How about a mechanic that allows an alternate casting cost that places a card into play after x number of turns?
2W
Rift Warrior
2/1
First Strike
W,Future Cast 3
(Remove Rift Warrior from the game with 3 time counters on it. At the beginning of each players upkeep remove a time counter. When Rift Warrior has no time counters, put it into play.)
I dont think there will be any new keywords. Nothing unqique anyway. I mean "~this~ can be played any time you can play an instant" apparently is getitng keyworded, but thats not a new effect.
Juding by the cards we saw that got R_E in trouble, this block seems to be a throwback block.
Needless to say, Your version of future cast is a pretty neet concept. Using your turns almost as a cost, pretty slick.
Maybe wording like this to fit the rules a bit more.
Time Bear 1GG
Trample
G: Future Cast 3 (Pay G, Put ~this~ into play with 3 time counters. During each upkeep remove a time counter. While there is a time counter on ~this~ this cannot attack or block and cannot be the target of spells or effects)
2/2
yeah wrath can still blow it up, but still pretty cool
Private Mod Note
():
Rollback Post to RevisionRollBack
(NOTE TO SELF: UPDATE 3 YEAR OLD SIG SOME DAY)
If you use Frank Karsten`s Online Tech to see how popular a specific deck is, I just made it twice as efficient. You`re welcome.
I think they'll have a bunch of old mechanics and maybe 1 or two new ones. While I know what you mean, I think it would be too hard to sort out in the rules.
Each set brings about with it new things: we've had a new card face, spilt cards, gold cards, hybrid cards, etc. It is clear that some mechanics will be repeated however I would not go so far as to say that it will be ALL more of the same.
time spiral is cold snap correct? and cold snap was already made and found in a cabinet
well I doubt they would have morph thought of back then during ice age block when it didn't come up in a new set untill after planeshift
now it is possible phasing could have been thoguth up by the R&D back then for the set
Now I THINK the following is correct:
Time Spiral is the first set in the next block.
Cold Snap is the third set in the Ice Age block. (and is coming out between Dissension and Time Spiral)
Cold Snap is the one that they said they "found in a cabinet", this was later found out to be false.
Fading 3
When Time Lepper comes into play it phases out.
If Time Lepper would phase in and it has any Fading counters on it, instead remove a Fading counter from it.
If a creature is blocked by Time Lepper, remove it from the game.
3/2
designed more for game mechanics than card functionality.
Creates a new effect by combining two excisting old effects, which is completely in the sets flavour.
It was called Delay when they invented the Mechanic for Tempest Block - but didn't find the design space to fit it in. One of the cards was:
1WW
sorcery
Delay: 2 (as you play this spell, counter it and remove it from the game with 2 counters on it. At the beginning of your main phase, remove a counter from ~this~; if there are no counters on ~this~ put a copy of ~this~ on the stack)
Destroy all creatures in play, they may not be regenerated.
The remider text is my own from memory on the article talking about the mechanic.
It was called Delay when they invented the Mechanic for Tempest Block - but didn't find the design space to fit it in. One of the cards was:
1WW
sorcery
Delay: 2 (as you play this spell, counter it and remove it from the game with 2 counters on it. At the beginning of your main phase, remove a counter from ~this~; if there are no counters on ~this~ put a copy of ~this~ on the stack)
Destroy all creatures in play, they may not be regenerated.
The remider text is my own from memory on the article talking about the mechanic.
That's just a white All Hallow's Eve for 1cc less..
Private Mod Note
():
Rollback Post to RevisionRollBack
_______________________________ [L1 Judge|Add me to your ignore list]
|Molten Sentry count - 1002 (34*)|
I liked the future cast idea, the one where the creature is in play but cannot do anything. However, the card needs to be undercosted to make up for the drawback. How about...
Timekeeper Mage
1u
Future Cast 2: This card comes into play with 2 time counters. As long as this card has a time counter, it cannot attack, block, or be destroyed. At the beginning of your upkeep, remove a time counter from this card.
2: Remove a time counter from this card.
4/4
Broken? Eh, maybe. It would come into play on turn two, but wouldn't do anything until turn four without its ability. The ability would get it active on turn three, but there probably wouldn't be mana left over to do anything else. What do you think?
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently playing:
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
Aftercast 3
You may play this card at an time you could play an instant for 0. If you do put 3 time counters on it. At the beginning of each players upkeep, remove a time counter from this card. If you can't, sacrifce it unless you pay its cost.
Aftercast 3
You may play this card at an time you could play an instant for 0. If you do put 3 time counters on it. At the beginning of each players upkeep, remove a time counter from this card. If you can't, sacrifce it unless you pay its cost.
That would be pretty tough to balance out. You could drop any creature, artifact, or enchantment with the ability on turn one and not have to pay for it until turn three.
Well, I think this "Future Cast" mechanic, although seemingly good, would not really be made. Or shouldn't be.
It's one of those mechanics that seems fun, but like Shadow, when printed in large numbers... will really not work for the format.
Large numbers of cheap spells is not cool.
Besides, it only is flavourful for Blue, and minorly for White and Black (who both plan ahead too).
It could be made into a mini-cycle in an explicit ability, like the Glasskites from Kamigawa.
Private Mod Note
():
Rollback Post to RevisionRollBack
Epic banner by Erasmus of æтђєг.
Awesome avatar provided by Krashbot @ [Epic Graphics].
That would be pretty tough to balance out. You could drop any creature, artifact, or enchantment with the ability on turn one and not have to pay for it until turn three.
What if....
They added this to the wording:
"While there is a Time counter on this permanent, you can't win the game and if your opponent would lose the game, instead remove all cards he owns from the game and he can't take any actions until you win, lose, or draw."
And then did the thing with "If you can't pay its cost, you lose the game".
That way, people can't go all crazy to kill the opponent unless they really could win the game.
I don't think it should use counters. Unless it is worded like this:
"When there are no Time counters on ~, pay its cost. If you don't, you lose the game."
This would be separate from whatever removes Time counters. That way, counter-moving would just speed up the dying. Although.... it could put one Time counter on another one!!!
AAGH! Rules nightmare.
Private Mod Note
():
Rollback Post to RevisionRollBack
Epic banner by Erasmus of æтђєг.
Awesome avatar provided by Krashbot @ [Epic Graphics].
How about a mechanic that allows an alternate casting cost that places a card into play after x number of turns?
2W
Rift Warrior
2/1
First Strike
W,Future Cast 3
(Remove Rift Warrior from the game with 3 time counters on it. At the beginning of each players upkeep remove a time counter. When Rift Warrior has no time counters, put it into play.)
..compared to actual card..
6B
Errant Ephemeron
4/4
Flying
Suspend 4 - 1B(Rather than play this card from your hand, you may pay 1B and remove it from the game with four time counters on it. At the begining of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
2W
Rift Warrior
2/1
First Strike
W,Future Cast 3
(Remove Rift Warrior from the game with 3 time counters on it. At the beginning of each players upkeep remove a time counter. When Rift Warrior has no time counters, put it into play.)
It's also really, really weak, narrow and similar to fading and phasing.
Juding by the cards we saw that got R_E in trouble, this block seems to be a throwback block.
Needless to say, Your version of future cast is a pretty neet concept. Using your turns almost as a cost, pretty slick.
Maybe wording like this to fit the rules a bit more.
Time Bear 1GG
Trample
G: Future Cast 3 (Pay G, Put ~this~ into play with 3 time counters. During each upkeep remove a time counter. While there is a time counter on ~this~ this cannot attack or block and cannot be the target of spells or effects)
2/2
yeah wrath can still blow it up, but still pretty cool
If you use Frank Karsten`s Online Tech to see how popular a specific deck is, I just made it twice as efficient. You`re welcome.
http://www.wizards.com/default.asp?x=mtgcom/daily/fk23 (read the end)
And Flores is apparently jelous....
http://www.wizards.com/default.asp?x=mtgcom/daily/mf130 (read the first real paragraph)
Artist Strikes Fish
Like creatures with morph and phasing. oh good grief...
Or Maybe like Spells with cycling and buyback. Kind of like those in the Unhinged set, but with more realistic effects.
Why can't it be removed with counters on it?
Ertai's Meddling
Read the oracle wording on that.
time spiral is cold snap correct? and cold snap was already made and found in a cabinet
well I doubt they would have morph thought of back then during ice age block when it didn't come up in a new set untill after planeshift
now it is possible phasing could have been thoguth up by the R&D back then for the set
Time Spiral is the first set in the next block.
Cold Snap is the third set in the Ice Age block. (and is coming out between Dissension and Time Spiral)
Cold Snap is the one that they said they "found in a cabinet", this was later found out to be false.
Timelepper W
Creature - Human Lepper
Fading 3
When Time Lepper comes into play it phases out.
If Time Lepper would phase in and it has any Fading counters on it, instead remove a Fading counter from it.
If a creature is blocked by Time Lepper, remove it from the game.
3/2
designed more for game mechanics than card functionality.
Creates a new effect by combining two excisting old effects, which is completely in the sets flavour.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
1WW
sorcery
Delay: 2 (as you play this spell, counter it and remove it from the game with 2 counters on it. At the beginning of your main phase, remove a counter from ~this~; if there are no counters on ~this~ put a copy of ~this~ on the stack)
Destroy all creatures in play, they may not be regenerated.
The remider text is my own from memory on the article talking about the mechanic.
I'd love input and advice!
That's just a white All Hallow's Eve for 1cc less..
_______________________________
[L1 Judge|Add me to your ignore list]
|Molten Sentry count - 1002 (34*)|
Timekeeper Mage
1u
Future Cast 2: This card comes into play with 2 time counters. As long as this card has a time counter, it cannot attack, block, or be destroyed. At the beginning of your upkeep, remove a time counter from this card.
2: Remove a time counter from this card.
4/4
Broken? Eh, maybe. It would come into play on turn two, but wouldn't do anything until turn four without its ability. The ability would get it active on turn three, but there probably wouldn't be mana left over to do anything else. What do you think?
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
My NovelJoy author profile: http://www.noveljoy.com/userInfo?wid=189
I write mainly horror/scifi/fantasy type short stories. Please read and feel free to send me feedback.
having two blocks called snap is what confused me
Aftercast 3
You may play this card at an time you could play an instant for 0. If you do put 3 time counters on it. At the beginning of each players upkeep, remove a time counter from this card. If you can't, sacrifce it unless you pay its cost.
That would be pretty tough to balance out. You could drop any creature, artifact, or enchantment with the ability on turn one and not have to pay for it until turn three.
Oh yeah?
Ertai's MEddling
What now??!?!?! WHAT NOW!?!?!?!
Sorry.
Well, I think this "Future Cast" mechanic, although seemingly good, would not really be made. Or shouldn't be.
It's one of those mechanics that seems fun, but like Shadow, when printed in large numbers... will really not work for the format.
Large numbers of cheap spells is not cool.
Besides, it only is flavourful for Blue, and minorly for White and Black (who both plan ahead too).
It could be made into a mini-cycle in an explicit ability, like the Glasskites from Kamigawa.
Awesome avatar provided by Krashbot @ [Epic Graphics].
What if....
They added this to the wording:
"While there is a Time counter on this permanent, you can't win the game and if your opponent would lose the game, instead remove all cards he owns from the game and he can't take any actions until you win, lose, or draw."
And then did the thing with "If you can't pay its cost, you lose the game".
That way, people can't go all crazy to kill the opponent unless they really could win the game.
I don't think it should use counters. Unless it is worded like this:
"When there are no Time counters on ~, pay its cost. If you don't, you lose the game."
This would be separate from whatever removes Time counters. That way, counter-moving would just speed up the dying. Although.... it could put one Time counter on another one!!!
AAGH! Rules nightmare.
Awesome avatar provided by Krashbot @ [Epic Graphics].
..compared to actual card..
6B
Errant Ephemeron
4/4
Flying
Suspend 4 - 1B(Rather than play this card from your hand, you may pay 1B and remove it from the game with four time counters on it. At the begining of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
lol, he even got the counters right
oh this sucks
GGnoreplay
destructive food: OBV OBV OBV OBV OBV OBV OBV OBV OBV OBV OBV OBV OBV OBV
destructive food: U DRAW
destructive food: IT AFGAIN
destructive food: OBV
destructive food: !!!@#@$@#$$%#$@#!@@@
My H/W list