Seems rather weak. As Blutsau pointed out, you really don't want to be set back a turn in control decks. Getting to 4 mana is incredibly important to get to, for example, Jace or Day of Judgement on time. I'ld much rather play Everflowing Chalice on my second turn.
mm, kind of not sure i want to tempo down myself, seeing as how i want to make my land drops in a control deck, but otherwise it might be fine in possibly G/U, with ramp and not having to rely on your lands too much.
All you naysayers are nuts. This will be played in every control format everywhere. Good card is good!
Wizards just threw control a bone, now swarm around and gnaw on it!
Bit of an overstatement. I'm definitely excited about this for T2, but I mean c'mon... Counterspell itself doesn't see play in many legacy control decks.
It's great for T2. The tempo drop hurts badly, but I think more than anything the threat of this spell is what makes it good. It's a lot easier to drop important ☺☺☺☺ and just assume your opponent isn't holding countermagic when they're limited to either 3CMC hard counterspells, or 2CMC conditionals.
I will admit, this sort of feels like Vendetta - it will be mediocre in this set due to the gigantic bombs which require you to keep hitting those land drops - but it'll still be good for its versatility.
What a horrible card. I hope it's fake. If you're control, you're going to want any other counterspell in your hand up until around turn five, and that's only if you have a Day of Judgment in your hand. Otherwise you won't want it ever.
People loving the "synergy" with Halimar Depths have really let the Blue deprivation get inside their brains. Not only are you bouncing a land, but you're bouncing one that comes back into play tapped? At what stage of the game are you doing this and not being crushed beneath a massive loss of tempo? You people act like Halimar Depths is drawing you cards when it hits the battlefield.
I take back every bit of support I've shown for blue mages...you are all a bunch of horrible little babies. If you can't see a decent card right before your eyes then you don't even deserve cancel. You are barely even worth Frazzle. The whole game would be better off if you all just rage quit.
And then next turn you're so behind in tempo it's not even funny.
You know, I think if this is real, it was some guy at WotC laughing at the face of the people calling for a "2cc counterspell!". A 2cc counterspell that no one will play at turn 2... it just seems intentional.