"While the evincars of Rath started to overlay small parts of the plane with Dominaria, in preparation for the coming invasion, the artificial plane filled up with beings from Dominaria on which the Phyrexians could experiment. Among them where the Kor, humans with strange elongated skulls. When the Inner Circle member Croag, who oversaw the progress of the plane, discovered humans with Phyrexian traits in them in Benalia, the truth about the Kor was revealed: Urza had started the Bloodline project, a grand plan to manipulate the breeding patterns of several groups of Dominarians to create perfect warriors to fight Phyrexia. The project resulted in ordinary with an afinity for tracking down and fighting Phyrexians, and in the Metathran, genetically engineered warriors with no will of their own, eerily similar to the Phyrexians they were designed to fight."
From the mtg salvation wiki, page on Yawgmoth. Took me awhile to find it.
EDIT: This doesn't imply that Urza went to Zendikar. But I felt your dismal was a bit overly harsh as I was not asserting anything, was just simply asking about it.
Tempest is one of my favorite blocks. It was my first block when I joined magic (as it just released), but it really got me "into" magic with how unique it was. Slivers? Spikes? Licids? Kor? What were these new strange creatures!? Elves and Merfolk were kinda "blah" to me even back then. Even today the most fascinating creatures/tribes both mechanically and thematically in Magic tend to be those who are unique to the magic mythos. Spikes have a really fascinating ability (although the whole tribe is doomed without Heart Stone). The Arcbound are another Magic unique race (although not a creature type really) that I thought looked really neat and looked fun to play (I didn't play during Mirrodin). I've always loved Thallids (although Fungus reproducing like that isn't really that unique). Licids were always one of my favorite support tribes. Slivers were really cool; I still love them thematically, although their overuse and general cheesiness have made me rather despite them mechanically.
But the en-Kor are my #1 unique magic race (kitsune being my #1 race; kor coming in a close second). Their damage moving ability was just so much fun. It got really ridiculously cheesey after cards like "Standing Troops" and "Cho-Manno" were released (people still used protection creatures with en-Kor, but not like those).
[quote=krishnath;/comments/6095935]Moonfolk (the Soratami) are not uniquely magic as they are a big part of Japanese myth and legend.
[/card].
Barely. The Soratami are based on a single (albeit very popular) legend in Japan about an unearthly beautiful princess who is taken away after falling to earth just long enough to have some poor sap fall in love with her. While some variations of the legends mention them as being similiar to the Soratami, the liberties in Magic make the race quite distinct enough to be called Magic only. The reason they look like half bunnies in Magic is because of a completely seperate myth (more of a fairy tale really) dealing with Inaba, the bunny of the moon who makes mochi all day (due to the shape of the craters on the moon that face earth). But the soratami in magic seem to have no affinity for Mochi despite their rabbit-ness and skin tones...
You can argue that kitsune should have been trickier, but those were Nogitsune. Magic focused on Myobu kitsune and did a good job on it.
As for the nightstalkers: they didn't always have guns. There are Nightstalkers in Mirage too. Which was released before Portal 1 (and therefore before Portal 2). Spirit of the Night is summoned by three nightstalkers...
From the mtg salvation wiki, page on Yawgmoth. Took me awhile to find it.
EDIT: This doesn't imply that Urza went to Zendikar. But I felt your dismal was a bit overly harsh as I was not asserting anything, was just simply asking about it.
But the en-Kor are my #1 unique magic race (kitsune being my #1 race; kor coming in a close second). Their damage moving ability was just so much fun. It got really ridiculously cheesey after cards like "Standing Troops" and "Cho-Manno" were released (people still used protection creatures with en-Kor, but not like those).
[quote=krishnath;/comments/6095935]Moonfolk (the Soratami) are not uniquely magic as they are a big part of Japanese myth and legend.
[/card].
Barely. The Soratami are based on a single (albeit very popular) legend in Japan about an unearthly beautiful princess who is taken away after falling to earth just long enough to have some poor sap fall in love with her. While some variations of the legends mention them as being similiar to the Soratami, the liberties in Magic make the race quite distinct enough to be called Magic only. The reason they look like half bunnies in Magic is because of a completely seperate myth (more of a fairy tale really) dealing with Inaba, the bunny of the moon who makes mochi all day (due to the shape of the craters on the moon that face earth). But the soratami in magic seem to have no affinity for Mochi despite their rabbit-ness and skin tones...
You can argue that kitsune should have been trickier, but those were Nogitsune. Magic focused on Myobu kitsune and did a good job on it.
As for the nightstalkers: they didn't always have guns. There are Nightstalkers in Mirage too. Which was released before Portal 1 (and therefore before Portal 2). Spirit of the Night is summoned by three nightstalkers...
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!