Arcane Pie!
Those cards are inspirational. Clean looking and provocative abilities.
nit picky notes:
- The "rig" cost to play the constructs shouldn't read "may" if it's the only
way to play them...
- spelling: "Sacrifice" not "SacrAfice."
Very nice direction
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The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
the problem with the assembly ability you guys seem to have come up with is that you guys have made a mechanic thats sole reason is to accompany steamflogger boss. Otherwise it is just a token making ability. umm... yey? I think assembling a contraption is going to be something like making 2 "contraptions" 1 with maybe combined abilities and P/T. or something of the sort
umm... I think you are forgetting that WotC is the one the narrows down the entries for YMTC. Even if their mail boxes were flooded with a couple million Contraption entries, they could very easily cull all of those entries from the finalists.
That being said, I made these two cards shortly after FUT was released:
Pyrite Rigger2R
Creature — Human Rigger (C) Assemble — T: Put a Contraption artifact token into play.
All Contraptions have “R, Sacrifice this artifact: This artifact deals 1 damage to target creature or player.”
1/1
Prospector Rigger1R
Creature — Goblin Rigger (U) Assemble — Whenever you play an artifact or sorcery spell, you may pay 1. If you do, put a Contraption artifact token into play.
All contraptions have “Sacrifice this artifact: Add R to your mana pool.”
2/1
Wouldn't a contraption just be more than just "a contraption"? The contraptions must be specific, I'm guessing. It's like having creature tokens that are just creature tokens not a specific type of creature.
No, not really. First, it can't be anything too complex if it were to be on enough cards to be worth printing. Second, Contraption is an artifact type, like Saproling is a creature type, as stated in the glossary of the comprehensive rules.
Artifact Type
Artifact subtypes are always a single word and are listed after a long dash: “Artifact — Equipment.” Artifact subtypes are also called artifact types.
The list of artifact types, updated through the Future Sight set, is as follows: Contraption, Equipment, Fortification.
The Contraptions used in my example and in some of the others' examples would simply be tokens named "Contraption" with the card type and subtype "Artifact — Contraption" and no other text. While it would be possible to have Contraption tokens with abilities, I think it is best to keep them as simple as possible. Other people seem to have individually come to the very same conclusion.
With these Sliver-esque contraption abilities, it is possible to have Riggers make Contraptions more complicated, but Contraptions don't need to be inherently complex. For example:
Creature Craftsman3U
Creature — Human Rigger (R) Assemble — At the beginning of your upkeep, you may put a Contraption artifact token into play.
All Contraptions are 1/1 creatures that are still artifacts.
1/4
or
Slag Smith2W
Creature — Cat Rigger (U) Assemble — Whenever Slag Smith deals combat damage, you may put a Contraption artifact token into play.
Each Contraption is an Equipment in addition to its other types with “Equip 1” and “Equiped creature gets +0/+1.”
2/2
I was thinking that assembling something would be like a keyword action associated with some kind of ability like fortify and fortifying and equip and equipping. Though I haven't been able to deduce what kind of artifact a Contraption should be from that, aside from maybe attaching random artifacts together.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Contraptions should be specific tokens like creature tokens, they should be like this:
Goblin Blastmaster2
Creature-Goblin Rigger 2, : Assemble a Blast mechanism contraption(artifact token) into play. R:symr:, : Sacrifice a Blast Mechanism token and deal 2 dmamge to target attacking or blocking creature.
2/1
Ironcast Forger3
Creature-Ogre Rigger 3, : Assemble an Iron Cast contraption(artifact token) into play. 1 : Equip an Iron Cast contraption to a target creature until the end of the turn. That creature gets -1/+2 as long as its equipped. "This should help in our defensive efforts." -Shorg, Ogre Rigger
2/3
Strip Mine Rigger3R
Creature-Goblin Rigger 4, : Assemble a Landgrinder contraption (artifact token) into play. 2 : Sac. a Landgrinder contraption: Destroy target land and add :symr::symr: to your mana pool.
2/2
Skerrbor, the Steam GolemForger2RR
Legendary Creature- Goblin Rigger Artifacer 3,:symtap: : Sacrifice two contraptions and place a 2/2 Steam Golem artifact creature token into play. 2 :Sacrifice a Steam Golem artifact creature token and draw a card.
2/3
Rigger Pit Crew:symr::symr:
Creature-Goblin Rigger
Haste
Contraptions cost 1 less to assemble.
1/1
Win.
This also allows for combo creatures later that require various parts to do awesome stuff.
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umm... I think you are forgetting that WotC is the one the narrows down the entries for YMTC. Even if their mail boxes were flooded with a couple million Contraption entries, they could very easily cull all of those entries from the finalists.
True, but if we have a ton of people suggesting it, it may make them reconsider their "it's a red herring that won't be revisited" stance on contraptions, and if the result of it is that contraptions see more print in M:tG, then it's mission accomplished IMO.
No, not really. First, it can't be anything too complex if it were to be on enough cards to be worth printing. Second, Contraption is an artifact type, like Saproling is a creature type, as stated in the glossary of the comprehensive rules.
Artifact Type
Artifact subtypes are always a single word and are listed after a long dash: “Artifact — Equipment.” Artifact subtypes are also called artifact types.
The list of artifact types, updated through the Future Sight set, is as follows: Contraption, Equipment, Fortification.
The Contraptions used in my example and in some of the others' examples would simply be tokens named "Contraption" with the card type and subtype "Artifact — Contraption" and no other text. While it would be possible to have Contraption tokens with abilities, I think it is best to keep them as simple as possible. Other people seem to have individually come to the very same conclusion.
Good eye, i didn't spot it. There's two ways contraptions have been treated as on the forum:
1. As specific devices unique to each card. I'm not sure too much about this, as if you have several contraption makers out, and they each make different contraptions, which token does what could get muddied up a bit
after a few turns.
2. Unusual devices who can perform a myrid of tasks depending on who's out, or who's using them. I think this would be a bit more simpler for the reason that slivers are kinda simple: All contraptions you own have the same ability as long as the card giving the ability is out.
So, rigger cards would look something like this, imo:
Mine Maker :2mana::symr::symr:
Creature - Goblin Rigger
All Contraptions have :symtap:, Sacrifice this Contraption: This contraption deals two damage to target attacking creature and any creatures blocking it.
:symr::symr:, :symtap:: Mine Maker Assembles a contraption artifact token. "I like it when things go BOOM!"
2/1
Bladesmith :2mana::symr:
Creature - Human Rigger
At the beginning of your upkeep, bladesmith assembles a contraption artifact token.
:symr:, :symtap:: Target Contraption loses all other abilities and becomes an equipment artifact with "equip: :1mana:" and "Equipped creature gets +1/+0."
2/2
Junk Shaper :1mana::symr::symr:
Creature - Human Rigger
Whenever an artifact goes into your graveyard from play,you may pay :1mana:. If you do, Junk Shaper assembles a contraption artifact token.
1/1
Artificer Savant :2mana::symu:
Creature - Human Rigger
Whenever a contraption goes into a graveyard from play, Draw a card.
:1mana::symu:: Artificer Savant assembles a contraption artifact token. "Thoughts seem to come to me better when tinkering."
1/1
Argos, Bomb Master :1mana::symr::symr::symr:
Legendary Creature - Goblin warrior
:1mana::symr:, :symtap:, Sacrifice a contraption: Argos, Bomb Master deals 3 damage to target creature or player.
3/3
Odd Mechanism
Legendary Artifact
At the beginning of your turn, if you control over 20 Contraptions, you win the game. "No one knows what it does, but legends say it ushers in the dawn of endless utopia. I say it ushers in the final doom." - Jhoria
Can we have the contraption/assemble threads moved to the custom card fora? It's been pretty well established that the whole thing was made up as a joke, these aren't speculative, and they contain nothing but people's custom cards. If they'd chosen to print a card about Splorgs molting today instead of tomorrow, would we have to endure thread after thread of endless molting "speculation"?
I agree to this, we end to ensure that Streamflogger wont be the only one of his kind. But to pitch it to WOTC, its needs to show how to assemble and what a contaption (spelling sux) is. Just my thoughts...
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Story Lead Designer-Starcraft MTG Set
Quote from saber2you »
Not the part of the sentence you should be worried about:
Me: Your mother's in a coma and may never come out... and she chipped a nail.
You: She chipped a NAIL?
Quote from Myznomer »
Shenanigans!! I hate goblins, but lurve Shenanigans.
Well what kitsune makes sense, but yet again contraption is a just a general term, not all contraptions would do the same thing flavor wise. Like techgnically in the old days, a steam engine would be a contraption and a zeplin would be. So that make them do the same thing? Hmm..if wizards made specific tokens maybe that would help, I dunno. Either way kitsune makes sense, but I think my idea has a bit of creedence too.
Celestial_kitsune seems to have the best wording in relation to Steamflogger Boss. I would make the interactions a little more simple.
Goblin RiggerR
Creature - Goblin Rigger
:symtap:: Goblin Rigger assembles a Contraption. (Put a Contraption artifact token into play.)
1/1
Slinky, Master Rigger1RR
Legendary Creature - Goblin Rigger
Haste
:symtap:: Slinky, Master Rigger assembles a Contraption. Slinky, Master Rigger assembles a Contraption. (Put a Contraption artifact token into play.)
:symtap:: Sacrifce a Contraption: Add R to your mana pool.
1/2
[This means 4 with Steamflogger Boss]
Assembly Line4
Artifact - Rigger
:symtap:: Assembly Line assembles a Contraption. (Put a Contraption artifact token into play.)
:symtap:, Sacrifce four Contraptions: Search your library for an artifact card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Contraption Detonator2
Artifact - Contraption
:symtap:, Sacrifice a Contraption: Contraption Detonator deals 3 damage to target creature or player.
Junk Elemental2
Artifact Creature - Contraption Elemental
Junk Elemental's power and toughness are each equal to the number of Contraptions you control.
*/*
Can we have the contraption/assemble threads moved to the custom card fora? It's been pretty well established that the whole thing was made up as a joke, these aren't speculative, and they contain nothing but people's custom cards. If they'd chosen to print a card about Splorgs molting today instead of tomorrow, would we have to endure thread after thread of endless molting "speculation"?
-E
You don't have to "endure" the thread; just don't come read it if you're not interested.
This most certainly is speculation about a Wizards-promised fourth You Make The Card. We are speculating on how to submit cards that will get a Contraptiony one into the runoff vote. Perhaps far-fetched and silly, but undeniably speculative.
Making up card ideas seems like the only way to engage in this speculation. Do you have a better way?
By the way your I'm down with your interest in the molting rhythms of Splorgs, too!
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
You don't have to "endure" the thread; just don't come read it if you're not interested.
This most certainly is speculation about a Wizards-promised fourth You Make The Card. We are speculating on how to submit cards that will get a Contraptiony one into the runoff vote. Perhaps far-fetched and silly, but undeniably speculative.
Making up card ideas seems like the only way to engage in this speculation. Do you have a better way?
By the way your I'm down with your interest in the molting rhythms of Splorgs, too!
I'm not-uninterested in seeing your designs, but that doesn't mean that this isn't basically a custom card thread in the Speculation forum. I come here for speculation, not "Wouldn't it be cool if..." or "Hey, check out how I would do this..."
I have come up with 5 possible ways contraptions will work. Well thinking about one deck I met I doubt,(even though it may be very simple and easier) for contraptions to be all the same. I recently on MTGO ran into a deck with 5/5 dragon tokens, 2/2 black thrull tokens, 1/1 red goblin tokens, and tons of 1/1 green saprolings. In person, a deck like this would be confusing too if use right with proper ways to denote what tokens were what.
1.Mine-Planting Goblin:2mana::symr:
Creature-Goblin Rigger
:1mana::symr:, :symtap:: Assemble a mine contraption(artifact token) into play. When a creature attacks you, you may pay and sacrfice a mine contraption and it deals 2 damage to target attacking creature.
2/2
My idea, it's pretty complicated, but it makes thing more flavorful and specific, since contraption is just a big catch all term.
2.Steam Engine Forgers:2mana::symr:
Creature-Goblin rigger
:2mana:, :Put an engine artifact token into play.
Assemble-Sacrifice an engine and a hull artifact token and seach your library for a jet juggernaut contraption card and put into play tapped.
1/3
Complicated....prob. not
3.Steam Engine Forgers:2mana::symr:
Creature-Goblin rigger
:2mana:, :Put an engine artifact token into play.Assemble-Sacrifice an engine and a hull artifact token and place a contraption artifact token called, "jet juggernaut" into play. Pay 1 and tap jet juggernaut and target creature gains flying and +3/+0 until end of the turn.
1/3
I doubt it too, but it could be viable.
4.Slinky, Master Rigger :1mana::symr::symr:
Legendary Creature - Goblin Rigger
Haste
:symtap:: Slinky, Master Rigger assembles a Contraption. Slinky, Master Rigger assembles a Contraption. (Put a Contraption artifact token into play.)
:symtap:: Sacrifce a Contraption: Add to your mana pool.
1/2
Good, just I think it'd be a bit more specific.
5. Slinky, Master Rigger :1mana::symr::symr:
Legendary Creature - Goblin Rigger
Haste
:symtap:: Slinky, Master Rigger assembles a red Contraption. (Put a Contraption artifact token into play.)
:symtap:: Sacrifce a red Contraption: Add to your mana pool.
1/2
I think this could help things somewhat, colored artifacts have been alluded to.
But hmm if most contraptions are merely no named contraptions could there be legendary contraptions?
I'm not-uninterested in seeing your designs, but that doesn't mean that this isn't basically a custom card thread in the Speculation forum. I come here for speculation, not "Wouldn't it be cool if..." or "Hey, check out how I would do this..."
-E
Look at it this way: we are speculating ways to get at least one contraption enabler into YMtC, in addition to speculating the fine details of how it could work.
@imposter: I belive 2 & 3 should read "Contraption artifact named 'engine.'"
and the flavor behind each contraptions being the same is that each contraption is like a base artifact, so if a rigger gives a contraption an ability (i.e. My Mine Layer Suggestion.) then what it does is add parts to each contraption to make it do what it wants to. If it sac's a contraption for some ability then what it does is different based on what effect it gives. Slinky could melt down the contraption to get it's essence (red mana in this case.) while my argos example is just doing what goblins do best (blow things up.) And if a rigger (artificer could also be used for contraption makers imo.) makes a specific contraption into something (i.e. my bladesmith suggestion), it's taking it, stripping it of it's excess parts, and in this case, melting it down and making a new artifact that somehow still is a contraption.
EDIT: legendary contraptions? those could work, but they should be made into cards, and not tokens imo.
Well I understand your idea of contraptions being like a base artifact, one issue though contraption usually means some very complex, odd machine. Well, usually it does, so that's why I said that.
I think the basic problem with the YMTC system is that people become attached to the card and want it to be a tournament staple card, like Remand or Court Hussar were, but they don't end up that way because WotC is not prepared to let these cards be pushed.
For example, Forgotten Ancient would have been far more pushed and possibly broken if it had cost 1 mana less and WotC weren't prepared for that (especially since green was dominating the environment at the time, oh wait, no it wasn't). They also had Vanish into Memory, which for 1WU could have been a card drawing machine, but at 2WU is unplayed and unplayable.
Unless WotC winnows the abilities to feature cards that can be pushed, people will always be disappointed because the public will vote for a relatively broken ability that WotC won't allow to be absolutely broken.
Hmmm how about having "standard" contraptions that do nothing alone, and they would make up the bulk of contraptions and have a few types that are assembled be specific contraptions like, "bomb blast" contraption.
I'm suprised no one has suggested something like this:
Mine Thrower 3
Artifact - Contraption
Creatures using this contraption have "Tap: This creature deals 1 damage to target creature or player."
Assemble - Mine Thrower deals one damage to two different creatures you control. (As long as there is a creature in play that has assembled this contraption, this contraption is assembled. Creatures that have assembled this contraption are using this contraption. Play this ability only as a sorcery)
That takes care of assembling, and doesn't tie Contraptions just to riggers, making it a non-linear mechanic.
Here's a (fairly loose) cycle of Contraption-based cards. Power levels differ widely - this is intended.
Golden Rigger 1W
Creature - Human Rigger 2/1
Contraptions you control have ",T: Prevent the next 1 damage that a source of your choice would deal this turn." Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Mneumonic Rigger 1UU
Creature - Human Rigger 2/1
Contraptions you control have "When this Contraption is put into any graveyard from play, you may draw a card." Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Graven Rigger 1G
Creature - Zombie Rigger 2/1
Contraptions you control have "T: Target creature you control gets +1/-1 until end of turn." Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Spike Rigger 2R
Creature - Goblin Rigger 2/1
Contraptions you control have "RR,T, Sacrifice this Contraption: This contraption deals 2 damage to target creature or player." Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Utopia Rigger 1G
Creature - Elf Rigger 2/1
Contraptions you control have "T: Add one mana of any colour to your mana pool." Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
I'm suprised no one has suggested something like this:
Mine Thrower 3
Artifact - Contraption
Creatures using this contraption have "Tap: This creature deals 1 damage to target creature or player."
Assemble - Mine Thrower deals one damage to two different creatures you control. (As long as there is a creature in play that has assembled this contraption, this contraption is assembled. Creatures that have assembled this contraption are using this contraption. Play this ability only as a sorcery)
That takes care of assembling, and doesn't tie Contraptions just to riggers, making it a non-linear mechanic.
Whenever you would use a rigger to assemble a Contraption, you could choose a second Contraption in play and have it assemble that contraption as well, without paying the assembly cost.
It still works as well as the Assemble Keyword others are using. The way others are using Assmble, it seems more like a asseble might as well be a shortcut for "put into play". I don't think that is what wizards would want from assembling Contraptions. I'll admit that I don't think mine is the most elegant solution either though. MaRo did say that they did figure out a way to assemble Contraptions, and they are an artifact subtype so it seems to me more like they would make it less like saporlings and more like equipment.
hmm, yeah, that would work.
I think people choose it to mean some kind of "put a token into play" thing because then each contraption can be versitile and be macguyver-esq: they get the job done, no matter what it might be.
Also it's for YMTD, most people are going for a single card that deals with all aspects of assembling contraptions, and so they are looking in the direction they have been. But Contraptions are still viable on their own cards, expecially if they are legendary.
i.e.
Sinister Device
Legendary Artifact - Contraption
At the Beginning of your upkeep, if you control 20 contraptions or more, you Win the Game. If your Opponet controls 20 contraptions or more, You lose the game. They say that if you can get it to work, you can destroy the world and start anew.
Humming Zapper
Artifact - Contraption
:3mana:, :symtap:: Humming Zapper deals 3 damage to target player. That player may discard two cards to prevent this damage. "Nothin' like a lil' shock to keep you from thinkin' straight!" - Noggo, Goblin Rigger.
And of course any riggers that give contraptions abilities (there's several good examples in this thread.) would obviously also give contraptions these abilities.
and if contraptions actually become viable:
Rigger's Ruin :1mana::symr::symr:
Sorcery
Destroy All Contraptions. "They destroyed it all, those bloody, stinking beebles!" - Krin, Artificer Savant
because every viable type needs a nerfbat in the form of a hoser and because all it would do is take out contraptions at sorcery speed, would such a high casting cost be needed?
I think they'll Scrap riggers and contraptions completely. I don't see there being an even vaguely interesting card coming out with these sad buzzwords in its text box, let alone a good card.
Those cards are inspirational. Clean looking and provocative abilities.
nit picky notes:
- The "rig" cost to play the constructs shouldn't read "may" if it's the only
way to play them...
- spelling: "Sacrifice" not "SacrAfice."
Very nice direction
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
That being said, I made these two cards shortly after FUT was released:
Pyrite Rigger 2R
Creature — Human Rigger (C)
Assemble — T: Put a Contraption artifact token into play.
All Contraptions have “R, Sacrifice this artifact: This artifact deals 1 damage to target creature or player.”
1/1
Prospector Rigger 1R
Creature — Goblin Rigger (U)
Assemble — Whenever you play an artifact or sorcery spell, you may pay 1. If you do, put a Contraption artifact token into play.
All contraptions have “Sacrifice this artifact: Add R to your mana pool.”
2/1
No, not really. First, it can't be anything too complex if it were to be on enough cards to be worth printing. Second, Contraption is an artifact type, like Saproling is a creature type, as stated in the glossary of the comprehensive rules.
Artifact subtypes are always a single word and are listed after a long dash: “Artifact — Equipment.” Artifact subtypes are also called artifact types.
The list of artifact types, updated through the Future Sight set, is as follows: Contraption, Equipment, Fortification.
The Contraptions used in my example and in some of the others' examples would simply be tokens named "Contraption" with the card type and subtype "Artifact — Contraption" and no other text. While it would be possible to have Contraption tokens with abilities, I think it is best to keep them as simple as possible. Other people seem to have individually come to the very same conclusion.
With these Sliver-esque contraption abilities, it is possible to have Riggers make Contraptions more complicated, but Contraptions don't need to be inherently complex. For example:
Creature Craftsman 3U
Creature — Human Rigger (R)
Assemble — At the beginning of your upkeep, you may put a Contraption artifact token into play.
All Contraptions are 1/1 creatures that are still artifacts.
1/4
or
Slag Smith 2W
Creature — Cat Rigger (U)
Assemble — Whenever Slag Smith deals combat damage, you may put a Contraption artifact token into play.
Each Contraption is an Equipment in addition to its other types with “Equip 1” and “Equiped creature gets +0/+1.”
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Win.
This also allows for combo creatures later that require various parts to do awesome stuff.
True, but if we have a ton of people suggesting it, it may make them reconsider their "it's a red herring that won't be revisited" stance on contraptions, and if the result of it is that contraptions see more print in M:tG, then it's mission accomplished IMO.
Good eye, i didn't spot it. There's two ways contraptions have been treated as on the forum:
1. As specific devices unique to each card. I'm not sure too much about this, as if you have several contraption makers out, and they each make different contraptions, which token does what could get muddied up a bit
after a few turns.
2. Unusual devices who can perform a myrid of tasks depending on who's out, or who's using them. I think this would be a bit more simpler for the reason that slivers are kinda simple: All contraptions you own have the same ability as long as the card giving the ability is out.
So, rigger cards would look something like this, imo:
Mine Maker :2mana::symr::symr:
Creature - Goblin Rigger
All Contraptions have :symtap:, Sacrifice this Contraption: This contraption deals two damage to target attacking creature and any creatures blocking it.
:symr::symr:, :symtap:: Mine Maker Assembles a contraption artifact token.
"I like it when things go BOOM!"
2/1
Bladesmith :2mana::symr:
Creature - Human Rigger
At the beginning of your upkeep, bladesmith assembles a contraption artifact token.
:symr:, :symtap:: Target Contraption loses all other abilities and becomes an equipment artifact with "equip: :1mana:" and "Equipped creature gets +1/+0."
2/2
Junk Shaper :1mana::symr::symr:
Creature - Human Rigger
Whenever an artifact goes into your graveyard from play,you may pay :1mana:. If you do, Junk Shaper assembles a contraption artifact token.
1/1
Artificer Savant :2mana::symu:
Creature - Human Rigger
Whenever a contraption goes into a graveyard from play, Draw a card.
:1mana::symu:: Artificer Savant assembles a contraption artifact token.
"Thoughts seem to come to me better when tinkering."
1/1
Argos, Bomb Master :1mana::symr::symr::symr:
Legendary Creature - Goblin warrior
:1mana::symr:, :symtap:, Sacrifice a contraption: Argos, Bomb Master deals 3 damage to target creature or player.
3/3
Odd Mechanism
Legendary Artifact
At the beginning of your turn, if you control over 20 Contraptions, you win the game.
"No one knows what it does, but legends say it ushers in the dawn of endless utopia. I say it ushers in the final doom." - Jhoria
Anyone think differently?
-E
Goblin Rigger R
Creature - Goblin Rigger
:symtap:: Goblin Rigger assembles a Contraption. (Put a Contraption artifact token into play.)
1/1
Slinky, Master Rigger 1RR
Legendary Creature - Goblin Rigger
Haste
:symtap:: Slinky, Master Rigger assembles a Contraption. Slinky, Master Rigger assembles a Contraption. (Put a Contraption artifact token into play.)
:symtap:: Sacrifce a Contraption: Add R to your mana pool.
1/2
[This means 4 with Steamflogger Boss]
Assembly Line 4
Artifact - Rigger
:symtap:: Assembly Line assembles a Contraption. (Put a Contraption artifact token into play.)
:symtap:, Sacrifce four Contraptions: Search your library for an artifact card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Contraption Detonator 2
Artifact - Contraption
:symtap:, Sacrifice a Contraption: Contraption Detonator deals 3 damage to target creature or player.
Junk Elemental 2
Artifact Creature - Contraption Elemental
Junk Elemental's power and toughness are each equal to the number of Contraptions you control.
*/*
You don't have to "endure" the thread; just don't come read it if you're not interested.
Making up card ideas seems like the only way to engage in this speculation. Do you have a better way?
By the way your I'm down with your interest in the molting rhythms of Splorgs, too!
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
I'm not-uninterested in seeing your designs, but that doesn't mean that this isn't basically a custom card thread in the Speculation forum. I come here for speculation, not "Wouldn't it be cool if..." or "Hey, check out how I would do this..."
-E
1.Mine-Planting Goblin:2mana::symr:
Creature-Goblin Rigger
:1mana::symr:, :symtap:: Assemble a mine contraption(artifact token) into play. When a creature attacks you, you may pay and sacrfice a mine contraption and it deals 2 damage to target attacking creature.
2/2
My idea, it's pretty complicated, but it makes thing more flavorful and specific, since contraption is just a big catch all term.
2.Steam Engine Forgers:2mana::symr:
Creature-Goblin rigger
:2mana:, :Put an engine artifact token into play.
Assemble-Sacrifice an engine and a hull artifact token and seach your library for a jet juggernaut contraption card and put into play tapped.
1/3
Complicated....prob. not
3.Steam Engine Forgers:2mana::symr:
Creature-Goblin rigger
:2mana:, :Put an engine artifact token into play.Assemble-Sacrifice an engine and a hull artifact token and place a contraption artifact token called, "jet juggernaut" into play. Pay 1 and tap jet juggernaut and target creature gains flying and +3/+0 until end of the turn.
1/3
I doubt it too, but it could be viable.
4.Slinky, Master Rigger :1mana::symr::symr:
Legendary Creature - Goblin Rigger
Haste
:symtap:: Slinky, Master Rigger assembles a Contraption. Slinky, Master Rigger assembles a Contraption. (Put a Contraption artifact token into play.)
:symtap:: Sacrifce a Contraption: Add to your mana pool.
1/2
Good, just I think it'd be a bit more specific.
5. Slinky, Master Rigger :1mana::symr::symr:
Legendary Creature - Goblin Rigger
Haste
:symtap:: Slinky, Master Rigger assembles a red Contraption. (Put a Contraption artifact token into play.)
:symtap:: Sacrifce a red Contraption: Add to your mana pool.
1/2
I think this could help things somewhat, colored artifacts have been alluded to.
But hmm if most contraptions are merely no named contraptions could there be legendary contraptions?
Look at it this way: we are speculating ways to get at least one contraption enabler into YMtC, in addition to speculating the fine details of how it could work.
@imposter: I belive 2 & 3 should read "Contraption artifact named 'engine.'"
and the flavor behind each contraptions being the same is that each contraption is like a base artifact, so if a rigger gives a contraption an ability (i.e. My Mine Layer Suggestion.) then what it does is add parts to each contraption to make it do what it wants to. If it sac's a contraption for some ability then what it does is different based on what effect it gives. Slinky could melt down the contraption to get it's essence (red mana in this case.) while my argos example is just doing what goblins do best (blow things up.) And if a rigger (artificer could also be used for contraption makers imo.) makes a specific contraption into something (i.e. my bladesmith suggestion), it's taking it, stripping it of it's excess parts, and in this case, melting it down and making a new artifact that somehow still is a contraption.
EDIT: legendary contraptions? those could work, but they should be made into cards, and not tokens imo.
For example, Forgotten Ancient would have been far more pushed and possibly broken if it had cost 1 mana less and WotC weren't prepared for that (especially since green was dominating the environment at the time, oh wait, no it wasn't). They also had Vanish into Memory, which for 1WU could have been a card drawing machine, but at 2WU is unplayed and unplayable.
Unless WotC winnows the abilities to feature cards that can be pushed, people will always be disappointed because the public will vote for a relatively broken ability that WotC won't allow to be absolutely broken.
Mine Thrower 3
Artifact - Contraption
Creatures using this contraption have "Tap: This creature deals 1 damage to target creature or player."
Assemble - Mine Thrower deals one damage to two different creatures you control. (As long as there is a creature in play that has assembled this contraption, this contraption is assembled. Creatures that have assembled this contraption are using this contraption. Play this ability only as a sorcery)
That takes care of assembling, and doesn't tie Contraptions just to riggers, making it a non-linear mechanic.
Golden Rigger 1W
Creature - Human Rigger 2/1
Contraptions you control have ",T: Prevent the next 1 damage that a source of your choice would deal this turn."
Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Mneumonic Rigger 1UU
Creature - Human Rigger 2/1
Contraptions you control have "When this Contraption is put into any graveyard from play, you may draw a card."
Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Graven Rigger 1G
Creature - Zombie Rigger 2/1
Contraptions you control have "T: Target creature you control gets +1/-1 until end of turn."
Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Spike Rigger 2R
Creature - Goblin Rigger 2/1
Contraptions you control have "RR,T, Sacrifice this Contraption: This contraption deals 2 damage to target creature or player."
Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
Utopia Rigger 1G
Creature - Elf Rigger 2/1
Contraptions you control have "T: Add one mana of any colour to your mana pool."
Assemble - ,T: Put a Contraption token into play. (It's an artifact with no abilities).
How does it work with Steamflogger Boss?
Whenever you would use a rigger to assemble a Contraption, you could choose a second Contraption in play and have it assemble that contraption as well, without paying the assembly cost.
It still works as well as the Assemble Keyword others are using. The way others are using Assmble, it seems more like a asseble might as well be a shortcut for "put into play". I don't think that is what wizards would want from assembling Contraptions. I'll admit that I don't think mine is the most elegant solution either though. MaRo did say that they did figure out a way to assemble Contraptions, and they are an artifact subtype so it seems to me more like they would make it less like saporlings and more like equipment.
I think people choose it to mean some kind of "put a token into play" thing because then each contraption can be versitile and be macguyver-esq: they get the job done, no matter what it might be.
Also it's for YMTD, most people are going for a single card that deals with all aspects of assembling contraptions, and so they are looking in the direction they have been. But Contraptions are still viable on their own cards, expecially if they are legendary.
i.e.
Sinister Device
Legendary Artifact - Contraption
At the Beginning of your upkeep, if you control 20 contraptions or more, you Win the Game. If your Opponet controls 20 contraptions or more, You lose the game.
They say that if you can get it to work, you can destroy the world and start anew.
Humming Zapper
Artifact - Contraption
:3mana:, :symtap:: Humming Zapper deals 3 damage to target player. That player may discard two cards to prevent this damage.
"Nothin' like a lil' shock to keep you from thinkin' straight!" - Noggo, Goblin Rigger.
And of course any riggers that give contraptions abilities (there's several good examples in this thread.) would obviously also give contraptions these abilities.
and if contraptions actually become viable:
Rigger's Ruin :1mana::symr::symr:
Sorcery
Destroy All Contraptions.
"They destroyed it all, those bloody, stinking beebles!" - Krin, Artificer Savant
because every viable type needs a nerfbat in the form of a hoser and because all it would do is take out contraptions at sorcery speed, would such a high casting cost be needed?
RON PAUL
R[ƎVO˩]UTION
The Philosophy of Liberty