Vorthos are happy to finally have planeswalkers as cards.
My inner Vorthos doesn't care for them because of that. I was always glad that Urza and company couldn't be made into cards. I really, really like the flavor of keeping cards more or less generic, because it made me feel more like the central character. I view Magic as more of an RPG than a story that I watch or read about. In an RPG, the focus is on YOU as a character. In a story, the focus is not necessarily about you. Planeswalkers take the focus off the player in my opinion.
Spike likes them for their power.
Correction: Spike will play them for their power, but he doesn't necessarily like them. In fact, this past Friday I was playing against a guy who cast Ajani and then went on to tell me how much he hates planeswalkers. He really emphasized how much he hated them. He won the match, but he didn't enjoy the cards he was playing with. I know others like that as well. I'd be very interested to see a poll of just Spikes to see whether they actually enjoy playing planeswalkers or are just using them to win.
So would you like to see Mythics gone?
Yes, definitely.
Or do you just not like the card type Planeswalker?
I have several reasons to dislike them, as noted above. But on the other hand, I don't mind them as much as Legendary cards. I can handle a few planeswalkers, but I wish they would cut back the number some and I STRONGLY wish they would decrease the power level. If I don't have to play with/against them all the time, then I wouldn't complain. I can live with cards I hate as long as they aren't tournament level caliber and in my face all day.
Actually, if mythics and pws didn't exist, we would be back to mana bases costing the most part of the deck...
I miss those days. Why? In the past the most expensive card in a deck might be the lands. You could always modify your deck such as:
4x Watery Grave
Is easily replaced in a budget deck with either:
2x Island
2x Swamp
OR
4x Dimir Aqueduct
But now we have decks featuring lists like:
4x Jace, the Mind Sculptor
OR
4x Baneslayer Angel
OR
4x Vengevine
What's the budget replacement for those? Rare lands were almost always replaceable by common lands for budget considerations without utterly destroying the deck's viability. Rare bombs are almost never replaceable unless you completely change the deck.
Planeswalkers are the only reason I play magic I build decks around them I read stories about them without them there is no real reason to play magic (at least for me) I highly doubt they will get rid of planeswalkers.
This is unfortunate, but I think there are probably quite a few who feel this way. That's why I said above that I don't think we need to get rid of planeswalkers all the way. Just reduce their number and power.
For those of you complaining about the Mythic Rarity and how hard they are to pull. Do the math and you will find out that with the smaller set sizes any given Mythic Rare is no harder to pull then and Tenth Edition Wrath of God. There have been "Mythic" rares for a long time now we just have a different color symbol to make them easier to identify.
None of us knows what Wizards will be up to in 10 years. They could go bankrupt in 10 years. But given how sets are advertised, which cards are picked for the booster pack images, the Web comics, the Planeswalker Novels, and products like the Vs. Decks (I bought 2 E Vs T). Planeswalkers are the "IT" thing for magic right now, they are how wizards is making money. They could print less of them (which I could get behind), they could phase them out of the game, but not anytime soon.
Edit: I also forgot Duel of the Planeswalkers, the paper versions of the planeswalkers decks, and the deck boxes/Ultra Pro type stuff.
I think people are letting the story of planeswalkers overshadow the mechanics of the cards.
Mechanic wise, the cards work as intended, can be balanced, and can be fun to play with. These are all the tenants of a well designed card. They can and are a true boon to the game as they increase the interactions cards and players can have in a multitude of ways and reasons, all adding to the depth of the game.
The thing that everyone gets caught up on is that these cards, which are not inherently more powerful than any other card type (Enchantments for instance can right now be a 1 card death sentence to a mono black deck, but a planeswalker they can remove), is that they have a face and a storyline and a name. Add all that into the fact that there are a limited amount of them (they are still relatively new mind you) and they are all of a high rarity and people get in a tizzy.
My inner Vorthos doesn't care for them because of that. I was always glad that Urza and company couldn't be made into cards. I really, really like the flavor of keeping cards more or less generic, because it made me feel more like the central character. I view Magic as more of an RPG than a story that I watch or read about. In an RPG, the focus is on YOU as a character. In a story, the focus is not necessarily about you. Planeswalkers take the focus off the player in my opinion.
Correction: Spike will play them for their power, but he doesn't necessarily like them. In fact, this past Friday I was playing against a guy who cast Ajani and then went on to tell me how much he hates planeswalkers. He really emphasized how much he hated them. He won the match, but he didn't enjoy the cards he was playing with. I know others like that as well. I'd be very interested to see a poll of just Spikes to see whether they actually enjoy playing planeswalkers or are just using them to win.
My vorthos loves planeswalkers. I love the feeling of calling upon Jace to assist me against someone else, and I'll openly admit that anytime i see a duel where both players have a planeswalker down, the vorthos in me starts imagining a huge epic battle going on.
just because there's some spikes that hate PWs doesn't mean all spikes hate PWs.. they are people, and just like any normal person, they are going to have an opinion. I'd bet money that there's just as many spikes that love PWs as there are that hate them. i know the spikes at my LGS like PWs.
over all, i would be fine with PWs being toned down in power, though i would never support removing them from the game now that they are here, i do so love the flavor of them.
I wouldn't be surprised to see sets without Walkers, but I doubt it would be a regular thing, and there will always be at least 5 in the standard format.
Summoning is reaching for them anywhere and transporting them to the battlefield. Well, the term summoning is self explanatory, really.
Canonically, you're actually building a fake version of the creature, not summoning the actual thing. Some fakes, such as legends or creatures that exist only on a certain plane, are very specific, but if you summon say... Elf Warrior or Raging Goblin you can get the one you 'picture' when you do it. It's all explained in The Gathering Dark and it's sequels, as well as various lore articles on WoTC.
Private Mod Note
():
Rollback Post to RevisionRollBack
Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
well, they should definitely do some tests when they print walkers. Mythic rarity and extremally playability (like jace, elspeth or gideon) is a bad mix for customers.
OR they should do some really powerfull rares, because now even good rares are cheap and easier to get.
Private Mod Note
():
Rollback Post to RevisionRollBack
By John Avon
Decks:
EDH: :symbw::symuw::symub:Merieke Ri Berit:symbw::symuw::symub:
Archenemy EDH: Reaper king
I like the PWs in the story. I dont like them featuring as thier own card other than as a legendary creature. PWs are probably the most lame attempt to nerd up the game. I do wish they rid of PWs. When I play a PW is because I want to win.
For a little contrast I just want to mention that I like the card type (after they finally fixed the loyality rules :no:) and he implications for the storyline - a clear improvement overthe way the Weatherlight-crew was presented.
The individual card designs are also nice.
I have a general problem with busted cards, but those won't disappear with planeswalkers no matter what delussions some people seem to have.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I love planeswalkers and think they are really good for the game. its when they get to jace 2 status when they get too hard to handle when you are shelling out 100 for em. I mean you dont want them in limited too much so you have to regulate them and print em at mythic
Please continue printing and including Planeswalkers in every set, Wizards. Because whenever I open a booster, I want to be able to pull a Darth Vader.
Planeswalkers are powerful and they have to be, as they're a whole new brand of cards that everybody, everybody should enjoy pulling from their booster, building around and interacting with. They're cool. It's like pulling Darth Vader out of a Decipher Star Wars booster. I remember how overjoyed I was when I finally did. That Darth Vader card was THE most powerful from the set, ultra-ultra rare though mythic didn't exist in that format, and as for flavor, well... it's fracking Darth Vader!! How awesome is that.
Planeswalkers are like that, or they should be. With the Lorwyn five steadily embedded in the core sets, every kid can get a cool Planeswalker for less than $ 5,00, which is often less than a very playable rare instant card or a dual fetch land. Heck, I can go on any secondary market and sell a fetchland (rare), and for that cash get a mythic Jace Beleren, Chandra, Ajani, Sarkhan, Nissa, Sorin, Lilliana, or basically be halfway the retail price for an Elspeth vs Tezzeret Duel deck. Yeah, some Planeswalkers go for way, way much. But so does the 'Goyf, and so does the 'Vine, so being a Planeswalker card in and onto itself has nothing to do with pricepoint.
Please continue printing and including Planeswalkers in every set, Wizards. Because whenever I open a booster, I want to be able to pull a Darth Vader.
This is probably the most apt description I've seen. Heck, I remember pulling a Vader from the Special Edition set (easily the most expensive and rare card in the set) and feeling like I'd won 5 lotteries and both Showcases. I still get that feeling on occasion when I crack a pack and see Gideon or even a cheaper walker like Nissa staring back at me. There's something indescribable about getting lucky like that, and I'm not sure it's something that most players here can understand because a substantial number of players on these boards only buy singles.
As far as power levels of walkers, this wasn't an issue at all until The Most Ridiculous Blue Permanent Ever Printed showed up. Even Original Flavor Elspeth was just considered strong at the time...sure, she saw a good amount of play, but so did Ajani Vengeant. It took a hideously overpowered, format-warping planeswalker to change certain peoples' minds about how powerful they should be. Really, I think if you just excised Jace 2.0 altogether (Door to Nothingness it - it never existed, no one ever heard of it, the concept never crossed anyone's mind) we wouldn't be having this conversation, nor do I think we'd be having nearly as many *****-fits about mythic rares (though BSA and Vengevine do play a part in that discussion as well).
Yeah, let's compare Magic to Star Wars for a second.
Star Wars is one of the largest "geek" franchises in the world with tons of hardcore fans. It's got dozens of cool characters, races, vehicles, and other elements that are recognizable across multiple generations. Your mom knows who Darth Vader is. Your kids know who he is. Yet despite this tremendously strong brand and character recognition, the card game failed. Not only the first one, but every card game based on Star Wars failed, as far as I know.
Magic, on the other hand, had no recognizable characters when it debuted. It wasn't built on any pre-existing IP and had no clearly defined story. Even Urza was only mentioned on two cards in Alpha/Beta/Unlimited. Do you know what they were without looking?
Glasses of Urza and Sunglasses of Urza.
Not exactly character defining or awe-inspiring cards, right? They didn't even have flavor text describing who Urza was.
The success of early Magic was not due to a story or to its characters. Instead, its success was due to the strength of its game play, its customization options, its fantasy flavor, and its collectibility.
In order to remain successful, Magic must continue to rely on the things that made it successful in the first place. New elements can be added, but they must not overshadow the pieces that have been proven to work over the past 17 years. Star Wars has shown us that cool characters, great stories, and a rich fantasy setting cannot sustain a game. I understand that planeswalkers can draw in a certain audience, and that might be beneficial to the game. However, Magic should never seek to emulate a strategy that has already been proved to fail.
WotC, please keep the focus on the cards and the game, not the characters and the story.
Or are they just another integral part of the game now?
It seems to me that the big problem with mythics is that planeswalkers are automatically mythics, and planeswalkers are usually the most powerful cards in a set. So just stop printing them already. I'm more than ready to get rid of this card type.
Seriously, you're suggesting this? Allow me to translate your entire post:
"I do not have any planeswalker cards, and cannot afford to acquire them. Please remove them from the game so i can be awesome without the effort and commitment."
Yeah, i'm practically broke too. If you want to play competitively, you either put up or shut up. When I first saw planeswalkers, i was a casual player. i thought it was the funnest, coolest thing I had ever seen. Yeah, they're powerful, but they're infinitely far from being overpowered or invulnerable. A planeswalker is hardly any more self-protected than an Illusionary Servant.
You're a whiner. Nobody gives two craps about whiners. Go whine somewhere else.
Private Mod Note
():
Rollback Post to RevisionRollBack
Petitioning for the removal of crybaby sigs. Sig this if you hate whiners.
Currently Playing: UW UW Control WR Tempered Steel GR Valakut Ramp G Elves GU Momir Vig, Simic Visionary
Yeah, let's compare Magic to Star Wars for a second.
Star Wars is one of the largest "geek" franchises in the world with tons of hardcore fans. It's got dozens of cool characters, races, vehicles, and other elements that are recognizable across multiple generations. Your mom knows who Darth Vader is. Your kids know who he is. Yet despite this tremendously strong brand and character recognition, the card game failed. Not only the first one, but every card game based on Star Wars failed, as far as I know.
--
The success of early Magic was not due to a story or to its characters. Instead, its success was due to the strength of its game play, its customization options, its fantasy flavor, and its collectibility.
In order to remain successful, Magic must continue to rely on the things that made it successful in the first place. New elements can be added, but they must not overshadow the pieces that have been proven to work over the past 17 years. Star Wars has shown us that cool characters, great stories, and a rich fantasy setting cannot sustain a game. I understand that planeswalkers can draw in a certain audience, and that might be beneficial to the game. However, Magic should never seek to emulate a strategy that has already been proved to fail.
WotC, please keep the focus on the cards and the game, not the characters and the story.
Not to derail the topic, but your comparison is a bit ironic, considering Decipher lost the license to produce the SW:CCG when lucasfilm thought that WotC would make them more money (and wanted to pool their card game, miniature, and roleplaying all into one company) and jumped ship to them instead. Then less than a couple of years later, the new card game under WotC folded. So, funny enough, the game only failed once WotC got a hold of it.
Anyway, I suppose you're right in the end, since WotC no longer has any new Star Wars materials being produced anymore. Heh.
Star Wars has shown us that cool characters, great stories, and a rich fantasy setting cannot sustain a game.
Correction: Star Wars taught us that George Lucas is a horrible, horrible person. And that WotC doesn't like doing licensed products for something they/Hasbro doesn't explicitly own.
A planeswalker is hardly any more self-protected than an Illusionary Servant.
Wow. Epic Fail.
Illusory Servant dies when targeted by ANYTHING. Planeswalkers only die if target by something powerful enough to actually kill them (Vindicate, Emrakul, etc). Hell, some things can't actually kill them if they are strong enough (A Baneslayer Angel does little good against Nicol Bolas after his +3 starts it's magic, it merely delays his Ultimate wrecking your board).
Don't compare Planeswalkers to Jank. Even Chandra Ablaze is better than Illusory Servant.
Correction: Star Wars taught us that George Lucas is a horrible, horrible person. And that WotC doesn't like doing licensed products for something they/Hasbro doesn't explicitly own.
Correction: Star Wars taught us that George Lucas is a horrible, horrible person. And that WotC doesn't like doing licensed products for something they/Hasbro doesn't explicitly own.
Illusory Servant dies when targeted by ANYTHING. Planeswalkers only die if target by something powerful enough to actually kill them (Vindicate, Emrakul, etc). Hell, some things can't actually kill them if they are strong enough (A Baneslayer Angel does little good against Nicol Bolas after his +3 starts it's magic, it merely delays his Ultimate wrecking your board).
Yes Planeswalkers are not quite as vunerable as Illusionary Servant but you can't insist that they are near indestructible. If you "need" Emrakul, of all things, to destroy a Planeswalker you need to take your deck and shred it into tiny pieces. Nicol Bolas was a terrible example, I don't believe he was ever played, and if he has been played against you and you lost because of his ultimate, you really really need to shred your deck.
I suppose my point is, no, they are never going to stop printing planeswalkers, and I sure am glad they aren't.
Yes Planeswalkers are not quite as vunerable as Illusionary Servant but you can't insist that they are near indestructible. If you "need" Emrakul, of all things, to destroy a Planeswalker you need to take your deck and shred it into tiny pieces. Nicol Bolas was a terrible example, I don't believe he was ever played, and if he has been played against you and you lost because of his ultimate, you really really need to shred your deck.
I suppose my point is, no, they are never going to stop printing planeswalkers, and I sure am glad they aren't.
You are missing the point here (I mentioned Emrakul because sneaking him onto the battlefield is a popular tactic, and I mentioned Bolas because he DID see play before Cruel Toast stopped caring about him).
To reiterate, even Chandra Ablaze is better than Illusory Servant. Or Mudhole, but no one loves that card.
My inner Vorthos doesn't care for them because of that. I was always glad that Urza and company couldn't be made into cards. I really, really like the flavor of keeping cards more or less generic, because it made me feel more like the central character. I view Magic as more of an RPG than a story that I watch or read about. In an RPG, the focus is on YOU as a character. In a story, the focus is not necessarily about you. Planeswalkers take the focus off the player in my opinion.
Correction: Spike will play them for their power, but he doesn't necessarily like them. In fact, this past Friday I was playing against a guy who cast Ajani and then went on to tell me how much he hates planeswalkers. He really emphasized how much he hated them. He won the match, but he didn't enjoy the cards he was playing with. I know others like that as well. I'd be very interested to see a poll of just Spikes to see whether they actually enjoy playing planeswalkers or are just using them to win.
Yes, definitely.
I have several reasons to dislike them, as noted above. But on the other hand, I don't mind them as much as Legendary cards. I can handle a few planeswalkers, but I wish they would cut back the number some and I STRONGLY wish they would decrease the power level. If I don't have to play with/against them all the time, then I wouldn't complain. I can live with cards I hate as long as they aren't tournament level caliber and in my face all day.
I miss those days. Why? In the past the most expensive card in a deck might be the lands. You could always modify your deck such as:
4x Watery Grave
Is easily replaced in a budget deck with either:
2x Island
2x Swamp
OR
4x Dimir Aqueduct
But now we have decks featuring lists like:
4x Jace, the Mind Sculptor
OR
4x Baneslayer Angel
OR
4x Vengevine
What's the budget replacement for those? Rare lands were almost always replaceable by common lands for budget considerations without utterly destroying the deck's viability. Rare bombs are almost never replaceable unless you completely change the deck.
This is unfortunate, but I think there are probably quite a few who feel this way. That's why I said above that I don't think we need to get rid of planeswalkers all the way. Just reduce their number and power.
None of us knows what Wizards will be up to in 10 years. They could go bankrupt in 10 years. But given how sets are advertised, which cards are picked for the booster pack images, the Web comics, the Planeswalker Novels, and products like the Vs. Decks (I bought 2 E Vs T). Planeswalkers are the "IT" thing for magic right now, they are how wizards is making money. They could print less of them (which I could get behind), they could phase them out of the game, but not anytime soon.
Edit: I also forgot Duel of the Planeswalkers, the paper versions of the planeswalkers decks, and the deck boxes/Ultra Pro type stuff.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
There's been passages of text supporting both styles of summoning. As far as a few people are concerned, both methods are used to summon creatures.
Mechanic wise, the cards work as intended, can be balanced, and can be fun to play with. These are all the tenants of a well designed card. They can and are a true boon to the game as they increase the interactions cards and players can have in a multitude of ways and reasons, all adding to the depth of the game.
The thing that everyone gets caught up on is that these cards, which are not inherently more powerful than any other card type (Enchantments for instance can right now be a 1 card death sentence to a mono black deck, but a planeswalker they can remove), is that they have a face and a storyline and a name. Add all that into the fact that there are a limited amount of them (they are still relatively new mind you) and they are all of a high rarity and people get in a tizzy.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
No, not you, i just happened to think about the rare thing and didn't feel like quoting the original post. Sorry.
I didn't realize that creatures were just introduced in the last couple blocks.
Summoning is reaching for them anywhere and transporting them to the battlefield. Well, the term summoning is self explanatory, really.
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
My vorthos loves planeswalkers. I love the feeling of calling upon Jace to assist me against someone else, and I'll openly admit that anytime i see a duel where both players have a planeswalker down, the vorthos in me starts imagining a huge epic battle going on.
just because there's some spikes that hate PWs doesn't mean all spikes hate PWs.. they are people, and just like any normal person, they are going to have an opinion. I'd bet money that there's just as many spikes that love PWs as there are that hate them. i know the spikes at my LGS like PWs.
over all, i would be fine with PWs being toned down in power, though i would never support removing them from the game now that they are here, i do so love the flavor of them.
Canonically, you're actually building a fake version of the creature, not summoning the actual thing. Some fakes, such as legends or creatures that exist only on a certain plane, are very specific, but if you summon say... Elf Warrior or Raging Goblin you can get the one you 'picture' when you do it. It's all explained in The Gathering Dark and it's sequels, as well as various lore articles on WoTC.
OR they should do some really powerfull rares, because now even good rares are cheap and easier to get.
Decks:
EDH: :symbw::symuw::symub:Merieke Ri Berit:symbw::symuw::symub:
Archenemy EDH: Reaper king
(")(")
GONZO
Genius, fast, and long eared.
The individual card designs are also nice.
I have a general problem with busted cards, but those won't disappear with planeswalkers no matter what delussions some people seem to have.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
mmmmmm that deserves to be sig'ed
This is probably the most apt description I've seen. Heck, I remember pulling a Vader from the Special Edition set (easily the most expensive and rare card in the set) and feeling like I'd won 5 lotteries and both Showcases. I still get that feeling on occasion when I crack a pack and see Gideon or even a cheaper walker like Nissa staring back at me. There's something indescribable about getting lucky like that, and I'm not sure it's something that most players here can understand because a substantial number of players on these boards only buy singles.
As far as power levels of walkers, this wasn't an issue at all until The Most Ridiculous Blue Permanent Ever Printed showed up. Even Original Flavor Elspeth was just considered strong at the time...sure, she saw a good amount of play, but so did Ajani Vengeant. It took a hideously overpowered, format-warping planeswalker to change certain peoples' minds about how powerful they should be. Really, I think if you just excised Jace 2.0 altogether (Door to Nothingness it - it never existed, no one ever heard of it, the concept never crossed anyone's mind) we wouldn't be having this conversation, nor do I think we'd be having nearly as many *****-fits about mythic rares (though BSA and Vengevine do play a part in that discussion as well).
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End
Star Wars is one of the largest "geek" franchises in the world with tons of hardcore fans. It's got dozens of cool characters, races, vehicles, and other elements that are recognizable across multiple generations. Your mom knows who Darth Vader is. Your kids know who he is. Yet despite this tremendously strong brand and character recognition, the card game failed. Not only the first one, but every card game based on Star Wars failed, as far as I know.
Magic, on the other hand, had no recognizable characters when it debuted. It wasn't built on any pre-existing IP and had no clearly defined story. Even Urza was only mentioned on two cards in Alpha/Beta/Unlimited. Do you know what they were without looking?
Glasses of Urza and Sunglasses of Urza.
Not exactly character defining or awe-inspiring cards, right? They didn't even have flavor text describing who Urza was.
In order to remain successful, Magic must continue to rely on the things that made it successful in the first place. New elements can be added, but they must not overshadow the pieces that have been proven to work over the past 17 years. Star Wars has shown us that cool characters, great stories, and a rich fantasy setting cannot sustain a game. I understand that planeswalkers can draw in a certain audience, and that might be beneficial to the game. However, Magic should never seek to emulate a strategy that has already been proved to fail.
WotC, please keep the focus on the cards and the game, not the characters and the story.
Yes, after the planeswalker-themed block breaks magic...
i have one* word for you:
WWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH
Seriously, you're suggesting this? Allow me to translate your entire post:
"I do not have any planeswalker cards, and cannot afford to acquire them. Please remove them from the game so i can be awesome without the effort and commitment."
Yeah, i'm practically broke too. If you want to play competitively, you either put up or shut up. When I first saw planeswalkers, i was a casual player. i thought it was the funnest, coolest thing I had ever seen. Yeah, they're powerful, but they're infinitely far from being overpowered or invulnerable. A planeswalker is hardly any more self-protected than an Illusionary Servant.
You're a whiner. Nobody gives two craps about whiners. Go whine somewhere else.
Currently Playing:
UW UW Control
WR Tempered Steel
GR Valakut Ramp
G Elves
GU Momir Vig, Simic Visionary
Not to derail the topic, but your comparison is a bit ironic, considering Decipher lost the license to produce the SW:CCG when lucasfilm thought that WotC would make them more money (and wanted to pool their card game, miniature, and roleplaying all into one company) and jumped ship to them instead. Then less than a couple of years later, the new card game under WotC folded. So, funny enough, the game only failed once WotC got a hold of it.
Anyway, I suppose you're right in the end, since WotC no longer has any new Star Wars materials being produced anymore. Heh.
Correction: Star Wars taught us that George Lucas is a horrible, horrible person. And that WotC doesn't like doing licensed products for something they/Hasbro doesn't explicitly own.
Wow. Epic Fail.
Illusory Servant dies when targeted by ANYTHING. Planeswalkers only die if target by something powerful enough to actually kill them (Vindicate, Emrakul, etc). Hell, some things can't actually kill them if they are strong enough (A Baneslayer Angel does little good against Nicol Bolas after his +3 starts it's magic, it merely delays his Ultimate wrecking your board).
Don't compare Planeswalkers to Jank. Even Chandra Ablaze is better than Illusory Servant.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
Amen to you.... you brilliant, brilliant person.
Yes Planeswalkers are not quite as vunerable as Illusionary Servant but you can't insist that they are near indestructible. If you "need" Emrakul, of all things, to destroy a Planeswalker you need to take your deck and shred it into tiny pieces. Nicol Bolas was a terrible example, I don't believe he was ever played, and if he has been played against you and you lost because of his ultimate, you really really need to shred your deck.
I suppose my point is, no, they are never going to stop printing planeswalkers, and I sure am glad they aren't.
GGGOmnath, Locus of ManaGGG
Standard
RMyrboltR
You are missing the point here (I mentioned Emrakul because sneaking him onto the battlefield is a popular tactic, and I mentioned Bolas because he DID see play before Cruel Toast stopped caring about him).
To reiterate, even Chandra Ablaze is better than Illusory Servant. Or Mudhole, but no one loves that card.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa