Another thought: why not evergreen and name fire-breathing
There are countless variants of fire breathing out there - different activation costs and different values for them to change the power, sometimes extra clauses like a restriction of the number of uses per turn. Additionally there are many other abilities that are similar - like the flowstone abilities and firebreathing that pumps all creatures rather than one and so on and so forth.
When keywording firebreathing you have a wide variety of options how to do it - from very restrictive (always and always +1/+0 and always any number of times) to very open (to the extend that it might encompass even woodskin).
Once you create a keyword you are bound to prefer it over a nonkeyworded variant - hence the most restrictive choice is not always preferable (fear is an example of a keyword that got finally axed for its little shortsighted implementation - or see deathtouch, which removes a few nice possibilities from the ).
The most open implementation has the issue of catching as much as possible without losing its identity (also to many parameters to "feel evergreen" any longer). Many of the mechanics that R&D considered for evergreen status in Future Sight (fire-breathing among them) were probably not chosen for exact those or similar reasons.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
There are countless variants of fire breathing out there - different activation costs and different values for them to change the power, sometimes extra clauses like a restriction of the number of uses per turn.
Put the activation cost right after the name (i.e. Firebreathing: 1R or Firebreathing: R), it would be as simple as that. You can also point out that several older cards have abilities similar to lifelink but are instead triggered abilities.
Put the activation cost right after the name (i.e. Firebreathing: 1R or Firebreathing: R), it would be as simple as that. You can also point out that several older cards have abilities similar to lifelink but are instead triggered abilities.
It's just unnecessary. Shades have a similar ability, except it gives +1/+1 rather than +1/+0. It's fine as is. Lure would be a better ability to keyword, although that's not happening either. Trust me, I've asked Wizards. Heck, I've asked Maro himself. Both of them said not to count it out, but not to expect it.
Flash gives blue the sense power it so needs especially if its a good card.
Double strike need I say more easy to understand.
Cycling: If you dont like me discard me and draw another card. So if i need you I play u otherwise I go for another answer. Unfortunately Shards Cycle stuff stank so bad because the cards themselves were unplayable most of them in any context.
...what are you smoking? Double Strike and Flash are both evergreen already.
Anyway, I'd actually like Regeneration and Fear to make a comeback. Wizards stated the wanted regen to make a comeback, but they haven't done much about it. As for fear... Come on, that just screams black.
*sigh* Again, regeneration is already "keyworded", although not really a keyword ability, and shows up rarely. Too much regen would be bad. And fear is outdated. It's just not happening. Intimidate isn't as narrow as Fear, and on a black creature, it means the same thing.
Actually, I like cycling. Bring that back. No need for Slide or anything like that, just some decent cyclers...the Scourge landcyclers would be sweet (The Reborn ones suck)
I'd also like to see Split second come back. If the countermagic still stinks it wouldn't be that big of a deal.
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Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Fear or Intimidate, Intimidate or Fear. I think I like the sound of fear more than I like how intimidate rolls off the tongue. Like TheD said, it just sounds more flavorful.
You're making me wish they kept Fear but errata the lexicon so as to define Fear as "can't be blocked except by artifact creatures/or creatures that share a color with it."
The problem with making errata to change fear into intimidate is cards like Dust Elemental which aren't black but had fear.
Shadow works like an evergreen keyword, but it feels redundant since flying fulfills a similar purpose.
I agree which is why I doubt we'll ever see it in a core set.
I mean, if they went for flavor, a spirit with shadow is much more flavorful than a spirit with flying (you know, the whole being incorporeal thing) but its still very similar to flying for it to really see print.
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I haven't changed by signature since Mirrodin Besieged spoilers started!
Fear or Intimidate, Intimidate or Fear. I think I like the sound of fear more than I like how intimidate rolls off the tongue. Like TheD said, it just sounds more flavorful.
You're making me wish they kept Fear but errata the lexicon so as to define Fear as "can't be blocked except by artifact creatures/or creatures that share a color with it."
I'm surprised people haven't mentioned Exalted for a potential evergreen status. Marvelous design where you can have just 3-4 total creatures with it in the set, where it would still be effective AND would easily lend itself to creature flavorful design.
Another thought: why not evergreen and name fire-breathing or the super trample abilities?
Thank you for agreeing w/ me. and you are totally right about Exalted. It is such a simple and strong ability.
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I know he thinks I'm impressed by a 102 MPH fastball in the 9th inning... Ok, I'm impressed, but that doesn't mean I can't crush it.
How about trying to find another block where time/space was being warped.
And since "can't be countered" is already in core(which you failed to point out was only 3 cards total, and only in red & green) split second isn't needed in core.
Its a very simple concept that did make perfect flavor sense in Timespiral but would have worked mechanically in any set. What do you really have against it? Did you just not think its fun? Or competitive?
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I know he thinks I'm impressed by a 102 MPH fastball in the 9th inning... Ok, I'm impressed, but that doesn't mean I can't crush it.
And on what basis do we NEED to get over it? Your own judgement eh?
Sorry, I always felt Fear was completely stupid for the reasons already discussed. So no it wasn't flavorful at all. How can something be flavorful when it doesn't even make sense?
Intimidate is very fine. You can be intimidated for many reasons you know. The creature with intimidate could be charismatic (white), cruel (black), viscious (blue), massive (green), aggressive (red). And color-changing cantrips could become really interesting effects to play on your intimidate guys now. Another reason why I'm all for intimidate.
It doesn't make sense to you, I have a casual black deck that is simply a "Fear" deck. (Its not my only deck, I can't even count how many 'casual' black decks I've built.) I don't wanna do a poll, but I'm sure it makes lots of sense to plenty of intelligent magic players. I also did not bring up Fear to argue. Its an old ability that I want back. Its black as can black can be. Black is dark, doomy, scary, creepy, FEARED. The opposing creature is literally afraid to block. Give Intimidate to Red. Red is angry, brash, demanding, it forces you to not block. That's fine w/ me. If Intimidate shows up in other colors, thats great, but I doubt that happening. Blue is already Unblockable, so whats the point? White and Green would rather swarm or overpower you, I would assume. And to date, there has been one Red card printed w/ Intimidate and 3 Black ones (conditional or otherwise). The black cards, obviously, would work just as well with Fear. There's no literal reason why a color cannot have its own Keyword and other colors have a very similar ability but with another Keyword.
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I know he thinks I'm impressed by a 102 MPH fastball in the 9th inning... Ok, I'm impressed, but that doesn't mean I can't crush it.
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There are countless variants of fire breathing out there - different activation costs and different values for them to change the power, sometimes extra clauses like a restriction of the number of uses per turn. Additionally there are many other abilities that are similar - like the flowstone abilities and firebreathing that pumps all creatures rather than one and so on and so forth.
When keywording firebreathing you have a wide variety of options how to do it - from very restrictive (always and always +1/+0 and always any number of times) to very open (to the extend that it might encompass even woodskin).
Once you create a keyword you are bound to prefer it over a nonkeyworded variant - hence the most restrictive choice is not always preferable (fear is an example of a keyword that got finally axed for its little shortsighted implementation - or see deathtouch, which removes a few nice possibilities from the ).
The most open implementation has the issue of catching as much as possible without losing its identity (also to many parameters to "feel evergreen" any longer). Many of the mechanics that R&D considered for evergreen status in Future Sight (fire-breathing among them) were probably not chosen for exact those or similar reasons.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Put the activation cost right after the name (i.e. Firebreathing: 1R or Firebreathing: R), it would be as simple as that. You can also point out that several older cards have abilities similar to lifelink but are instead triggered abilities.
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
It's just unnecessary. Shades have a similar ability, except it gives +1/+1 rather than +1/+0. It's fine as is. Lure would be a better ability to keyword, although that's not happening either. Trust me, I've asked Wizards. Heck, I've asked Maro himself. Both of them said not to count it out, but not to expect it.
...what are you smoking? Double Strike and Flash are both evergreen already.
*sigh* Again, regeneration is already "keyworded", although not really a keyword ability, and shows up rarely. Too much regen would be bad. And fear is outdated. It's just not happening. Intimidate isn't as narrow as Fear, and on a black creature, it means the same thing.
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Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Older stuff that's I'd love to see back is mostly stuff that could help slow the format back down... buyback, cumulative upkeep, and echo.
Also it would be fun to see Flash and Wither again, I liked those a lot. Also ... Flanking!
Actually, I like cycling. Bring that back. No need for Slide or anything like that, just some decent cyclers...the Scourge landcyclers would be sweet (The Reborn ones suck)
I'd also like to see Split second come back. If the countermagic still stinks it wouldn't be that big of a deal.
Some people just love Jace a little too much
But not the same purpose. Shadow creatures can't block creatures without shadow.
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Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
The problem with making errata to change fear into intimidate is cards like Dust Elemental which aren't black but had fear.
I have a strong suspicion that you trollin'.
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Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
I agree which is why I doubt we'll ever see it in a core set.
I mean, if they went for flavor, a spirit with shadow is much more flavorful than a spirit with flying (you know, the whole being incorporeal thing) but its still very similar to flying for it to really see print.
I love phaseing, i seriously want to see it come back. That and rampage would be cool.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Thank you for agreeing w/ me. and you are totally right about Exalted. It is such a simple and strong ability.
Its a very simple concept that did make perfect flavor sense in Timespiral but would have worked mechanically in any set. What do you really have against it? Did you just not think its fun? Or competitive?
I'm not for errata but if Dust Elemental were a new card, it would probably have Intimidate instead. Which is fine, cuz its white.
It doesn't make sense to you, I have a casual black deck that is simply a "Fear" deck. (Its not my only deck, I can't even count how many 'casual' black decks I've built.) I don't wanna do a poll, but I'm sure it makes lots of sense to plenty of intelligent magic players. I also did not bring up Fear to argue. Its an old ability that I want back. Its black as can black can be. Black is dark, doomy, scary, creepy, FEARED. The opposing creature is literally afraid to block. Give Intimidate to Red. Red is angry, brash, demanding, it forces you to not block. That's fine w/ me. If Intimidate shows up in other colors, thats great, but I doubt that happening. Blue is already Unblockable, so whats the point? White and Green would rather swarm or overpower you, I would assume. And to date, there has been one Red card printed w/ Intimidate and 3 Black ones (conditional or otherwise). The black cards, obviously, would work just as well with Fear. There's no literal reason why a color cannot have its own Keyword and other colors have a very similar ability but with another Keyword.