I don't know if this has been discussed yet, but I've been looking closely at Mistmeadow Skulk and I think it has a distinctly evil, not really happy Kithkin look to it. Compare to other Kithkin, like Goldmeadow Lookout. I mean look at the eyes, and the bleak background. Plus, "Boggarts brewing a plot."? Boggarts aren't evil, necessarily, in Lorwyn. So, what up wit dat? Oh, well thats all I really have to say right now. Anyone have an opinion?
i agree. it does look like a kithkin but i don't know whats going on with its eyes. i think the guys over in the story line forum have pretty much confirmed that shadowmoor takes place on lorwyn after the whole plane enters an eternal twilight, which would make sense considering that mistmeadow skulk looks like its taking place in twilight and the flavor text mentions boggarts.
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I 100% apologize for that one, chaps.
I suppose I should not only RTFC but also the topic. :/
Anyway, I suppose it's possible. After all, if they want to relate the blocks mechanically, that's one way. However, I hope it's not. I don't want Kithkin in Magic anymore. They're stupid.
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If the kithkin have more abilities like the meadow skulk then like the recent kithkin it bodes well for the kithkin.
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I am certain that this card is a Shadowmoor plant, for two reasons.
1. Mistmeadow is not mentioned anywhere in Lorwyn or Morningtide, either the novel or cards.
2. It is confirmed from storyline discussion that Lorwyn turns into Shadowmoor, which would imply a geographic connection between places on Lorwyn and Shadowmoor, ie Goldmeadow turns into Mistmeadow.
Given that, some speculation can be drawn about the effect of the Aurora on various Lorwynian societies. From the flavor text we can assertain either that A) Boggarts become more evil and attempt higher order 'plots' where before they only played pranks, or B) that kithkin become a paranoid society of introverts who suspect evil around every corner and live in constant fear.
Are there any other Future Sight cards that might hint at Shadowmoor, given that we now know it will be the same races as Lorwyn?
I am certain that this card is a Shadowmoor plant, for two reasons.
1. Mistmeadow is not mentioned anywhere in Lorwyn or Morningtide, either the novel or cards.
2. It is confirmed from storyline discussion that Lorwyn turns into Shadowmoor, which would imply a geographic connection between places on Lorwyn and Shadowmoor, ie Goldmeadow turns into Mistmeadow.
Given that, some speculation can be drawn about the effect of the Aurora on various Lorwynian societies. From the flavor text we can assertain either that A) Boggarts become more evil and attempt higher order 'plots' where before they only played pranks, or B) that kithkin become a paranoid society of introverts who suspect evil around every corner and live in constant fear.
Are there any other Future Sight cards that might hint at Shadowmoor, given that we now know it will be the same races as Lorwyn?
I think there was talk back when LOR was announced (that it had a Celtic sort of theme) that Fomori Nomad could fit..being that Fomori are from Celtic mythology. And it's a Giant...
It seems like kith in the shadow have magical abilities, maybe they use that thoughtweft for some sort of magic? i mean, proc 3cc^ and lifelink, theres gotta be something going on.
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It seems like kith in the shadow have magical abilities, maybe they use that thoughtweft for some sort of magic? i mean, proc 3cc^ and lifelink, theres gotta be something going on.
Well..pro3CC^ is a throwback to the original... Amrou Kithkin..but I think the flavour text gives it away.
I also believe that we will see some darker Kithkins like Mistmeadow Skulk come out in Shadowmoor. I would love too se what Kithkin we get in Shadowmoor [if we get any] and they better be better than the some of the ones we got in Morningtide and Lorwyn.
Also keep in mind that the artist on this card was on the creative team for Lorwyn, and presumably Shadowmoor (even if he wasn't on SHM's creative, if Lorwyn and Shadowmoor are linked in this way, they would need to have built those foundations somewhat early). The card is very carefully illustrated as to not give away the time of day the picture takes place. Obviously it's not in a sunny, pastoral world like other Lorwyn cards. The pic could even be at night or very late day.
Based on the card fomori nomad, and mistmeadow skulk, I make another two predictions:
1. Shadowmoor will not change the primary color of any of the Lorwyn tribes. The kithkin, though darker, are still white. The giants are still red.
2. This one is huge. HUGE. Sit down for it. Notice how Mistmeadow Skulk's creature type is Kithkin Rogue? Pretty normal, right? In Shadowmoor, they're not going to do anything funky like reverse race and class (ie, we won't see 'Warrior Elf' or 'Wizard Treefolk').
HOWEVER, take a look at Fomori Nomad's creaturetype - it isn't 'Giant Nomad' it's 'Nomad Giant'. This suggests to me that 'Nomad' is not a class type, but something else, something that precedes its racial status (which in turn precedes class status).
Could this be confirmation of a 'status matters' theme?
Goldmeadow=Mistmeadow is most likely true. Mistmeadow Skulk does seem to provide many hints at what the eternal darkness could do to Lorwyn in Shadowmoor. It most likely makes evil things more evil, as they are struggling to survive a sudden change to Lorwyn's normally friendly climate and attack others maliciously to survive. The boggarts aren't just pranking kithkin anymore, they're maliciously plotting to steal their crop for survival. The eternal dark probably also changes the appearance of normally sweet-looking (if you can call kithkin that) creatures. The Skulks eyes are large so they can take in as much light as they can because now the sun only occasionally pops above the horizon for a brief twilight period (the inverse of Lorwyn's current state)
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It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
I think that the one-off class plants in Morningtide are also linked to Shadowmoor - we have no more than a few clerics, assassins, archers, etc. Seems likely those classes will be in Shadowmoor...
If it is confirmed that Shadowmoor=LOrwyn after some apoctolyptic event, then It would make sense that the creatures will adapt to the darker times, It looks like the MistMeadow Skulk has magicaly enhanced eyes, so he could see in the dark better.
It has been confirmed that the elves of lorwyn look different from those in Shadowmoor, and this kithkin looks nothing like any other kithkin in Lorwyn, So I think that is safe to say that Mistmeadow Skulk is from Shadowmoor. Which has confirmed kithkins.
But does all this mean that there will be no more humans for the near future?
It is also possible for the Nomad Giant to be in Shadowmoor, but now I kind of doubt it.
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Finally an interesting and not farfetched speculation!!
Maybe we can try out to see what we've got so far:
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Lorwyn is transforming into Shadowmoor at the onset of the Aurora. The world changes from idyllic daytime into creeping darkness and gloom (and yes, the swamps don't look happy).
The Aurora causes a change from daylight to nighttime, almost like a planar overlay such as with Rath and Dominaria. Something, perhaps Colfenor's ritual of yew-lore rebirth has caused this one to be premature(?). It frightens even the elementals.
The coming darkness is responsible for the cannibalistic change in the boggarts, and more, including the seeming extinction of the Flamekin (Ashling is perhaps the only one who can stop that). In the end, the Elves become the hunted ones in a twist of irony. A dream-harvest of Rosheen Meanderer shows the change in Lorwyn, where Elf lands become encroached upon by the more feral tribes.
The Merfolk are turning feral due to this corruption. There's more to it than this, but skim-reading got this much out of it. Brigid inadvertantly causes even Sygg to go mad (when he could have avoided the effects; it involves an elemental-based artifact called the Crescent of Morningtide).
The seedling Colfenor had Rhys plant is not Colfenor reborn. It's a "female", though the gender usage is inaccurate, according to the sapling; it prefers to be "it" rather than "he" or "she. She also knows of Oona (perhaps even personally), who has many names including Godflower.
Oona is trying to subvert Maralen, who indentured herself to Oona to escape death or something in Glen Elendra.
Even Oona doesn't know everything, only Rosheen Meanderer seems to have that distinction; this was hinted in Rei Nakazawa's article, but even the Giants respect Rosheen's longevity and knowledge. Rosheen predates Colfenor and a number of ancient Treefolk; she is one of the oldest living beings in Lorwyn aside from Oona who seems to be the eldest.
Brion and Kiel didn't die from moonglove poisoning in Lorwyn.
Rhys' "nuclear bomb" was caused by a strange sort of resonance between Maralen, himself, and Oona, the latter of which seems to be how Maralen ended up meeting with Rhys after he "detonated".
There are "outcast" Faeries called the Groundless, Faeries that somehow do not have wings (they were born wingless). They're not quite the same way as eyeblighted Elves are, but close.
Rhys joins up with the secret "eyeblight society" Nath was a part of, but this is due to the Perfect Eidren (who is one of the few Perfects aware of it) recruiting him after capturing him. In other words, Eidren made him the offer to rejoin as an "elf" and effectively clear his charges, in a manner of speaking. Hard to say how Gryffid will take that, though.
If you live on Lorwyn, don't make Oona mad. She's a nasty one when she wants to be.
And what we can deduce from this.
1) The change turns day into night. This might be the reason behind his huge yellow eyes.
2) Goldmeadow will be renamed to Mistmeadow, since the former is much more creepy.
3) Boggarts will become more feral, maybe the kithkin will become more paranoid about this.
4) Merfolk are now BU. This would explain Sygg becoming mad.
5) It seems that Shadowmoor will indeed be another graveyard set. Some cards in [MOR] have graveyard interaction for no apparent reason.
I'm talking about: Everbark Shaman, Vengeful Firebrand, Sunflare Shaman. (One can argue that there's Evoke interaction with the Sunflare Shaman, but I don't think it's the only reason).
6) If Shadowmoor is indeed a graveyard mechanic, we might see Delve again. Logic Know doesn't seem to bee too off-flavor. Death Rattle seems to fit the elves (now a hunted species) protecting each other, even with the use of Lorwyn BG magic. The only problem I see is Tombstalker being a Demon, but maybe Shadowmoor has more then 8 creature types (and if you expect Zombies to return, you'll agree with me).
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I don't know about Delve - Tombstalker doesn't fit with Lorwyn's creature types, and Death Rattle's art looks like it involves a human. . .
the_fish - you've made a decent argument (that SHA won't be tribal in any way) but I don't think that's conclusive. We have Maro saying that it'll be distnct from Lorwyn block, with its own mechanics, etc. . but I don't think that precludes them from doing status matters. HOWEVER, you haven't answered my main argument in favor of status matters, which is Fomori Nomad. Its designation as 'Nomad' comes before 'Giant' in its creature type line, unlike Mistmeadow Skulk (also future shifted) which is still a 'Kithkin Rogue'. This suggests to me that Nomad is not a class (like warrior) or race (like giant), but something else, something that precedes race in importance.
Can anyone think of a single other explanation for Fomori Nomad's creature type, given the comprehensive reworking of race/class in Lorwyn?
My personal suspicion is that you're reading too much into the "Nomad Giant" "Giant Nomad" thing. I think it's very likely that it was just an accidental deviation from the normal Race Class format caused by someone thinking it sounded better that way. I could be wrong. It's total speculation on my part, but it seems like a real longshot to me. Nomad is a class as much as any other class is.
An accident? That seems very unlikely to me, given how much time they spend on each set, and particularly on the Future Shifted cards (which they expected players to read into thoroughly). I'm not sure why they did it, but I wouldn't be so quick to call it a mistake.
Oh, and as for whether or not Nomad 'should' be a class, i agree with you in principle that it should. But maybe WoTC makes some distinction, though I'm not sure what it'd be.
I can imagine a significant different between a Nomad Warrior and a Nomad Assassin.
Zombie is also a creature type though. and "rebel" is a job, because it's "Human Rebel" or "Kithkin Rebel" etc.
But maybe they'll bring back "Lord" but make it a status or something.
Finally an interesting and not farfetched speculation!!
Maybe we can try out to see what we've got so far:
And what we can deduce from this.
1) The change turns day into night. This might be the reason behind his huge yellow eyes.
2) Goldmeadow will be renamed to Mistmeadow, since the former is much more creepy.
3) Boggarts will become more feral, maybe the kithkin will become more paranoid about this.
4) Merfolk are now BU. This would explain Sygg becoming mad.
5) It seems that Shadowmoor will indeed be another graveyard set. Some cards in [MOR] have graveyard interaction for no apparent reason.
I'm talking about: Everbark Shaman, Vengeful Firebrand, Sunflare Shaman. (One can argue that there's Evoke interaction with the Sunflare Shaman, but I don't think it's the only reason).
6) If Shadowmoor is indeed a graveyard mechanic, we might see Delve again. Logic Know doesn't seem to bee too off-flavor. Death Rattle seems to fit the elves (now a hunted species) protecting each other, even with the use of Lorwyn BG magic. The only problem I see is Tombstalker being a Demon, but maybe Shadowmoor has more then 8 creature types (and if you expect Zombies to return, you'll agree with me).
Another thing to add here about elves, given what I understand of Morningtide:
The elves appear to be the ones being hunted by the end, so it seems maybe in Shadowmoor Elves frown on perfection and symmetry (because it led to the demise of their civilzation)... This would explain the comments on the artwork we've had since lorwyn...
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According to this study I should be deaf by now.
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It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
He's a Goldmeadow scout.
And, like, Goldmeadow is in Lorwyn. Where's the confusion here?
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According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
and look around every once and a while you could miss it. - ferris bueller
I 100% apologize for that one, chaps.
I suppose I should not only RTFC but also the topic. :/
Anyway, I suppose it's possible. After all, if they want to relate the blocks mechanically, that's one way. However, I hope it's not. I don't want Kithkin in Magic anymore. They're stupid.
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
If the kithkin have more abilities like the meadow skulk then like the recent kithkin it bodes well for the kithkin.
And I'll take it one further...with what we know of the MOR novel..I bet the area of "Goldmeadow" becomes "Mistmeadow" in SHM.
Cheers,
Austin
Edit: Also..we have news from the novel that the Boggarts are becoming more "evil" as the Aurora occurs....
1. Mistmeadow is not mentioned anywhere in Lorwyn or Morningtide, either the novel or cards.
2. It is confirmed from storyline discussion that Lorwyn turns into Shadowmoor, which would imply a geographic connection between places on Lorwyn and Shadowmoor, ie Goldmeadow turns into Mistmeadow.
Given that, some speculation can be drawn about the effect of the Aurora on various Lorwynian societies. From the flavor text we can assertain either that A) Boggarts become more evil and attempt higher order 'plots' where before they only played pranks, or B) that kithkin become a paranoid society of introverts who suspect evil around every corner and live in constant fear.
Are there any other Future Sight cards that might hint at Shadowmoor, given that we now know it will be the same races as Lorwyn?
I think there was talk back when LOR was announced (that it had a Celtic sort of theme) that Fomori Nomad could fit..being that Fomori are from Celtic mythology. And it's a Giant...
Cheers,
Austin
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Maybe Shapeshifter's Marrow?
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Well..pro3CC^ is a throwback to the original... Amrou Kithkin..but I think the flavour text gives it away.
Cheers,
Austin
Goldmeadow Lookout is a futureshifted Lorwyn card.
I also believe that we will see some darker Kithkins like Mistmeadow Skulk come out in Shadowmoor. I would love too se what Kithkin we get in Shadowmoor [if we get any] and they better be better than the some of the ones we got in Morningtide and Lorwyn.
-E
Based on the card fomori nomad, and mistmeadow skulk, I make another two predictions:
1. Shadowmoor will not change the primary color of any of the Lorwyn tribes. The kithkin, though darker, are still white. The giants are still red.
2. This one is huge. HUGE. Sit down for it. Notice how Mistmeadow Skulk's creature type is Kithkin Rogue? Pretty normal, right? In Shadowmoor, they're not going to do anything funky like reverse race and class (ie, we won't see 'Warrior Elf' or 'Wizard Treefolk').
HOWEVER, take a look at Fomori Nomad's creaturetype - it isn't 'Giant Nomad' it's 'Nomad Giant'. This suggests to me that 'Nomad' is not a class type, but something else, something that precedes its racial status (which in turn precedes class status).
Could this be confirmation of a 'status matters' theme?
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
B Can you solve The Enigma Puzzle ?
It has been confirmed that the elves of lorwyn look different from those in Shadowmoor, and this kithkin looks nothing like any other kithkin in Lorwyn, So I think that is safe to say that Mistmeadow Skulk is from Shadowmoor. Which has confirmed kithkins.
But does all this mean that there will be no more humans for the near future?
It is also possible for the Nomad Giant to be in Shadowmoor, but now I kind of doubt it.
Tribute to Dr. Jeebus
Not a little Sheeple.
Maybe we can try out to see what we've got so far:
And what we can deduce from this.
1) The change turns day into night. This might be the reason behind his huge yellow eyes.
2) Goldmeadow will be renamed to Mistmeadow, since the former is much more creepy.
3) Boggarts will become more feral, maybe the kithkin will become more paranoid about this.
4) Merfolk are now BU. This would explain Sygg becoming mad.
5) It seems that Shadowmoor will indeed be another graveyard set. Some cards in [MOR] have graveyard interaction for no apparent reason.
I'm talking about: Everbark Shaman, Vengeful Firebrand, Sunflare Shaman. (One can argue that there's Evoke interaction with the Sunflare Shaman, but I don't think it's the only reason).
6) If Shadowmoor is indeed a graveyard mechanic, we might see Delve again. Logic Know doesn't seem to bee too off-flavor. Death Rattle seems to fit the elves (now a hunted species) protecting each other, even with the use of Lorwyn BG magic. The only problem I see is Tombstalker being a Demon, but maybe Shadowmoor has more then 8 creature types (and if you expect Zombies to return, you'll agree with me).
the_fish - you've made a decent argument (that SHA won't be tribal in any way) but I don't think that's conclusive. We have Maro saying that it'll be distnct from Lorwyn block, with its own mechanics, etc. . but I don't think that precludes them from doing status matters. HOWEVER, you haven't answered my main argument in favor of status matters, which is Fomori Nomad. Its designation as 'Nomad' comes before 'Giant' in its creature type line, unlike Mistmeadow Skulk (also future shifted) which is still a 'Kithkin Rogue'. This suggests to me that Nomad is not a class (like warrior) or race (like giant), but something else, something that precedes race in importance.
Can anyone think of a single other explanation for Fomori Nomad's creature type, given the comprehensive reworking of race/class in Lorwyn?
Oh, and as for whether or not Nomad 'should' be a class, i agree with you in principle that it should. But maybe WoTC makes some distinction, though I'm not sure what it'd be.
I can imagine a significant different between a Nomad Warrior and a Nomad Assassin.
But maybe they'll bring back "Lord" but make it a status or something.
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Another thing to add here about elves, given what I understand of Morningtide: