :
I'm cool with it going a little harry potter as long as it doesn't go to far. Please no trains or uber steampunk in this one okay?
I like the idea of lots of wizards or all stipes from necromancers to reflectors.
I love birds and owls (they are not what they seem!) and would like to see a bunch of cool familiars and imps and perhaps the occasional demon. Some cool relics - conjurers closets, amulets, and tombs.
And of course spells! tons of utility instants and sorceries - updated and improved from what we've got + a couple new awesome splashy bomb spells.
I hope it's like "hey welcome to Tolaria - but not, it more standard fantasy (in oppose to pyrexia + time and detention manipulation) I think a dark fantasy - like a castle on an island in the middle of an enchanted dark forest... would mesh well with Kaldheim, or what I hope from it
I would like to see at least 10 Legendary Wizards (faculty, head masters, protégées) that can be used as EDH commanders in a variety of colors other than Mono Blue and Grixis (which are already very well represented)
I guess I'll need to wait and see. I can dream at least. Mostly I want a darker more brutal feel after the bright Disney and Godzilly stuff. Which wasn't horrible (I quite like the Disney Eldrane world) but,
I want a change. A big one. Going back to the gritty feel of The Dark, Antiquities, Fallen Empires, and Ice Age. But you know - with sets that will hold up for a while.
I could see Legendary cards that have a flip side of a legendary spell. This would make playing multiples of legends in 60 card formats rather interesting, as well as in Commander where you have the option to cast it as a spell from your Command Zone.
My thinking was that the modal cards would somehow have to do with seasons, and that the change of season (winter/summer) would somehow play into the set.
Plus, we know that for some reason there will be the remaining 4 modal dual lands to finish the Zendikar cycle. But my impression is that those will be the only flip lands, since MaRo's article suggested that each of the sets featuring these modal DFCs would use them in a different way.
Unlikely I think. But there may not be very many other DFCs other. Strixhaven is bound to have a whole bunch considering MDFCs were planned for it. Maybe Kaldheim will be the DFC light of the three, even if it's just a little bit less.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I have a hunch that, like the Zendikar Rising MDFC lands, at least one side of the MDFC non-double-land cards will distinctly suck. Think Clues or Food tokens if they were cards.
A better hunch for strixhaven MDFC's is instant or/and sorceries since there's a decent chance it's a hogwarts/harry potter based set
"You can tell how dumb someone is by how they use Mary Sue"
Totally calling that Strixhaven will have nonland permanent (mainly creature)/spell MDFCs.
It's a way to help get the as-fan up for a major instants and sorceries matter theme while providing some in-game flexibility and not pigeonholing everyone into playing the theme. It's also something that you would want to invent MDFCs for and we know that Strixhaven's design was the origin of MDFCs. Main question with this would be how to make them feel sufficiently distinct from Adventures, especially when they will be in standard together for a bit. I imagine we'd see a significant portion of big spells, versus the small spells on Adventures that are meant to be curved into the creature. This would also be helpful given what WotC has said about the design of adventures with players not wanting to give up their creatures for the spells, in that bigger splashier spells people would be happier playing over smaller creatures than the other way around. You could also perhaps see a significant number of noncreature permanents stapled to spells with MDFCs rather than only creatures as with adventures. Perhaps auras, for instance, that have a spell on the back that gives a similar effect to all your creatures temporarily or that gives it only to one temporarily but for cheap or with the bonus of cantrip say.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Exception of Planeswalkers, when have they ever done that before with anything? I mean--it might be really great for drafting Zendikar Rising but that's all they can infer about these fundamentally game-changing cards until more time goes by. If they do like they always have, they'll wait and see how these actually play out (and metagame impact) before they decide to make this completley evergreen. And seeing as how Kaldheim went to the printer a few months ago, highly doubtful they just decided to throw that entire process out the window and just jam them in to other sets without a reason to do so.
Not to mention--suddenly including these in every set creates a different problem, i.e. sets are tight for space every single time. They try to cram so much in, there will be absolutely zero room to put them into every set. Classic Case? Cycling Mechanic. Cycling is awesome for sets. It smooths your draws, it's cheap, it's available to every color. It could be in every single set and none of us would mind very much. But...they don't put Cycling into every set. Same deal. It doesn't always need to be there for Limited environment to function smoothly and it simply does not fit.
There's also a thing called "design equity'. Basically, if they find some cool new thing that everyone really likes, they get far more monetary benefit (pack sales) by holding out on us and only giving it to us once in a while. (Classic Example: Fetch Lands) They don't put stuff like that into every set because doing so takes away all that equity. They need some returning awesome thing to help promote the set and get folks interested in buying the NEW set. (Not let them just say "Well, I guess I can just buy my FetchLands in next year's set." That's terrible for them. They want your money NOW--that's 100% why they decided to put the fetch lands in the new set (not all of them).
I haven't played with them yet (but I am very high on them and super-excited to cube with them.) That said, I'll be very surprised if these start showing up in every set now. Sorry.
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Those actually sound like excellent ideas for what MDFCs can be like! Rather along the line of Licid #X.0: aura on the front, creature with the aura's abilities and perhaps P/T boost as its actual P/T on the back.
No, they won't be in every set, but they will be in Kaldheim and Strixhaven.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I agree that Strixhaven will have creature/spell cards.
Well okay. That is unfortunate to be honest--I fear this will completely destabilize Magic. Oh well guess we'll all have to wait and see what happens. (They definitely had plans to make Companions a regular thing too, remember?)
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Source for this?
"You can tell how dumb someone is by how they use Mary Sue"
The aura flip I can see happening. It'd be a "fixed" form of Substance that plagued the game in the Mirage era.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
What I am hoping to see out of Kaldheim and Stryxhaven.
Kaldheim.
Norse mythology plane and simple - perhaps with some Brittonic/Celtic/ and Anglo-Saxon influences as well. I want Norse Style Gods. Legendary equipment's! Helms, torques, axes, and runes! Mythology/Fantasy themes akin to Amonket and Theros.
I want a world mostly of humans, with trolls and scattered giants the occasional norn fey undead or the like - Maybe even a pirate here and there. Legendary lands with Fjords, keeps, or great halls - a menacing iced over volcano far in the distance....
I want to see bird-ravens and Selkies and some wolves. Toss in a few goats and a wild boar or two! I wouldn't mind Mammoth and reindeer or hounds either...
I want snow-lands and snow-anthem. I think quest and saga type cards would be awesome for the enchantment slot. That's the sort of thing I really hope to see in Kaldhiem
Stryxhaven :
I'm cool with it going a little harry potter as long as it doesn't go to far. Please no trains or uber steampunk in this one okay?
I like the idea of lots of wizards or all stipes from necromancers to reflectors.
I love birds and owls (they are not what they seem!) and would like to see a bunch of cool familiars and imps and perhaps the occasional demon. Some cool relics - conjurers closets, amulets, and tombs.
And of course spells! tons of utility instants and sorceries - updated and improved from what we've got + a couple new awesome splashy bomb spells.
I hope it's like "hey welcome to Tolaria - but not, it more standard fantasy (in oppose to pyrexia + time and detention manipulation) I think a dark fantasy - like a castle on an island in the middle of an enchanted dark forest... would mesh well with Kaldheim, or what I hope from it
I would like to see at least 10 Legendary Wizards (faculty, head masters, protégées) that can be used as EDH commanders in a variety of colors other than Mono Blue and Grixis (which are already very well represented)
I guess I'll need to wait and see. I can dream at least. Mostly I want a darker more brutal feel after the bright Disney and Godzilly stuff. Which wasn't horrible (I quite like the Disney Eldrane world) but,
I want a change. A big one. Going back to the gritty feel of The Dark, Antiquities, Fallen Empires, and Ice Age. But you know - with sets that will hold up for a while.