Worldwake is the second set in the Zendikar block!
Worldwake is scheduled for release on February 5th, 2010.
The prerelease events for this set will be held on January 29th, 2010.
Previews start on magicthegathering.com on January 18th, 2010.
Confirmed cards:
Smother is confirmed to be reprinted in the set, thanks to some French information concerning the Intro Packs!
'Convertible Turtle' will be in Worldwake
Jace Mindsculptor is one of the planeswalkers in the set.
Booster box image:
Intro Packs
From left to right:
- 'Fangs of the Bloodchief' - monoblack
- 'Brute Force' - red/green
- 'Grapeshot' - red/white
- 'Mysterious Kingdom' - blue/green
- 'Hovering' - blue /white
New Mechanics:
* 'Multikicker', or 'Kicker without limits': Kicker costs that can be paid as many times as you want, provided you have the mana.
* 'Kird Ape-ish' creatures who gain something from controlling a specific basic land.
* Landfall returns.
Some blurbs, thanks to the French information and Quodo on the forums:
* The Quagmire Vampires have an ability called Multikick which makes them grow depending on how much mana you spend when casting them.
* Summit Great Ape, a 5/2 creature which has to be blocked by two or more creatures if you control a Mountain.
* The ability to untap your Forests on Bower Elf gives you all the mana you will need to feed to your multikick spells.
* Comet Storm, a red instant which deals as much damage as you want to any number of targets. You are only limited by the amount of mana you have.
* Kazuul, Cliff Tyrant, a brutal Ogre which punishes opponents attacking you by giving you 3/3 Ogre tokens unless they pay 3 for each attacking creature.
* Admonition Angel, a 6/6 flying creature which exiles a permanent each time a land comes onto the battlefield under your control. Those permanents come back if Admonition Angel leaves the battlefield.
* Explore, a sorcery which allows you to draw a card and play an extra land.
* Zendikar Avenger, an Elemental which creates 0/1 Plant creature tokens when it comes onto the battlefield.
* Wind Zendikon turns a land into a flying creature.
* Sejiri Merfolk is a blue creature which gets stronger if you control a Plains.
* Jace, Mindsculptor is a Planeswalker with mind muddling powers which you can call to your side.
I think the new jace is going to be a color combination, the offical websites info on him says
"Jace now faces the same problem of every exceptional being: the temptations of power. His skills in illusion, mind-reading, and even memory modification have flourished during his travels, and they've helped him gain ever broader access to the secrets he craves. But the deeper he delves, the more he encounters individuals and beings who don't want him prying into their business...and who have the power to stop him. Jace has the potential to rival even these adversaries if he's willing to cast aside the limits of his conscience and embrace the power rising within him. The enemy colors of white and black are like an angel and devil on his shoulders. Will he choose to use his abilities to enrich those he cares about, or to empower only himself? However Jace chooses, the realization of his potential will have a dramatic effect on the Multiverse." (http://www.wizards.com/Magic/Multiverse/planeswalkers.aspx?x=mtg/multiverse/planeswalkers/jace)
This means that either jace is going to be black and blue or white and blue.
I feel that for zendikar he will become white and blue in order to help out, but possible a future version will embrace the black mana.
exile is not a white only ability but it seems that it would save lifes if used to protect like blink or hold of threats like o-ring
if jace goes black could he try to help the eldrazi rise by unleashing them again his info does say he's curious possible going to delve into the eldrazi control magic
zendikar is also a place full of milieu for jace to seek knowledge
Looks like Jace is going to be U/B. Patrick Chapin had an article up on StarCity today where he says:
"Give me Impulse! You can keep your Counterspell, your Sower of Temptation, your Mistbind Clique, your Mulldrifter, your Daze, your Capsize, your Time Spiral, your Tinker, your Propaganda, your Lord of Atlantis. All I ask is Impulse. I don’t mind if all the Blue cards are bad. Just let me get the bad Blue card that I want, when I want it! Jace, the Mind Sculptor? See that is what I am talking about! I don’t want a powerful midrange card, I want Impulse. Oh wait, that guy hasn’t been spoiled yet. Never mind, forget I said anything. Just read the story, and you will see what the deal is with Jace, now that Liliana has helped corrupt him."
So to me it seems like Patrick is hinting that Jace now has some sort of tutor ability as per Lilliana, or more likely an Impulse style ability such as "+1 - Look at the top 4 cards of your library, put one into your hand and the other 4 on the bottom of your library in any order." alongside maybe some kind of discard or damage dealing effect that Black is known for. My guess would be a discard of sorts being he was corrupted by Liliana and his name of "The Mind Sculptor"
Either way, should be interesting to find out! What's everyone else think?
i would love jace dose something like that. Im a die hard agrro red player but i loved the matches i would play against fearies and cruel control last season with my RDW and blightning decks. It was so fun i hate playing control but dont mind playing against it.
Looks like Jace is going to be U/B. Patrick Chapin had an article up on StarCity today where he says:
So to me it seems like Patrick is hinting that Jace now has some sort of tutor ability as per Lilliana, or more likely an Impulse style ability such as "+1 - Look at the top 4 cards of your library, put one into your hand and the other 4 on the bottom of your library in any order." alongside maybe some kind of discard or damage dealing effect that Black is known for. My guess would be a discard of sorts being he was corrupted by Liliana and his name of "The Mind Sculptor"
Either way, should be interesting to find out! What's everyone else think?
I think Patrick Chapin is NOT saying this - he's saying that Jace IS some kind of midrange card, but he doesn't want that, he wants Impulse.
Back to the old standard.
I don't think the 'Rules and Read-mes' forum was a good fit for these threads either.
Please post with more information to add to the OP.
Was there ever a blurb from a WoTC article saying there were 2 'walkers in WWK? Or did I make that up?
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Back to the old standard.
I don't think the 'Rules and Read-mes' forum was a good fit for these threads either.
Please post with more information to add to the OP.
Was there ever a blurb from a WoTC article saying there were 2 'walkers in WWK? Or did I make that up?
Nothing official I don't think, but if I may quote a paragraph from ManaNation about it:
Planeswalkers – We’re fairly certain that Worldwake will have at least one, possibly two planeswalkers, Jace and the Zendikar Mythic rare, Ob Nixilis. Jace comes from an MTGSalvation forum member reporting that the Wizards booth at a trade show that stated that Worldwake will include a new form for one of Magic’s most popular planeswalkers, which is believed to be Jace Beleren. The second, Ob Nixilis, is from a hint from Mark Rosewater in one of his columns, and the fact that the Worldwake expansion symbol appears on his forehead.
I think that's where the idea that there would be two planeswalkers comes from.
Sure most of you have read it but here is an interesting piece of information.
Worldwake is a normal-sized small set with the same number of cards as Conflux (145 cards). It is an extension of Zendikar's mechanics—with a few new twists, of course.
"Prosper," the third set in the block, is a large set (228 cards plus 20 lands) taking place on the plane of Zendikar. A major event happens (the reason I'm not giving the name of the set yet is that it gives a big clue about what this event is) that forces the plane to fundamentally shift and leads to a new large set with brand new mechanics. Yes, "Prosper," while part of the Zendikar block creatively, will be distinctly unique mechanically and is designed to be drafted on its own. Brian Tinsman was the lead designer for "Prosper," and the set lives up to Brian's rep as a designer who loves breaking conventions. As I cannot get into details yet, it is hard for me to explain why we are doing this, but I promise that as we get closer to the release of "Prosper" I will talk about the method behind our madness.
When Rise of the Eldrazi comes out, the Standard environment will have 1,355 unique cards in the environment (I'm counting the five basic lands, for those out there doing the math).
* Admonition Angel - seems like Roil Elemental - powerful in limited, but not usable in standard. Again, instead of being fat, I'd love it to have Shroud.
* The Quagmire Vampires - Why "multikicker" on those vampires, instead of X in the cost? Hmm, I guess it can require paying B for all pumps. Still it feels like a needles design.
other than that, feel normal. I'd love to see the cost on Kazuul Clif Tyrant
We don't know what the vampires 'multikick' cost is.
And anyway, kicker is usually 'needless' design, just like 'kicker variant' mechanics are.
It allows for less text on cards, so whats to complain about?
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For those who have been trying to deduce which card was Convertible Turtle, I have to 'fess up: The card didn't actually make it into the set. But have no fear turtle lovers, the card will be coming out in Worldwake.
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Tarmogoyf has no evasion, yet it sees tonnes of play. What makes this any different?
well, as per the Chase the walker Promotion, it's possible there are 2 walkers in WWK, one they're keeping secret and Jace will be the Chased one... but it's all speculatory atm.
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* Admonition Angel - seems like Roil Elemental - powerful in limited, but not usable in standard. Again, instead of being fat, I'd love it to have Shroud.
You say that now, just wait for the combo decks (Or maybe Warp World, depending on the cost) that use this card. Warp into this Angel and an Ob Nix with a few lands = gg, you can chain exile the lands and the angel itself to abuse landfall spam (Granted at a net -1 land per cycle).
Taken from DailyMTG twitter feed: "Worldwake Intro Packs will not contain mythic rares. Well, Unless there's one in the booster pack that's included, but that's random."
Don't know if this is the right spot for it but I figured it'll get moved to the right place eventually if it hasnt already been reported.
Taken from DailyMTG twitter feed: "Worldwake Intro Packs will not contain mythic rares. Well, Unless there's one in the booster pack that's included, but that's random."
Don't know if this is the right spot for it but I figured it'll get moved to the right place eventually if it hasnt already been reported.
Not really news, more like them knocking down terrible speculation.
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I feel silly for asking this but do we have the set symbol yet?
Yes it's known. I don't think anyone's made a larger scale mockup of it yet for here, though, but if you look around for the hidden Convertible Turtle card (the one with the sticky pads all over it), you can see it. It's also in the announcement Arcana too.
Why do we need the lands in the spoiler anyway? It's always such a letdown to see the spoiler suddenly having a big update then finding out 20 basic lands were added.
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[I was permabanned and all I got to show for it was .... well, nothing.]
Why do we need the lands in the spoiler anyway? It's always such a letdown to see the spoiler suddenly having a big update then finding out 20 basic lands were added.
For completionist's sake. I agree though, also I hope we don't get 1,000 Tweets about edits to cards that aren't worth checking out.
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Worldwake is the second set in the Zendikar block!
Worldwake is scheduled for release on February 5th, 2010.
The prerelease events for this set will be held on January 29th, 2010.
Previews start on magicthegathering.com on January 18th, 2010.
Confirmed cards:
Smother is confirmed to be reprinted in the set, thanks to some French information concerning the Intro Packs!
'Convertible Turtle' will be in Worldwake
Jace Mindsculptor is one of the planeswalkers in the set.
Booster box image:
Intro Packs
From left to right:
- 'Fangs of the Bloodchief' - monoblack
- 'Brute Force' - red/green
- 'Grapeshot' - red/white
- 'Mysterious Kingdom' - blue/green
- 'Hovering' - blue /white
New Mechanics:
* 'Multikicker', or 'Kicker without limits': Kicker costs that can be paid as many times as you want, provided you have the mana.
* 'Kird Ape-ish' creatures who gain something from controlling a specific basic land.
* Landfall returns.
Some blurbs, thanks to the French information and Quodo on the forums:
* The Quagmire Vampires have an ability called Multikick which makes them grow depending on how much mana you spend when casting them.
* Summit Great Ape, a 5/2 creature which has to be blocked by two or more creatures if you control a Mountain.
* The ability to untap your Forests on Bower Elf gives you all the mana you will need to feed to your multikick spells.
* Comet Storm, a red instant which deals as much damage as you want to any number of targets. You are only limited by the amount of mana you have.
* Kazuul, Cliff Tyrant, a brutal Ogre which punishes opponents attacking you by giving you 3/3 Ogre tokens unless they pay 3 for each attacking creature.
* Admonition Angel, a 6/6 flying creature which exiles a permanent each time a land comes onto the battlefield under your control. Those permanents come back if Admonition Angel leaves the battlefield.
* Explore, a sorcery which allows you to draw a card and play an extra land.
* Zendikar Avenger, an Elemental which creates 0/1 Plant creature tokens when it comes onto the battlefield.
* Wind Zendikon turns a land into a flying creature.
* Sejiri Merfolk is a blue creature which gets stronger if you control a Plains.
* Jace, Mindsculptor is a Planeswalker with mind muddling powers which you can call to your side.
Twitter
The pics, enlarged
Shouldn't this post go under 'Rules and Read-Mes' forum, anyway? That's where the last two compiled info's were banned to.
"Jace now faces the same problem of every exceptional being: the temptations of power. His skills in illusion, mind-reading, and even memory modification have flourished during his travels, and they've helped him gain ever broader access to the secrets he craves. But the deeper he delves, the more he encounters individuals and beings who don't want him prying into their business...and who have the power to stop him. Jace has the potential to rival even these adversaries if he's willing to cast aside the limits of his conscience and embrace the power rising within him. The enemy colors of white and black are like an angel and devil on his shoulders. Will he choose to use his abilities to enrich those he cares about, or to empower only himself? However Jace chooses, the realization of his potential will have a dramatic effect on the Multiverse." (http://www.wizards.com/Magic/Multiverse/planeswalkers.aspx?x=mtg/multiverse/planeswalkers/jace)
This means that either jace is going to be black and blue or white and blue.
I feel that for zendikar he will become white and blue in order to help out, but possible a future version will embrace the black mana.
exile is not a white only ability but it seems that it would save lifes if used to protect like blink or hold of threats like o-ring
if jace goes black could he try to help the eldrazi rise by unleashing them again his info does say he's curious possible going to delve into the eldrazi control magic
zendikar is also a place full of milieu for jace to seek knowledge
So to me it seems like Patrick is hinting that Jace now has some sort of tutor ability as per Lilliana, or more likely an Impulse style ability such as "+1 - Look at the top 4 cards of your library, put one into your hand and the other 4 on the bottom of your library in any order." alongside maybe some kind of discard or damage dealing effect that Black is known for. My guess would be a discard of sorts being he was corrupted by Liliana and his name of "The Mind Sculptor"
Either way, should be interesting to find out! What's everyone else think?
UWG Humans
http://quazen.com/games/card-games/how-i-followed-my-guts-and-got-an-invite-to-worlds-bolivian-nationals-report-2nd/
also featured at the Starkinton Post
http://www.thestarkingtonpost.com/articles/-/Bolivia_Nationals_2nd
I think Patrick Chapin is NOT saying this - he's saying that Jace IS some kind of midrange card, but he doesn't want that, he wants Impulse.
-Yavimaya Ranger
I don't think the 'Rules and Read-mes' forum was a good fit for these threads either.
Please post with more information to add to the OP.
Was there ever a blurb from a WoTC article saying there were 2 'walkers in WWK? Or did I make that up?
Twitter
Quotes in blog.
Nothing official I don't think, but if I may quote a paragraph from ManaNation about it:
I think that's where the idea that there would be two planeswalkers comes from.
All taken from: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/68
We don't know what the vampires 'multikick' cost is.
And anyway, kicker is usually 'needless' design, just like 'kicker variant' mechanics are.
It allows for less text on cards, so whats to complain about?
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You say that now, just wait for the combo decks (Or maybe Warp World, depending on the cost) that use this card. Warp into this Angel and an Ob Nix with a few lands = gg, you can chain exile the lands and the angel itself to abuse landfall spam (Granted at a net -1 land per cycle).
Don't know if this is the right spot for it but I figured it'll get moved to the right place eventually if it hasnt already been reported.
Not really news, more like them knocking down terrible speculation.
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Worldwake isn't a large set and hence doesn't have basic lands.
Generally the first set in every block is the only set to have 20 basic lands in it.
What happened to the Google Wave?
For completionist's sake. I agree though, also I hope we don't get 1,000 Tweets about edits to cards that aren't worth checking out.