Quote from AlphaInsidiousAnd let me check my Guardman Mafia ManualTM...
Quote from XenophanesFXI fully disagree that 3 new colors are far fetched. I think that adding one color would simply disrupt the existing balance of colors unnecessarily. If they added three new colors that all internally balance each other and that are SEPARATE in symmetry from the existing five, it could work out very nicely.
Quote from XenophanesFXI think an additional 'side pie' of colors is completely viable. These cards could behave in a different way, but still be playable with existing cards. Maybe they get mana differently, maybe they don't even use mana, whatever.
Quote from XenophanesFXIt seems as if people are more eager to throw stones, rather than to consider this possiblity.
Quote from GuessworkI don't know if you fully understand peoples' objections.
I for one, don't consider a sixth color a possibility, I consider it an inevitability. It will happen.
But, you make two gaffes that are cringe-worthy:
A) You tie in the block's codenames to actual changes in cards or mechanics (in this case, tying the color of Magic cards to the color of sandwich condiments). People have done this in the past. They are never correct. The codenames really are just codenames. If you were right, you would be the first of many who have made such predictions to be correct. I see no reason why you are more likely to be correct than any of those people.
B) You don't acknowledge that people talk about the sixth color every single set. This has been going on since the game was released in 1993. The only reason why it is more likely to happen now than it was to happen then is because of the alternate reality theme. But, they chose not to take that opportunity.
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Quote from Alabaska JAdding three new colors would not be good because it would offset the balance of the set and none of the colors would be viable except possibly in a draft with three of the same pack. I could definitely see them doing purple as a constant theme in Lorwyn and having the City land being prepreinted in Future Sight.
Quote from XenophanesFXFirst off to all those suggesting that these new colors will work like snow mana, I'm not suggesting this. These new cards could have complete separate colors and new ways to play them. That would be the beauty of adding a 'side pie'. The cards could even play different! For example: You can play 2 side pie lands per turn. Side pie spells have a special phase in each turn, etc.
I do fully understand that 'code names' can just be code names. Yes I am fully aware that these names have never really given 'information' about the respective sets. This trend could change. That is all I am proposing.
This further peaked my interest as Lorwyn supposedly breaks a major 'rule'. Even the intent behind the word 'rule' has been called into question about exactly what was ment by it. I could easily see them meaning color additions.
Lets say they want to add a new color, we can all agree that throwing it directly into the existing pie will screw up a bunch of stuff. This is why I had proposed a side pie. To make a side pie meaningful it would have to have some sort of symmetry. The minimal symmetry is a two color symmetry. Purple and yellow being the most obvious. I think this doesn't offer as much variation as WotC would like, so I suggest that it is at least 3 colors (as they prefer odd number symmetry). It could be orange, purple, yellow, but I think brown is a more natural choice.
Quote from zippedupmonkeyOk, a few things to dash a multiple color add in.
1. They have stated before that the game is only as smart as the players are. Adding in 3 more colors and slimming down the existing colors is far more complex and tedious then it is fun. Adding in extra rules that serve no real purpose aside from just being there seems to have gone to the wayside.
2. Mana will always be apart of the game. Its tempo, it keeps everything in check. If there is an additional color (or more) it will have mana. If not then everyone would build the mana free decks when they just start playing. The learning curve would then become so steep that new players would give up before figuring out how to get out a dragon.
3. They stated that modifying the back image of the card is not allowed (for a few reasons) so more colors would only be temporary.
4. If they were to follow your example of a different color per set then the idea would be so thin and flat it would fail outright. It would either be too week to be worth anything or too strong and dominate (think affinity from mirr block days)
5. Magic is set in it's foundations of play. Adding in radical new changes to the basic rules for these colors (warping them so they no longer look or act as magic does now) would be suicide. They would not want to risk loosing their base audience. Combine this with the fact that magic is owned by wizards who put out other CCG's. So if they have some amazing new way to play magic, they could just make a new game and market it to make even more money.
One new color, maybe, sure why not? but 3? no way. Unless you can come up with some logical counter arguments, I really doubt 3 new ones. Plus just for the hell of it, yellow is out cause it too close to gold.