Plane cards are about the size of two Magic cards side by side and are the same thickness. They are slightly smaller than Vanguard cards.
There are currently 5 promotional cards printed. 1 for the PCH release (Tazeem), 1 for the ZEN PreRelease (Celestine Reef) and 3 for Gateway/League support.
Enjoy!
WUBRGWUBRGWUBRGWUBRGWUBRGWUBRG
PLANECHASE [40/40]
Academy at Tolaria West Plane - Dominaria At the beginning of the end step, if you have no cards in hand, draw 7 cards. | Whenever you roll :chaos:, discard your hand. #01/40 from Strike Force Source: Product Box Shot, Gencon
The Æther Flues Plane - Iquantana
When you planeswalk to The Æther Flues or at the beginning of your upkeep you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlfield then shuffle all other cards revealed this way into your library. | Whenever you roll :chaos:, you may put a creature card from your hand onto the battlefield. #02/40 from Zombie Empire
Agyrem Plane - Ravnica
Whenever a white creature is put into the graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step. | Whenever you roll :chaos:, creatures can't attack you until a player planeswalks. #03/40 from Strike Force Source: Magic Arcana
Bant Plane - Alara Each creature has exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among creatures its controller controls.) | Whenever you roll :chaos:, put a divinity counter on target green, white or blue creature. That creature is indestructible as long as it has a divinity counter on it. #04/40 from Metallic Dreams Source: Twitter, Magic Arcana
Cliffside Market Plane - Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. | Whenever you roll :chaos:, exchange control of two target permanents that share a type. #05/40 from Zombie Empire
The Dark Barony Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. | Whenever you roll :chaos:, each opponent discards a card. #06/40 from Zombie Empire
Eloren Wilds Plane - Shandalar Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. | Whenever you roll :chaos:, target player can't cast spells until a player planeswalks. #07/40 from Elemental Thunder Source: Magic Arcana
The Eon Fog Plane - Equilor Players skip their untap steps. | Whenever you roll :chaos:, untap all permanents you control. #08/40 from Metallic Dreams Source: Magic Arcana
Feeding Grounds Plane - Muraganda Red spells cost 1less to cast. Green spells cost 1less to cast. | Whenever you roll :chaos:, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. #09/40 from Elemental Thunder Source: Magic Arcana
Fields of Summer Plane - Moag Whenever a player casts a spell, that player may gain 2 life. | Whenever you roll :chaos:, you may gain 10 life. #10/40 from Zombie Empire
The Fourth Sphere Plane - Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature. | Whenever you roll :chaos:, put a 2/2 black Zombie creature token onto the battlefield.
#11/40 from Zombie Empire
Source: Product Box Shot
Glimmervoid Basin Plane - Mirrodin Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. | Whenever you roll :chaos:, choose target creature. Each player except that creature's controller puts a token onto the battlefield that's a copy of that creature. #12/40 from Strike Force Source: Magic Arcana
Goldmeadow Plane - Lorwyn Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat tokens onto the battlefield. | Whenever you roll :chaos:, put a 0/1 white Goat token onto the battlefield. #13/40 from Metallic Dreams Source: Magic Arcana
The Great Forest Plane - Lorwyn Each creature assigns combat damage equal to its toughness rather than its power. | Whenever you roll :chaos:, creatures you control get +0/+2 and gain trample until end of turn. #14/40 from Elemental Thunder Source: Magic Arcana
Grixis Plane - Alara Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | Whenever you roll :chaos:, put target creature card in a graveyard onto the battlefield under your control. #15/40 from Zombie Empire Source: Product Box Shot
The Hippodrome Plane - Segovia All creatures get -5/-0 | Whenever you roll :chaos:, you may destroy target creature if its power is 0 or less. #16/40 from Metallic Dreams Source: Product Box Shot, Mana Nation, Magic Arcana
Immersturm Plane - Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. | Whenever you roll :chaos:, exile target creature, then return it to the battlefield under its owner's control. #17/40 from Elemental Thunder Source: Magic Arcana
Isle of Vesuva Plane - Dominaria Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. | Whenever you roll :chaos:, destroy target creature and all other creatures with the same name as that creature. #18/40 from Elemental Thunder Source: Planechase Rules, Magic Arcana
Izzet Steam Maze Plane - Ravnica Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. | Whenever you roll :chaos:, instant and sorcery spells you cast this turn cost 3 less to cast. #19/40 from Strike Force Source: Product Box Shot, Magic Arcana
Krosa Plane - Dominaria All creatures get +2/+2. | Whenever you roll :chaos:, add WUBRG to your mana pool. #20/40 from Metallic Dreams Source: Magic Arcana
Lethe Lake Plane - Arkhos
At the beginning of your upkeep put, the top 10 cards of your library into your graveyard. | Whenever you roll :chaos:, target player puts the top ten cards of his or her library into his or her graveyard. #21/40 from Zombie Empire
Llanowar Plane - Dominaria All creatures have ": Add to your mana pool." | Whenever you roll :chaos:, untap all creatures you control. #22/40 from Elemental Thunder Source: Magic Arcana
The Maelstrom Plane - Alara When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put that card on the bottom of your library. | Whenever you roll :chaos:, return target permanent card from your graveyard to the battlefield. #23/40 from Metallic Dreams Source: Product Box Shot, Gencon Photo
Minamo Plane - Kamigawa Whenever a player casts a spell, that player may draw a card. | Whenever you roll :chaos:, each player may return a blue card from his or her graveyard to his or her hand. #24/40 from Metallic Dreams Source: Release Event Advertisement, Magic Arcana
Murasa Plane - Zendikar Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. | Whenever you roll :chaos:, target land becomes a 4/4 creature that's still a land. #25/40 from Elemental Thunder Source: Magic Arcana
Naar Isle Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. | Whenever you roll :chaos:, Naar Isle deals 3 damage to target player. #26/40 from Strike Force Source: Magic Arcana
Naya Plane - Alara You may play any number of additional lands on each of your turns. | Whenever you roll :chaos:, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. #27/40 from Elemental Thunder Source: Magic Arcana
Otaria Plane - Dominaria Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the cards mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.) | Whenever you roll :chaos:, take an extra turn after this one. #28/40 from Strike Force Source: Magic Arcana
Panopticon Plane - Mirrodin When you planeswalk to Panopticon draw a card. At the beginning of each player's Draw step, that player draws a card. | Whenever you roll :chaos:, you may draw a card. #29/40 from Metallic Dreams Source: Product Box Shot, GenCon, Magic Arcana
Pools of Becoming Plane - Bolas's Meditation Realm At the beginning of your end step, put the cards in your hand on the bottom of your library in any order then draw that many cards. | Whenever you roll :chaos:, reveal the top three cards of your planar deck. Each of the revealed cards' abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. #30/40 from Zombie Empire Source: Product Box Shot
Raven's Run Plane - Shadowmoor All creatures have wither. (They deal damage in the form of -1/-1 counters.) | Whenever you roll :chaos:, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. #31/40 from Zombie Empire
Sanctum of Serra Plane - Serra's Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. | Whenever you roll :chaos:, you may have your life total become 20. #32/40 from Metallic Dreams Source: Planechase Rules
Sea of Sand Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whwnever a player draws a nonland card, that player loses 3 life. | Whenever you roll :chaos:, put target permanent on top of its owner's library. #33/40 from Zombie Empire
Shiv Plane - Dominaria
All creatures have "R: This creature gets +1/+0 until end of turn." | Whenever you roll :chaos:, put a 5/5 red Dragon creature token with flying onto the battlefield. #34/40 from Strike Force Source: Magic Arcana
Skybreen Plane - Kaldheim Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. | Whenever you roll :chaos:, target player loses life equal to the number of card in his or her hand. #35/40 from Strike Force Source: Magic Arcana
Sokenzan Plane - Kamigawa
All creatures get +1/+1 and have haste. | Whenever you roll :chaos:, untap all creatures that attacked this turn. After this main phase there is an additional combat phase followed by an additional main phase. #36/40 from Strike Force Source: Magic Arcana
Stronghold Furnace Plane - Rath If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. | Whenever you roll :chaos:, Stronghold Furnace deals 1 damage to target creature or player. #37/40 from Strike Force Source: Product Box Shot, Gencon
Turri Island Plane - Ir Creature spells cost 2less to cast. | Whenever you roll :chaos:, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. #38/40 from Elemental Thunder Source: Magic Arcana
Velis Vel Plane - Lorwyn Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | Whenever you roll :chaos:, target creature gains all creature types until end of turn. #40/40 from Elemental Thunder Source: Magic Arcana
Promotional Planes [2/5]
Tazeem Plane - Zendikar Creatures can't block. | Whenever you roll :chaos:, draw a card for each land you control. #41 from Planechase Release Event Source: Rumor Mill via WPN
Celestine Reef Plane - Luvion
Creatures without flying or islandwalk can't attack.
| Whenever you roll :chaos:, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.
#42 from Zendikar PreRelease
Source: Rumor Mill
Name and Number Crunch:
#1 Academy at Tolaria West #2 The Aether Flues #3 Agyrem #4 Bant #5 Cliffside Market #6 The Dark Barony #7 Eloren Wilds #8 The Eon Fog #9 Feeding Grounds #11 Fields of Summer #11 The Fourth Sphere #12 Glimmervoid Basin #13 Goldmeadow #14 The Great Forest #15 Grixis #16 The Hippodrome #17 Immersturm #18 Isle of Vesuva #19 Izzet Steam Maze #20 Krosa #21 Lethe Lake #22 Llanowar #23 The Maelstrom #24 Minamo #25 Murasa #26 Naar Isle #27 Naya #28 Otaria #29 Panopticon #30 Pools of Becoming #31 Raven's Run #32 Sanctum of Serra #33 Sea of Sand #34 Shiv #35 Skybreen #36 Sokenzan #37 Stronghold Furnace #38 Turri Island #39 Undercity Reaches #40 Velis Vel
"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
Thanks, this is just what everybody was looking for.
Just make sure to keep it up to date.
PS. We are not sure that they all have Chaos abilities
I was baically doing this for myself anyway. I will definitely keep it up to date. Of course if anyone find anything out they should post it in this thread.
I put the chaos abilities on there to save myself time later.
Hopefully a mod can sticky this.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
What is the source for Izzet Steam Maze, Maelstrom and others that were not previewed so far?
Also, I am counting 26 out of 41 cards. You can also pretty much add Esper and Jund into the "abilities unknown" list, for I cannot imagine that they would not include them.
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100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
What is the source for Izzet Steam Maze, Maelstrom and others that were not previewed so far?
Also, I am counting 26 out of 41 cards. You can also pretty much add Esper and Jund into the "abilities unknown" list, for I cannot imagine that they would not include them.
Well, we are 100% sure that the Izzet abilities are on a plane.
It just isn't sure that it actually is the Izzet plane
The Maelstrom had a photo somewhere.
But the main problem is that all sources and confirmation is spread throughout many topics.
What is the source for Izzet Steam Maze, Maelstrom and others that were not previewed so far?
Also, I am counting 26 out of 41 cards. You can also pretty much add Esper and Jund into the "abilities unknown" list, for I cannot imagine that they would not include them.
Maelstrom and Izzet are from Gencon. There is a picture of The Maelstrom in the "Compile Known Info" thread.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
also, you can put the uploaded Plane Cards links in this topic too, below of the description of the plane...
i think its cool to see the descriptions and images in same topic
I was gonna try to do that next.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
also, for the elemental topic, you can see the numbers of the planes is choose by alphabetical order (except for the promo), you can see the velis is 40+- and feeding is a lower number.
also, for the elemental topic, you can see the numbers of the planes is choose by alphabetical order (expect for the promo), you can see the velis is 40+- and feeding is a lower number.
That's why I put them alphabetically but I can't read the tiny numbers on the ones spoiled today as part of Elemental Thunder. As we get more numbers they should just automatically work themselves out then I can fill in all the "?"s.
If anyone can figure out definitively what a plane card's number is I will gladd update the spoiler.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
This might be a simple question, but how do we know The Hippodrome is from Segovia? Was this confirmed somewhere and I just missed it.
I added some "source" information to make that easier to determine. We found out it was Segovia from a blogger that got a preview at GenCon.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
Izzet Steam Maze (speculated)
Plane - Ravnica (speculated)
At the beginning of the end step, if you have no cards in hand, draw 7 cards.
Chaos: Whenever you roll Chaos, discard your hand.
#?/40 from Strike Force
Source: Product Box Shot, Gencon
Velis Vel
Plane - Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
Chaos: Whenever you roll Chaos, target creature gains all creature types until end of turn.
#?/40 from Elemental Thunder
Source: Magic Arcana
Um, two Chaos rolls = two arbitrarily-large-size creatures? Ah, my bad. Reading is tech, innit.
I find the "28/41"-Tag confusing and inappropriate as for many of them we do not know anything but their names and the suspected Plane they belong to.
Better?
I also was thinking about creating such a spoiler but suspecting that the other 3 decks will be spoiled throughout the rest of the week, I thought it wasn't really worth it. Still helpful though.
I was sick of looking through like 20 different threads to find out what they all do...
You also should remove the "Chaos:" part from them as it is not part of the rules text. It's not an activated ability so the ':' on it is especially confusing and it isn't even on the card. Simply "Whenever you roll [Chaos], ..." should suffice.
Right, technically it's a triggered ability and the chaos symbol is just there to let you know that that is the chaos ability. I still like it with the colon even if it isn't in magic rules speak because the all have the Chaos ability and it's easier to differentiate betweent the two abilities in plane text. As a compromise (because I'd considered the same thing) I'll change the colons to pipes.
@Mods: What are the odds we can get the chaos symbol as a smiley similar to :symb:? I vote for symch as the smiley-tag.
Yes please. I'm sure they'll add it eventually.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
Below is a list of everything we know about the planes and decks that will be included in Planechase.
If you're looking for a visual spoiler see each planar deck below.
Each deck includes a Zendikar preview card. That were shown in the following article:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/53
Plane cards are about the size of two Magic cards side by side and are the same thickness. They are slightly smaller than Vanguard cards.
There are currently 5 promotional cards printed. 1 for the PCH release (Tazeem), 1 for the ZEN PreRelease (Celestine Reef) and 3 for Gateway/League support.
Enjoy!
WUBRGWUBRGWUBRGWUBRGWUBRGWUBRG
PLANECHASE [40/40]
Academy at Tolaria West
Plane - Dominaria
At the beginning of the end step, if you have no cards in hand, draw 7 cards.
| Whenever you roll :chaos:, discard your hand.
#01/40 from Strike Force
Source: Product Box Shot, Gencon
The Æther Flues
Plane - Iquantana
When you planeswalk to The Æther Flues or at the beginning of your upkeep you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlfield then shuffle all other cards revealed this way into your library.
| Whenever you roll :chaos:, you may put a creature card from your hand onto the battlefield.
#02/40 from Zombie Empire
Agyrem
Plane - Ravnica
Whenever a white creature is put into the graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.
| Whenever you roll :chaos:, creatures can't attack you until a player planeswalks.
#03/40 from Strike Force
Source: Magic Arcana
Bant
Plane - Alara
Each creature has exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among creatures its controller controls.)
| Whenever you roll :chaos:, put a divinity counter on target green, white or blue creature. That creature is indestructible as long as it has a divinity counter on it.
#04/40 from Metallic Dreams
Source: Twitter, Magic Arcana
Cliffside Market
Plane - Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.
| Whenever you roll :chaos:, exchange control of two target permanents that share a type.
#05/40 from Zombie Empire
The Dark Barony
Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
| Whenever you roll :chaos:, each opponent discards a card.
#06/40 from Zombie Empire
Eloren Wilds
Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.
| Whenever you roll :chaos:, target player can't cast spells until a player planeswalks.
#07/40 from Elemental Thunder
Source: Magic Arcana
The Eon Fog
Plane - Equilor
Players skip their untap steps.
| Whenever you roll :chaos:, untap all permanents you control.
#08/40 from Metallic Dreams
Source: Magic Arcana
Feeding Grounds
Plane - Muraganda
Red spells cost 1 less to cast.
Green spells cost 1 less to cast.
| Whenever you roll :chaos:, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
#09/40 from Elemental Thunder
Source: Magic Arcana
Fields of Summer
Plane - Moag
Whenever a player casts a spell, that player may gain 2 life.
| Whenever you roll :chaos:, you may gain 10 life.
#10/40 from Zombie Empire
The Fourth Sphere
Plane - Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.
| Whenever you roll :chaos:, put a 2/2 black Zombie creature token onto the battlefield.
#11/40 from Zombie Empire
Source: Product Box Shot
Glimmervoid Basin
Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
| Whenever you roll :chaos:, choose target creature. Each player except that creature's controller puts a token onto the battlefield that's a copy of that creature.
#12/40 from Strike Force
Source: Magic Arcana
Goldmeadow
Plane - Lorwyn
Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat tokens onto the battlefield.
| Whenever you roll :chaos:, put a 0/1 white Goat token onto the battlefield.
#13/40 from Metallic Dreams
Source: Magic Arcana
The Great Forest
Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
| Whenever you roll :chaos:, creatures you control get +0/+2 and gain trample until end of turn.
#14/40 from Elemental Thunder
Source: Magic Arcana
Grixis
Plane - Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
| Whenever you roll :chaos:, put target creature card in a graveyard onto the battlefield under your control.
#15/40 from Zombie Empire
Source: Product Box Shot
The Hippodrome
Plane - Segovia
All creatures get -5/-0
| Whenever you roll :chaos:, you may destroy target creature if its power is 0 or less.
#16/40 from Metallic Dreams
Source: Product Box Shot, Mana Nation, Magic Arcana
Immersturm
Plane - Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
| Whenever you roll :chaos:, exile target creature, then return it to the battlefield under its owner's control.
#17/40 from Elemental Thunder
Source: Magic Arcana
Isle of Vesuva
Plane - Dominaria
Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature.
| Whenever you roll :chaos:, destroy target creature and all other creatures with the same name as that creature.
#18/40 from Elemental Thunder
Source: Planechase Rules, Magic Arcana
Izzet Steam Maze
Plane - Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
| Whenever you roll :chaos:, instant and sorcery spells you cast this turn cost 3 less to cast.
#19/40 from Strike Force
Source: Product Box Shot, Magic Arcana
Krosa
Plane - Dominaria
All creatures get +2/+2.
| Whenever you roll :chaos:, add WUBRG to your mana pool.
#20/40 from Metallic Dreams
Source: Magic Arcana
Lethe Lake
Plane - Arkhos
At the beginning of your upkeep put, the top 10 cards of your library into your graveyard.
| Whenever you roll :chaos:, target player puts the top ten cards of his or her library into his or her graveyard.
#21/40 from Zombie Empire
Llanowar
Plane - Dominaria
All creatures have ": Add to your mana pool."
| Whenever you roll :chaos:, untap all creatures you control.
#22/40 from Elemental Thunder
Source: Magic Arcana
The Maelstrom
Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put that card on the bottom of your library.
| Whenever you roll :chaos:, return target permanent card from your graveyard to the battlefield.
#23/40 from Metallic Dreams
Source: Product Box Shot, Gencon Photo
Minamo
Plane - Kamigawa
Whenever a player casts a spell, that player may draw a card.
| Whenever you roll :chaos:, each player may return a blue card from his or her graveyard to his or her hand.
#24/40 from Metallic Dreams
Source: Release Event Advertisement, Magic Arcana
Murasa
Plane - Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
| Whenever you roll :chaos:, target land becomes a 4/4 creature that's still a land.
#25/40 from Elemental Thunder
Source: Magic Arcana
Naar Isle
Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
| Whenever you roll :chaos:, Naar Isle deals 3 damage to target player.
#26/40 from Strike Force
Source: Magic Arcana
Naya
Plane - Alara
You may play any number of additional lands on each of your turns.
| Whenever you roll :chaos:, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
#27/40 from Elemental Thunder
Source: Magic Arcana
Otaria
Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the cards mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)
| Whenever you roll :chaos:, take an extra turn after this one.
#28/40 from Strike Force
Source: Magic Arcana
Panopticon
Plane - Mirrodin
When you planeswalk to Panopticon draw a card. At the beginning of each player's Draw step, that player draws a card.
| Whenever you roll :chaos:, you may draw a card.
#29/40 from Metallic Dreams
Source: Product Box Shot, GenCon, Magic Arcana
Pools of Becoming
Plane - Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order then draw that many cards.
| Whenever you roll :chaos:, reveal the top three cards of your planar deck. Each of the revealed cards' abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
#30/40 from Zombie Empire
Source: Product Box Shot
Raven's Run
Plane - Shadowmoor
All creatures have wither. (They deal damage in the form of -1/-1 counters.)
| Whenever you roll :chaos:, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#31/40 from Zombie Empire
Sanctum of Serra
Plane - Serra's Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
| Whenever you roll :chaos:, you may have your life total become 20.
#32/40 from Metallic Dreams
Source: Planechase Rules
Sea of Sand
Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whwnever a player draws a nonland card, that player loses 3 life.
| Whenever you roll :chaos:, put target permanent on top of its owner's library.
#33/40 from Zombie Empire
Shiv
Plane - Dominaria
All creatures have "R: This creature gets +1/+0 until end of turn."
| Whenever you roll :chaos:, put a 5/5 red Dragon creature token with flying onto the battlefield.
#34/40 from Strike Force
Source: Magic Arcana
Skybreen
Plane - Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
| Whenever you roll :chaos:, target player loses life equal to the number of card in his or her hand.
#35/40 from Strike Force
Source: Magic Arcana
Sokenzan
Plane - Kamigawa
All creatures get +1/+1 and have haste.
| Whenever you roll :chaos:, untap all creatures that attacked this turn. After this main phase there is an additional combat phase followed by an additional main phase.
#36/40 from Strike Force
Source: Magic Arcana
Stronghold Furnace
Plane - Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
| Whenever you roll :chaos:, Stronghold Furnace deals 1 damage to target creature or player.
#37/40 from Strike Force
Source: Product Box Shot, Gencon
Turri Island
Plane - Ir
Creature spells cost 2 less to cast.
| Whenever you roll :chaos:, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
#38/40 from Elemental Thunder
Source: Magic Arcana
Undercity Reaches
Plane - Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.
| Whenever you roll :chaos:, you have no maximum hand size the rest of the game.
#39/40 from Metallic Dreams
Source: http://pixelsandgrids.com/2009/08/18/png-gencon-hands-on-%e2%80%93-magic-the-gathering-planechase/
Velis Vel
Plane - Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
| Whenever you roll :chaos:, target creature gains all creature types until end of turn.
#40/40 from Elemental Thunder
Source: Magic Arcana
Promotional Planes [2/5]
Tazeem
Plane - Zendikar
Creatures can't block.
| Whenever you roll :chaos:, draw a card for each land you control.
#41 from Planechase Release Event
Source: Rumor Mill via WPN
Celestine Reef
Plane - Luvion
Creatures without flying or islandwalk can't attack.
| Whenever you roll :chaos:, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.
#42 from Zendikar PreRelease
Source: Rumor Mill
Name and Number Crunch:
#1 Academy at Tolaria West
#2 The Aether Flues
#3 Agyrem
#4 Bant
#5 Cliffside Market
#6 The Dark Barony
#7 Eloren Wilds
#8 The Eon Fog
#9 Feeding Grounds
#11 Fields of Summer
#11 The Fourth Sphere
#12 Glimmervoid Basin
#13 Goldmeadow
#14 The Great Forest
#15 Grixis
#16 The Hippodrome
#17 Immersturm
#18 Isle of Vesuva
#19 Izzet Steam Maze
#20 Krosa
#21 Lethe Lake
#22 Llanowar
#23 The Maelstrom
#24 Minamo
#25 Murasa
#26 Naar Isle
#27 Naya
#28 Otaria
#29 Panopticon
#30 Pools of Becoming
#31 Raven's Run
#32 Sanctum of Serra
#33 Sea of Sand
#34 Shiv
#35 Skybreen
#36 Sokenzan
#37 Stronghold Furnace
#38 Turri Island
#39 Undercity Reaches
#40 Velis Vel
Promos
#41 Tazeem
#42 Celestine Reef
#43
#44
#45
Elemental Thunder Planar Deck [10/10]
Elemental Thunder Theme Deck
1 Bogardan Rager
1 Briarhorn
1 Cinder Elemental
1 Fertilid
2 Flamekin Harbinger
1 Forgotten Ancient
1 Ivy Elemental
1 Living Hive
2 Rockslide Elemental
1 Rumbling Slum
1 Silverglade Elemental
2 Smokebraider
1 Taurean Mauler
1 Tornado Elemental
1 Verdant Force
1 Assault/Battery
1 Beast Hunt
1 Blaze
1 Branching Bolt
1 Browbeat
1 Explosive Vegetation
1 Fertile Ground
1 Fires of Yavimaya
1 Hull Breach
1 Mage Slayer
1 Mask of Memory
1 Pyrotechnics
1 Rampant Growth
1 Relentless Assault
1 Savage Twister
1 Search for Tomorrow
1 Tribal Unity
9 Forest
2 Gruul Turf
9 Mountain
2 Shivan Oasis
2 Terramorphic Expanse
Metallic Dreams Planar Deck [10/10]
Metallic Dreams Theme Deck
1 Arcbound Crusher
1 Arcbound Slith
1 Arsenal Thresher
1 Bosh, Iron Golem
1 Broodstar
1 Copper Myr
2 Etched Oracle
1 Gold Myr
1 Iron Myr
1 Leaden Myr
1 Lodestone Myr
1 Master of Etherium
2 Myr Enforcer
1 Pentavus
1 Qumulox
1 Sarcomite Myr
1 Silver Myr
1 Sludge Strider
1 Suntouched Myr
1 Vedalken Engineer
1 Wizard Replica
1 Cranial Plating
1 Darksteel Forge
1 Door to Nothingness
1 Fabricate
1 Keep Watch
1 Loxodon Warhammer
1 Nuisance Engine
2 Pentad Prism
1 Serum Tank
2 Skeleton Shard
1 Thirst for Knowledge
1 Whiplash Trap
Lands:
1 Ancient Den
1 Forest
1 Great Furnace
8 Island
2 Mountain
3 Plains
2 Seat of the Synod
3 Swamp
1 Tree of Tales
1 Vault of Whispers
Strike Force Planar Deck [10/10]
Strike Force Theme Deck
1 Balefire Liege
1 Battlegate Mimic
1 Boros Guildmage
2 Boros Swiftblade
1 Bull Cerodon
1 Cerodon Yearling
1 Duergar Hedge-Mage
1 Flametongue Kavu
1 Hearthfire Hobgoblin
1 Keldon Champion
1 Kor Sanctifiers
1 Menacing Ogre
1 Razia, Boros Archangel
1 Rorix Bladewing
1 Soul Warden
1 Akroma's Vengeance
1 Arc Lightning
1 Boros Signet
1 Captain's Maneuver
1 Cone of Flame
1 Congregate
1 Double Cleave
1 Furnace of Rath
1 Glory of Warfare
1 Goblin Offensive
1 Insurrection
2 Lightning Helix
1 Oblivion Ring
1 Order/Chaos
1 Orim's Thunder
1 Prison Term
1 Reckless Charge
1 Relic of Progenitus
1 Rolling Thunder
2 Boros Garrison
9 Mountain
9 Plains
2 Sunhome, Fortress of the Legion
2 Terramorphic Expanse
Zombie Empire Planar Deck [10/10]
Zombie Empire Theme Deck
1 Dregscape Zombie
1 Rotting Rats
1 Shepherd of Rot
1 Withered Wretch
2 Cadaverous Knight
2 Phyrexian Ghoul
1 Death Baron
1 Gravedigger
1 Soulless One
2 Undead Warchief
1 Corpse Harvester
1 Noxious Ghoul
1 Ascendant Evincar
1 Nefashu
1 Helldozer
2 Dark Ritual
1 Innocent Blood
1 Syphon Soul
1 Hideous End
1 Phyrexian Arena
1 Beseech the Queen
1 Syphon Mind
1 Grave Pact
1 Cruel Revival
1 Beacon of Unrest
1 Incremental Blight
1 Consume Spirit
1 Profane Command
23 Swamp
1 Cabal Coffers
2 Leechridden Swamp
Just make sure to keep it up to date.
PS. We are not sure that they all have Chaos abilities
I was baically doing this for myself anyway. I will definitely keep it up to date. Of course if anyone find anything out they should post it in this thread.
I put the chaos abilities on there to save myself time later.
Hopefully a mod can sticky this.
Also, I am counting 26 out of 41 cards. You can also pretty much add Esper and Jund into the "abilities unknown" list, for I cannot imagine that they would not include them.
Let this great clan rest in peace (2001-2011)
Well, we are 100% sure that the Izzet abilities are on a plane.
It just isn't sure that it actually is the Izzet plane
The Maelstrom had a photo somewhere.
But the main problem is that all sources and confirmation is spread throughout many topics.
Maelstrom and Izzet are from Gencon. There is a picture of The Maelstrom in the "Compile Known Info" thread.
i think its cool to see the descriptions and images in same topic
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
I was gonna try to do that next.
First posted EDH deck: Hakim, Beardmaster
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
That's why I put them alphabetically but I can't read the tiny numbers on the ones spoiled today as part of Elemental Thunder. As we get more numbers they should just automatically work themselves out then I can fill in all the "?"s.
If anyone can figure out definitively what a plane card's number is I will gladd update the spoiler.
I added some "source" information to make that easier to determine. We found out it was Segovia from a blogger that got a preview at GenCon.
Oddly, this works just as well with Rakdos.
Um, two Chaos rolls = two arbitrarily-large-size creatures?Ah, my bad. Reading is tech, innit.The bottom of this article. I wonder if it's a Humility effect or something, since Segovia is like the Lilliputian plane, right?
Very Well Then I Contradict Myself.
Eloren Wilds: 7
Feeding Grounds: 9
The Great Forest: 14
Immersturm: 17
Isle of Vesuva: 18
Llanowar: 22
Murasa: 25
Naya: 27
Turri Island: ?
Velis Vel: 40
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
But the chances that you even get 1 chaos roll is rather small.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
No!
It is like coat of arms, if you have 2 creatures with all types they only get +1/+1
Raven's Run Dragoon
OMG that would be so funny. Clever idea.
Wren's run is Lorwyn.
Oh, yeah, and Raven's Run should be Shadowmoor (in Lorwyn it's Wren's Run)
The decklist page is not available, though.
Better?
I was sick of looking through like 20 different threads to find out what they all do...
Right, technically it's a triggered ability and the chaos symbol is just there to let you know that that is the chaos ability. I still like it with the colon even if it isn't in magic rules speak because the all have the Chaos ability and it's easier to differentiate betweent the two abilities in plane text. As a compromise (because I'd considered the same thing) I'll change the colons to pipes.
Yes please. I'm sure they'll add it eventually.