I came up with a mechanic similar to how S.N.O.T. works along time ago and the word "Graft" matches it very well I think. Here's a link to my original post.
I think it would be something like this:
Graft [Cost] ([Cost]: Stick this to target creature you control. They form a single creature named ~this~ with all creature types of creatures stuck together, power equal to the combined power of all creatures stuck together, toughness equal to the combined toughness of all creatures stuck together, and all abilities of all creatures stuck together. Use this ability only anytime you could play a sorcery.)
Kinda long, kinda wierd, kinda improbable, but I like it, and it matches the word very well. What you think.
I am thinking graft will be worded more like this
Bird attacher 1GU
Flying 2/2
Graft GU (Attach this card to target creature in play. Target creature gains +2/+2 and flying as long as this card is attached. You may play this ability as long as this card is in your hand)
"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
My Idea is graft is a keyword for enchantment aura, that is..graft is just like morph, you play the enchantment face down as a 2/2 for 3, and when you pay the graft cost, it will turn face up and attaching to target creature.
I think GP's green enchantment Earth Surge (all lands get +2/+2 as long as they're creatures) is clearly meant to be part of Simic, since it has no other home in the block, and could be a house if one were wielding an animated land army.
Based on the flavor text, id say that Earth Surge is a card for the Cult of Yore, one of the many non-guild groups in ravnica.
Quote from Celestial_kitsune »
See Licids.
Licids were a rules nightmare, so i doubt they would try that again.
Licids were a rules nightmare. Check the current oracle wording for the licids. When the rules were updated for Auras, the licids were really cleaned up... a lot.
I think Graft could be something similar to licids. Maybe something like:
Mutagenic Mongoose1G
Creature - Mongoose Mutant (C)
~ can't be the target of spells or abilities.
Graft 1G(1G: Remove this creature from the game and graft it and all cards grafted onto it onto target creature. When that creature is put into a graveyard, return all cards grafted onto it to play.)
Grafted creature gets +1/+1 and can't be the target of spells or abilities.
1/1
I have seen several people touch on some of these aspects, but I think it will only be on creatures and will activate from in play. Like Haunt, the ability will only attach the card to another creature and each card will specify what the grafted creature gets.
If you graft one creature onto a second creature that has graft, then use that second creature's graft ability, the first creature should graft onto the new creature as well.
Just to remove two for ones, when the grafted creature goes to the graveyard, all creatures grafted onto it sort of just fall off (come back into play). This leaves options like bounce or Devouring Light/Final Judgment to stop all grafts at once. EDIT: Based on a few pieces of new information, graft might only be a single use. That reinforces the remove from game like Haunt aspect. I still think grafting onto a creature with graft, then grafting again should carry on the first graft.
Since graft would set up the possibillity of 2for1s by itself, Graft should be instant speed so you can at least respond to mis-aimed removal. However, the graft ability could also be responded to, so if you kill the creature before its graft ability resolves, it will not be able to remove itself from the game.
Shifting DrakeU
Creature - Drake Mutant (C)
Flying
Graft U(U: Remove this creature from the game and graft it and all cards grafted onto it onto target creature. When that creature is put into a graveyard, return all cards grafted onto it to play.)
Grafted creature gets +0/+1 and has flying.
0/1
Psionic Goo1GU
Creature - Ooze (U)
Whenever ~ deals combat damage to a player, you may draw a card.
Graft 1GU(1GU: Remove this creature from the game and graft it and all cards grafted onto it onto target creature. When that creature is put into a graveyard, return all cards grafted onto it to play.)
Grafted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, you may draw a card."
2/2
About "When this creature comes into play... attach an aura card from your hand onto this creature." This doesnot sound like Grafting to me; this sounds like Aurafication. Also being able to enchant a creature for free would not explain the Grafted frog having beefy arms and bat wings.
I've done some thinking. And I think Graft should be one of these two things:
#1
Simic Blue Weenie U
Creature-Bird
Flying
Graft U (U, remove ~ from your graveyard from the game: Put an Aura enchantment token with enchant creature and "Enchanted creature gets +0/+1 and has flying" in play attached to target creature.)
0/1
Cards like Dogged Hunter and Leyline of the Meek specificly refer to "Creature Tokens," so I see nothing wrong with making non-creature tokens. Note: remove from graveyard can also be changed to sac, or remove from game (as in from play)
#2
Simic Blue Weenie U
Creature-Bird
Flying
Graft 2 (Remove target creature card with converted mana cost 2 or less from your graveyard from the game: On second thought this idea isn't gonna work as I thought it was... If anyone can see where I was trying to go with this and would want to try and make a clean way to word this, be my guest.)
0/1
Never mind about this one...
I once read somewhere that Mark Rosewater really lovedtheChimeramechanic, but the mechanic was a bit too narrow to see any proper use. This really seems like something of this kind of mechanic. If they made the Chimera mechanic not limiting it to "target chimera" then it would be kinda cool (IMHO). Well that's my 0.002$
A detached shoot or bud united or to be united with a growing plant.
The union or point of union of a detached shoot or bud with a growing plant by insertion or attachment.
A plant produced by such union.
Material, especially living tissue or an organ, surgically attached to or inserted into a bodily part to replace a damaged part or compensate for a defect.
The procedure of implanting or transplanting such material.
The configuration or condition resulting from such a procedure.
I would have to say that the graft mechanic has somethig to do with lands, look at terraformer and flow of ideas. Also there is the obvious evidence in earth surge. maybe it is like creatures that are also lands, or creatures that get bonuses from lands.
hhmmm. I like the notion of an enchantment token (I've even imagined making other tokens, like no-mana-generating "Locus" land tokens...), but don't think it's simple enough for the graft.
Furthermore, a lot of the most plausible graft ideas in this thread (my land animation idea isn't one of the most plausible) feel too much like haunt in the way they sort of attach to a creature.
Isn't sac'ing my 2/2 flyer to give a creature +2/+2 and flying kind of like banding or something? I mean it is most often better to just have a whole extra creature with the same p/t than pumping one guy...I suppose if you can do it as a combat trick it might be better. Or if when the grafted-to guy dies and the "body-part" grafted-on guy stays in play...?
I'm inclined towards a bigger, build-the-kaldra-frankenstein-monster model.
Maybe the location of the cards actually matters:
Dr. Kaldra's Monster 2UUGG
Creature - Mutant
Graft (creatures with graft may be attached to other creatures with graft)
If ~ is grafted on the left, it gains +3/+0.
If ~ is grafted on the right, it gains +0/+3.
If ~ is grafted on top, it gains flying.
If ~ is grafted on the bottom, it gains "G: regenerate."
If ~ is grafted on all four sides, it gains an additional +12/+12 and is unblockable and indestructible.
4/4
or something lego like like that...
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The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
The thing with auras, it can be a 2 for 1 loss. That is one of the main reasons auras are not played seriously. They would have to either a - get around the card disadvantage or b - make it seriously worth the chance. That is why I don't think they will attack to one another. Here is what I would consider a good graft ability
Creatures you control with graft share all abilities with other creatures you control with graft (a la Concerted Efforts)
That is no advancement. That is just the sliver mechanic without the sliver creature type. The only difference is that it does not affect your opponent's or your team mate's creatures.
Quote from System_X »
A detached shoot or bud united or to be united with a growing plant.
The union or point of union of a detached shoot or bud with a growing plant by insertion or attachment.
A plant produced by such union.
Material, especially living tissue or an organ, surgically attached to or inserted into a bodily part to replace a damaged part or compensate for a defect.
The procedure of implanting or transplanting such material.
The configuration or condition resulting from such a procedure.
I would have to say that the graft mechanic has somethig to do with lands, look at terraformer and flow of ideas. Also there is the obvious evidence in earth surge. maybe it is like creatures that are also lands, or creatures that get bonuses from lands.
While the first definition has to do with grafting plants onto other plants, it is the second definiton that is the simic use.
The simic are going to be grafting creatures onto other creatures (like with Brass-Talon Chimera and its ilk) or mutating existing creatures into something new (like Polymorph and Natural Order).
I don't think Simic will have to do with Land Animation. They are Biologists, I think their ability will have something to do with creatures, something similar to Morph.
Uhm... contradiction wha? Do you know what a Biologist is? =/
But is it gaining the removed creature's abilities onto the target creature? If so, the wording would be different. Plus isn't that just weakening a solid creature by sticking it onto another, like an enchantment? Feels kind of like banding,no?
I think graft will be something more unique and twisted growth of nature ish.
Don't be dumb. Have you heard of Mortify? Sure.. you can try to kill my creature that I can put on my other creature and make your awesome creature removal spell fizzle, then play an awesome creature without Graft next turn. Where's your removal now? Oh, and that creature that I grafted it onto... that Ledgewalker... yeah. Now what?
i don't this word yet... it sounds too much like banding without a whole lot of nightmares...
plus earth surge also works wonders in izzet/golgari... siege of towers.???
i see graft more like i saw that ad... the amalgamation of several creatures... not one creature with others on it...
so more like
Murkrider Toad :2mana::symu::symg:
Creature - Toad
Swampwalk
Murkrider Toad may block up to two creatures each turn. Graft ~ Remove this and any number of other creatures with Graft from the game. Put a 0/0 blue and green Mutant creature token into play.
When ~ is Grafted, that creature gets a +1/+1 counter and has swampwalk.
2/2
so each creature contributes a given ability to a brand new creature... then again this is a rules nightmare and seppuku
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If Graft is indeed an ability that lets you Sac a Creature in order to give another creature bonuses,it must be played only as a sorcery or it'll be Too strong and\or off flavored.
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o...and this is my Card=] BaNuNi,Banana Guildmage BB(B is for Banana) 2B,t:Target Player eats a Banana (you pay for the banana) 1B,t:Target Creature
gains Bananawalk until end of turn (This creature is
unbloackable if defending player have eaten any
bananas,The banana is in their stomach, you know.)
I AM The Banana King!
If Graft is indeed an ability that lets you Sac a Creature in order to give another creature bonuses,it must be played only as a sorcery or it'll be Too strong and\or off flavored.
And if it´s sorcery speed, it´ll suck more than worst Replicate spells. There´s so much instant speed removal that it won´t work.
I am thinking graft will be worded more like this
Bird attacher 1GU
Flying 2/2
Graft GU (Attach this card to target creature in play. Target creature gains +2/+2 and flying as long as this card is attached. You may play this ability as long as this card is in your hand)
1. Creatures cannot be attached to creatures (see equipment)
2. What's the difference between this and, say, a split spell that was this:
Bird Jerk UG1
Flying
2/2
////
Birdy Jerky UG
Enchant creature
Enchanted creature has +2,+2 and flying
... other than your "graft ability" (Which is an ability word in your case) can't be countered? And is instant speed?
3. 2 mana for +2,+2 and flying is awefully good; Moldervine cloak-good.
Haunt has the extraordinarily awkward wording of "remove ~ from the game haunting target..." which is really counterintuitive and plain untrue. If it's doing something in the game, it really isn't RFG'd and doens't seem to be in the RFG zone, but they have to do it that way so it's not enchanting or technically attached to a creature.
they could easily alter that though if they go the route of a cleaned up licid-type card for their graft ability....
I'm still sticking with the land animation or build-the-super-creature graft concept...
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Haunt has the extraordinarily awkward wording of "remove ~ from the game haunting target..." which is really counterintuitive and plain untrue. If it's doing something in the game, it really isn't RFG'd and doens't seem to be in the RFG zone, but they have to do it that way so it's not enchanting or technically attached to a creature.
they could easily alter that though if they go the route of a cleaned up licid-type card for their graft ability....
I'm still sticking with the land animation or build-the-super-creature graft concept...
Haunt doesn't have awkward wording. It's just like Imprint. And btw a card that is haunting a creature in play IS in the rfg zone, normally someone puts that card near or under the haunted creature for memory issues (of the players, not the game). And a creature cannot be "attached" to any permanent, it's a rule. Licids become Enchantment - Aura with "Enchant Creature" before they "attach" to the target. I doubt Graft will just be an Enchantment type.
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Here's a possibility:
Trampling Licid 1G
Creature-Licid
Trample
Graft - 1G: Flip Trampling Licid and attach it to target creature
2/2
==============================
Trampling of the Licid
Enchantment-Aura
Enchant creature.
Enchanted creature gains +2/+2 and trample
I bet there will be at least one land animation spell in Simic, but it won't be tied into the keyword.
Man, not making one-liners is hard.
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I think it would be something like this:
Graft [Cost] ([Cost]: Stick this to target creature you control. They form a single creature named ~this~ with all creature types of creatures stuck together, power equal to the combined power of all creatures stuck together, toughness equal to the combined toughness of all creatures stuck together, and all abilities of all creatures stuck together. Use this ability only anytime you could play a sorcery.)
Kinda long, kinda wierd, kinda improbable, but I like it, and it matches the word very well. What you think.
Bird attacher 1GU
Flying 2/2
Graft GU (Attach this card to target creature in play. Target creature gains +2/+2 and flying as long as this card is attached. You may play this ability as long as this card is in your hand)
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
Proud Member of Gaymers
Based on the flavor text, id say that Earth Surge is a card for the Cult of Yore, one of the many non-guild groups in ravnica.
Licids were a rules nightmare. Check the current oracle wording for the licids. When the rules were updated for Auras, the licids were really cleaned up... a lot.
I think Graft could be something similar to licids. Maybe something like:
Mutagenic Mongoose 1G
Creature - Mongoose Mutant (C)
~ can't be the target of spells or abilities.
Graft 1G (1G: Remove this creature from the game and graft it and all cards grafted onto it onto target creature.
When that creature is put into a graveyard, return all cards grafted onto it to play.)Grafted creature gets +1/+1 and can't be the target of spells or abilities.
1/1
I have seen several people touch on some of these aspects, but I think it will only be on creatures and will activate from in play. Like Haunt, the ability will only attach the card to another creature and each card will specify what the grafted creature gets.
If you graft one creature onto a second creature that has graft, then use that second creature's graft ability, the first creature should graft onto the new creature as well.
Just to remove two for ones, when the grafted creature goes to the graveyard, all creatures grafted onto it sort of just fall off (come back into play). This leaves options like bounce or Devouring Light/Final Judgment to stop all grafts at once.EDIT: Based on a few pieces of new information, graft might only be a single use. That reinforces the remove from game like Haunt aspect. I still think grafting onto a creature with graft, then grafting again should carry on the first graft.Since graft would set up the possibillity of 2for1s by itself, Graft should be instant speed so you can at least respond to mis-aimed removal. However, the graft ability could also be responded to, so if you kill the creature before its graft ability resolves, it will not be able to remove itself from the game.
Shifting Drake U
Creature - Drake Mutant (C)
Flying
Graft U (U: Remove this creature from the game and graft it and all cards grafted onto it onto target creature.
When that creature is put into a graveyard, return all cards grafted onto it to play.)Grafted creature gets +0/+1 and has flying.
0/1
And something for GU's shared Hystrodon/Thieving Magpie ability:
Psionic Goo 1GU
Creature - Ooze (U)
Whenever ~ deals combat damage to a player, you may draw a card.
Graft 1GU (1GU: Remove this creature from the game and graft it and all cards grafted onto it onto target creature.
When that creature is put into a graveyard, return all cards grafted onto it to play.)Grafted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, you may draw a card."
2/2
I've done some thinking. And I think Graft should be one of these two things:
#1
Simic Blue Weenie U
Creature-Bird
Flying
Graft U (U, remove ~ from your graveyard from the game: Put an Aura enchantment token with enchant creature and "Enchanted creature gets +0/+1 and has flying" in play attached to target creature.)
0/1
Cards like Dogged Hunter and Leyline of the Meek specificly refer to "Creature Tokens," so I see nothing wrong with making non-creature tokens. Note: remove from graveyard can also be changed to sac, or remove from game (as in from play)
#2
Simic Blue Weenie U
Creature-Bird
Flying
Graft 2 (Remove target creature card with converted mana cost 2 or less from your graveyard from the game: On second thought this idea isn't gonna work as I thought it was... If anyone can see where I was trying to go with this and would want to try and make a clean way to word this, be my guest.)
0/1
Never mind about this one...
Furthermore, a lot of the most plausible graft ideas in this thread (my land animation idea isn't one of the most plausible) feel too much like haunt in the way they sort of attach to a creature.
Isn't sac'ing my 2/2 flyer to give a creature +2/+2 and flying kind of like banding or something? I mean it is most often better to just have a whole extra creature with the same p/t than pumping one guy...I suppose if you can do it as a combat trick it might be better. Or if when the grafted-to guy dies and the "body-part" grafted-on guy stays in play...?
I'm inclined towards a bigger, build-the-kaldra-frankenstein-monster model.
Maybe the location of the cards actually matters:
Dr. Kaldra's Monster
2UUGG
Creature - Mutant
Graft (creatures with graft may be attached to other creatures with graft)
If ~ is grafted on the left, it gains +3/+0.
If ~ is grafted on the right, it gains +0/+3.
If ~ is grafted on top, it gains flying.
If ~ is grafted on the bottom, it gains "G: regenerate."
If ~ is grafted on all four sides, it gains an additional +12/+12 and is unblockable and indestructible.
4/4
or something lego like like that...
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Creatures you control with graft share all abilities with other creatures you control with graft (a la Concerted Efforts)
Leaping Frog
:1mana::symg::symu:
Creature - Frog Mutant
Graft
Islandwalk, Forestwalk
2/2
Mutant Elf
:2mana::symg::symu:
Creature - Elf Mutant
Graft
Trample
2/3
Mutated Hawk
:4mana::symg::symu::symu:
Creature - Bird Mutant
Graft
Flying, First Strike, Protection from Red
4/3
With all three of those in play, your creatures would have
Islandwalk
Forestwalk
Flying
Trample
Protection from Red
First Strike
That is truly creature advancements.
http://forums.mtgsalvation.com/showthread.php?t=519290
That is no advancement. That is just the sliver mechanic without the sliver creature type. The only difference is that it does not affect your opponent's or your team mate's creatures.
While the first definition has to do with grafting plants onto other plants, it is the second definiton that is the simic use.
The simic are going to be grafting creatures onto other creatures (like with Brass-Talon Chimera and its ilk) or mutating existing creatures into something new (like Polymorph and Natural Order).
BTW: Terraformer is nonguild specific. Flow of Ideas is Izzet guild. Earth Surge, based on flavor text, is Cult of Yore.
Uhm... contradiction wha? Do you know what a Biologist is? =/
Don't be dumb. Have you heard of Mortify? Sure.. you can try to kill my creature that I can put on my other creature and make your awesome creature removal spell fizzle, then play an awesome creature without Graft next turn. Where's your removal now? Oh, and that creature that I grafted it onto... that Ledgewalker... yeah. Now what?
-.-
plus earth surge also works wonders in izzet/golgari... siege of towers.???
i see graft more like i saw that ad... the amalgamation of several creatures... not one creature with others on it...
so more like
Murkrider Toad :2mana::symu::symg:
Creature - Toad
Swampwalk
Murkrider Toad may block up to two creatures each turn.
Graft ~ Remove this and any number of other creatures with Graft from the game. Put a 0/0 blue and green Mutant creature token into play.
When ~ is Grafted, that creature gets a +1/+1 counter and has swampwalk.
2/2
so each creature contributes a given ability to a brand new creature... then again this is a rules nightmare and seppuku
o...and this is my Card=]
BaNuNi,Banana Guildmage BB(B is for Banana)
2B,t:Target Player eats a Banana (you pay for the banana)
1B,t:Target Creature
gains Bananawalk until end of turn (This creature is
unbloackable if defending player have eaten any
bananas,The banana is in their stomach, you know.)
I AM The Banana King!
And if it´s sorcery speed, it´ll suck more than worst Replicate spells. There´s so much instant speed removal that it won´t work.
1. Creatures cannot be attached to creatures (see equipment)
2. What's the difference between this and, say, a split spell that was this:
Bird Jerk UG1
Flying
2/2
////
Birdy Jerky UG
Enchant creature
Enchanted creature has +2,+2 and flying
... other than your "graft ability" (Which is an ability word in your case) can't be countered? And is instant speed?
3. 2 mana for +2,+2 and flying is awefully good; Moldervine cloak-good.
they could easily alter that though if they go the route of a cleaned up licid-type card for their graft ability....
I'm still sticking with the land animation or build-the-super-creature graft concept...
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Haunt doesn't have awkward wording. It's just like Imprint. And btw a card that is haunting a creature in play IS in the rfg zone, normally someone puts that card near or under the haunted creature for memory issues (of the players, not the game). And a creature cannot be "attached" to any permanent, it's a rule. Licids become Enchantment - Aura with "Enchant Creature" before they "attach" to the target. I doubt Graft will just be an Enchantment type.