so there needs to be a bit of a discussion about this card.
so I feel like there's a really possibility the card gets the hammer in modern.
key things to note it casts restore balance, living end, ancestral vision, and wheel of fat for 2 red mana at instant speed.
the biggest offender so far as you can almost consistently kill on t3-t4.
even with graveyard hate you can get a few dudes in the yard before turn 2 and cast it in response to the graveyard hate.
the only card that might deal with this quickly is relic.
even in storm this could be another enabler. just start storming out and have 4 ancestral vision you can just drop it off this while dealing some damage to reduce the necessary storm count.
all I'm saying is this.card has very format warping potential
But as foretold, all of the expertise's(yahenni's expertise, kari zev's expertise...) could cast the suspend cards for free and didn't warp the format. Will instant speed change that fact, or do you think that 2 cmc will change everything?
It's tough to get "a few dudes in the yard" by Turn 2. Any Living End player who's cast Violent Outburst/Demonic Dread into Living End on Turn 2 with the help of Simian Spirit Guide will tell you that. I don't think they won all those games, either.
The biggest danger Electrodominance poses is its redundancy with As Foretold. We now have 8 ways to cheat in no-mana-cost spells for 3 mana or less that don't need to target creatures. Will that be enough to produce a Tier 1 contender? I'm not quite sure.
The versatility to play instant-speed planeswalkers/Search For Azcanta/creatures without Flash/discard is nice. In testing in Grixis Midrange, though, the card I've cheated in the second most often is friggin' Opt. (I cheat in Ancestral Vision if possible.) It's not quite helping that this deck has lost most of its games in testing against my Prime Speaker Vannifar midrange-combo brew, that can turn close to any creature or two into Kiki-Jiki, Mirror Breaker and a second combo creature the turn I untap with Vannifar. Yes, some of those games were lost to dumb creature beats Grixis couldn't entirely stop.
...Which means I have no confidence that this deck can consistently get its act together long enough to stop Krark-Clan Ironworks combo.
It seems good on paper. Here's my take:
I'll be slotting it into a normal Jeskai or Grixis Control shell with 4x Ancestral Vision. Jeskai first for the more relevant sideboard answers and I think it's the better SfA deck, but it could be that the list wants Fatal Push or maybe UR is correct. Not sure yet.
I've run the 4x Ancestral Vision before and felt like it was OK with Search for Azcanta and JTMS as mitigation to either avoid or shuffle back late copies. The T1/T2 suspend of AV was always good. Taking that turn where you draw 3 off AV and 1 for turn and seeing the look of dissatisfaction on your opponent as you go up 7 cards to 3 is very powerful a lot of the time. You reload answers, probably have counter magic and get to continue hitting land drops to push a mana advantage. The mid to late game AV top deck when you really need a good card or something that digs was enough to take them out. You do get into those situations in today's Modern control builds because our CA is so incremental. So it's about the T3 and onward AV we need to focus on because T1/T2 it usually makes sense to suspend it. Even T3 if you have a decent load of answers or your opponent isn't doing much, I'll suspend it.
With EDom, we now have additional ways to mitigate the T3 and onward AV, and not just by avoiding it. We get to ping a creature to death (we'll likely have mana for x=2) and cast our AV at instant speed when it normally would have been a burden. That makes full use of the mana and is an effective 3 for 1. IDK if people are really realizing how powerful it is to EOT take out a small creature and draw 3 at the same time. It's very very good.
Like Secure the Wastes, it has several alternate hidden modes that should make it gel in the context of Modern's diverse requirements for control. You could panic button T2 EDom for x=0 just to change your hand once you know the match-up. If you don't have the AV, 3 mana to ping a 1 toughness creature and bolt/path is still good use of the mana. Late game you get to flash in PW or Verdict. You could use it as a big Fireball to help close the game. Mid game after some Magic has taken place, you can make plays like Snapcaster Mage -> Electrodominance from GY -> Ancestral Vision from hand at instant speed, possibly taking down a creature as well depending on mana available (Cryptic Command is a common snap target, so x=2 is not unreasonable). Resolved PW can be a huge pain and EDom provides a possible out. Finally, it adds a layer of guesswork for your opponent that makes your strategy harder to play around once you hit certain land thresholds. Instant speed Supreme Verdict, EOT JTMS and instant speed Detention Sphere are on the table at their respective mana amounts.
I don't know if it's real, but it seems good on paper to me. I don't know if it's still a Terminus deck or it wants to cut on JTMS now that it has AV for CA. The meta is still blisteringly fast and degenerate so that needs to be taken into account too. I don't really see AV/EDom fixing the graveyard deck problem so I find it likely that the interaction makes the deck stronger but it still just dies to Tron and graveyard decks. I don't much want to be mainboarding Rest in Peace.
I think Wheel of Fate is really gonna be the card that breaks Electrodominance. [[Runeflare Trap]] and [[Molten Psyche]] are what I want to build around in Modern since I used to have a deck playing Wheel, Runeflare, Molten, [[Howling Mine]], and [[Tempest Bell] in MODO "Classic" to begin with but the lynchpin was [[Rite of Flame]] so I'm not sure exactly how to execute it in Modern.
The card requires work and when it works, its cool.
But there are countless hands in which it does as good as nothing and thats bad.
its 1RR to get 1 miserly damage out of it, so thats not a real plan.
You really want to cast it for X=0 , RR and get some business spells rolling.
But stuffing your deck with Suspend spells and this, hoping you draw them both (which is not that great even if you run both 4 times).
Simply put, its not great.
It also does not combo well with Cascade spells, as you want to "tutor" your 0 mana spell with them and this bricks them at 2 mana (unless you have one in hand, but thats much worse than playing cascade to get them for you).
I agree that this card is absolutely busted. Below is a mono Red build that I’m working on. With this build you can still pull off multiple turn 1 Hollow Ones with Street Wraith & Faithless Looting. But you also get the busted draws of t1 Looting, BIM 2 creatures into t2 BIM more stuff & Simian Spirit Guide into Electrodominance & Living End. Also, I’ve had hands (goldfishing) wherein I’ll t1 & t1 Electrodominance + SSG + Wheel Of Fate then drop multiple Hollow Ones.
This card is a discard outlet with ancestral on turn 2 that digs.
Even on the draw, you drew two cards and played two lands, so you're at 7 cards. You play dominance and pitch recall. You're at 5 cards. You draw 3, so you discard a single card. So you spent two specific cards (that you need to have in your hand) to be up one card. Hardly impressive. You can achieve most of this with opt, thought scour and the like without the restriction of having two specific cards side-by-side in hand.
so I feel like there's a really possibility the card gets the hammer in modern.
key things to note it casts restore balance, living end, ancestral vision, and wheel of fat for 2 red mana at instant speed.
the biggest offender so far as you can almost consistently kill on t3-t4.
even with graveyard hate you can get a few dudes in the yard before turn 2 and cast it in response to the graveyard hate.
the only card that might deal with this quickly is relic.
even in storm this could be another enabler. just start storming out and have 4 ancestral vision you can just drop it off this while dealing some damage to reduce the necessary storm count.
all I'm saying is this.card has very format warping potential
The biggest danger Electrodominance poses is its redundancy with As Foretold. We now have 8 ways to cheat in no-mana-cost spells for 3 mana or less that don't need to target creatures. Will that be enough to produce a Tier 1 contender? I'm not quite sure.
The versatility to play instant-speed planeswalkers/Search For Azcanta/creatures without Flash/discard is nice. In testing in Grixis Midrange, though, the card I've cheated in the second most often is friggin' Opt. (I cheat in Ancestral Vision if possible.) It's not quite helping that this deck has lost most of its games in testing against my Prime Speaker Vannifar midrange-combo brew, that can turn close to any creature or two into Kiki-Jiki, Mirror Breaker and a second combo creature the turn I untap with Vannifar. Yes, some of those games were lost to dumb creature beats Grixis couldn't entirely stop.
...Which means I have no confidence that this deck can consistently get its act together long enough to stop Krark-Clan Ironworks combo.
I'll be slotting it into a normal Jeskai or Grixis Control shell with 4x Ancestral Vision. Jeskai first for the more relevant sideboard answers and I think it's the better SfA deck, but it could be that the list wants Fatal Push or maybe UR is correct. Not sure yet.
I've run the 4x Ancestral Vision before and felt like it was OK with Search for Azcanta and JTMS as mitigation to either avoid or shuffle back late copies. The T1/T2 suspend of AV was always good. Taking that turn where you draw 3 off AV and 1 for turn and seeing the look of dissatisfaction on your opponent as you go up 7 cards to 3 is very powerful a lot of the time. You reload answers, probably have counter magic and get to continue hitting land drops to push a mana advantage. The mid to late game AV top deck when you really need a good card or something that digs was enough to take them out. You do get into those situations in today's Modern control builds because our CA is so incremental. So it's about the T3 and onward AV we need to focus on because T1/T2 it usually makes sense to suspend it. Even T3 if you have a decent load of answers or your opponent isn't doing much, I'll suspend it.
With EDom, we now have additional ways to mitigate the T3 and onward AV, and not just by avoiding it. We get to ping a creature to death (we'll likely have mana for x=2) and cast our AV at instant speed when it normally would have been a burden. That makes full use of the mana and is an effective 3 for 1. IDK if people are really realizing how powerful it is to EOT take out a small creature and draw 3 at the same time. It's very very good.
Like Secure the Wastes, it has several alternate hidden modes that should make it gel in the context of Modern's diverse requirements for control. You could panic button T2 EDom for x=0 just to change your hand once you know the match-up. If you don't have the AV, 3 mana to ping a 1 toughness creature and bolt/path is still good use of the mana. Late game you get to flash in PW or Verdict. You could use it as a big Fireball to help close the game. Mid game after some Magic has taken place, you can make plays like Snapcaster Mage -> Electrodominance from GY -> Ancestral Vision from hand at instant speed, possibly taking down a creature as well depending on mana available (Cryptic Command is a common snap target, so x=2 is not unreasonable). Resolved PW can be a huge pain and EDom provides a possible out. Finally, it adds a layer of guesswork for your opponent that makes your strategy harder to play around once you hit certain land thresholds. Instant speed Supreme Verdict, EOT JTMS and instant speed Detention Sphere are on the table at their respective mana amounts.
I don't know if it's real, but it seems good on paper to me. I don't know if it's still a Terminus deck or it wants to cut on JTMS now that it has AV for CA. The meta is still blisteringly fast and degenerate so that needs to be taken into account too. I don't really see AV/EDom fixing the graveyard deck problem so I find it likely that the interaction makes the deck stronger but it still just dies to Tron and graveyard decks. I don't much want to be mainboarding Rest in Peace.
EDH Multiplayer: BUG Sidisi, Brood Tyrant, UWG Roon of the Hidden Realm, UG Edric - Elf Tribal
1v1 Commander: BUG Leovold, Emissary of Trest
But there are countless hands in which it does as good as nothing and thats bad.
its 1RR to get 1 miserly damage out of it, so thats not a real plan.
You really want to cast it for X=0 , RR and get some business spells rolling.
But stuffing your deck with Suspend spells and this, hoping you draw them both (which is not that great even if you run both 4 times).
Simply put, its not great.
It also does not combo well with Cascade spells, as you want to "tutor" your 0 mana spell with them and this bricks them at 2 mana (unless you have one in hand, but thats much worse than playing cascade to get them for you).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
2 Greater Gargadon
4 Desert Caradon
4 Insolate Neonate
4 Street Wraith
4 Hollow One
2 Urabrask
4 Simian Spirit Guide
3 Wheel Of Fate
4 Electrodominance
4 Living End
4 Tormenting Voice
4 Faithless Looting
Lands
17 Mountain
3 Eidolon of the Great Revel
2 Surgical Extraction
2 Tormod’s Crypt
3 Lightning Bolt
1 Blood Moon
1 Hazoret the Fervent
2 Chandra, Torch Of Defiance
1 Fulminator Mage
Even on the draw, you drew two cards and played two lands, so you're at 7 cards. You play dominance and pitch recall. You're at 5 cards. You draw 3, so you discard a single card. So you spent two specific cards (that you need to have in your hand) to be up one card. Hardly impressive. You can achieve most of this with opt, thought scour and the like without the restriction of having two specific cards side-by-side in hand.
"If you don't hit your adversaries wile they're down, they might get up again." --Whipkeeper
"Victory favors neither the righteous nor the wicked. It favors the prepared." -- Lay of the Land