Ever since [Maze's End] was previewed I keep getting the same question: why isn't this land legendary? There are two answers to this question:
1. We really don't do legendary lands any more: For starters, the game play of a legendary land isn't great. You need to put four copies in your deck to make sure you draw it early (it's land, after all) but you can't play the others. And then all the other copies turn into Strip Mine (a card infamous for being fun-sucking). It's also easy to get two in play without realizing it because they sit with the lands, which aren't as scrutinized. It's a mess, so other than very rare exceptions (Eye of Ugin, I'm ironically looking at you), we don't use them.
2. The creative doesn't really need them to be legendary: Lands don't actually represent lands in the game, but rather they represent links to the mana found within the land. Any one particular place can be tapped multiple times for mana. You may not be able to have two copies of the same character but you can have multiple mana taps of the same place.
Quote from CrownclownLol everyone expects everyone to know that? Not everyone worships Maro or even cares for him.
Quote from cryogen »I hope for a you ban.