1. Why is being dead such an obstacle to being in the set? Somebody even has a quote in their sig about this. If time is being twisted, a character can be pulled out of their timeline BEFORE they die, neh?
2. Why is everyone ignoring the new lotus comment by Rosewater? I thought he loved to play mind games.
But no, I don't have anything actually constructive to add.
I have to disagree, they wouldn't make one card that could make infinite turns, no matter how much the mana or other costs are. I feel it has to be Ancestral Recall of course it will cost about 3, be a sorcery with a buyback of 5...
.
Oh, and that Time Pendulum up there with the Buyback... Insta break with Trade Routes and enough Green put lands into play cards...
C'mon people... famous flavour text of all time!!! Shouldn't we know this one? (I mean... trivially, it's the most famous flavour text of all time. What's wrong with us!!!!)
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I actually really like this take. It's hard to lay 3-4 lands a turn and by the end of all this craziness you'll have to win or you instantly lose. of course if you can't win after taking 4 extra turns then you suck at life. lol.
I think a Buyback of 3-4 lands for a Time Walk variant is not extreme enough. It would enable people to begin taking multiple turns. Now if the Buyback was like I had posted earlier it would prevent anyone from using the Buyback more than once usually.
Time Pedulum 3:symu:
Instant
Take an Extra Turn after this one
Buyback: Sacrifice Half your Lands rounded up
This means that say turn 4 you play this. You have presumably 4 lands in play...you play Time Pendulum with Buyback, sacrificing 2 lands leaving you with 2. You take your next turn, now if you try to use the Buyback again you just Armageddoned yourself, even if you played a land on your extra turn.
Sounds pretty balanced to me, but still has the capabilities of being a GREAT card.
Please, accept that Magic costs money to play, and drop it. A playset of Baneslayers>playset of duals. New Jace>Force of Will. Etc... Not to mention, Legacy is so wide open, that it's easy to build a deck that can perform reasonably well without very many "money staples" at all.
an angel that costs two mana (yes, that angel, and no she's not some wimpy 2/2)
Exalted Angel with Suspend? It is THAT angel. Or maybe akroma Probably exalted, though. and THAT angel, must mean the art we've seen.
a female legend that players have been begging us to do for a long time
jaya frickin' ballard. god yes.
a new hermit with a love of tokens and an old keyword (but not the same one)
DERANGED HERMIT. ECHO. YES. though, on second thought, it may be a deranged hermit with ANOTHER old keyword. kicker, morph?
a direct damage spell that can do 5 damage for a single red mana
Threshold? non-Mana kicker? Suspend?
a Power Nine card with buyback
Time walk. We've seen the art. its totally that
a card with the word “squirrel” in its rules text
"if you are a squirrel, you win the game" hellz yeh.
a legend who uttered one of the most popular lines of flavor text of all time
erm... Saffi Eriksdotter? He confirms in the orb. Ach hans, run indeed.
and a cycle of artifact mana sources that turn into creatures from the Reserved List
durr, totem cycle. score.
And finally, a few juicy card names for you to chew on:
Liege of the Pit - im guessing its the baby chest demon
Magus of the Candelabra - we've seen this art.
Stuffy Doll - STUFFY DOLL PWNAGE. IM making a deck. yes
Vesuvan Shapeshifter - we've seen this art as well. blurry. but its got the mirror image thing going on. coolz.
Wheel of Fate - no idea, wheel of fortune throwback?
I think a Buyback of 3-4 lands for a Time Walk variant is not extreme enough. It would enable people to begin taking multiple turns. Now if the Buyback was like I had posted earlier it would prevent anyone from using the Buyback more than once usually.
Time Pedulum 3:symu:
Instant
Take an Extra Turn after this one
Buyback: Sacrifice Half your Lands rounded up.
Unfortunately, then there's the problem of artifact mana. I feel that it would have to say permanents, but I don't know, it just seems too farfetched. I'm just having trouble seeing any of the power with buyback. But I will stick to my last post and say that a timetwister would be my pick for most plausible.
Hey I'm not sure if this has already been brought up but I didn't see it. Does anyone else feel like the art they are showing for Liege of the Pit looks like the Art vote for lord of the pit in the Tenth Edition votes?
The fact that Time Walk-esque art exists makes it likely that Time Walk is the referred to P9 card, I would like to mention the following Orb hits:
Ancestral=2
Recall=0
Time=72 (obviously, this is not indicative of anything here)
Walk=1
Twister=0
A buyback card's name appears twice per card, so this indicates Ancestral to me. As to why they would print a buyback ancestral in a universe in which Whispers of the Muse exists, I'll just point out that Whisper's isn't in type 2 or extended, and, to my knowledge, isn't played in type 1 or 1.5, so a functional reprint/strictly superior version is unlikely to matter in those formats. Cards reminiscent of P9 cards are popular, so WotC will sell more packs if Whispers of the Muse has the word "Ancestral" in it's name instead.
That being strictly better than Impulse, Concentrate and Sift makes me think no. Besides, Ancestral Recall's not a good candidate because of the fact that it's too similar to non P9 cards like Concentrate.
A buyback timewalk would have to cost at least 4UU unless it had a drawback because of Time Warp, and a Timetwister should cost at least 7UU because of Temporal Cascade... or maybe not in that case.
There are indications that it's time walk, but the buyback cost will have to be iffy.
Sacrificing lands is inconsequential, Groundskeeper alone can make this a non-issue, along with artifact mana and mana fixers.
Life Loss doesn't guarantee that it won't get broken either, plenty of ways around this.
Sacrificing critters isn't important either, Grim Harvest stands to make it breakable IMO.
Buyback of giving an opponent an extra turn works, but it'll get confusing as heck if you keep playing it on your extra turns, it'll end up with each player taking two turns in a row each time. Not inconceivable, but it'll make tracking how many extra turns have been activated a nightmare.
Buyback of sacrificing all of your permanents is a possibility, and would keep it somewhat balanced.
Buyback of giving your opponent a big critter each time would be feasible.
There's ways they could pull it off, but just sacking lands or critters wouldn't be enough.
Given MaRo's other comment about suspend when talking about necro, it could be:
Ancestral Something
No mana cost
Intant
Suspend U - 2
Draw 3 cards.
Buyback: Discard your hand. (or just a mana cost)
Not actually sure how buyback would work, but I assume since you are playing the spell when the suspend is over, you would pay for buyback then.
Though, I like the suggestion of:
Time Pendulum 1U
Sorcery
Take an extra turn after this one.
At the beginning of your opponent's next turn you lose the game.
Buyback: Sacrifice 6 permanents (or maybe pay 10 life or something like that)
Dunno if that's too much better than final fortune. I think it will try to keep the mana cost the same (or kind of the same a la lotus bloom) and just add drawbacks of some sort. It is really the cost that makes these cards "power" cards.
Of course, it could also be timetwister, but who would care about buyback? If you've got a new 7, why bother with the buyback?
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I think it will be a Time Walk variant, with both buyback and suspend. That way it wouldn't be broken: even if you buy it back you have to wait for the suspend to wear off again.
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Creator of Thoughtless Sensei and Morph Aggro
Gaymer Raccoons please My artworkz
"We've made OVER NINE THOUSAND unique cards."
- MaRo, October 8th, 2007 IT'S OVER NINE THOUSAAAAAND!!!!!
You make a good point about Final Fortune.. hopefully this card will be better than that one.
I think to balance a Time Walk, the card would have to give your opponent an advantage. Something like I mentioned above, or maybe
Buyback: Each opponent untaps all permanents he or she controls and draws a card.
Which would essentially negate the effect, except they wouldn't be able to play creatures/enchantments/sorceries, or attack. But they could block and play instants, still.
I think to balance a Time Walk, the card would have to give your opponent an advantage. Something like I mentioned above, or maybe
Buyback: Each opponent untaps all permanents he or she controls and draws a card.
Which would essentially negate the effect, except they wouldn't be able to play creatures/enchantments/sorceries, or attack. But they could block and play instants, still.
That is still unbelievably awesome. Without a counterspell or (maybe lots of) instant-speed LD, how will the other guy get out from under a lock like that?
I can't think of a fair buyback price for Time Walk, except "skip your next turn," which essentially makes the buyback ability pointless. Extra turns are just too devastating.
Biggest laugh of the week. He needs his own card. Called that. That tutors them to the top of your library. I'm probably going to get warned for this post, but I NEEDED to say it.
Time Spiral 2U
Take an additional turn after this one.
Buyback: Pay 9 life.
Power 9, 9 life? makes sense to me
...that or this
Time Spiral 2U
Take an additional turn after this one.
Buyback: Return Time Spiral to your hand. You many only play this ability if you own another time spiral outside the game which you must then tear up. hehehe
The Art is a pendulum. Its obviously going to be 'Target opponent takes an extra turn after your extra turn.' Except, that wouldn't work, since you'd still get infinite turns; then they'd get infinite turns. hm.
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Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
Time Walk is the best bet for the buyback spell, given we've seen the Time Walk-esque art already. I'm gonna put my money on this:
Time Shift
Sorcery
Take an extra turn after this one.
Buyback - Skip your next turn after that one.
If the P-9 Buyback is Time Walk then the Buyback almost certainly has to be designed to prevent infinite turns. I believe that a "skip" clause will be it.
BTW, the word "skip" appears twice in the set. The first occurence is already known to be the Chronatog Totem. I'm betting the second instance will be the Buyback on this card. "Extra" only appears once in the set, too.
Take and extra turn after this one, on opponenent's upkeep you lose the game.
Buyback- something hard to pay and would get harder to pay each time you buy it back. Removing cards from the top of your library from the game, sacrifices, life costs, discarding, etc.
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People are products of their own ingenuity; they are who they choose to be.
Legendary Creature - Silly Explorer
If a creature named "Lhurgoyf" is in play, sacrifice Saffi Eriksdotter.
3/3
Did you think he'd be good?
I hope they have a nice token generator for that squirrel!
1. Why is being dead such an obstacle to being in the set? Somebody even has a quote in their sig about this. If time is being twisted, a character can be pulled out of their timeline BEFORE they die, neh?
2. Why is everyone ignoring the new lotus comment by Rosewater? I thought he loved to play mind games.
But no, I don't have anything actually constructive to add.
Altered Cards! Crafts and Stuff!
An angel with Suspend.
I'm gonna go with Akroma on that one.
Squirrel tokens!!!! keyword being Morph perhaps?
Blazing Salvo reprint/redone?
I'm stumped.
Probably a nerphed Time Walk of sorts, since this is the "time" set.
I told you squirrels were back!!
Randy Bheuler? ("OMG IT's LIGHTNING HELIX!!!")
We've seen the Chronatog Totem, expect more of the same.
"The means justify the ends."
- Vince McMahon
O RLY?
Oh, and that Time Pendulum up there with the Buyback... Insta break with Trade Routes and enough Green put lands into play cards...
C'mon people... famous flavour text of all time!!! Shouldn't we know this one? (I mean... trivially, it's the most famous flavour text of all time. What's wrong with us!!!!)
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I think a Buyback of 3-4 lands for a Time Walk variant is not extreme enough. It would enable people to begin taking multiple turns. Now if the Buyback was like I had posted earlier it would prevent anyone from using the Buyback more than once usually.
Time Pedulum 3:symu:
Instant
Take an Extra Turn after this one
Buyback: Sacrifice Half your Lands rounded up
This means that say turn 4 you play this. You have presumably 4 lands in play...you play Time Pendulum with Buyback, sacrificing 2 lands leaving you with 2. You take your next turn, now if you try to use the Buyback again you just Armageddoned yourself, even if you played a land on your extra turn.
Sounds pretty balanced to me, but still has the capabilities of being a GREAT card.
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"I'm sick of followin my dreams man...I'm just gonna ask where there goin and hook up with 'em later..."- Mitch Hedberg (RIP Mitch)
jaya frickin' ballard. god yes.
DERANGED HERMIT. ECHO. YES. though, on second thought, it may be a deranged hermit with ANOTHER old keyword. kicker, morph?
Threshold? non-Mana kicker? Suspend?
Time walk. We've seen the art. its totally that
"if you are a squirrel, you win the game" hellz yeh.
erm... Saffi Eriksdotter? He confirms in the orb. Ach hans, run indeed.
durr, totem cycle. score.
And finally, a few juicy card names for you to chew on:
Liege of the Pit - im guessing its the baby chest demon
Magus of the Candelabra - we've seen this art.
Stuffy Doll - STUFFY DOLL PWNAGE. IM making a deck. yes
Vesuvan Shapeshifter - we've seen this art as well. blurry. but its got the mirror image thing going on. coolz.
Wheel of Fate - no idea, wheel of fortune throwback?
Unfortunately, then there's the problem of artifact mana. I feel that it would have to say permanents, but I don't know, it just seems too farfetched. I'm just having trouble seeing any of the power with buyback. But I will stick to my last post and say that a timetwister would be my pick for most plausible.
Also, the set's name is Time Spiral and that's a Timetwister effect... [/joke]
Instant
Draw 3 cards.
Buyback - Discard 3 cards.
Note, you have to pay the buyback cost as you announce the spell, not after its resolution. Heh.
Context - was reponse to this.
Because Every Set is Terrible!
(Insert maniacal laughter here)
Ancestral=2
Recall=0
Time=72 (obviously, this is not indicative of anything here)
Walk=1
Twister=0
A buyback card's name appears twice per card, so this indicates Ancestral to me. As to why they would print a buyback ancestral in a universe in which Whispers of the Muse exists, I'll just point out that Whisper's isn't in type 2 or extended, and, to my knowledge, isn't played in type 1 or 1.5, so a functional reprint/strictly superior version is unlikely to matter in those formats. Cards reminiscent of P9 cards are popular, so WotC will sell more packs if Whispers of the Muse has the word "Ancestral" in it's name instead.
A buyback timewalk would have to cost at least 4UU unless it had a drawback because of Time Warp, and a Timetwister should cost at least 7UU because of Temporal Cascade... or maybe not in that case.
Sacrificing lands is inconsequential, Groundskeeper alone can make this a non-issue, along with artifact mana and mana fixers.
Life Loss doesn't guarantee that it won't get broken either, plenty of ways around this.
Sacrificing critters isn't important either, Grim Harvest stands to make it breakable IMO.
Buyback of giving an opponent an extra turn works, but it'll get confusing as heck if you keep playing it on your extra turns, it'll end up with each player taking two turns in a row each time. Not inconceivable, but it'll make tracking how many extra turns have been activated a nightmare.
Buyback of sacrificing all of your permanents is a possibility, and would keep it somewhat balanced.
Buyback of giving your opponent a big critter each time would be feasible.
There's ways they could pull it off, but just sacking lands or critters wouldn't be enough.
Buyback: Each opponent's life total becomes 20 and they may shuffle any number of cards from their graveyard into their library.
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It's Seffi. Anyway, Didn't Razia say that? I doubt we'll see her reprinted, let alone that fast.
Akroma said that. But no hits in the orb.
Still, the Akroma advertisement makes me wonder. There's got to be some reason they put her in an ad for TS.
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Ancestral Something
No mana cost
Intant
Suspend U - 2
Draw 3 cards.
Buyback: Discard your hand. (or just a mana cost)
Not actually sure how buyback would work, but I assume since you are playing the spell when the suspend is over, you would pay for buyback then.
Though, I like the suggestion of:
Time Pendulum
1U
Sorcery
Take an extra turn after this one.
At the beginning of your opponent's next turn you lose the game.
Buyback: Sacrifice 6 permanents (or maybe pay 10 life or something like that)
Dunno if that's too much better than final fortune. I think it will try to keep the mana cost the same (or kind of the same a la lotus bloom) and just add drawbacks of some sort. It is really the cost that makes these cards "power" cards.
Of course, it could also be timetwister, but who would care about buyback? If you've got a new 7, why bother with the buyback?
People's Front of 422
Creator of Thoughtless Sensei and Morph Aggro
Gaymer
Raccoons please
My artworkz
"We've made OVER NINE THOUSAND unique cards."
- MaRo, October 8th, 2007
IT'S OVER NINE THOUSAAAAAND!!!!!
I think to balance a Time Walk, the card would have to give your opponent an advantage. Something like I mentioned above, or maybe
Buyback: Each opponent untaps all permanents he or she controls and draws a card.
Which would essentially negate the effect, except they wouldn't be able to play creatures/enchantments/sorceries, or attack. But they could block and play instants, still.
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I can't think of a fair buyback price for Time Walk, except "skip your next turn," which essentially makes the buyback ability pointless. Extra turns are just too devastating.
Biggest laugh of the week. He needs his own card. Called that. That tutors them to the top of your library. I'm probably going to get warned for this post, but I NEEDED to say it.
Take an additional turn after this one.
Buyback: Pay 9 life.
Power 9, 9 life? makes sense to me
...that or this
Time Spiral 2U
Take an additional turn after this one.
Buyback: Return Time Spiral to your hand. You many only play this ability if you own another time spiral outside the game which you must then tear up. hehehe
Time Shift
Sorcery
Take an extra turn after this one.
Buyback - Skip your next turn after that one.
If the P-9 Buyback is Time Walk then the Buyback almost certainly has to be designed to prevent infinite turns. I believe that a "skip" clause will be it.
BTW, the word "skip" appears twice in the set. The first occurence is already known to be the Chronatog Totem. I'm betting the second instance will be the Buyback on this card. "Extra" only appears once in the set, too.
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Doomsday Mafia - Mafia Roleblocker - Win
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Danger City Mafia - Vanilla Town - Win
It would be something like this:
Neo Time Walk 1U
Take and extra turn after this one, on opponenent's upkeep you lose the game.
Buyback- something hard to pay and would get harder to pay each time you buy it back. Removing cards from the top of your library from the game, sacrifices, life costs, discarding, etc.
Time Stroll 3UU
Sorcery
After target opponent's next turn, take an extra turn.
Buyback - Target opponent takes an extra turn after this one.
So in a duel, it is just a delayed time walk, but you can completely screw with a multiplayer game using the buyback ability.