Do you have to cast the spell as soon as you put it into exile, or is it available to cast as long as it remains in exile?
It seems like you can hang onto it and cast it whenever you want (as long as it's a time when you would normally be able to case a spell of whatever type of card you tutored)
How does this work with Strive? Silence the Believers can be a one-sided board wipe?
Do you have to cast the spell as soon as you put it into exile, or is it available to cast as long as it remains in exile?
It seems like you can hang onto it and cast it whenever you want (as long as it's a time when you would normally be able to case a spell of whatever type of card you tutored)
You cast the exiled card as Bring to Light resolves.
Seems sweet. Should see some standard play while the fetches and new duals are legal together given how easy that makes it to splash a few off color lands and power this up beyond the 3 colors that you might expect a midrange/control build to be anyway. Being able to find a 1-of walker, sweeper (Tragic Arrogance especially), Ojutai, etc...seems worthwhile.
What happens if you use it to cast Day's Undoing? Has Bring to Light already resolved when you cast Day's Undoing, or does Day's Undoing resolve as part of Bring to Light's resolution, thereby exiling both cards when Day's Undoing resolves?
You cast it as part of Bring to Light's resolution, but it still goes to the stack an can be responded to before it resolves. By the time Day's Undoing starts resolving, Bring to Light will already be on your graveyard.
Seems sweet. Should see some standard play while the fetches and new duals are legal together given how easy that makes it to splash a few off color lands and power this up beyond the 3 colors that you might expect a midrange/control build to be anyway. Being able to find a 1-of walker, sweeper (Tragic Arrogance especially), Ojutai, etc...seems worthwhile.
Seems sweet. Should see some standard play while the fetches and new duals are legal together given how easy that makes it to splash a few off color lands and power this up beyond the 3 colors that you might expect a midrange/control build to be anyway. Being able to find a 1-of walker, sweeper (Tragic Arrogance especially), Ojutai, etc...seems worthwhile.
It can't fetch walkers.
CauaAntunes, thanks for the clarification
Depends what they were referring to by walkers, the 5 flip walkers can be fetched because they begin as creatures and you could do a lot worse than tutoring for a Nissa etc.
Depends what they were referring to by walkers, the 5 flip walkers can be fetched because they begin as creatures and you could do a lot worse than tutoring for a Nissa etc.
Oh yes, I forgot the Flipwalkers
If I fetch Pull from the Deep with Bring to Light, can I return the Bring to Light as the sorcery target?
How does this work with Morph? Bring to Light for Den Protector anyone?
morph is an alternative cost, so it doesn't work. You would have to cast den protector, not morph it.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
I'll definitely be looking for a 5-color Converge control deck.
It's really too bad that Sylvan Caryatid is gone when this rotates in. We probably won't have a playable tap-for-any-color effect in Standard for a while.
I think the time is right for a birds of paradise reprint! although i think maro said no more 1-mana dorks.
Allright I need some clarification;
Upon casting you search for a creature, sorcery or instand for CMC= the sunburst of this card. So you would pay Green Blue and 3 where one is Rred cmc= 3. The card wich is exiled, is it exiled until you cast it or do you cast it upon the spell resolving? What im really asking is; can you stack up a bunch of spells in exile to be casted later?
While you're resolving Bring to Light, you exile the card, then you're given the chance to cast it right then and there. When Bring to Light hits the graveyard, the tutored card is either on the stack (i.e. cast) or exiled. If it's exiled, you can't cast it for the rest of the game.
Patrick Chapin (on the latest top level podcast) said that the exiled card could be played for the rest of the game. I thought that was strange since it doesn't work that way with Villainous Wealth for example. Thanks people for clearing this up!
Ah, thanks. From the way it was phrased I thought that should be the case. That adds a little bit of extra awesome to this since it would allow you to have a counter sitting at the ready, or other answer type spell before the thing you needed to hit showed up.
Ah, thanks. From the way it was phrased I thought that should be the case. That adds a little bit of extra awesome to this since it would allow you to have a counter sitting at the ready, or other answer type spell before the thing you needed to hit showed up.
You can't sit on the spells in exile. You are allowed to cast the spell as part of the resultion of Bring to light. Bring to light isn't setting up a static effect allowing you cast the card from exile for free at any time. You have to cast the spell when bring to light resolves, or else not cast it at all.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Do you have to cast the spell as soon as you put it into exile, or is it available to cast as long as it remains in exile?
It seems like you can hang onto it and cast it whenever you want (as long as it's a time when you would normally be able to case a spell of whatever type of card you tutored)
How does this work with Strive? Silence the Believers can be a one-sided board wipe?
Do you have to cast the spell as soon as you put it into exile, or is it available to cast as long as it remains in exile?
It seems like you can hang onto it and cast it whenever you want (as long as it's a time when you would normally be able to case a spell of whatever type of card you tutored)
You cast the exiled card as Bring to Light resolves.
Patrick Chapin (on the latest top level podcast) said that the exiled card could be played for the rest of the game. I thought that was strange since it doesn't work that way with Villainous Wealth for example. Thanks people for clearing this up!
Ah, thanks. From the way it was phrased I thought that should be the case. That adds a little bit of extra awesome to this since it would allow you to have a counter sitting at the ready, or other answer type spell before the thing you needed to hit showed up.
Ah, thanks. From the way it was phrased I thought that should be the case. That adds a little bit of extra awesome to this since it would allow you to have a counter sitting at the ready, or other answer type spell before the thing you needed to hit showed up.
You can't sit on the spells in exile. You are allowed to cast the spell as part of the resultion of Bring to light. Bring to light isn't setting up a static effect allowing you cast the card from exile for free at any time. You have to cast the spell when bring to light resolves, or else not cast it at all.
Seems like there's a fair bit of confusion on this; interesting that Chapin is of the mindset that you can cast it whenever. I wish that was the case; sounds like it's more the case that it isn't though.
I'd love to fetch Cryptic and just have it sitting there in case of emergency.
I believe 5 color decks will be easy enough to build with 15-16 fetchlands + the battle lands. this card can act as a tutor for 1 ofs in your deck for powerful things, example is you can run 1 copy of Languish and 1 copy of Crux of Fate in your deck and have 4 copies of Bring to Light in your deck that can tutor and cast it, same thing with any powerful 4-5 drops in your deck. having 4 Siege Rhino and 4 of this card makes it very likely in the matchups that siege rhino is good you will have access to it. for powerful 5 drop creatures you can play 1 copy of Dragonlord Ojutai but actually have 5 cards that cast it.
This card will see a ton of play if people will play 5 color midrange decks.
How does this work with Strive? Silence the Believers can be a one-sided board wipe?
You cast the exiled card as Bring to Light resolves.
The Strive cost is an additional cost and must be payed (it is NOT part of the mana cost).
Standard
BWC Eldrazi
UBR Grixis Tutelage
Modern
UR Storm
Legacy
Landless Dredge
Pauper
U Delver
Commander
UR Niv-Mizzet, the Firemind
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
CauaAntunes, thanks for the clarification
Depends what they were referring to by walkers, the 5 flip walkers can be fetched because they begin as creatures and you could do a lot worse than tutoring for a Nissa etc.
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I think that works since Bring to Light would be in your graveyard by the time Pull from the Deep resolves.
It's cute that if you cheat Bring to Light you can still cast Living End, Restore Balance, or the Pacts
- Manite
I think the time is right for a birds of paradise reprint! although i think maro said no more 1-mana dorks.
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
While you're resolving Bring to Light, you exile the card, then you're given the chance to cast it right then and there. When Bring to Light hits the graveyard, the tutored card is either on the stack (i.e. cast) or exiled. If it's exiled, you can't cast it for the rest of the game.
4-5 color mana bases shouldn't be hard to build. green is the color of mana fixing. plus with fetches and two cycles of lands with basic land types.
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You can't sit on the spells in exile. You are allowed to cast the spell as part of the resultion of Bring to light. Bring to light isn't setting up a static effect allowing you cast the card from exile for free at any time. You have to cast the spell when bring to light resolves, or else not cast it at all.
- Manite
Seems like there's a fair bit of confusion on this; interesting that Chapin is of the mindset that you can cast it whenever. I wish that was the case; sounds like it's more the case that it isn't though.
I'd love to fetch Cryptic and just have it sitting there in case of emergency.
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This card will see a ton of play if people will play 5 color midrange decks.