Or are they just another integral part of the game now?
It seems to me that the big problem with mythics is that planeswalkers are automatically mythics, and planeswalkers are usually the most powerful cards in a set. So just stop printing them already. I'm more than ready to get rid of this card type.
Yep, they'll stop the set after they stop printing creatures.
Planeswalkers the magic's IP, and for the longest time they were relegated to the stories. They are printed to promote magic and give magic recognizable characters.
This is why they are poewrful tournament cards and this is why they get printed so often. And they are Mythic because... well thier mythic cards, they represent Epic characters.
You might be ready for them to go, but alot of people like them. Vorthos are happy to finally have planeswalkers as cards, Timmy is happy wne he or she opens them up, and Spike likes them for their power. The only people i've seen not like Planeswalkers are players who don't like Mythics, and have focused on the planeswalkers.
I think you're deluding yourself if you think that getting rid of planeswalkers would have any effect on the price of Mythics. Power is distributed across all rarities, this includes Mythics. So if planeswalkers weren't there, other cards would be just as powerful, we already see that with Baneslayer and others.
So would you like to see Mythics gone? Or do you just not like the card type Planeswalker? or would you like to see no powerful cards at mythicf? Because these are very different discussions.
Nope, not a chance! They are kinda the games image now, powerful planeswalkers dueling it out. However, I think it's possible we could see a small set without one, though the chance is unlikely, and it won't happen for a while.
A planeswalker at rare is possible, but maybe that'll be in the planeswalker block, and it'll suck like Kamigawa.:p
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I don't think so. Planeswalkers are the comic book heroes/heroines of magical planes now and everybody likes comic book heroes. They are usually the posterboys for sets.
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Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics, and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.
Dex: http://deckbox.org/users/Egementium_instructoid
Mythics aren't going anywhere and Planeswalkers aren't going anywhere. Planeswalkers are suppose to be like players. So are you asking Wizards for less players? Wizards wouldn't do that since they have to make sales.
when (if) they do, mtg will die. plain and simple. it would be akin to cutting out lands or artifacts. walkers are what most people hope to pull when they open packs. if you cut your main draw from your product, then sales will die and the product will follow.
I'm going on record right now and stating that before the end of 2012 we will see foil dual lands in booster packs (The real, Alpha dual lands). You can quote me on that.
when (if) they do, mtg will die. plain and simple. it would be akin to cutting out lands or artifacts. walkers are what most people hope to pull when they open packs. if you cut your main draw from your product, then sales will die and the product will follow.
Magic did just fine before planeswalkers were introduced. If they ever did decide to stop printing them, it would continue to do just fine.
This is similar to asking "Will they ever stop printing counterspells?" They're a small subset of cards that some players hate and some players love. As long as players still enjoy playing with them they will continue to print them.
I think it will be awesome once every color gets some really solid planeswalkers like Elspeth, and Garruk. I'd like to see a 5 Color Planeswalker deck.
I had a Singleton Planeswalker deck before, had 10 different 'walkers in it with a bunch of other stuff from all colors did pretty well too but I took it apart to play the 'walkers in different decks
as already said, magic did fine for a long time without PWs and would continue to do so if they stopped printing them now. that said, i agree with everyone else that PWs won't stop being printed, they are the posterboys of Magic, and having a card type for them is only fitting.
I don't think they will ever stop printing walkers, I do think your going to start seeing a lot of different versions of the same few characters with very few new walkers per block. It will help control how many walkers we can use and keep some balance to the game. Jace 2 is strong, he would be amazing levels of retarded if he was not a different version of Jace 1.
That being said I would suspect we would see reprints of Jace 2, elspeth, etc before we see a 3rd version of a given walker.
Heres hoping for a few more 3 mana walkers in the future. Jace 1 proves it can be done.
No, we will see planeswalkers for the foreseeable future as they have been successes from Wizard's perspective.
Also, mythic wasn't a rarity made for planeswalker and neither was it vice versa. They were made independent of each other although they share the same stage now.
Planeswalkers will be printed at normal rarity in the not-to-distant-future and in years to come, uncommon versions will be printed.
THis I disagree with, Planesawlkers may end up rare (It's unlikely, but hey it could happen), but uncommon? No. Outside of the early days of magic, Master edition, and Kamigawa, there aren't uncommon legends. Planesawlkers are much rarer than legendary creatures.
Unless they do a "planeswalker block" where rare and mythic are flooded with planeswalkers, or they reprint them online i.e. masters edition, i don't see them going below rare.
* A planeswalker block is basically impossible. It would play terribly.
To all the people saying "when they stop printing creatures." I agree, but this isn't a ridiculous question.
The planeswalker card is innovative and gives MTG a much needed "brand name" in that it can finally make important and powerful characters matter.
The legend rule is inherently broken for this because only the card name matters (which ends up with ☺☺☺☺☺☺ situations where two of the same character can be in play if they have different names). Planeswalkers skip this by replacing creature types with names - the only way for this to work with legendary creatures is if they lost creature types and became "Legend - Geth" which means they don't have creature types, unless they went with the clunky and inelegant "counts as a cleric" nonsense.
The main advantage of planeswalkers game-wise is that they are really interesting and give the players options with the + and - abilities. This is really important and makes the cards good for both competetive and casual play. The lorwyn commands are good examples of cards like this that players from every skill level appreciate.
The problem with planeswalkers is that because they are pinning the brand name on these characters (like the relatively game-wise underwhelming 'big name' creatures such as the Tempest saga) is that they made them incredibly powerful so they would appear in tournaments and make a mark in magic history. While this is good for magic, the planeswalker card should be available to players of all skill levels.
Planeswalkers remind me of the short period of history where they made artifacts of uncommon rarity or higher (kamigawa?) to try and make them feel special, then realised that they were an integral part of the game so made them common again.
Planeswalkers will be printed at normal rarity in the not-to-distant-future and in years to come, uncommon versions will be printed.
Every card game that has been licensed to have big name charaters in the past - star wars, babylon 5, star trek, lord of the rings and others have realised that people want to play with the big name 'stars' and that they should make multiple versions that everyone has access to.
plus, they could just make an uncommon planeswalker that doesnt have a unique name. And chances are the magic R and D team have made and playtested hundreds.
I love planeswalkers
I hate mythic rare planeswalkers.
Printing Planeswalkers at lower rarity sounds like something you would do if you wanted jump the proverbial shark.
Wizard has realized the problem of keeping Iconic characters at Mythic rarity though and that is why they printed the named spells(Garruk's Companion) at common and uncommon. It seems like a good idea but I have no idea how effective it was in practice.
Every card game that has been licensed to have big name charaters in the past - star wars, babylon 5, star trek, lord of the rings and others have realised that people want to play with the big name 'stars' and that they should make multiple versions that everyone has access to.
Faulty analogy. All quoted examples are card games based on an existing franchise - Magic: the Gatheringis the existing franchise.
Back when legendaries (then called by a different name) were the "faces" of the franchise they were always (exceptions noted, but none of these would qualify as "face" anyway) rare - the then highest rarity.
When legendaries were uncommon the quality of the set was low. This is not an unrelated coincidence to me.
Some food for thought.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
You also miss, what I think is the main reason to keep legends/planeswalkers are rare/mythic.
Rares are the ultimate card of the pack. Sure people like Lightning bolt, and O-ring, but i've never seen someone open a pack and jump straight to the uncommons.
Having planeswalkers/legends at uncommon is terrible. Imagine opening up a pack, jumping to the rare, and then finding out a few moments later "Oh i also got a Jace."
While I 100% agree with what you say about the reason to keep planeswalkers at the highest rare, I see nothing invalidating my points (wouldn't go well with agreeing 100% anyway :)); it actually is an example of the "Magicis the franchise"-argument.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Planeswalkers are the only reason I play magic I build decks around them I read stories about them without them there is no real reason to play magic (at least for me) I highly doubt they will get rid of planeswalkers.
I like planeswalkers as much as the next person, but I actually wish they would slow down a bit.
That period between Lorwyn and Alara where there was no new 'walkers was nice. I build planeswalker themed decks for fun. If they come out with 5 new walkers every year, Magic storyline will become glutted with them. They were better as the occasional powerful badass. I don't want that one-in-a-million "spark" to be something that exists all that frequently. Also, I need time to catch up on my deck building.
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Commander (EDH) WBRKaalia of the VastWBR WRGMayael the AnimaWRG
To all the people saying "when they stop printing creatures." I agree, but this isn't a ridiculous question.
The planeswalker card is innovative and gives MTG a much needed "brand name" in that it can finally make important and powerful characters matter.
The legend rule is inherently broken for this because only the card name matters (which ends up with ☺☺☺☺☺☺ situations where two of the same character can be in play if they have different names). Planeswalkers skip this by replacing creature types with names - the only way for this to work with legendary creatures is if they lost creature types and became "Legend - Geth" which means they don't have creature types, unless they went with the clunky and inelegant "counts as a cleric" nonsense.
The main advantage of planeswalkers game-wise is that they are really interesting and give the players options with the + and - abilities. This is really important and makes the cards good for both competetive and casual play. The lorwyn commands are good examples of cards like this that players from every skill level appreciate.
The problem with planeswalkers is that because they are pinning the brand name on these characters (like the relatively game-wise underwhelming 'big name' creatures such as the Tempest saga) is that they made them incredibly powerful so they would appear in tournaments and make a mark in magic history. While this is good for magic, the planeswalker card should be available to players of all skill levels.
Planeswalkers remind me of the short period of history where they made artifacts of uncommon rarity or higher (kamigawa?) to try and make them feel special, then realised that they were an integral part of the game so made them common again.
Planeswalkers will be printed at normal rarity in the not-to-distant-future and in years to come, uncommon versions will be printed.
Every card game that has been licensed to have big name charaters in the past - star wars, babylon 5, star trek, lord of the rings and others have realised that people want to play with the big name 'stars' and that they should make multiple versions that everyone has access to.
plus, they could just make an uncommon planeswalker that doesnt have a unique name. And chances are the magic R and D team have made and playtested hundreds.
I love planeswalkers
I hate mythic rare planeswalkers.
As for the legend rule not applying to different versions of themselves, keep in mind that some legends CAN coexist with alternate versions of themselves! (See: Time Spiral).
Any flavor gurus able to explain what 'summoning' actually is anyway? Is it copying or physically transporting them to the battlefield?
It seems to me that the big problem with mythics is that planeswalkers are automatically mythics, and planeswalkers are usually the most powerful cards in a set. So just stop printing them already. I'm more than ready to get rid of this card type.
Planeswalkers the magic's IP, and for the longest time they were relegated to the stories. They are printed to promote magic and give magic recognizable characters.
This is why they are poewrful tournament cards and this is why they get printed so often. And they are Mythic because... well thier mythic cards, they represent Epic characters.
You might be ready for them to go, but alot of people like them. Vorthos are happy to finally have planeswalkers as cards, Timmy is happy wne he or she opens them up, and Spike likes them for their power. The only people i've seen not like Planeswalkers are players who don't like Mythics, and have focused on the planeswalkers.
I think you're deluding yourself if you think that getting rid of planeswalkers would have any effect on the price of Mythics. Power is distributed across all rarities, this includes Mythics. So if planeswalkers weren't there, other cards would be just as powerful, we already see that with Baneslayer and others.
So would you like to see Mythics gone? Or do you just not like the card type Planeswalker? or would you like to see no powerful cards at mythicf? Because these are very different discussions.
A planeswalker at rare is possible, but maybe that'll be in the planeswalker block, and it'll suck like Kamigawa.:p
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Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics,
and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.Dex: http://deckbox.org/users/Egementium_instructoid
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Magic did just fine before planeswalkers were introduced. If they ever did decide to stop printing them, it would continue to do just fine.
WUBDakkon BlackbladeBUW
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BRGKarrthus, Tyrant of JundGRB
BGWTeneb, the HarvesterWGB
RWUNumot, the DevastatorUWR
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Truth of the matter is, PWs are WOTCs cash cows. They are flashy. They are strong. They improve whatever deck fits them best.
However, I think they shouldn't have printed so many so quickly. Eventually we will get so many that a decklist in extended may well look like:
38 Walkers
24 Walkers
4 Force of Will
There I fixed it xD.
I think it will be awesome once every color gets some really solid planeswalkers like Elspeth, and Garruk. I'd like to see a 5 Color Planeswalker deck.
Standard
WUW/U HumansUW
Modern
WBW/B TokensBW
not in the slightest.
as already said, magic did fine for a long time without PWs and would continue to do so if they stopped printing them now. that said, i agree with everyone else that PWs won't stop being printed, they are the posterboys of Magic, and having a card type for them is only fitting.
That being said I would suspect we would see reprints of Jace 2, elspeth, etc before we see a 3rd version of a given walker.
Heres hoping for a few more 3 mana walkers in the future. Jace 1 proves it can be done.
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Also, mythic wasn't a rarity made for planeswalker and neither was it vice versa. They were made independent of each other although they share the same stage now.
THis I disagree with, Planesawlkers may end up rare (It's unlikely, but hey it could happen), but uncommon? No. Outside of the early days of magic, Master edition, and Kamigawa, there aren't uncommon legends. Planesawlkers are much rarer than legendary creatures.
Unless they do a "planeswalker block" where rare and mythic are flooded with planeswalkers, or they reprint them online i.e. masters edition, i don't see them going below rare.
* A planeswalker block is basically impossible. It would play terribly.
Printing Planeswalkers at lower rarity sounds like something you would do if you wanted jump the proverbial shark.
Wizard has realized the problem of keeping Iconic characters at Mythic rarity though and that is why they printed the named spells(Garruk's Companion) at common and uncommon. It seems like a good idea but I have no idea how effective it was in practice.
Faulty analogy. All quoted examples are card games based on an existing franchise - Magic: the Gathering is the existing franchise.
Back when legendaries (then called by a different name) were the "faces" of the franchise they were always (exceptions noted, but none of these would qualify as "face" anyway) rare - the then highest rarity.
When legendaries were uncommon the quality of the set was low. This is not an unrelated coincidence to me.
Some food for thought.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Rares are the ultimate card of the pack. Sure people like Lightning bolt, and O-ring, but i've never seen someone open a pack and jump straight to the uncommons.
Having planeswalkers/legends at uncommon is terrible. Imagine opening up a pack, jumping to the rare, and then finding out a few moments later "Oh i also got a Jace."
That's not really what Wotc wants to happen.
Me?
While I 100% agree with what you say about the reason to keep planeswalkers at the highest rare, I see nothing invalidating my points (wouldn't go well with agreeing 100% anyway :)); it actually is an example of the "Magic is the franchise"-argument.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Garruk's Predators
Liliana's Corruption
That period between Lorwyn and Alara where there was no new 'walkers was nice. I build planeswalker themed decks for fun. If they come out with 5 new walkers every year, Magic storyline will become glutted with them. They were better as the occasional powerful badass. I don't want that one-in-a-million "spark" to be something that exists all that frequently. Also, I need time to catch up on my deck building.
WUControlWU
Commander (EDH)
WBRKaalia of the VastWBR
WRGMayael the AnimaWRG
As for the legend rule not applying to different versions of themselves, keep in mind that some legends CAN coexist with alternate versions of themselves! (See: Time Spiral).
Any flavor gurus able to explain what 'summoning' actually is anyway? Is it copying or physically transporting them to the battlefield?