I don't think this card is really meant to be played in control decks. Usually you want early game counters so that you can survive long enough to the late game and take over. That being said, this card seems like it should be more than good in any merfolk deck or aggresive blue deck.
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The one mistake many people make is thinking they know more than their enemies.
Attack one beating chicken of 4 cards, then erase 3 minus from your battleax. Never in your main phase will you do a 4 cards risen, but McDonald of 2 to the punish-bin. Again, beat softly to the end.
Now, to the important topic: THERE IS NO SUCH PROFILE AS A "BLUE PLAYER". There is just a minority of players who have a deeper understanding of this game's strategy and wish its balance to be restored, and there is a majority of players who lack the skill to beat reactive decks and thus completely overestimate the power of countermagic.
Yeah, no. There is a group of players that like playing with/against control decks, those who don't like it, and those who don't care. Thinking we need more control decks or more powerful countermagic does not mean you have a deeper understanding of anything. It means your gaming preferences are different to a small or significant degree. And the moment you bring out the "lack the skill to beat X" canard, you put your own understanding into question. There are plenty of people who can beat control decks and just don't have fun doing it. And of course there are people who do understand game balance and simply disagree with you on where that balance should be.
I gotta say, I dont really like this spell. Its not particularly bad. It's better for aggro builds. But I'm a control player, and for reasons already said many time on this thread, this is bad in control. So yes, I am disappointed. But I expected nothing more, so eh w/e. Interesting card though, and kind of obvious for this...environment.
I don't know, I think I like this new counter spell. For starters, it has an awesome name. But it does seem to have a certain synergy with aggro decks that play blue spells for whatever reason, considering Deprive's connection with the landfall ability. I can see it in a G/U deck that is heavy on beasts from ZEN and WWK that abuse landfall.
I hope the flavor text is awesome.
I feel pretty skeptical on this card. Sure, it synergies with Halimar Depths well... but you are still Stone Raining one of your lands... Maybe a hard counter on turn 2 really is that important, but there is nothing i hate more than missing land drops, and this card forces me to miss them while casting my own spells...
Considering all the ways to get lands into play these days, this sounds like an interesting way to keep your landfall going.
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"The difference between MTG and science is that one has people dressed up in silly clothes, using words you can't understand and doing potentially quite dangerous stuff while the other has people dressed up in silly clothes, using words you can't understand and doing potentially quite dangerous stuff while playing cards."
My Decks: WAnglesW WUBRGThe BroodGRBUW WUGAllymillGUW
It's good in control now mainly because of Putrid Leech. U/W control gladly uses this to counter Leech on turn 2. Your other options are using Path on the Leech or losing to the Leech, and Pathing it has pretty much the same effect as Depriving it.
People who decry this as a bad card are probably the same people that also decried Serra Avenger as a bad card. Hint: The converted mana cost does not dictate in what turn you have to play it.
If i have no intention of casting this counter on turn 2, then why don't I run Cancel?
Aside: You don't always want to cast a chalice on turn 2, so you shouldn't tell everyone that is the correct way to play a deck.
Good enough to use late game, completely replaces the Negate/Essence Scatter conundrum. With that said, Cancel is just as good late game. SOOOO....this may not be a replacement, but more of a supplement to Cancel.
Counterspell would've been neat. I mean blue has literally nothing else going for it besides mill these days.
Them: "I sacrifice my 3 eldrazi tokens, tap 5/6/7/8 mana, then cast Pelakka Wurm/Ulamog's Crusher/Artisan of Kozilek/Sphinx of Magosi/Pestilence Demon/Uber rare Eldrazi"
Me: "Deprive"
Them: "D:"
Me: "Untap-upkeep-draw attack with Glory Seeker"
In constructed, I think I'd rather play Negate. Since I don't want to counter things on turn 2 in limited, I'm totally for drafting these and catching people off guard.
If i have no intention of casting this counter on turn 2, then why don't I run Cancel?
Aside: You don't always want to cast a chalice on turn 2, so you shouldn't tell everyone that is the correct way to play a deck.
...So you can cast Jace with 6 mana instead of 7, and still represent a hard counter no matter what happens?
I did not think that would be so hard to understand looking at the card itself, but I guess logic is really difficult for some people.
This is a 2 mana counter with a potential upside. The other 2 mana counters in the format (Essence Scatter, Negate and Flashfreeze) are all playable already (Hint: Flashfreeze is a Counterspell that costs 1U in the current format), this is simply another you can add to give your deck some more diversity if one of the particular counters is not working in the numbers you are running of it (I would likely split this card with Cancel often, since you're unlike to even want to cast Cancel on turn 3 anyway, unless you are getting Blightninged). Being able to get back a Halimar Depths is awesome, but it also gives a way to recoup your Manlands when they are targeted by copies of Spreading Seas and Convincing Mirage. Yes, this is likely a horrible counter on turn 2, but Path is a horrible removal spell during the early game, and still sees plenty of competitive play because when you actually want to cast it, it is great. Same situation here.
...So you can cast Jace with 6 mana instead of 7, and still represent a hard counter no matter what happens?
I did not think that would be so hard to understand looking at the card itself, but I guess logic is really difficult for some people.
This is a 2 mana counter with a potential upside. The other 2 mana counters in the format (Essence Scatter, Negate and Flashfreeze) are all playable already (Hint: Flashfreeze is a Counterspell that costs 1U in the current format), this is simply another you can add to give your deck some more diversity if one of the particular counters is not working in the numbers you are running of it (I would likely split this card with Cancel often, since you're unlike to even want to cast Cancel on turn 3 anyway, unless you are getting Blightninged). Being able to get back a Halimar Depths is awesome, but it also gives a way to recoup your Manlands when they are targeted by copies of Spreading Seas and Convincing Mirage. Yes, this is likely a horrible counter on turn 2, but Path is a horrible removal spell during the early game, and still sees plenty of competitive play because when you actually want to cast it, it is great. Same situation here.
I don't see the reason in trying to insult those that don't have the same view as yours. Does it improve your argument?
I understand that there are times when 1 mana makes the difference in being able to cast two spells in a turn compared to a single spell, but I still feel I'd rather have a hard counter that doesn't have a drawback, or a soft counter that hits damn near everything (Flashfreeze).
It's good in control now mainly because of Putrid Leech. U/W control gladly uses this to counter Leech on turn 2. Your other options are using Path on the Leech or losing to the Leech, and Pathing it has pretty much the same effect as Depriving it.
you still cant counter leech on turn 2 on the draw????
Them: "I sacrifice my 3 eldrazi tokens, tap 5/6/7/8 mana, then cast Pelakka Wurm/Ulamog's Crusher/Artisan of Kozilek/Sphinx of Magosi/Pestilence Demon/Uber rare Eldrazi"
Me: "Deprive"
Them: "D:"
Me: "Untap-upkeep-draw attack with Glory Seeker"
In constructed, I think I'd rather play Negate. Since I don't want to counter things on turn 2 in limited, I'm totally for drafting these and catching people off guard.
Ahh... I love a Timmy set. Stories like this. The glory seeker made me laugh.
I LOVE this spell. I honestly believe blue players all are lame. Whats wrong with you, this is BLUE. Oh, I don't have counterspell, i need to counter everything, i need complete game control. Control and aggro are balanced, control is now harder to play, because you need to make choices. I play U/R pyromancer all the time, it's hard to keep hands in that deck. This card Is a great spell, it's a cheaper cancel, it's extra landfall, it's the same as PTE in better late game then early. I hope to see this in any booster i open.
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Piranha Marsh?
No.
Listen, you will lose 2 life and theres nothing you can do about it:cool2:
ITS LIKE IM REALLY PLAYING UNDERMINE!!!
I clearly did not think through that synergy enough.
ZOMG MY KABIRA CROSSROADS IS AND UBSORB!
Yeah, no. There is a group of players that like playing with/against control decks, those who don't like it, and those who don't care. Thinking we need more control decks or more powerful countermagic does not mean you have a deeper understanding of anything. It means your gaming preferences are different to a small or significant degree. And the moment you bring out the "lack the skill to beat X" canard, you put your own understanding into question. There are plenty of people who can beat control decks and just don't have fun doing it. And of course there are people who do understand game balance and simply disagree with you on where that balance should be.
I hope the flavor text is awesome.
Not as abusable as Familiar's Ruse, but maybe some day we'll get a land analog. Not holding my breath, but maybe.
But there's still plenty of lands I'd like to try out with this.
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WAnglesW
WUBRGThe BroodGRBUW
WUGAllymillGUW
You mean Boomeranging...:cool:
If i have no intention of casting this counter on turn 2, then why don't I run Cancel?
Aside: You don't always want to cast a chalice on turn 2, so you shouldn't tell everyone that is the correct way to play a deck.
Counterspell would've been neat. I mean blue has literally nothing else going for it besides mill these days.
Them: "I sacrifice my 3 eldrazi tokens, tap 5/6/7/8 mana, then cast Pelakka Wurm/Ulamog's Crusher/Artisan of Kozilek/Sphinx of Magosi/Pestilence Demon/Uber rare Eldrazi"
Me: "Deprive"
Them: "D:"
Me: "Untap-upkeep-draw attack with Glory Seeker"
In constructed, I think I'd rather play Negate. Since I don't want to counter things on turn 2 in limited, I'm totally for drafting these and catching people off guard.
Fattycakes Zombie of Clan Limited
...So you can cast Jace with 6 mana instead of 7, and still represent a hard counter no matter what happens?
I did not think that would be so hard to understand looking at the card itself, but I guess logic is really difficult for some people.
This is a 2 mana counter with a potential upside. The other 2 mana counters in the format (Essence Scatter, Negate and Flashfreeze) are all playable already (Hint: Flashfreeze is a Counterspell that costs 1U in the current format), this is simply another you can add to give your deck some more diversity if one of the particular counters is not working in the numbers you are running of it (I would likely split this card with Cancel often, since you're unlike to even want to cast Cancel on turn 3 anyway, unless you are getting Blightninged). Being able to get back a Halimar Depths is awesome, but it also gives a way to recoup your Manlands when they are targeted by copies of Spreading Seas and Convincing Mirage. Yes, this is likely a horrible counter on turn 2, but Path is a horrible removal spell during the early game, and still sees plenty of competitive play because when you actually want to cast it, it is great. Same situation here.
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
If this is real, it's going to break blue again, and we'll have to endure *another* four years of blue getting the nerfbat for it.
Oh, and landfall. I guess we're safe 'cause a deck for :symu::symu: doesn't have too many landfall abilities...
Name is really inventive and appropriate though, so I excruciatingly must lend it my belief....
Awesome avatar provided by Krashbot @ [Epic Graphics].
I don't see the reason in trying to insult those that don't have the same view as yours. Does it improve your argument?
I understand that there are times when 1 mana makes the difference in being able to cast two spells in a turn compared to a single spell, but I still feel I'd rather have a hard counter that doesn't have a drawback, or a soft counter that hits damn near everything (Flashfreeze).
you still cant counter leech on turn 2 on the draw????
Ahh... I love a Timmy set. Stories like this. The glory seeker made me laugh.
I LOVE this spell. I honestly believe blue players all are lame. Whats wrong with you, this is BLUE. Oh, I don't have counterspell, i need to counter everything, i need complete game control. Control and aggro are balanced, control is now harder to play, because you need to make choices. I play U/R pyromancer all the time, it's hard to keep hands in that deck. This card Is a great spell, it's a cheaper cancel, it's extra landfall, it's the same as PTE in better late game then early. I hope to see this in any booster i open.