Since Azor sacrificed his spark to create a powerful artifact, would it be possible that something similar had happened before on Ravnica? That a planeswalker sacrificed their spark to create the original Guildpact? That would explain why Jace, a planeswalker, is able to serve as a Living Guildpact.
So I realized: What if a spark imprisoned in an artifact was unaffected by the changes of Mending? What if it is still capable to transform someone in an old-type planeswalker if they were to merge with it? Wouldn't that explain Bolas's plan?
Since Azor sacrificed his spark to create a powerful artifact, ... What if a spark imprisoned in an artifact was unaffected by the changes of Mending? What if it is still capable to transform someone in an old-type planeswalker if they were to merge with it? Wouldn't that explain Bolas's plan?
I have pondered this question as well. Did the Immortal Sun lose or change power with the Mending? If not, it would still contain the same "magnitude" of "power" that an old-walker spark contained (or was originally used to create it). Seems like something that could be potentially pretty good to have if you could have it for yourself, right?
I would think that Karn, as an artifact containing a pre-mending spark, is a proof to the contrary? Unless he officially has Venser's post-mending spark at this point.
I thought Azor was also responsible for the creation of the Guildpact? Which might also reinforce this theory, in that not only did Azor give up his spark to create the Immortal Sun but also put a good deal of pre-Mending power into the Guildpact. If that's Bolas' plan, that would explain why he needs to be on Ravnica specifically.
Has it ever been explained exactly what the Guildpact does, by the way?
Has it ever been explained exactly what the Guildpact does, by the way?
The "First" Guildpact - the one people mean when they talk about the Guildpact - was a series of statutes defining the roles of the guilds enforced through primal magic. Basically, at one point there were things you couldn't do on an phenomenological level on Ravnica because the Guildpact forbade them, and you couldn't escape by any means if you were arrested for violating the Guildpact.
The Guildpact was broken when House Dimir was exposed in the Second Decamillennial period, violating the roles of the guilds. So it was no longer in force magically for a time.
Teysa wrote up a second Guildpact, which was a series of ordinary laws. They kept the peace somewhat, but were easy to ignore for the plain reason that they weren't backed up with magic.
The Guildpact's original form was reestablished in the person of Jace Beleren after he was given the powers hidden in the Forum of Azor. While using his powers as Living Guildpact, Jace's word is law, and when he uses an advokist's magic on a guild member, no matter whom or where they may be, it works to the same extreme extent that the original Guildpact's laws worked.
Ravnica is a plane where law magic is particularly strong, and Azor was an oldwalker particularly adept at this kind of magic. It was him who created the guildpact (which is more like an world enchantment than an artifact), including the failsafe that resulted in Jace becoming the living guildpact. And we know Azor kept his spark.
It is just like Sorin's work in Innistrad (the Helvault, Avacyn, and her power-balancing 'rules') or Ugin's and Nahiri's Hedron network in Zendikar. All of them are plane-wide 'enchantments' that use that world's special magic affinities.
Ixalan doesn't appear to be particularly strong with the kind of magic Azor and Ugin's plan needed, so Azor had to sacrifice his spark to get the Immortal Sun working.
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The story doesn't need an artifact with an oldwalker spark inside in Ravnica for Bolas to get, because he already got an artifact-with-an-oldwalker-spark-inside from Ixalan.
I seriously hope not... I found the Immortal Sun interesting because a planeswalker had to sacrifice its spark to build it.
And we know that artifacts can be targets of a spark transfer, see Karn (twice).
However if they start to use this as their go to writing thing that whenever something is powerful there has to be a spark involved, I would get seriously bored with this quite fast.
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So I realized: What if a spark imprisoned in an artifact was unaffected by the changes of Mending? What if it is still capable to transform someone in an old-type planeswalker if they were to merge with it? Wouldn't that explain Bolas's plan?
I have pondered this question as well. Did the Immortal Sun lose or change power with the Mending? If not, it would still contain the same "magnitude" of "power" that an old-walker spark contained (or was originally used to create it). Seems like something that could be potentially pretty good to have if you could have it for yourself, right?
Interesting idea, though.
Has it ever been explained exactly what the Guildpact does, by the way?
The Guildpact was broken when House Dimir was exposed in the Second Decamillennial period, violating the roles of the guilds. So it was no longer in force magically for a time.
Teysa wrote up a second Guildpact, which was a series of ordinary laws. They kept the peace somewhat, but were easy to ignore for the plain reason that they weren't backed up with magic.
The Guildpact's original form was reestablished in the person of Jace Beleren after he was given the powers hidden in the Forum of Azor. While using his powers as Living Guildpact, Jace's word is law, and when he uses an advokist's magic on a guild member, no matter whom or where they may be, it works to the same extreme extent that the original Guildpact's laws worked.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
It is just like Sorin's work in Innistrad (the Helvault, Avacyn, and her power-balancing 'rules') or Ugin's and Nahiri's Hedron network in Zendikar. All of them are plane-wide 'enchantments' that use that world's special magic affinities.
Ixalan doesn't appear to be particularly strong with the kind of magic Azor and Ugin's plan needed, so Azor had to sacrifice his spark to get the Immortal Sun working.
---
The story doesn't need an artifact with an oldwalker spark inside in Ravnica for Bolas to get, because he already got an artifact-with-an-oldwalker-spark-inside from Ixalan.
And we know that artifacts can be targets of a spark transfer, see Karn (twice).
However if they start to use this as their go to writing thing that whenever something is powerful there has to be a spark involved, I would get seriously bored with this quite fast.
Hands to the sky
Give a round of applause
For the great Miss Y!