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Quote from Bucky BadgerNor do you pay extra loyalty counters. This gives you the second and third PW abilities at a discount rate (except for Liliana, "I return all my creatures TWICE, I rock!")
Quote from SSJ AlakazamWe would all do well do heed your words and really think about them.
Quote from sawbladexTeferi's power level goes down with the removal of signets and rav duals. UUU is very hard in mono blue deck.
Quote from Penguinguru917I like Team Goat Lovers. Love your goats. Make some satyrs.
Quote from Masamune Someday you'll find the gnomes that love to sprinkle crap uncommons around your house and steal your underwear. ^^
Quote from SmokestackUnless you managed to somehow get 3 forests (or a forest and, lets say , Ancient Tomb) into play by turn 2 you can't do this. But the overall strategy is sound if not somehow luck based...
Quote from greeryThis card is mostly a win more card for the best activated abilities in standard. The two good martyrs sands, and the red guy don't need the double to be effective. At best this card is just way too support based to be useful.
Quote from Forgotten OneI also like the interaction of this card with Magus of the Jar.
Copy Jar Ability
Resolve Jar Copy - Set aside hand, Draw 7
Resolve original Jar spell - Set aside new 7 cards, draw 7 more.
Play as many spells as you can.
EoT, with 2 delayed Jar triggers stack the Jar Copy trigger first.
Discard what remains of your hand, pick up you original hand.
Discard your original hand, pick up your 7 cards you drew with the Jar copy.
End result: You still get an explosive Jar turn, but you end up with a fresh set of 7 cards after you're done rather than only your original hand.
It's not competetive worthy, but it will give the Jar-Megrim Combo players something to think about.
Quote from Your Bunny Wrote »And one brave vote of Alabaska J, who has begun a long way, and finaly can be the "next Canada president"!!!! My congratulations!!
Quote from Forgotten One Doomed Necromancer: :2mana::symb::symtap:, sacrifice:: Reanimate 2 creatures
Quote from rizzesis this an infinite storm count with grinning ignus?
grinning ignus in play
tap 3 to return it to your hand (R + 2)
Add 4RR to your mana pool.
Play it (2R left)
pay 2R to return it to your hand
correct me if im wrong
edit: mana ability?
Quote from HeidrekI actually think this could have better use with Garruk to produce extra 3/3's and double overruns. 2 x 3/3's for 2 mana isn't bad especially if it costs you 0 cards.
Quote from "Mysticake" »(about the English language) It's kinda like a raft that was cobbled together from parts of three different boats and since then has been kept barely afloat with crude repairs every time a leak appeared.
Quote from Poring
...All the better if we can convince Batman to lend us his computer by showing him how ungodly members of the forums think he is.
Batman: "You honestly think I can beat 10 trillion lions?"
MTGS: "Because you're Batman!"
Quote from AlabranAre Planeswalker abilities considered to be activated abilities?
Edit: Looks like it, mentioned in article.
Edit: Oh, that's unfortunate. I thought it could be used to +2 loyalty, seems that's part of the cost of the ability.
Quote from Jamaican Zombie LegendWhite gets more power shifted into it. Damn, it's like a fat kid devouring the entire color pie.
Quote from Dark_drac0t1- forest+mana creature
t2 - whatever land+ magus of the candelabra (can be played turn one and switch with mana critter, but it doesnt matter)
t3 - whatever land + rings
t4 - land, tap 3 mana and magus for ability, tap 2 to copy it with rings, let the copy resolve untapping 3 lands, tap 3 lands, pay 2 to copy the magus again and end up with one extra mana, repeat. play blaze, conflagrate, disintegrate, wurmcalling, sprout swarm, packmaster, consume spirit, molten disaster if your winning life wise, the possibilities are endless.