Nor do you pay extra loyalty counters. This gives you the second and third PW abilities at a discount rate (except for Liliana, "I return all my creatures TWICE, I rock!")
BB
No but you DO get to win with Chandra. 20 damage? Yes please.
Activate Jar
Copy Jar Ability
Resolve Jar Copy - Set aside hand, Draw 7
Resolve original Jar spell - Set aside new 7 cards, draw 7 more.
Play as many spells as you can.
EoT, with 2 delayed Jar triggers stack the Jar Copy trigger first.
Discard what remains of your hand, pick up you original hand.
Discard your original hand, pick up your 7 cards you drew with the Jar copy.
End result: You still get an explosive Jar turn, but you end up with a fresh set of 7 cards after you're done rather than only your original hand.
It's not competetive worthy, but it will give the Jar-Megrim Combo players something to think about.
This card is mostly a win more card for the best activated abilities in standard. The two good martyrs sands, and the red guy don't need the double to be effective. At best this card is just way too support based to be useful.
Unless you managed to somehow get 3 forests (or a forest and, lets say , Ancient Tomb) into play by turn 2 you can't do this. But the overall strategy is sound if not somehow luck based...
The man is right. You only have 2 mana after you play crossroads and priest. HOWEVER, if you were to use Instill Energy instead of Concordant Crossroads, and then drop your crossroads later, you can pull this off in the same number of turns.
Also, the rings can copy the instill energy ability. That's fun =)
This card is mostly a win more card for the best activated abilities in standard. The two good martyrs sands, and the red guy don't need the double to be effective. At best this card is just way too support based to be useful.
Much to the contrary, there are currently some rather slow control decks (like post-Xth T2 teachings...) that would love to use this card on coalition relic, dreadship reef, and urza's factory.
Activate Jar
Copy Jar Ability
Resolve Jar Copy - Set aside hand, Draw 7
Resolve original Jar spell - Set aside new 7 cards, draw 7 more.
Play as many spells as you can.
EoT, with 2 delayed Jar triggers stack the Jar Copy trigger first.
Discard what remains of your hand, pick up you original hand.
Discard your original hand, pick up your 7 cards you drew with the Jar copy.
End result: You still get an explosive Jar turn, but you end up with a fresh set of 7 cards after you're done rather than only your original hand.
It's not competetive worthy, but it will give the Jar-Megrim Combo players something to think about.
Reading that, I was actually thinking more about decking by copying as much as possible, with multiple Rings in play.
With 4 rings and the mana to activate, from a 40 card library that would be Remove X, Draw 7 (x removed, 7 in hand, 33 in hand), Copy 1 Removes 7, Draws 7(x+7 Removed, 7 in Hand, 26 in library), Copy 2 Remove 7, Draw 7 (x+14 removed, 7 in hand, 19 in hand), Copy 3 removes 7, draws 7, (x+21 removed, 7 in hand, 12 in library), Copy 4 removes 7, draws 7 (x+28 removed, 7 in hand, 5 in library).
Then at end of turn, discard whats left of the hand, 28 cards return to the hand, and be pretty certain you can get rid of those last 5 with another card.
40 cards is probably too many cards to have in play by the time you'd have 4 rings in play, even with copy effects, but it sure would be fun!
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Why did I ever think a signature in comic sans was a good idea?
The only one of these that excites me is the Arcanis thing, and even then I'm not that excited. I hope that Lorwyn gives us some good, cheap activated abilities to copy or otherwise this card is not going to see the light of day.
This is a tough card to judge in some ways - it does nothing by itself, so in a vacuum it's horrible. It's power depends entirely on the power of the abilities it is surrounded by. This, combined with the fact that it can get somewhat mana-intensive suggest to me that it may see some play as a late-game card in decks that already play lots of activated abilities. I don't think there will be any successful T2 or Block decks that are built around this card, though.
The most likely scenario I see for this getting some play is in some sort of a post-Lorwyn T2 Black Control deck as a 1-of to be fetched by Liliana Vess. Black control decks typically work with high-mana counts anyway, and will probably be playing other activated abilities that would work well with this, such as Korlash, Liliana Vess, Urza's Factory, and Mind Stone.
since this hasn't been stated yet, and i think i will have some account in certain situations (and i hope everyone already knows this), but when you copy an ability with the rings, the rings ability goes off first.
I can't really think of a situation this is needed to be known, but im sure someone will find a need for such information.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
is this an infinite storm count with grinning ignus?
grinning ignus in play
tap 3 to return it to your hand (R + 2)
Add 4RR to your mana pool.
Play it (2R left)
pay 2R to return it to your hand
is this an infinite storm count with grinning ignus?
grinning ignus in play
tap 3 to return it to your hand (R + 2)
Add 4RR to your mana pool.
Play it (2R left)
pay 2R to return it to your hand
correct me if im wrong
edit: mana ability?
Mana Ability.
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Why did I ever think a signature in comic sans was a good idea?
I actually think this could have better use with Garruk to produce extra 3/3's and double overruns. 2 x 3/3's for 2 mana isn't bad especially if it costs you 0 cards.
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I'm old school, about as OLD school as they get. think 4th Edition/Ice Age old school. Unfortunatley in the "Real world" you cant Incinerate your bank manager and sadly now I have joined the ranks of the older population, and my time is taken up by things like reasearching Mortgage Refinance Rates and where to get the best possible mortgage quotes. I have however discovered the joys of Online Forex Trading which at least allows me to keep the bills in check!
I actually think this could have better use with Garruk to produce extra 3/3's and double overruns. 2 x 3/3's for 2 mana isn't bad especially if it costs you 0 cards.
Yes indeed!
What other cards give you 2x 3/3's for 2 colorless? Or to break it down, what other card or critter gives you a 3/3 for 1 colorless?
Great interaction.
Casual decks will have a feast, that we know for sure. As for the Standard/Block metagame? It is hard to say until the rest of the set is unveiled.
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Quote from "Mysticake" »
(about the English language) It's kinda like a raft that was cobbled together from parts of three different boats and since then has been kept barely afloat with crude repairs every time a leak appeared.
I actually think this could have better use with Garruk to produce extra 3/3's and double overruns. 2 x 3/3's for 2 mana isn't bad especially if it costs you 0 cards.
Good point-- this card is exciting with old cards, but also fits extremely well into the first planeswalkers set. Powerful, one use per turn abilities, copied for 2 mana? Excellent.
I love this card. In fact, I love it so much that I looked at every single card from Ice Age, TSP block and 10th to see what cool interactions I could find. Here's the list:
Some of my favorites are actually commons. The Augurs get much better when their effects are doubled, and Children of Korlis becomes a Reverse Damage that you can tutor for with other rebels. Dreamscape Artist lets you pump out lands like a madman. And any deck running the Rings should have a playset of Terramorphic Expanse or other fetchlands.
Very fun stuff. Nothing obviously broken, but a lot of worthwhile options in there for a deck with a couple of rings and a lot of activated abilities.
Are Planeswalker abilities considered to be activated abilities?
Edit: Looks like it, mentioned in article.
Edit: Oh, that's unfortunate. I thought it could be used to +2 loyalty, seems that's part of the cost of the ability.
No, sadly it just gives you a measly extra 3/3...
It does actually make Chandra vaguely useable, possibly a cautionary tale against discounting cards without seeing the whole of the set, but she's still a late-game card and this ties up mana red would rather have spare for finisher effects at that stage.
This card is sick.... and 'could be' competative.... this works with about 70% of all permanents, so there are almost endless possiblities and combos, here's a few Ambassador Laquatus, Korlash, Heir to Blackblade, Avatar of Woe, Goblin Bomb, anything with Evoke, anything with Granduer, anything with Transmute, Dark Depths (yeah not much of a combo but hey I like coupons too), anything that untaps anything (best if part of a mana combo), Scryb Ranger, Nantuko Husk, Arcanis the Omnipotent (this will net you six cards for only 2 mana... that's good), and last but not least Door to Nothingness..... someone somewhere is going to break this card into pieces.
(Sorry, had to be said, it's been in my brain since I saw the illustration...)
I can see this card getting banned in at least one format, if not all of them. It only takes one smart-@$$ to find that one card that the playtesters have missed.... Of course, we may not know what that card is until the spoiler is complete - or even the rest of the double-block...
Then again, it does open up the possibility of the following: Mollum, Coveter of the Ring 2BB Legendary creature - Boggart
When Mollum comes into play, gain control of all artifacts named Rings of Brightearth.
2/2 "My preciousssssss...."
and...
Mount Doom Legendary Land t: add B or R to your mana pool. RR,t: destroy target artifact named Rings of Brightearth.
this looks like fun outside what we've seen so far in lorwyn. I really don't know why, but a have the feeling that lorwyn won't give much space for combo...
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"There are two ways to slide easily through life: to believe everything or to doubt everything. Both ways save us from thinking." Alfred Korzybski
t1- forest+mana creature
t2 - whatever land+ magus of the candelabra (can be played turn one and switch with mana critter, but it doesnt matter)
t3 - whatever land + rings
t4 - land, tap 3 mana and magus for ability, tap 2 to copy it with rings, let the copy resolve untapping 3 lands, tap 3 lands, pay 2 to copy the magus again and end up with one extra mana, repeat. play blaze, conflagrate, disintegrate, wurmcalling, sprout swarm, packmaster, consume spirit, molten disaster if your winning life wise, the possibilities are endless.
t1- forest+mana creature
t2 - whatever land+ magus of the candelabra (can be played turn one and switch with mana critter, but it doesnt matter)
t3 - whatever land + rings
t4 - land, tap 3 mana and magus for ability, tap 2 to copy it with rings, let the copy resolve untapping 3 lands, tap 3 lands, pay 2 to copy the magus again and end up with one extra mana, repeat. play blaze, conflagrate, disintegrate, wurmcalling, sprout swarm, packmaster, consume spirit, molten disaster if your winning life wise, the possibilities are endless.
That doesn't work at all. The Rings have a triggered ability that goes on the stack once whenever you play an activated ability; you can't repeatedly copy the same activated ability.
this with Terramorphic expanse (or any fetchlands) seems like a fun play for mana acceleration. of course, I am thinking more about casual play when I say that.
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No but you DO get to win with Chandra. 20 damage? Yes please.
Activate Jar
Copy Jar Ability
Resolve Jar Copy - Set aside hand, Draw 7
Resolve original Jar spell - Set aside new 7 cards, draw 7 more.
Play as many spells as you can.
EoT, with 2 delayed Jar triggers stack the Jar Copy trigger first.
Discard what remains of your hand, pick up you original hand.
Discard your original hand, pick up your 7 cards you drew with the Jar copy.
End result: You still get an explosive Jar turn, but you end up with a fresh set of 7 cards after you're done rather than only your original hand.
It's not competetive worthy, but it will give the Jar-Megrim Combo players something to think about.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
The man is right. You only have 2 mana after you play crossroads and priest. HOWEVER, if you were to use Instill Energy instead of Concordant Crossroads, and then drop your crossroads later, you can pull this off in the same number of turns.
Also, the rings can copy the instill energy ability. That's fun =)
Much to the contrary, there are currently some rather slow control decks (like post-Xth T2 teachings...) that would love to use this card on coalition relic, dreadship reef, and urza's factory.
Reading that, I was actually thinking more about decking by copying as much as possible, with multiple Rings in play.
With 4 rings and the mana to activate, from a 40 card library that would be Remove X, Draw 7 (x removed, 7 in hand, 33 in hand), Copy 1 Removes 7, Draws 7(x+7 Removed, 7 in Hand, 26 in library), Copy 2 Remove 7, Draw 7 (x+14 removed, 7 in hand, 19 in hand), Copy 3 removes 7, draws 7, (x+21 removed, 7 in hand, 12 in library), Copy 4 removes 7, draws 7 (x+28 removed, 7 in hand, 5 in library).
Then at end of turn, discard whats left of the hand, 28 cards return to the hand, and be pretty certain you can get rid of those last 5 with another card.
40 cards is probably too many cards to have in play by the time you'd have 4 rings in play, even with copy effects, but it sure would be fun!
Arcanis the Omnipotent: :2mana::symtap:: Draw 6 cards
Doomed Necromancer: :2mana::symb::symtap:, sacrifice:: Reanimate 2 creatures
Kamahl, Pit Fighter: :2mana::symtap:: Take 6...
Korlash, Heir to Blackblade: :2mana:, discard a Korlash: Get 4 Swamps
Royal Assassin: :2mana::symtap:: Destroy two tapped creatues
Icy Manipulator: :2mana::symtap:: Tap two creatures so that my Royal Assassin can nuke them both.
Stormbind: :4mana:, discard a card at random:: Take 4...
The only one of these that excites me is the Arcanis thing, and even then I'm not that excited. I hope that Lorwyn gives us some good, cheap activated abilities to copy or otherwise this card is not going to see the light of day.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
The most likely scenario I see for this getting some play is in some sort of a post-Lorwyn T2 Black Control deck as a 1-of to be fetched by Liliana Vess. Black control decks typically work with high-mana counts anyway, and will probably be playing other activated abilities that would work well with this, such as Korlash, Liliana Vess, Urza's Factory, and Mind Stone.
Thanks to Avatar for the rockin' Sig and Avvy!
Artist Strikes Fish
Not quite... The second reanimation target can be the necromancer himself. This is a very cool feature.
I can't really think of a situation this is needed to be known, but im sure someone will find a need for such information.
(Thx to Craven of Epic Graphics)
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
grinning ignus in play
tap 3 to return it to your hand (R + 2)
Add 4RR to your mana pool.
Play it (2R left)
pay 2R to return it to your hand
correct me if im wrong
edit: mana ability?
Mana Ability.
Yes indeed!
What other cards give you 2x 3/3's for 2 colorless? Or to break it down, what other card or critter gives you a 3/3 for 1 colorless?
Great interaction.
Casual decks will have a feast, that we know for sure. As for the Standard/Block metagame? It is hard to say until the rest of the set is unveiled.
---------------------------------------------------------------------
Good point-- this card is exciting with old cards, but also fits extremely well into the first planeswalkers set. Powerful, one use per turn abilities, copied for 2 mana? Excellent.
Adarkar Valkyrie - Bring back two creatures
Arcanis the Omnipotent - Draw six cards
Baru, Fist of Krosa - Get two big wurms
Bloodfire Collossues - Do 12 damage to everything
Children of Korlis - Gain twice the life you've lost this turn!
Doomed Necromancer - Return two creatures
Doubling Cube - Turn 6 mana into 8, 7 into 12, 8 into 16, and so on
Dragon Roost - Put two dragons into play
Dralnu, Lich Lord - Bring back two instants or sorceries, or the same one twice
Elvish Piper - Put two creature cards into play
Garza's Assassin - Destroy two nonblack creatures
Heidar, Rimewind Master - Bounce two permanents
Ib Halfheart, Goblin Tactician - Trade two mountains for four goblins
Jaya Ballard, Task Mage - Double Incinerate or Inferno
Jayemdae Tome - Draw two cards for 6
Kamahl, Pit Fighter - Double Lightning Bolt
Korlash, Heir to Blackblade - Put 4 swamps into play
Legacy Weapon - Remove two permanents from the game
Linessa, Zephyr Mage - Lots of bouncing
Lotus Bloom - Trade two colorless for three of any color
Magus of the Candelabra - Untap XX lands for X+2
Majus of the Scroll - Deal 4 damage
Mangara of Corondor - Remove two permanents from the game
Pentarch Paladin - Destroy two permanents
Royal Assassin - Destroy two tapped creatures
Saffi Eriksdotter - Save two creatures
Sarpadian Empires, Vol. VII - Put two 1/1s into play for 5
Scion of the Ur-Dragon - Become a Bogardan Hellkite twice
Scrying Sheets - Draw two snow cards for 4
Seismic Assault - Trade one land for 4 damage
Serendib Sorcerer - Make two creatures into 0/2s
Siege-Gang Commander - Sac a goblin and pay 4 to deal 4
Spike Tiller - Make twice the land creatures, add counters to itself
Stuffy Doll - Deal 2 damage to your opponent
Tarox Bladewing - Make Tarox a 16/15 creature
Triskelavus - Get double the Triskelavites
Void Maw - Give him +4/+4
Whetwheel - Spend 8 to mill 6, 10 to mill 8, and so on
Auratog - Get +4/+4
Avatar of Woe - Destroy 2 creatures
Defiant Vanguard (and all search rebels) - Put two rebels into play
Desert - Deal 2 to attacking creatures
Giant Oyster - Keep two creatures tapped
Grinning Totem - Take two cards from your opponet
Merieki Ri Berit - Control Magic two creatures
Mindless Automaton - Draw two cards and recharge its counters more cheaply
Orcish Librarian - Choose the next 8 cards you'll draw
Ovinomancer - Turn two creatures into sheep
Serrated Arrows - Hand out double the -1/-1 counters
Spike Feeder - Add counters to itself
Stormbind - Deal 4 damage per discard
Thallid (and other spore counter cards) - Make twice the Saprolings
Twisted Abomination - Search for two swamps
Undertaker - Bring back two creatures
Witch Hunter - Bounce two creatures
Balduvian Frostwaker - Make two snow land creatures
Ballista Squad - Deal more damage to attackers
Blockbuster - Deal 6 damage to everybody
Bloodshot Trainee - Deal 8 damage to a creature
Bottle Gnomes, Darkheart Sliver - Gain 6 life for a sacrifice
Dreadship Reef (and other storage lands) - Add XX-3 to your mana pool
Femeref Archers - Deal 8 damage to attacking fliers
Firewake Sliver - Sac to give another creature +4/+4
Flamewave Invoker - Deal 10 damage
Fleshwrither - Put two 4cc creatures into play
Icy Manipulator - Tap two things per turn
Lightning Storm - Deal 4 more damage
Mogg Fanatic - Double your ping
Mind Stone - Draw two cards
Nantuko Husk - Get +4/+4 per sac
Phyrexian vault - Draw two cards per sac
Pschotrope Thallid - Draw two cards per Saproling sac
Puppeteer - Twiddle two creatures
Scryb Ranger - Untap two creatures
Sparkspitter (and other token-makers) - Get two Spark Elementals
Starlight Invoker - Gain 10 life
Thrull Surgeon - Sac for double Ostracize
Tolaria West - Tutor for two 0cc cards
Urza's Factory - Get two Assembly workers
Witch's Mist - Destroy two creatures
Augur of Skulls (and other augurs) -
Crafty Pathmage - Make two weenies unblockable
Deathspore Thallid - Hand out two -1/-1 counters
Disciple of Tevesh Szat - Give -2/-2 or two -6/-6s
Dreamscape Artist - Discard and sac a land two put four basic lands into play
Greenseeker - Discard a card, get two lands in hand
Icatian Crier - Discard a card, get 4 citizens
Martyr of Sands (and other martyrs) get 6 life for each white card
Sarcomite Myr - Sac to draw two
Seal of Fire (and other seals) - Deal 4 damage
Skyshroud Ranger - Put 2 extra lands into play from your hand
Terramorphic Expanse - Put two lands into play
Urborg Syphon-Mage - Discard for an 8-point life swing
Some of my favorites are actually commons. The Augurs get much better when their effects are doubled, and Children of Korlis becomes a Reverse Damage that you can tutor for with other rebels. Dreamscape Artist lets you pump out lands like a madman. And any deck running the Rings should have a playset of Terramorphic Expanse or other fetchlands.
Very fun stuff. Nothing obviously broken, but a lot of worthwhile options in there for a deck with a couple of rings and a lot of activated abilities.
No, sadly it just gives you a measly extra 3/3...
It does actually make Chandra vaguely useable, possibly a cautionary tale against discounting cards without seeing the whole of the set, but she's still a late-game card and this ties up mana red would rather have spare for finisher effects at that stage.
Phil
http://forums.mtgsalvation.com/showthread.php?p=5401186#post5401186
I can see this card getting banned in at least one format, if not all of them. It only takes one smart-@$$ to find that one card that the playtesters have missed.... Of course, we may not know what that card is until the spoiler is complete - or even the rest of the double-block...
Then again, it does open up the possibility of the following:
Mollum, Coveter of the Ring 2BB
Legendary creature - Boggart
When Mollum comes into play, gain control of all artifacts named Rings of Brightearth.
2/2
"My preciousssssss...."
and...
Mount Doom
Legendary Land
t: add B or R to your mana pool.
RR,t: destroy target artifact named Rings of Brightearth.
SZJ pic by Fishy!
t2 - whatever land+ magus of the candelabra (can be played turn one and switch with mana critter, but it doesnt matter)
t3 - whatever land + rings
t4 - land, tap 3 mana and magus for ability, tap 2 to copy it with rings, let the copy resolve untapping 3 lands, tap 3 lands, pay 2 to copy the magus again and end up with one extra mana, repeat. play blaze, conflagrate, disintegrate, wurmcalling, sprout swarm, packmaster, consume spirit, molten disaster if your winning life wise, the possibilities are endless.
That doesn't work at all. The Rings have a triggered ability that goes on the stack once whenever you play an activated ability; you can't repeatedly copy the same activated ability.