First off, if this has already been discussed, apologies and would you please direct me to the proper thread. But on to the statement/question.
As the title states, what are the chances of seeing enemy color versions of the lands we saw in SOM (ex:Seachrome Coast) being Phyrexia has won the war?
Obvious speculation, but it seems it would be a logical fit within the set, being "evil" has won. Granted in the past we've seen WoTC print either allied or enemy lands and then take years to print the other set. (Fetches) So I guess it could really go either way. Personally I would like to see the opposite colors printed. Everyone loves more mana fixing. What does everyone else think?
Ah, I guess it's possible.
more Phyrexian = B & G
more Mirran = W & R
Makes some amount of sense.
Plus Glissa, the Traitor being one of the few multi-colored cards in the block--the only non-planeswalker that's multi-color.
Now that im thinking about it we could see enemy phyrexian lands.....they be like the shock lands on turn 1 just without the basic types. Wizards has said that enemy color mana fixing is supposed to be hard and whats harder than giving the option of paying 2 life or tapping a mana to get it untapped.
Phyrexian Land
~ comes into play tapped unless you pay {PX} or {PY}
T: Add X or Y to your mana pool
Enemy duals are printed far less than allied duals and for very good reason. If you print 10 card land cycles in every set, that takes up alot of rare slots.
The only time it makes sense to print enemy duals and allied duals in a block is when you are trying to push multicolor. Scars block isn't about Multicolor, and Innistrad's gothic theme doesn't really imply multicolor, so overall it's unlikely that they'd print enemy duals in New Phyrexia.
~ comes into play tapped.
:symtap:: Add or {pw} to your mana pool.
An uncommon cycle with one for each colour... Sounds plausible to me!
Yeah because strictly worse lands than basics are sure going to see a lot of play...
Now I really hope they do print enemy duals, I'm a big fan of enemy colour combinations and a lot of the decks I'm trying to build fail because of lack of duals.
Also almost every relevant dual cycle this far (with exception of those in WWK and thus far M11) have been completed, as far as I know (Alpha Duals, Ravnica, Shadowmoor, Painlands, etc...) and since new Phyrexia is bigger than a normal last set it might actually happen.
~ comes into play tapped.
:symtap:: Add or {pw} to your mana pool.
An uncommon cycle with one for each colour... Sounds plausible to me!
in order for that to be reasonable, that 1 has to be the corresponding enemy color to the the phyrexian mana, and not coming into play tapped but with some kind of other limitation (enters play tapped unless you pay 2 life). That, I think, would be a half-reasonable card.
but mechanically speaking, phyrexian costs are really just an alternate cost (you may pay with x or pay y life), and flavour-wise, with the whole phyrexian conversion thing going on, I could only see that process going one-way, not in reverse. So Phyrexian mana-cost to pay for something, yes. Phyrexian mana to come from land, no.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
You can't add phyrexian mana to your mana pool any more than you can add hybrid mana to your mana pool. The phyrexian mana symbols are just a way of showing a cost and are not an actual type of mana.
What about:
[green Phyrexian land]:
~ comes into play tapped.
:symtap:: Add G to your mana pool or you gain 2 life.
This way, it is effectively giving you {P}, which can be used for playing Phyrexian mana costs. Or is gaining life too off-flavour for Phyrexian cards.
I think it's unlikely. I don't see any enemy colored flavour in this block really (aside from the G/B and R/W setup of Scars), and they tend to like to save enemy colored pairings for when it's specifically in flavour.
I'd say it's unlikely. Certainly there will be mana fixing and a few non-basic lands here and there, but I see no reason to include a cycle of enemy duals. Not saying it's impossible though.
If Wizards is looking to give standard more enemy dual lands, I'd imagine they're going to wait until after Zendikar and the enemy fetchlands rotate. Having them in a big set like Innistrad makes for more of a selling point than putting duals at the tail-end of a block.
We already have enemy color duals: fetchlands. What makes y'all think that there won't be more (with rotation coming up a little bit)? Again, refer to the reasons I posted in the first page. Phyrexia is clearly B&G and the natives are clearly W&R (with blue being somewhat ambiguous). Especially with a larger set size, why is no one considering that there may be enemy color duals?
I'm not saying I'm counting on it, but there are 'hints' towards enemy color lands. Enemy color duals won't be printed in the core set and probably not in Innistrad either. Now seems like the best time.
Enemy ANYTHING is such a treat when it hits, that they really try to make them unique and rare occasions. Besides, there are plenty of allied color combo lands that don't have enemy counterparts.
There is likely a land cycle in the set, but I wouldn't hold my hopes for enemy colors. Maybe next block...
Then have him eat Nicol Bolas and the Magic universe can be awesome again. He takes over the Infinite Consortium and turns it into a trans-multiverse Izzet League. His agents scour the multiverse in Venser's planeships looking for magic to learn, technology to improve upon, and less intelligent people to condescend to.
Again, refer to the reasons I posted in the first page. Phyrexia is clearly B&G and the natives are clearly W&R (with blue being somewhat ambiguous). Especially with a larger set size, why is no one considering that there may be enemy color duals?
I'm not saying I'm counting on it, but there are 'hints' towards enemy color lands. Enemy color duals won't be printed in the core set and probably not in Innistrad either. Now seems like the best time.
by your reasoning, Besieged would have been the best time. in NPH there isn't such a thing as "phyrexian faction is G/B and mirran faction is R/W) because EVERY color will now be phyrexian, the mirrans are scraps left over now.
by your reasoning, Besieged would have been the best time. in NPH there isn't such a thing as "phyrexian faction is G/B and mirran faction is R/W) because EVERY color will now be phyrexian, the mirrans are scraps left over now.
Well if everycolour works together, couldnt they do it with an 'evil' subtheme; thus enemy lands?
Id like to see them personally.
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Modern: 1 Top Control 1
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Mishra, Artificer Prodigy 1UBR
I can't remember the article, but just like the allied color duals represent Mirran regions intersecting, they have a name for at least one of the enemy color intersections: Rey-Goor, the Black Bayou.
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As the title states, what are the chances of seeing enemy color versions of the lands we saw in SOM (ex:Seachrome Coast) being Phyrexia has won the war?
Obvious speculation, but it seems it would be a logical fit within the set, being "evil" has won. Granted in the past we've seen WoTC print either allied or enemy lands and then take years to print the other set. (Fetches) So I guess it could really go either way. Personally I would like to see the opposite colors printed. Everyone loves more mana fixing. What does everyone else think?
more Phyrexian = B & G
more Mirran = W & R
Makes some amount of sense.
Plus Glissa, the Traitor being one of the few multi-colored cards in the block--the only non-planeswalker that's multi-color.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
Phyrexian Land
~ comes into play tapped unless you pay {PX} or {PY}
T: Add X or Y to your mana pool
Aedai Rivin
Enemy duals are printed far less than allied duals and for very good reason. If you print 10 card land cycles in every set, that takes up alot of rare slots.
The only time it makes sense to print enemy duals and allied duals in a block is when you are trying to push multicolor. Scars block isn't about Multicolor, and Innistrad's gothic theme doesn't really imply multicolor, so overall it's unlikely that they'd print enemy duals in New Phyrexia.
Yeah because strictly worse lands than basics are sure going to see a lot of play...
Now I really hope they do print enemy duals, I'm a big fan of enemy colour combinations and a lot of the decks I'm trying to build fail because of lack of duals.
Also almost every relevant dual cycle this far (with exception of those in WWK and thus far M11) have been completed, as far as I know (Alpha Duals, Ravnica, Shadowmoor, Painlands, etc...) and since new Phyrexia is bigger than a normal last set it might actually happen.
in order for that to be reasonable, that 1 has to be the corresponding enemy color to the the phyrexian mana, and not coming into play tapped but with some kind of other limitation (enters play tapped unless you pay 2 life). That, I think, would be a half-reasonable card.
but mechanically speaking, phyrexian costs are really just an alternate cost (you may pay with x or pay y life), and flavour-wise, with the whole phyrexian conversion thing going on, I could only see that process going one-way, not in reverse. So Phyrexian mana-cost to pay for something, yes. Phyrexian mana to come from land, no.
WUBRG
What about:
[green Phyrexian land]:
~ comes into play tapped.
:symtap:: Add G to your mana pool or you gain 2 life.
This way, it is effectively giving you {P}, which can be used for playing Phyrexian mana costs. Or is gaining life too off-flavour for Phyrexian cards.
G Pumped Elvish Warriors G
GW Infectious Slivers WG
WU Milling Allies UW
Legacy:
UB Hex-Depths BU (combo-control)
G NO/Aggro Elves G
Commander:
WUBRG Sliver Army GRBUW (multiplayer)
WUG Rafiq the Exalted GUW (1-on-1 voltron)
GU Edric's Circus UG (multiplayer tokens)
B Relentless Rats B (multiplayer combo)
UB Sygg, the Punisher (in progress)BU
UBR Nicol Bolas, Elder Dragon Highlander RBU (in progress)
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Decks
Standard
-GRWerewolves
-WPorcelain Church
-GBuget Infect
-GBInfect
Modern
-GPrimal hunter baloth's
-GEldrazi
-BVampire
-BSwampwalk
-UCountermania
-UBig Blue
-UBLibrary Drain
-WGBTreefolk
-WGRNaya
-WUBEsper Flying
Comander
-GOmnath, Locus of Mana
-WBRHellfire's Blessing "Kaalia of the Vast"
BR MidrangeWW Steel
If Wizards is looking to give standard more enemy dual lands, I'd imagine they're going to wait until after Zendikar and the enemy fetchlands rotate. Having them in a big set like Innistrad makes for more of a selling point than putting duals at the tail-end of a block.
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because
#159 = Spellsplitter (japanese confirmed cards)
#160-165 = 6 open places with "Sword of War and Peace" & "Unwinding clock"
leaving 4 places open for 5 dual lands.
#166-175 = 10 basic lands 2 of each to show us how middorin changed in New Phyrexia.
Decks
Standard
-GRWerewolves
-WPorcelain Church
-GBuget Infect
-GBInfect
Modern
-GPrimal hunter baloth's
-GEldrazi
-BVampire
-BSwampwalk
-UCountermania
-UBig Blue
-UBLibrary Drain
-WGBTreefolk
-WGRNaya
-WUBEsper Flying
Comander
-GOmnath, Locus of Mana
-WBRHellfire's Blessing "Kaalia of the Vast"
Currently Playing:
UW UW Control
WR Tempered Steel
GR Valakut Ramp
G Elves
GU Momir Vig, Simic Visionary
I'm not saying I'm counting on it, but there are 'hints' towards enemy color lands. Enemy color duals won't be printed in the core set and probably not in Innistrad either. Now seems like the best time.
There is likely a land cycle in the set, but I wouldn't hold my hopes for enemy colors. Maybe next block...
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by your reasoning, Besieged would have been the best time. in NPH there isn't such a thing as "phyrexian faction is G/B and mirran faction is R/W) because EVERY color will now be phyrexian, the mirrans are scraps left over now.
Well if everycolour works together, couldnt they do it with an 'evil' subtheme; thus enemy lands?
Id like to see them personally.
Standard: RWB Dega Burn RWB
Modern: 1 Top Control 1
Legacy: XU Manaless Blue Dredge XU
EDH: Edric, Spymaster of Tres 1UG
Mishra, Artificer Prodigy 1UBR
I miss casting Snapcaster Mage + Rampant Growth
that land is STRICTLY worse than a basic plains.