From most of the new art spoiled, I noticed that in the GW intro pack for New Phyrexia is a " -- Splicer" card; similar to the recently spoiled "Maul Splicer" art. The first was white, the second looks green. Certainly possible considering all of the cycles being created in this block, it would appear these guys are getting a rare cycle.
You posted the wrong art, Sensor Splicer is actually the other white card art. Can't be bothered to post it what with image leeching and all. Anyway it's more probable this is a white partial cycle, three cards or so, used to represent either one, or multiple of the Machine Orthodoxys factions.
You posted the wrong art, Sensor Splicer is actually the other white card art. Can't be bothered to post it what with image leeching and all. Anyway it's more probable this is a white partial cycle, three cards or so, used to represent either one, or multiple of the Machine Orthodoxys factions.
Um...Are you certain that Sensor Splicer, a card that we have only the art for and no actual card is white? Or is it more possible that Sensor Splicer is a different color than white and the card with a white border with Splicer in it's name is the white one along with the green one being Maul Splicer?
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The name could suggest splicing between colors. With Phyrexian mana coming into play, this expansion seems to be all about splashing abilities from other colors--for a price.
Um...Are you certain that Sensor Splicer, a card that we have only the art for and no actual card is white? Or is it more possible that Sensor Splicer is a different color than white and the card with a white border with Splicer in it's name is the white one along with the green one being Maul Splicer?
I agree with this. I figure that both pieces I've posted above were done by the same artist, considering they're very similar in that they both have a single, focused character with larger entity(ies) behind them. Also, th character's physical features are very close.
Now, the other art deemed "Sensory Splicer" has no resemblance to Maul Splicer, and actually appears to be a spell more so than a creature. Though it does have similar art to Vedalken Anatomist, in which I could be wrong. Regardless, I think the intro pack art pretty much confirms a cycle.
I'm now interested in what these Splicers do, and how they came to be. My guess is that they're Tribespeople (Auriok/Sylvok/Moriok/Vulshok/Neurok) in search of higher power, which, coincidentally, is Phyrexian enhancements:)
Um...Are you certain that Sensor Splicer, a card that we have only the art for and no actual card is white? Or is it more possible that Sensor Splicer is a different color than white and the card with a white border with Splicer in it's name is the white one along with the green one being Maul Splicer?
Sensor Splicer does depict one of the porcelain white Phyrexians, so I'd say that the chances of it being white are pretty good.
Ok, I might've been sorta wrong. Maul Splicer was spoiled as a card today and it would appear these "Splicers" are not a rare cycle, but perhaps they're still a cycle regardless.
I believe their abilities are generally: "Put (1+) 3/3 golem tokens and All golem creatures you control have 'X', where X is a static ability associated with the Splicer's given color."
Green = Trample
White = Vigilance/Lifelink
Red = Haste
Black = Deathtouch
Blue = Unblockable
I'd bet we get a cycle of them at common, and then we get two more at rare in white and green (the "token creature colors") or blue (the "artificer" color); possibly colorless as well although Precursor Golem does that already :p.
White: :4mana::symw:, 1 golem, first strike
Blue: :5mana::symu:, 1 golem, flying
Black: :4mana::symb:, 1 golem, death touch
Red: :5mana::symr:, 1 golem, haste
Artifact: :4mana:, 1 golem (no ability)
As to what our rare splicer does...hard to say? Indestructible? That'd be pretty neat :D. Her art looks like it does something with equipment or armoring, so maybe she's :2mana::symw::symw:, 1 golem, all golems get +1/+1?
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Maybe, they're all going to be neat Golem 'lords', even though they'll probably be obscenely expensive and therefore unplayable in the eyes of the masses.
But anyway, what I read in another thread, is that there's something called "Horizontal Cycles", which are cycles of cards that can span any of the rarities. So I doubt there will be something like 2 White Lords, 1 Rare and the other Common, but merely a single Rare White Lord and the rest at varying rarities. Who knows, I guess we'll find out soon. I think they'll all make 2 Golems though, to keep in flavor with each other, and with Precursor Golem. We will see sooner or later
I'm going to preemptively remind everyone that this isn't the Custom Card Creation forum, and that while you're free to speculate on what other Splicer cards may be in NPH you're not meant to just be posting card designs. Use good judgment.
My last post was borderline I guess; I'll watch it in the future
The article specifically calls out that they might only make one golem, and honestly that makes sense to me. 7 mana for two 3/3 tramplers is fair (actually a bit on the weak end, but fair for limited and casual). 7 mana for two 3/3 haste or flying is a lot more powerful, but push it to 8 mana and the cards are suddenly unplayably awful. Much better to cost them lower and only give us one golem. I could see white spitting out two for 7 mana as well though; it'd made sense to split it up that way.
And I agree we might see a vertical cycle in white and then either green or blue, with the other three colors only having the common one.
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It might be safe to say that the GW Intro Pack could likely revolve around Golem tribal, with the foil rare being a particularly powerful or splashy Splicer (P/T bonus, maybe? +1/+1 or +2/+2?) with other commons and uncommons like the spoiled one as additions.
How much you wanna bet that the green one is the most expensive of the bunch, not because trample is so good, but because the green one is the only one that produces a second golem. I could easily be wrong, but it would seem odd to me if the entire cycle costed 7 mana, as it would make it difficult to play them all together.
Random Guesses:
3R - 1 Golem Token,Golems get Haste
4W - 1 Golem Token,Golems get +1/+1
4U - 1 Golem Token,Golems get Flying
5B - 1 Golem Token,Golems get Infect
6G - 2 Golem Tokens,Golems get Trample
We know they aren't all the same rarity, since one of them is the rare foil card for the GW intro deck. Also, we know that at there are at least two white Splicers (Sensor Splicer, whose art we have, and the rare one). So Splicers aren't a simple cycle of five.
I doubt the black splicer would give infect. I think they want the golem subtheme to be organic and buildable. If you play one golem and suddenly you have to stop hitting his life total and start hitthing his poison total (as long as the black splicer is in play), it seems clunky and a turnoff.
White will most likely give vigilance. First strike would be really sweet though, as long as the splicer is well costed.
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I'm sure you can think of something by yourself.
Compleated Mirrans don't seem to typically get the same level of treatment as core-born Phyrexians. The Sensor Splicer art is much more heavily compleated, for what it's worth.
I think it's worth keeping in mind that while the article says all the splicers produce golems, it doesn't say that they all do it as an enter-the-battlefield effect like the green one.
If it was a straight one-per colour, same rarity horizontal cycle I'd expect them to be simmilar in that respect, but as luminum can points out, we seem to be dealing with something more than that here - as such I wouldn't be surprised if the rarer ones produced golems as a repeatable activated or triggered ability rather than all being ETB effects.
hmmm id say by the look of it and the general nature of white, the white intro pack one going to be giving your golems first strike.
maybe vigilance but from the EXTREMELY limited info on these, my moneys on first strike.
hope some of these are actually good and not all just janktacular. Golems deserve cool support, not lamesauce..
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I agree that the intro pack Splicer's pointy bits point towards first strike, but being a a rare I'd say that maybe double strike is more likely. That'd certainly be exciting.
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Course don't have any clue at all what they do
Um...Are you certain that Sensor Splicer, a card that we have only the art for and no actual card is white? Or is it more possible that Sensor Splicer is a different color than white and the card with a white border with Splicer in it's name is the white one along with the green one being Maul Splicer?
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I agree with this. I figure that both pieces I've posted above were done by the same artist, considering they're very similar in that they both have a single, focused character with larger entity(ies) behind them. Also, th character's physical features are very close.
Now, the other art deemed "Sensory Splicer" has no resemblance to Maul Splicer, and actually appears to be a spell more so than a creature. Though it does have similar art to Vedalken Anatomist, in which I could be wrong. Regardless, I think the intro pack art pretty much confirms a cycle.
I'm now interested in what these Splicers do, and how they came to be. My guess is that they're Tribespeople (Auriok/Sylvok/Moriok/Vulshok/Neurok) in search of higher power, which, coincidentally, is Phyrexian enhancements:)
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Sensor Splicer does depict one of the porcelain white Phyrexians, so I'd say that the chances of it being white are pretty good.
It actually does have a title on the top of the package, just under the "New Phyrexia" logo showed below. I can't tell what it says though:(
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I believe their abilities are generally: "Put (1+) 3/3 golem tokens and All golem creatures you control have 'X', where X is a static ability associated with the Splicer's given color."
Green = Trample
White = Vigilance/Lifelink
Red = Haste
Black = Deathtouch
Blue = Unblockable
Speculate!
Art:
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White: :4mana::symw:, 1 golem, first strike
Blue: :5mana::symu:, 1 golem, flying
Black: :4mana::symb:, 1 golem, death touch
Red: :5mana::symr:, 1 golem, haste
Artifact: :4mana:, 1 golem (no ability)
As to what our rare splicer does...hard to say? Indestructible? That'd be pretty neat :D. Her art looks like it does something with equipment or armoring, so maybe she's :2mana::symw::symw:, 1 golem, all golems get +1/+1?
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
But anyway, what I read in another thread, is that there's something called "Horizontal Cycles", which are cycles of cards that can span any of the rarities. So I doubt there will be something like 2 White Lords, 1 Rare and the other Common, but merely a single Rare White Lord and the rest at varying rarities. Who knows, I guess we'll find out soon. I think they'll all make 2 Golems though, to keep in flavor with each other, and with Precursor Golem. We will see sooner or later
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The article specifically calls out that they might only make one golem, and honestly that makes sense to me. 7 mana for two 3/3 tramplers is fair (actually a bit on the weak end, but fair for limited and casual). 7 mana for two 3/3 haste or flying is a lot more powerful, but push it to 8 mana and the cards are suddenly unplayably awful. Much better to cost them lower and only give us one golem. I could see white spitting out two for 7 mana as well though; it'd made sense to split it up that way.
And I agree we might see a vertical cycle in white and then either green or blue, with the other three colors only having the common one.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
R Citizen Cane (Feldon of the Third Path)
Random Guesses:
3R - 1 Golem Token,Golems get Haste
4W - 1 Golem Token,Golems get +1/+1
4U - 1 Golem Token,Golems get Flying
5B - 1 Golem Token,Golems get Infect
6G - 2 Golem Tokens,Golems get Trample
R Citizen Cane (Feldon of the Third Path)
White will most likely give vigilance. First strike would be really sweet though, as long as the splicer is well costed.
I'm sure you can think of something by yourself.
R Citizen Cane (Feldon of the Third Path)
If it was a straight one-per colour, same rarity horizontal cycle I'd expect them to be simmilar in that respect, but as luminum can points out, we seem to be dealing with something more than that here - as such I wouldn't be surprised if the rarer ones produced golems as a repeatable activated or triggered ability rather than all being ETB effects.
maybe vigilance but from the EXTREMELY limited info on these, my moneys on first strike.
hope some of these are actually good and not all just janktacular. Golems deserve cool support, not lamesauce..
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
R Citizen Cane (Feldon of the Third Path)