Turning away from that rather philosophical point, why are many people upset with a possible lack of one-drops?
When people first guessed that Alara Reborn would be all gold, I did not think it would happen because of the "need" of one-drops. Obviously I was wrong, but it took me a little while to wrap my head around the concept and the fact that there might not be any cards that can be played (or maybe even cycled) on turn one.
I guess it was the lack of something familiar or the all gold restriction, by nature, making what we take for granted, seem impossible. I was right with the people speculating how they could be done, but I've concluded it probably won't happen.
Cycling might happen, but do we really need one drops? Aggro is more in constructed anyway, right?
I think Barry's Land is the perfect example of something that ended up being done only for the sake of doing it. That's why they pulled it from Conflux. They aren't going to make one drops, just so the set can have them.
If they cheat the restrictions imposed by theme, it actually could cheapen the theme and set a precedent for future cop-outs as well.
With a cycle of land-creatures however could both not be provided?
Lands aren't one drops. A multicolor Land Creature would be strictly better than Dryad Arbor and would do nothing to for the draft/sealed environment where people feel they need common one drops.
Though I dont believe that there will be land creatures in Alara Reborn, Id like to point something out if they were to make more.
They could make land creatures that said "When _____ comes into play, sacrifice it unless you pay (insert random mana cost depending on how good the card is that certantly wont take up as much space as I am within these parenthasis cause if it did people would get really annoyed because it would take up so much space...And that wouldnt be good for anybody cause the people who werent bothered by it would have to hear everybody else complain...ok Im done)."
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH Decks
:symw::symu::symb::symr::symg: Reaper King :symw::symu::symb::symr::symg:
Drana, Kalastria Bloodchief
:symr::symg::symw: Mayael the Anima :symr::symg::symw:
Korlash, Heir to Blackblade
:symw::symu::symb::symr::symg: Horde of Notions :symw::symu::symb::symr::symg:
I think a Simian Spirit Guide like ability. Something that helps you generate mana for the multicolor cards without having to get the mana from your lands.
Soldier Guy
2WU
First Strike
Manify w/u - (discard this card, reveal a multicolored card in your hand. Add w or u to your mana pool.)
2/2
That way normally subpar cards could be used as mana instead of creatures, like how Duel Masters was set up. But this time, only worse cards could be used to generate mana, cards you normally wouldn't hardcast, but would anyway if you didn't need the mana at that time.
Schmenge Fengie
:symb::symg:
Creature
If you control a Mountain, you may pay instead of paying Schmenge Fengie's mana cost.
2/1
I could kind of see that idea as being too good, depending on what the creatures do. plus, it would kind of push mono-color which isn't the goal of the set. I mean, essentially what you have is a Jackal Pup with no drawback to speak of.
considering people got hyped about the Tattermunge Maniac even with its drawback, I couldn't see that thing being less powerful. it's a red Savannah Lions.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
I thought my idea for one-drop gold creatures was reasonable:
WU 1-Drop 1WU
Shroud
You may play ~this~ by paying W. If you do, each opponent gains 3 life.
1/2
UB 1-Drop 1UB
Flying
You may play ~this~ by paying U. If you do, each opponent may draw a card.
1/3
BR 1-Drop 1BR BR: ~this~ gets +1/+1 until end of turn.
You may play ~this~ by paying B. If you do, you lose 3 life.
2/1
RG 1-Drop 1RG
Haste
You may play ~this~ by paying R. If you do, it gains "At end of turn, sacrifice ~this~."
3/1
GW 1-Drop 1GW
Exalted
You may play ~this~ by paying G. If you do, each opponent may put 2 1/1 green Saproling creature tokens into play under his or her control.
2/2
Not necessarily properly balanced or worded, but you get the idea.
I thought my idea for one-drop gold creatures was reasonable:
WU 1-Drop 1WU
Shroud
You may play ~this~ by paying W. If you do, each opponent gains 3 life.
1/2
UB 1-Drop 1UB
Flying
You may play ~this~ by paying U. If you do, each opponent may draw a card.
1/3
BR 1-Drop 1BR BR: ~this~ gets +1/+1 until end of turn.
You may play ~this~ by paying B. If you do, you lose 3 life.
2/1
RG 1-Drop 1RG
Haste
You may play ~this~ by paying R. If you do, it gains "At end of turn, sacrifice ~this~."
3/1
GW 1-Drop 1GW
Exalted
You may play ~this~ by paying G. If you do, each opponent may put 2 1/1 green Saproling creature tokens into play under his or her control.
2/2
Not necessarily properly balanced or worded, but you get the idea.
Throwing in some drawbacks do make these cards more balanced in my opinion. 3 life is a little much but it's pure speculation. With these cards you could play them as 1 drops with a drawback or as 2 or 3 drops as normal creatures. I like this idea more and more.
In Alara block constructed and limited there are no better one drops than the shard lands.
There might even be no better turn two play than following the shard land with Rupture Spire.
Turning away from that rather philosophical point, why are many people upset with a possible lack of one-drops?
There seem to be twice as many people upset about the possibility of there being one drops than the people upset or interested in the possibility of inclusion of 1-drops in some form or other.
How about a cycle of cipt synergy creatures? not really a 1 drop, but something that allows you to drop it more efficiently later
Scrambling Mongoose RG
Mongoose
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
non-basic landwalk
2/1
-It knows the secret way to your heart-
Dead Moon Drifter UB
Zombie Artifact Bird
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
Flying
2/1
-They rust and hang listlessly in the heavens until they sense their ancient purpose calling-
Twitching Haunt GW
Squirrel Spirit
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
When this deals damage to a player you may put a 1/1 squirrel into play
1/1
-It nests in the soul of every squirrel, directing their course to nut and defense of rude interlopers-
Intrepid Outcast WU
Vedelken Rebel
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
protection from blue and white
2/1
-Unbridled wrath in he, oppressed by order rejects it as a storm does the calm at sea-
Ash-Shadow Striker BR
Elemental Rogue
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
Whenever this creature deals damage to a player you may also have it deal that much damage to another creature, player or planeswalker
2/1
-It stabs a molten blade into your long cast shadow and burns away the comrade there resting in it-
Pollen-Rain Stork UG
Plant Bird
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
when this comes into play draw a card
Flying
1/2
-It delivers it's children to any reach in Alara-
Callous Devil RW
Demon Soldier
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
If blocked gains doublestrike and lifelink
2/2
-Stranded during the turmoil of the converging shards on Alara, the devils now without their overlords serve whatever commander they can find to satisfy their lust for violence-
Boilblur UR
elemental doppelganger
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
When this deals damage to a player you may have it become a copy of target creature and this ability.
1/3
-It ever seeks to cancel itself out, and you along with it-
Staring Poltergeist BW
Cleric Specter
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
When this comes into play each player gains three life or loses three life
2/3
-Those who catch it staring at them in the gloom of ancient holy places find it leave them with mercy or not leave them at all-
King Kudzu GB
Plant Knight
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
If this creature blocks or is blocked regenerate it
2/1
-A kudzu with a blade of thorn never finds itself without sufficient watering-
You gonna add some sketches of artwork next, Debujerk?
Don't mock me, my squirrel spirits will gnaw out your brain!
You could have 1 drops that que off your opponent
so something like
Gore Hound RBB
Dog Horror
This costs 2 colored mana less to play if your opponent's life total is 17 or less
4/2
-The breach in your flesh is a breach to it's plane-
Vital Soul UWW
Spirit
This costs 2 colored mana less to play if your opponent has 21 life or more
flying lifelink
2/2
-It seeks the challenge of another soul with integrity-
Quarry Crumbler GGRR
Elemental
This costs 3 colored mana less to play if your opponent has 2 or more lands in their graveyard
basic landwalk
whenever this creature deals damage to a player destroy target non-basic land they control
3/2
-It fights you on your home turf, or it fights your home turf-
Scroll Nib UUB
Artifact Rogue
This costs 2 colored mana less to play if your opponent has 47 or fewer cards in their library
Whenever a card is put into a graveyard from an opponent's library this creature becomes unblockable until end of turn
whenever this creature deals damage to a player put twice that many cards into their graveyard from the top of their library
2/2
-It was originally trained as an archivist. It discovered that organizing becomes much easier if you eat some of the papers to be sorted-
Aura-Spine Thoctar WWGGG
Beast
This costs 4 colored mana less to play if your opponent controls an enchantment or enchanted permanent
First strike
5/4
-Close cousins to The Woolly variety these thoctars had a prickly reaction to enchantments contaminating their habitat-
Gore Hound RB
Dog Horror
This costs R or B less to play if your opponent's life total is 17 or less
3/2
-The breach in your flesh is a breach to it's plane-
That would very rarely be a first turn drop, though, unless the opponent first played the BR one-drop I previously made.
That does make me think of other possibilities though, like creatures that are 1 mana if the opponent has 17 or more life (or no more than 1 creature in play, or at least 5 cards in hand, etc). This would be easy to play in your first couple turns, but later on could only be played at full price.
Wetland Crossbreed UUGG
Elf Merfolk
This creature costs 3 colored mana less to play if your opponent controls a creature with flying
when this creature comes into play draw a card
reach
3/4
-It holds it's privacy sacred and tolerates no spying on it's seclusion-
Embalmed Ascendant WBBB
Artifact Zombie Angel
This creature costs 3 colored mana less to play if your opponent has 1 cards or fewer in hand
when this creature comes into play your opponent discards a card
flying
3/4
-Her cured, etherium punctured skin glows with the deep brown of a thousand days of staring at the sun, waiting for her absent deity who long ago forsook her-
Avaricetog RU
Atog
This creature costs 1 colored mana less to play if your opponent controls an artifact RU: destroy target artifact Avaricetog gets +2+2 until end of turn
2/3
-If he can't have it neither can you-
Beetle-Plate Champion BG
Insect Knight
This creature costs 1 colored mana less to play if your opponent has 1 or more cards in their graveyard
fear
discard this card from your hand: remove target card in an opponent's graveyard from the game
sacrifice: remove target card in an opponent's graveyard from the game
UnearthBG this costs 1 colored mana less to play if your opponent has 1 or more cards in their graveyard
2/2
-He ever hungers for rotten flesh, bearing the corpses of his victims for weeks until their cuagulating blood reaches the right vintige-
Solar Flare Arc-Channeler RW
Wizard Knight
This creature costs 1 colored mana less to play if your opponent controls more lands than you
tap: deal 1 damage to target creature
sacrifice: deal 1 damage to target creature RW sacrifice: deal 3 damage to target creature or player and you gain that much life. Play this ability only if your opponent controls more lands than you
2/2
-As the sun flares his armor becomes a buzz of energy waiting for him to reach out with his pole arm and complete the circuit-
Callous Devil RW
Demon Soldier
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
If blocked gains doublestrike and lifelink
2/2
-Stranded during the turmoil of the converging shards on Alara, the devils now without their overlords serve whatever commander they can find to satisfy their lust for violence-
^---- I think that would make an insanely good card, love the flavor text.
Following up on the idea I got from some of your cards:
Possible one-drop 2WU
Flying, first strike
If an opponent has 17 or more life, you may play ~ for W.
2/1
Possible one-drop 2UB
Flying, fear
If an opponent has 5 or more cards in his or her hand, you may play ~ for U.
1/3
Possible one-drop 1BR
Haste 1B: ~ gets +1/+1 until end of turn.
If an opponent has 2 or fewer cards in his or her graveyard, you may play ~ for B.
2/1
Possible one-drop RG
When ~ is put into a graveyard from play, put two green 1/1 Saproling creature tokens into play.
If an opponent controls no more than one nonbasic land, you may play ~ for R.
2/1
Possible one-drop 1GW
Exalted
If an opponent controls fewer than two creatures, you may play ~ for G.
2/2
I liked this idea better than yours (no offense) because while yours makes it cheaper to play the creatures later in the game, these creatures can almost always be played on your first or second turn for 1 mana, and are a very good deal. Later, however, they become overly expensive. Thus, if you want to play 4 in a deck to get one out early, you pay the price with the underwhelming value later on. I tried to balance the full costs with power level, but, as always, they could be poorly worded/balanced.
I think your idea is good, but they seem way overpowered to me as they are except for the blue black, you couldn't really have them be much better than 1 drops already are since the only drawback is not being able to play them cheaply later. the UW needs to lose one of the abilities, the B/R should either not have pump or not have haste, and the r/g should make 1 saproling not two, and it should be land not nonbasic it goes off of, and the g/w should go off one creature, with those changes theyd probably still all make tournament play
Another one-drop idea:
Goblin Detectives
BR
Creature--Goblin Rogue
2/2
You may discard a card rather than pay the or in ~'s mana cost.
First strike
Make a card called Long For This World.
When people first guessed that Alara Reborn would be all gold, I did not think it would happen because of the "need" of one-drops. Obviously I was wrong, but it took me a little while to wrap my head around the concept and the fact that there might not be any cards that can be played (or maybe even cycled) on turn one.
I guess it was the lack of something familiar or the all gold restriction, by nature, making what we take for granted, seem impossible. I was right with the people speculating how they could be done, but I've concluded it probably won't happen.
Cycling might happen, but do we really need one drops? Aggro is more in constructed anyway, right?
I think Barry's Land is the perfect example of something that ended up being done only for the sake of doing it. That's why they pulled it from Conflux. They aren't going to make one drops, just so the set can have them.
If they cheat the restrictions imposed by theme, it actually could cheapen the theme and set a precedent for future cop-outs as well.
Lands aren't one drops. A multicolor Land Creature would be strictly better than Dryad Arbor and would do nothing to for the draft/sealed environment where people feel they need common one drops.
I guess it would still be considered land but the thought is interesting none the less. I still think that one drops are not needed.
They could make land creatures that said "When _____ comes into play, sacrifice it unless you pay (insert random mana cost depending on how good the card is that certantly wont take up as much space as I am within these parenthasis cause if it did people would get really annoyed because it would take up so much space...And that wouldnt be good for anybody cause the people who werent bothered by it would have to hear everybody else complain...ok Im done)."
EDH Decks
:symw::symu::symb::symr::symg: Reaper King :symw::symu::symb::symr::symg:
Drana, Kalastria Bloodchief
:symr::symg::symw: Mayael the Anima :symr::symg::symw:
Korlash, Heir to Blackblade
:symw::symu::symb::symr::symg: Horde of Notions :symw::symu::symb::symr::symg:
No, they would be numbered before ardent plea.
Soldier Guy
2WU
First Strike
Manify w/u - (discard this card, reveal a multicolored card in your hand. Add w or u to your mana pool.)
2/2
That way normally subpar cards could be used as mana instead of creatures, like how Duel Masters was set up. But this time, only worse cards could be used to generate mana, cards you normally wouldn't hardcast, but would anyway if you didn't need the mana at that time.
Schmenge Fengie
:symb::symg:
Creature
If you control a Mountain, you may pay instead of paying Schmenge Fengie's mana cost.
2/1
So they'd reprint a better Jackal Pup? I'm thinkin not.
Sig and Avvy by me.
You lost.
I could kind of see that idea as being too good, depending on what the creatures do. plus, it would kind of push mono-color which isn't the goal of the set. I mean, essentially what you have is a Jackal Pup with no drawback to speak of.
considering people got hyped about the Tattermunge Maniac even with its drawback, I couldn't see that thing being less powerful. it's a red Savannah Lions.
WU 1-Drop 1WU
Shroud
You may play ~this~ by paying W. If you do, each opponent gains 3 life.
1/2
UB 1-Drop 1UB
Flying
You may play ~this~ by paying U. If you do, each opponent may draw a card.
1/3
BR 1-Drop 1BR
BR: ~this~ gets +1/+1 until end of turn.
You may play ~this~ by paying B. If you do, you lose 3 life.
2/1
RG 1-Drop 1RG
Haste
You may play ~this~ by paying R. If you do, it gains "At end of turn, sacrifice ~this~."
3/1
GW 1-Drop 1GW
Exalted
You may play ~this~ by paying G. If you do, each opponent may put 2 1/1 green Saproling creature tokens into play under his or her control.
2/2
Not necessarily properly balanced or worded, but you get the idea.
Throwing in some drawbacks do make these cards more balanced in my opinion. 3 life is a little much but it's pure speculation. With these cards you could play them as 1 drops with a drawback or as 2 or 3 drops as normal creatures. I like this idea more and more.
Many thanks from spiderboy at Highlight Studios
There seem to be twice as many people upset about the possibility of there being one drops than the people upset or interested in the possibility of inclusion of 1-drops in some form or other.
How about a cycle of cipt synergy creatures? not really a 1 drop, but something that allows you to drop it more efficiently later
Scrambling Mongoose
RG
Mongoose
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
non-basic landwalk
2/1
-It knows the secret way to your heart-
Dead Moon Drifter
UB
Zombie Artifact Bird
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
Flying
2/1
-They rust and hang listlessly in the heavens until they sense their ancient purpose calling-
Twitching Haunt
GW
Squirrel Spirit
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
When this deals damage to a player you may put a 1/1 squirrel into play
1/1
-It nests in the soul of every squirrel, directing their course to nut and defense of rude interlopers-
Intrepid Outcast
WU
Vedelken Rebel
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
protection from blue and white
2/1
-Unbridled wrath in he, oppressed by order rejects it as a storm does the calm at sea-
Ash-Shadow Striker
BR
Elemental Rogue
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
Whenever this creature deals damage to a player you may also have it deal that much damage to another creature, player or planeswalker
2/1
-It stabs a molten blade into your long cast shadow and burns away the comrade there resting in it-
Pollen-Rain Stork
UG
Plant Bird
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
when this comes into play draw a card
Flying
1/2
-It delivers it's children to any reach in Alara-
Callous Devil
RW
Demon Soldier
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
If blocked gains doublestrike and lifelink
2/2
-Stranded during the turmoil of the converging shards on Alara, the devils now without their overlords serve whatever commander they can find to satisfy their lust for violence-
Boilblur
UR
elemental doppelganger
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
When this deals damage to a player you may have it become a copy of target creature and this ability.
1/3
-It ever seeks to cancel itself out, and you along with it-
Staring Poltergeist
BW
Cleric Specter
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
When this comes into play each player gains three life or loses three life
2/3
-Those who catch it staring at them in the gloom of ancient holy places find it leave them with mercy or not leave them at all-
King Kudzu
GB
Plant Knight
if you played a land that cipt'd this turn you may reduce this card's mana cost by 1 mana that land can produce.
If this creature blocks or is blocked regenerate it
2/1
-A kudzu with a blade of thorn never finds itself without sufficient watering-
Don't mock me, my squirrel spirits will gnaw out your brain!
You could have 1 drops that que off your opponent
so something like
Gore Hound
RBB
Dog Horror
This costs 2 colored mana less to play if your opponent's life total is 17 or less
4/2
-The breach in your flesh is a breach to it's plane-
Vital Soul
UWW
Spirit
This costs 2 colored mana less to play if your opponent has 21 life or more
flying lifelink
2/2
-It seeks the challenge of another soul with integrity-
Quarry Crumbler
GGRR
Elemental
This costs 3 colored mana less to play if your opponent has 2 or more lands in their graveyard
basic landwalk
whenever this creature deals damage to a player destroy target non-basic land they control
3/2
-It fights you on your home turf, or it fights your home turf-
Scroll Nib
UUB
Artifact Rogue
This costs 2 colored mana less to play if your opponent has 47 or fewer cards in their library
Whenever a card is put into a graveyard from an opponent's library this creature becomes unblockable until end of turn
whenever this creature deals damage to a player put twice that many cards into their graveyard from the top of their library
2/2
-It was originally trained as an archivist. It discovered that organizing becomes much easier if you eat some of the papers to be sorted-
Aura-Spine Thoctar
WWGGG
Beast
This costs 4 colored mana less to play if your opponent controls an enchantment or enchanted permanent
First strike
5/4
-Close cousins to The Woolly variety these thoctars had a prickly reaction to enchantments contaminating their habitat-
That would very rarely be a first turn drop, though, unless the opponent first played the BR one-drop I previously made.
That does make me think of other possibilities though, like creatures that are 1 mana if the opponent has 17 or more life (or no more than 1 creature in play, or at least 5 cards in hand, etc). This would be easy to play in your first couple turns, but later on could only be played at full price.
Wetland Crossbreed UUGG
Elf Merfolk
This creature costs 3 colored mana less to play if your opponent controls a creature with flying
when this creature comes into play draw a card
reach
3/4
-It holds it's privacy sacred and tolerates no spying on it's seclusion-
Embalmed Ascendant WBBB
Artifact Zombie Angel
This creature costs 3 colored mana less to play if your opponent has 1 cards or fewer in hand
when this creature comes into play your opponent discards a card
flying
3/4
-Her cured, etherium punctured skin glows with the deep brown of a thousand days of staring at the sun, waiting for her absent deity who long ago forsook her-
Avaricetog RU
Atog
This creature costs 1 colored mana less to play if your opponent controls an artifact
RU: destroy target artifact Avaricetog gets +2+2 until end of turn
2/3
-If he can't have it neither can you-
Beetle-Plate Champion BG
Insect Knight
This creature costs 1 colored mana less to play if your opponent has 1 or more cards in their graveyard
fear
discard this card from your hand: remove target card in an opponent's graveyard from the game
sacrifice: remove target card in an opponent's graveyard from the game
UnearthBG this costs 1 colored mana less to play if your opponent has 1 or more cards in their graveyard
2/2
-He ever hungers for rotten flesh, bearing the corpses of his victims for weeks until their cuagulating blood reaches the right vintige-
Solar Flare Arc-Channeler RW
Wizard Knight
This creature costs 1 colored mana less to play if your opponent controls more lands than you
tap: deal 1 damage to target creature
sacrifice: deal 1 damage to target creature
RW sacrifice: deal 3 damage to target creature or player and you gain that much life. Play this ability only if your opponent controls more lands than you
2/2
-As the sun flares his armor becomes a buzz of energy waiting for him to reach out with his pole arm and complete the circuit-
^---- I think that would make an insanely good card, love the flavor text.
Well I'm not much for imagining mediocre cards, i think this one is reasonable enough, pretty darn good, but not too much I don't think.
Glad you like the flavor text, I thought that one was pretty cool myself.
Possible one-drop 2WU
Flying, first strike
If an opponent has 17 or more life, you may play ~ for W.
2/1
Possible one-drop 2UB
Flying, fear
If an opponent has 5 or more cards in his or her hand, you may play ~ for U.
1/3
Possible one-drop 1BR
Haste
1B: ~ gets +1/+1 until end of turn.
If an opponent has 2 or fewer cards in his or her graveyard, you may play ~ for B.
2/1
Possible one-drop RG
When ~ is put into a graveyard from play, put two green 1/1 Saproling creature tokens into play.
If an opponent controls no more than one nonbasic land, you may play ~ for R.
2/1
Possible one-drop 1GW
Exalted
If an opponent controls fewer than two creatures, you may play ~ for G.
2/2