People think about cards like Dryad Arbor. Which is a land that is also a Creature. What about a creature which is also a land?
Like This
Mountain Elemental. RR
Land Creature - Mountain Elemental.
Haste, Trample T: add R to your mana pool.
When ~ attacks sacrifice it at the beginning of the next end step.
4/1
On a scale of Squire to Skullclamp How broken would that be?
It costs mana to play but uses your land drop as well. Since its a land it doesn't use the stack. What do people think?
I like it. Do i get in for a quick 4/3 or keep my sleigh going to 4 with another land drop next turn.
A heavy land-based theme/land matters theme would be interesting, and not as limited as I thought at first. I'd love for them to push more "basic land matters" themes, like Imperiosaur and Corrupt. Man-lands would create interesting tension between spells like those, as well as their interaction with removal (Sorcery speed stuff being not so useful against them and Instant-speed stuff being devastating).
In addition to man-lands, animating lands, etc., you could have Threshold without cards in your graveyard, perhaps? It's a great way to have spells gain power over time, without the wacky suspend stuff of Time Spiral:
Might of Maples 1G
Instant
Target creature gets +2/+2 until end of turn.
Threshold - Target creature gets an additional +2/+2 and gains trample until end of turn if you control 5 or more lands.
All in all, I'd like to see a "land matters" block.
People think about cards like Dryad Arbor. Which is a land that is also a Creature. What about a creature which is also a land?
Like This
Mountain Elemental. RR
Land Creature - Mountain Elemental.
Haste, Trample T: add R to your mana pool.
When ~ attacks sacrifice it at the beginning of the next end step.
4/1
On a scale of Squire to Skullclamp How broken would that be?
It costs mana to play but uses your land drop as well. Since its a land it doesn't use the stack. What do people think?
If a card has the type "land", then it is a land; it is not a spell and it is played without paying its mana cost.
I did something like this before with a keyword, but it is wordy and I don't think it has that much design space.
Island Fish2U
Creature -- Fish (C)
Terrain--Island (Cast this spell only if you could play a land. It counts as playing a land this turn. As long as this is on the field, it's an Island land in addition to its other types. It has "T: Add U to your mana pool.")
As long as you control five or more Islands, Island Fish gets +3/+3.
0/3
This also partially answers the balancing issue because it is only a land while it is on the field, so it can not be tutored from the library with something like Farseek, Shoreline Ranger, or Reap and Sow.
I would love the idea of a spell less deck, so I'm all for more manlands. would be cool to see something like
Nullifying field
Land
Flash
~Come's into play tapped.
When ~comes into play counter target instant spell t:Add Uto your mana pool 2:~becomes a 2/2 blue wizard until end of turn. It is still a land.
or something like that
This isnt the next "Speculate on Counterspell" thread. Stop feeding the troll.
I was expecting man-lands in m10, very surprised not to see them. Possibly this could be the case, but Ive seen better speculations.
It's understandable blue control players would be shocked and in denial at the notion of this card, since their decks have been dominating multiple formats for an eternity yet they've curiously never once had to deal with any counter-hosers that weren't ineffectual, narrow CRAP.
Except that your land couldn't be played on an oppenents turn unless rules were changed. I don't know why they did this, but regardless of conditions, you cannot play lands on any turn but your own.
I'm aware of the rules. It would still count as your land for turn, and only on your turn. It would still be usefull when you try and do something on your turn against control decks, or someone trying to cryptic tap on your attack step. Maybe instead of a straight counter, it could memory lapse. I just think some sort of counter land could be printed and not be broken.
Its a very plausible theory and fits the theory of rewarding players for something they do anyway (playing lands). I can see it being a theme if not in ZEN then possibly in Worldwake because of the name. However I very much doubt they'll be using them as spells like Nullifying Field. If it were, I don't think it'd be the "main" theme of the block but perhaps a small subsection of a theme.
A heavy land-based theme/land matters theme would be interesting, and not as limited as I thought at first. I'd love for them to push more "basic land matters" themes, like Imperiosaur and Corrupt. Man-lands would create interesting tension between spells like those, as well as their interaction with removal (Sorcery speed stuff being not so useful against them and Instant-speed stuff being devastating).
In addition to man-lands, animating lands, etc., you could have Threshold without cards in your graveyard, perhaps? It's a great way to have spells gain power over time, without the wacky suspend stuff of Time Spiral:
Might of Maples 1G
Instant
Target creature gets +2/+2 until end of turn.
Threshold - Target creature gets an additional +2/+2 and gains trample until end of turn if you control 5 or more lands.
All in all, I'd like to see a "land matters" block.
The only problem with this idea is that the new Dual Lands encourage players to stock up on basics, and having a deck full of man-lands runs contradictory to that.
Sure, stuff like Snapping Drake and Goblin Piker are for limited. But Null isn't even playable against a 5 year old whose hand consists of a 6 of Clubs, Blue-Eyes White Dragon, Chimney Imp, and a very large cumquat.
Probably the reason why they took out Wrath of God. They don't want to nuke lands that are also creatures.
An interesting thought, given that Planar Cleansing would let you play "man-lands" that were immune to your own mass removal, as long as said "creatures" retained their Land type while they were creatures (or had abilities that let them become lands again, or were only creatures until end of turn, etc).
Edit: plus to state the blindingly obvious, a heavy land theme that wasn't too punishment heavy for said lands would benefit both aggro (more potential attackers, less risk of running out of fuel by drawing land) and control/combo (potential blockers to buy time or get in some early action against an opponent who's slow out of the gate while you pull together your combo or work towards locking them down).
Wishful thinking as it might be, I think there's potential for some interesting design space exploration here.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
I've mentioned it several times over the years, (Time Spiral most recently I believe, before we knew about suspend), so hopefully somebody in R&D shares our thoughts
Terrain would obviously just be a way to stick land subtypes onto creatures. Of course for basic land subtypes they grant the ability to produce mana, so this troll could make R. You could also do neat things like have:
Cloudmaker 3U
Terrain Creature - Locus Bird
Flying
3/1
Seeking the Border (sorry, bad with names) 2G
Terrain Sorcery - Forest
Search your library for a Plains, Island, Swamp, or Mountain. You may play that land even if you played a land this turn.
Urza's Shovel
Terrain Artifact - Urza's Mine T: Remove target land from play. Return it to play under its owner's control at end of turn.
(This would of course be part of a cycle.)
So, yeah, I guess the point is, there is a lot of design space open for a Land block.
Anathamencer kinda kills a deck like this tho. But I really like this idea, and like someone else mentioned, the new duals are working if they make them like dryad arbor.
So, sometimes I dream about Magic. These are usually very vivid dreams. Last night, I dreamed I got ahold of some Zendikar cards, and it turned out that yeah, there was a pretty heavy land theme, including land animation. I was disappointed enough that I didn't try to remember any of the cards--something my waking self kind of regrets.
That said, I do really like Silvercut's "Island Fish" idea from the end of page 2. I'll reprint it here:
Island Fish 2U
Creature -- Fish (C)
Terrain--Island (Cast this spell only if you could play a land. It counts as playing a land this turn. As long as this is on the field, it's an Island land in addition to its other types. It has "T: Add U to your mana pool.")
As long as you control five or more Islands, Island Fish gets +3/+3.
0/3
That'd certainly be in-flavor for the Arabian Nights, and since some are speculating that Zendikar is connected with Arabic mythology, this kind of design might be a good fit.
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If your signature takes up more lines than your actual post does, you should fix one or both of them.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
Easy, tack on a turn restriction like Serra Avenger:
Sand Soldier
Land Creature - Plains Soldier
(Sand Soldier isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {W} to your mana pool.")
Sand Soldier is white.
Vigilance
You can't play Sand Soldier during your first, second, or third turns of the game.
2/3
Easy, tack on a turn restriction like Serra Avenger:
Sand Soldier
Land Creature - Plains Soldier
(Sand Soldier isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {W} to your mana pool.")
Sand Soldier is white.
Vigilance
You can't play Sand Soldier during your first, second, or third turns of the game.
2/3
Smart design but I doubt it will get printed due to complexity issues.
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Vote 1 Niv-Mizzet, the Firemind for Planeswalker! U/
Smart design but I doubt it will get printed due to complexity issues.
Not to mention it would be completely broken in extended. "Oops, my creature has flash now, so I'm playing it on YOUR turn XD." Would that violate the no land on your opponent's turn rule? "It's a land." "Yeah, but it's a creature, and I can play it since it has flash now." "But...but...*head explodes*."
Easy, tack on a turn restriction like Serra Avenger:
Sand Soldier
Land Creature - Plains Soldier
(Sand Soldier isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {W} to your mana pool.")
Sand Soldier is white.
Vigilance
You can't play Sand Soldier during your first, second, or third turns of the game.
2/3
I can still circumvent that restriction far too easily with cards like Knight of the White Orchid and the various types of land fetch from green like Rampant Growth for starters.
Plus, you can put it into play via fetchlands and get surprise blockers at instant speed. WAY too good in Legacy.
I like it. Do i get in for a quick 4/3 or keep my sleigh going to 4 with another land drop next turn.
My wife was on MTV with this video.https://www.youtube.com/watch?v=BUutIZg2EpU
In addition to man-lands, animating lands, etc., you could have Threshold without cards in your graveyard, perhaps? It's a great way to have spells gain power over time, without the wacky suspend stuff of Time Spiral:
Might of Maples 1G
Instant
Target creature gets +2/+2 until end of turn.
Threshold - Target creature gets an additional +2/+2 and gains trample until end of turn if you control 5 or more lands.
All in all, I'd like to see a "land matters" block.
If a card has the type "land", then it is a land; it is not a spell and it is played without paying its mana cost.
I did something like this before with a keyword, but it is wordy and I don't think it has that much design space.
Island Fish 2U
Creature -- Fish (C)
Terrain--Island (Cast this spell only if you could play a land. It counts as playing a land this turn. As long as this is on the field, it's an Island land in addition to its other types. It has "T: Add U to your mana pool.")
As long as you control five or more Islands, Island Fish gets +3/+3.
0/3
This also partially answers the balancing issue because it is only a land while it is on the field, so it can not be tutored from the library with something like Farseek, Shoreline Ranger, or Reap and Sow.
Ancient Awakening
Artifact - Fortification
4
Fortified land is a 4/4 Elemental creature.
Fortify 4
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This isnt the next "Speculate on Counterspell" thread. Stop feeding the troll.
I was expecting man-lands in m10, very surprised not to see them. Possibly this could be the case, but Ive seen better speculations.
I'm aware of the rules. It would still count as your land for turn, and only on your turn. It would still be usefull when you try and do something on your turn against control decks, or someone trying to cryptic tap on your attack step. Maybe instead of a straight counter, it could memory lapse. I just think some sort of counter land could be printed and not be broken.
Suggested a week ago: http://forums.mtgsalvation.com/showthread.php?p=4100044#post41000
Thanks to DarkNightCavalier & Magus of the Sheep from Scuttlemutt Productions for the cool signature and avatar.
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I got Soul, but I'm not a Soldier...oh wait [Mono White Soldiers]
Still, it would make for an interesting block.
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Love this set, it has some pretty good ideas for "Land Matter" set
An interesting thought, given that Planar Cleansing would let you play "man-lands" that were immune to your own mass removal, as long as said "creatures" retained their Land type while they were creatures (or had abilities that let them become lands again, or were only creatures until end of turn, etc).
Edit: plus to state the blindingly obvious, a heavy land theme that wasn't too punishment heavy for said lands would benefit both aggro (more potential attackers, less risk of running out of fuel by drawing land) and control/combo (potential blockers to buy time or get in some early action against an opponent who's slow out of the gate while you pull together your combo or work towards locking them down).
Wishful thinking as it might be, I think there's potential for some interesting design space exploration here.
WCommander EeshaBDrana, Kalastria BloodchiefBGGlissa, the TraitorBWVish Kal, Blood ArbiterRUNin, the Pain Artist
UGEdric, Spymaster of TrestWRBasandra, Battle SeraphBGWDoran, the Siege TowerBGWGhave, Guru of Spores
RGWUril, the MiststalkerGUBThe MimeoplasmUWGRafiq of the ManyWUBRGSliver Overlord
Guildmaster Jarad
I've mentioned it several times over the years, (Time Spiral most recently I believe, before we knew about suspend), so hopefully somebody in R&D shares our thoughts
Terrain Creature - Mountain Troll
G: Regenerate ~.
4/4
A way to do creatures that are also lands. Considering they did spells that were also "creatures."
Terrain would obviously just be a way to stick land subtypes onto creatures. Of course for basic land subtypes they grant the ability to produce mana, so this troll could make R. You could also do neat things like have:
Cloudmaker 3U
Terrain Creature - Locus Bird
Flying
3/1
Seeking the Border (sorry, bad with names) 2G
Terrain Sorcery - Forest
Search your library for a Plains, Island, Swamp, or Mountain. You may play that land even if you played a land this turn.
Urza's Shovel
Terrain Artifact - Urza's Mine
T: Remove target land from play. Return it to play under its owner's control at end of turn.
(This would of course be part of a cycle.)
So, yeah, I guess the point is, there is a lot of design space open for a Land block.
GENERATION 11: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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Tonight we dine like kings, for tomorrow we die like rats.
Disciple Of Chaos For Clan Mono-Black.
That said, I do really like Silvercut's "Island Fish" idea from the end of page 2. I'll reprint it here:
Island Fish 2U
Creature -- Fish (C)
Terrain--Island (Cast this spell only if you could play a land. It counts as playing a land this turn. As long as this is on the field, it's an Island land in addition to its other types. It has "T: Add U to your mana pool.")
As long as you control five or more Islands, Island Fish gets +3/+3.
0/3
That'd certainly be in-flavor for the Arabian Nights, and since some are speculating that Zendikar is connected with Arabic mythology, this kind of design might be a good fit.
Land Creature - Island Fish
like Dryad Arbor?
Guildmaster Jarad
Sand Soldier
Land Creature - Plains Soldier
(Sand Soldier isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {W} to your mana pool.")
Sand Soldier is white.
Vigilance
You can't play Sand Soldier during your first, second, or third turns of the game.
2/3
Thanks to DarkNightCavalier & Magus of the Sheep from Scuttlemutt Productions for the cool signature and avatar.
-Playing-
I got Soul, but I'm not a Soldier...oh wait [Mono White Soldiers]
Smart design but I doubt it will get printed due to complexity issues.
U/
*Red Land*
Land
*Red Land* comes into play tapped
T: Add R to your mana pool. *Red Land* deals one damage to target creature and two damage to you.
An uncounterable Orcish-artillery type effect.
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Not to mention it would be completely broken in extended. "Oops, my creature has flash now, so I'm playing it on YOUR turn XD." Would that violate the no land on your opponent's turn rule? "It's a land." "Yeah, but it's a creature, and I can play it since it has flash now." "But...but...*head explodes*."
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Decks:
:symu::symb: Bloodchief Ascension - Modern
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I can still circumvent that restriction far too easily with cards like Knight of the White Orchid and the various types of land fetch from green like Rampant Growth for starters.
Plus, you can put it into play via fetchlands and get surprise blockers at instant speed. WAY too good in Legacy.
The "drawback" seems too easily bypassed.