Quote from yahooservice »Nice!
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Quote from Courier7 »Samut was already really good. Turn 3 Heart of Kiran, turn 4 planeswalker, crew the vehicle and swing 8 in the air; this presumes your opponent doesn't Abrade, of course. Alternatively, if you have Voltaic Brawler out then +1 Samut, spend the E, and attack with 4/3 double strike trample.
That being said, you are definitely not wrong--a double enrage can make a lot of difference. She is already in that ally color pair so people are going to try her out. As far as I can tell, dinosaurs.dec will be what werewolves.dec from SOI never was.
Quote from EasyLover »From the matches ive seen, Decks built around Enrage failed everytime.
You play bad cards to trigger couple enrage triggers.
Ironically Samut is just bad vs Control too.
Now i dont wanna list only worst case scenarios.
Sanuts -2 can disrupt fast Dex, until da big guns enter & therefore grant you more time. Doublestrike is tremendous too with Chargin Monstrosaur (even on curve)etc.
I still prefer Huatli, big Ajani & big Vraska in a Dino-Deck with many mana-elves anyway. It simply works better & by da way Huatli can trigger Enrage 2.
Quote from Gelectric Mayhem »Yeah, Enrage during the prerelease was not good. I was able to deal with Ripjaw Raptor and its kin fairly easily in that setting. But, in a Standard format, I could see Enrage, while not being the main strategy, providing a nice advantage if supported correctly. Maybe Samut doesn't make the cut, but I would definitely try her if I ever decide to play Standard.
Quote from love_blanketThe problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.