Based on the info we have on Ikoria, what do you all think the mechanic that allows you to ‘build your own monster’ will be?
According to MaRo, there will be a mechanic to allow you to build your own monster.
Also, it was revealed that the prerelease kits will have ‘a set of double sided keyword counters’.
My guess is the following:
Because the second bit of info seems to be something similar to Amonkhet’s punch cards, these could be used in Ikoria to place these keyword counters on your monster to give it an ability.
We will then most likely see something like this:
Ikorian DIY-monster 3GG
Creature - beast 4/4 GG: enhance (choose one ability not chosen before from: trample, deathtouch, vigilance, reach and place the corresponding ability counter on DIY-monster). 2GG: enhance (choose one ability not chosen before from: trample, deathtouch, vigilance, reach and place the corresponding ability counter on DIY-monster).
Whenever you enhance DIY-monster, DIY-monster fights another target creature.
This could be done with a frame similar to the one on creatures with level up.
What is the half creatures from Unstable are brought into standard?
The next thing that comes to mind is Flowstone Sculpture followed by the Visions chimeras,example: Tin-Wing Chimera.
If they remove the creature type portion, it would be like that time in Inuyasha that a bunch of monsters were put in a pit together and if one killed another it would get the dead one’s powers.
I think it will just be expanded riot/hearthstone adapt, a mechanic that let you choose an ability (mutation) and put i permanently on a creature.
Probably we will get creature that also get stronger (+1/+1 counters, token spawning, drawing cards, etc) as they mutate
I think that the monsters will have a limited "mutation" capability by their own, but they could mutation from support cards like auras or small creatures
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
that feels so simple tough. This is the general direction but i hope they will do more than that. Like for example "mutate x: keyword, keyword, (...), keyword"
Mutate X is choose one: put a keyword counter or a +1/+1 counter on this creature. Do it X times.
Like mutate 3: haste, trample, flying, first strike, vigilance
mutate 1: flying, trample
mutate 8: haste, trample, menace, vigilance, flying, first strike, lifelink, deadtouch, frenzy (lol), protection from a color of your choice
I guess something like "mutate 3: flying" can be done, where you basically have to just only the counters, but it would be kinda moot.
support card would be a little complicated. They could simply have "target creature mutate X: keyword, (...), keyword" or "target creature creature you control who can mutate mutate X" to let a creature use their own instance of mutate's keywords.
Note: i left hexproof and indestructible out on purpose.
maybe they will also give us a new keyword, like the official version of unchumpable (reverse skulk)
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
And the legendary squirrel from Unsanctioned specifically uses an acorn symbol to represent a counter and that it also has reminder text that. So maybe:
Mutate - As [cardname] dies, target creature gets [flying symbol]. (A flying counter.)
What if Mutate is an ability that requires you to discard/exile a card from your hand with the same name to give the creature in play an ability? For some reason I think they've done something like that before but I can't think of the card.
And the legendary squirrel from Unsanctioned specifically uses an acorn symbol to represent a counter and that it also has reminder text that. So maybe:
Mutate - As [cardname] dies, target creature gets [flying symbol]. (A flying counter.)
And you think they will add 5-10 new symbol, one for each keyword? Super confusing and unlikely
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
And the legendary squirrel from Unsanctioned specifically uses an acorn symbol to represent a counter and that it also has reminder text that. So maybe:
Mutate - As [cardname] dies, target creature gets [flying symbol]. (A flying counter.)
And you think they will add 5-10 new symbol, one for each keyword? Super confusing and unlikely
Seriously the pre-release kits come with keyword counters
Besides
This could be a reality one with the stars was one of the playtest cards that became a reality
And the legendary squirrel from Unsanctioned specifically uses an acorn symbol to represent a counter and that it also has reminder text that. So maybe:
Mutate - As [cardname] dies, target creature gets [flying symbol]. (A flying counter.)
And you think they will add 5-10 new symbol, one for each keyword? Super confusing and unlikely
No new symbols are needed. They just reuse the existing ones.
It may be related to the first ability: Likes: augmentation (augment) fluffy animals (enchant? this one doesn't seem to fit) creative templating (mutate)
Sorry if this is nonsense, but it could mean cards with mutate have a different templating. Something that reflects the ability.
I know of the theory that Ikoria uses keyword counters, but, as any other set, mutate is not its only mechanic, the keyword counters and mutate are not necessarily related.
Existing ones that no beside very enfranchised players know, so they would have to put (trample counter) (haste counter) (vigilance counter) and so on beside every counter, making them useless.
The acorn symbol work with Acornelia because she reference the counters in her other abilities. I doubt it will be the same with mutate
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
It may be related to the first ability: Likes: augmentation (augment) fluffy animals (enchant? this one doesn't seem to fit) creative templating (mutate)
Sorry if this is nonsense, but it could mean cards with mutate have a different templating. Something that reflects the ability.
I know of the theory that Ikoria uses keyword counters, but, as any other set, mutate is not its only mechanic, the keyword counters and mutate are not necessarily related.
The creative templating is probably referencing the fact that the card has a future keyword/ability on it.
It may be related to the first ability: Likes: augmentation (augment) fluffy animals (enchant? this one doesn't seem to fit) creative templating (mutate)
Sorry if this is nonsense, but it could mean cards with mutate have a different templating. Something that reflects the ability.
I know of the theory that Ikoria uses keyword counters, but, as any other set, mutate is not its only mechanic, the keyword counters and mutate are not necessarily related.
The creative templating is probably referencing the fact that the card has a future keyword/ability on it.
Nah, I fairly strongly believe that the mention of creative templating is a reference to how we can probably get away with saying that Surgeon General Commander is a 5-colour commander despite having text that can be easily substituted with "Add one mana of any color."
I don't know if I'm the only one that feels it, but to me Ikoria could be the new Time Spiral in terms of mechanics. IF we are getting double-sided punch-out tokens that means we can expect a heavier-than-usual mechanical load. That might be the Acorn Counter that people are referring to, at least that'd be my guess anyway.
'buster
Private Mod Note
():
Rollback Post to RevisionRollBack
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
I don't know if I'm the only one that feels it, but to me Ikoria could be the new Time Spiral in terms of mechanics. IF we are getting double-sided punch-out tokens that means we can expect a heavier-than-usual mechanical load. That might be the Acorn Counter that people are referring to, at least that'd be my guess anyway.
'buster
Probably won’t do that
But they may figure out how to use the mechanic with older mechanics from previous sets (counters of those abilities)
Mutate - As [cardname] dies, target creature gets [flying symbol]. (A flying counter.)
Phrasing it like that would make it an ability word (see: Delirium, Revolt), and ability words have no actual meaning in Magic rules. Therefore, a card couldn't trigger when something "mutated" because mutate itself is meaningless with this templating.
Of course, this is silver-border, so it's still possible, but even if Mutate is the Recycla-bird mechanic, I'd still think they would want to avoid the same issue they had with Chroma by using a cleaner, more consistent trigger instead of ability words.
I could see creatures that lose abilities as you choose to grow them. It's easy to keep track of what the card does according to the amount of counters on it. But I don't see "flying counters" or counters that are specific to every single creature in the set.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
While trying to think of things that were host or augment-like, I realized we had a brand-new mechanic coming up in Ikoria: Lair of Behemoths that fit the bill, something called mutate.
Confirmation that Mutate is an Ikoria mechanic, and that it is 'augment-like' (whatever that means).
While trying to think of things that were host or augment-like, I realized we had a brand-new mechanic coming up in Ikoria: Lair of Behemoths that fit the bill, something called mutate.
Confirmation that Mutate is an Ikoria mechanic, and that it is 'augment-like' (whatever that means).
How is based on host/augment if it involves “key-word counters”
While trying to think of things that were host or augment-like, I realized we had a brand-new mechanic coming up in Ikoria: Lair of Behemoths that fit the bill, something called mutate.
Confirmation that Mutate is an Ikoria mechanic, and that it is 'augment-like' (whatever that means).
How is based on host/augment if it involves “key-word counters”
I think he was talking similar to it not idential
Uhh yeah. Surgeon Commander also includes auras as an 'augment-like' mechanic. So, obviously Mutate could be fairly different to Host/Augment and still be 'Augment-like'.
While trying to think of things that were host or augment-like, I realized we had a brand-new mechanic coming up in Ikoria: Lair of Behemoths that fit the bill, something called mutate.
Confirmation that Mutate is an Ikoria mechanic, and that it is 'augment-like' (whatever that means).
How is based on host/augment if it involves “key-word counters”
I think he was talking similar to it not idential
Uhh yeah. Surgeon Commander also includes auras as an 'augment-like' mechanic. So, obviously Mutate could be fairly different to Host/Augment and still be 'Augment-like'.
Indeed
we know it involves something with “keyword counters” I still think it will be something with recycla-bird
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
According to MaRo, there will be a mechanic to allow you to build your own monster.
Also, it was revealed that the prerelease kits will have ‘a set of double sided keyword counters’.
My guess is the following:
Because the second bit of info seems to be something similar to Amonkhet’s punch cards, these could be used in Ikoria to place these keyword counters on your monster to give it an ability.
We will then most likely see something like this:
Ikorian DIY-monster 3GG
Creature - beast 4/4
GG: enhance (choose one ability not chosen before from: trample, deathtouch, vigilance, reach and place the corresponding ability counter on DIY-monster).
2GG: enhance (choose one ability not chosen before from: trample, deathtouch, vigilance, reach and place the corresponding ability counter on DIY-monster).
Whenever you enhance DIY-monster, DIY-monster fights another target creature.
This could be done with a frame similar to the one on creatures with level up.
Anyway, what are your predictions?
The next thing that comes to mind is Flowstone Sculpture followed by the Visions chimeras,example: Tin-Wing Chimera.
If they remove the creature type portion, it would be like that time in Inuyasha that a bunch of monsters were put in a pit together and if one killed another it would get the dead one’s powers.
Probably we will get creature that also get stronger (+1/+1 counters, token spawning, drawing cards, etc) as they mutate
I think that the monsters will have a limited "mutation" capability by their own, but they could mutation from support cards like auras or small creatures
Because of this
https://icv2.com/articles/news/view/44595/details-revealed-for-magic-the-gathering-ikoria-lair-behemoths-product-line
Just counters that give keyword abilities is it
that feels so simple tough. This is the general direction but i hope they will do more than that. Like for example "mutate x: keyword, keyword, (...), keyword"
Mutate X is choose one: put a keyword counter or a +1/+1 counter on this creature. Do it X times.
Like mutate 3: haste, trample, flying, first strike, vigilance
mutate 1: flying, trample
mutate 8: haste, trample, menace, vigilance, flying, first strike, lifelink, deadtouch, frenzy (lol), protection from a color of your choice
I guess something like "mutate 3: flying" can be done, where you basically have to just only the counters, but it would be kinda moot.
support card would be a little complicated. They could simply have "target creature mutate X: keyword, (...), keyword" or "target creature creature you control who can mutate mutate X" to let a creature use their own instance of mutate's keywords.
Note: i left hexproof and indestructible out on purpose.
maybe they will also give us a new keyword, like the official version of unchumpable (reverse skulk)
Augment is an existing Un-thing, but Mutate is an as-yet nonexistent ability word. I think we've got our Ikoria build-a-monster mechanic name.
What if Mutate is an ability that requires you to discard/exile a card from your hand with the same name to give the creature in play an ability? For some reason I think they've done something like that before but I can't think of the card.
Mutate probably works like that
Creature dies put a counter on it
And you think they will add 5-10 new symbol, one for each keyword? Super confusing and unlikely
Seriously the pre-release kits come with keyword counters
Besides
This could be a reality one with the stars was one of the playtest cards that became a reality
https://mtg.gamepedia.com/Evergreen#Current_evergreen_keywords
It may be related to the first ability:
Likes: augmentation (augment) fluffy animals (enchant? this one doesn't seem to fit) creative templating (mutate)
Sorry if this is nonsense, but it could mean cards with mutate have a different templating. Something that reflects the ability.
I know of the theory that Ikoria uses keyword counters, but, as any other set, mutate is not its only mechanic, the keyword counters and mutate are not necessarily related.
Counters are a thing. Symbols on cards are another thing. Your recyclabird doesn't use any symbol
Existing ones that no beside very enfranchised players know, so they would have to put (trample counter) (haste counter) (vigilance counter) and so on beside every counter, making them useless.
The acorn symbol work with Acornelia because she reference the counters in her other abilities. I doubt it will be the same with mutate
The creative templating is probably referencing the fact that the card has a future keyword/ability on it.
Nah, I fairly strongly believe that the mention of creative templating is a reference to how we can probably get away with saying that Surgeon
GeneralCommander is a 5-colour commander despite having text that can be easily substituted with "Add one mana of any color."'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Probably won’t do that
But they may figure out how to use the mechanic with older mechanics from previous sets (counters of those abilities)
Of course, this is silver-border, so it's still possible, but even if Mutate is the Recycla-bird mechanic, I'd still think they would want to avoid the same issue they had with Chroma by using a cleaner, more consistent trigger instead of ability words.
Confirmation that Mutate is an Ikoria mechanic, and that it is 'augment-like' (whatever that means).
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
How is based on host/augment if it involves “key-word counters”
I think he was talking similar to it not idential
Uhh yeah. Surgeon Commander also includes auras as an 'augment-like' mechanic. So, obviously Mutate could be fairly different to Host/Augment and still be 'Augment-like'.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Indeed
we know it involves something with “keyword counters” I still think it will be something with recycla-bird