Something they've said a few times is some cards were designed to work a lot better with DTK Limited then KTK.
Outside of the dragonlords which obviously get better with more dragons, what other cards seem to have new or a better pick in DTK limited? Two that come to mind are Marang river prowler and Sultai Emmisary that can be more useful in an exploit deck. Anything else jump out at you?
Archers of Qarsi becomes an actually playable card, not only because it trades with all the uncommon dragons but also that it is a great Formidable enabler.
Valorous Stance got a lot more targets; in Limited it was previously a protection spell with a removal mode that was usually too conditional, but there is a lot with 4+ toughness here.
CMC 3 or less seems to be a thing, with the 'timeshifted' Suspension Field hitting it, and there are a lot of low-cc creatures that give Noxious Dragon better targets.
Dragons has 9 legends where Khans had 5 - not a huge difference, but might make Hero's Blade a little more attractive, particularly since the new legends are relatively cheap (dash Zurgo, equip, attack; Surrak's synergy with it has also been mentioned a lot).
Everything that plays with bolster gets a lot of support; especially useful with Elite Scaleguard.
Except Crux of Fate, all cards that have an effect triggering on dragons got a boost, although Fearsome Awakening is still marginally playable at best (unless you have Dragonlord Atarka).
With quite a number of new creatures with basic keywords, Soulflayer may become quite a lot better in Limited; Khans was actually relatively short of keyword creatures.
There are a lot of cheap, high toughness green and black creatures to trigger Abzan Beastmaster early - the quantity probably more than makes up for losing Archer's Parapet and Disowned Ancestor. Other toughness matters cards are similarly improved.
Outside of the dragonlords which obviously get better with more dragons, what other cards seem to have new or a better pick in DTK limited? Two that come to mind are Marang river prowler and Sultai Emmisary that can be more useful in an exploit deck. Anything else jump out at you?
Also, Hewed Stone Retainers seems really really good with Rebound spells.
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Favorite card quotes:
[card]Pinpoint Avalanche
[/card]"Some solve problems by thinking and talking. Others use rocks." --Toggo, Goblin Weaponsmith
Fodder Cannon
Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin.
Valorous Stance got a lot more targets; in Limited it was previously a protection spell with a removal mode that was usually too conditional, but there is a lot with 4+ toughness here.
CMC 3 or less seems to be a thing, with the 'timeshifted' Suspension Field hitting it, and there are a lot of low-cc creatures that give Noxious Dragon better targets.
Dragons has 9 legends where Khans had 5 - not a huge difference, but might make Hero's Blade a little more attractive, particularly since the new legends are relatively cheap (dash Zurgo, equip, attack; Surrak's synergy with it has also been mentioned a lot).
Ugin's Construct and Qarsi High Priest play nicely with assorted 'when this creature dies' cards in blue and black.
Everything that plays with bolster gets a lot of support; especially useful with Elite Scaleguard.
Except Crux of Fate, all cards that have an effect triggering on dragons got a boost, although Fearsome Awakening is still marginally playable at best (unless you have Dragonlord Atarka).
With quite a number of new creatures with basic keywords, Soulflayer may become quite a lot better in Limited; Khans was actually relatively short of keyword creatures.
There are a lot of cheap, high toughness green and black creatures to trigger Abzan Beastmaster early - the quantity probably more than makes up for losing Archer's Parapet and Disowned Ancestor. Other toughness matters cards are similarly improved.