I see no way it's not Savage Knuckleblade. The card is a house. Plus, you probably wheel one of the 3 playable Temur cards in the pack. Not to mention, it looks like Knuckleblade is the foil, and I love me some playable shinies.
1. Savage Knuckleblade (It is that good.)
2. Murderous cut (Low color commitment. Efficient hard removal.)
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
i dont know why people are choosing knuckleblade. i mean ya its good, but for draft you have to get all 3 colors AND draw this card during the game. I think people are forgetting how difficult it would be to actually assemble a working 3 color DRAFT deck.
i dont know why people are choosing knuckleblade. i mean ya its good, but for draft you have to get all 3 colors AND draw this card during the game. I think people are forgetting how difficult it would be to actually assemble a working 3 color DRAFT deck.
Except the format is specifically designed to enable 3 color decks. It worked mostly fine in Alara.
I'd take the Knuckleblade. Past that Arc Lightning and Murderous Cut stand out as first pickables.
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That was pretty interesting. But dropping a warship on me is cheating. Take it back!
i dont know why people are choosing knuckleblade. i mean ya its good, but for draft you have to get all 3 colors AND draw this card during the game. I think people are forgetting how difficult it would be to actually assemble a working 3 color DRAFT deck.
Except the format is specifically designed to enable 3 color decks. It worked mostly fine in Alara.
I'd take the Knuckleblade. Past that Arc Lightning and Murderous Cut stand out as first pickables.
But then you have to draft the rest of the time in your colors and HOPEFULLY you get some lands to help you, or basic land search, or mana rocks. Im not sold on in unless in the draft youre being passed some serious help. But thats just me. In all honesty i would draft it anyways in life, because we all know that this card will be worth money lol
Savage Knuckleblade is simply the best card in the pack, and with cards you want in the deck that are likely to wheel (including the Banner for manafixing...) there's no reason not to just take the best card in the pack. It's much easier to build a functioning 3-colour deck in a draft than it is in sealed, as long as you take the colour-fixing early. Between the trilands, dual lands, banners and Embodiment of Spring, there should be no problem building a solid Temur deck.
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These visions of mine... are they still daydreams if the sun is dead? Are they waking nightmares, instead, or is that what they always were?
Savage Knuckleblade. Yes, it's 3 colors, but it's just such a strong card. And there's so much mana fixing going on that it doesn't hurt to take it. Behind that I'd take Murderous Cut or Cancel (I have a soft spot for drafting a counter or two)
Knuckleblade is absolutely ridiculous in limited, no way it's not first pick. After that, Lightning and Cut are good removal, then Banner is fixing, and Snowhorn is a decent creature. Beyond that, it gets kinda iffy
Murderous Cut fits into three of the five possible clans, so it presents much less risk of getting cut than the knuckleblade. Plus, Swords to plowshares just beats Woolly Thoctar any day of the week.
Maybe it's just me, but on most test runs I had, 3 color decks were tough to play in KTK drafts. Picking 3 color cards early got me into tight deck building restraints unless they had morph. I've found more success instead picking 2 colors, and then splashing a 3rd color that would complete a wedge to play 1 or 2 wedge cards.
I think the pick is very clearly either Knuckleblade or Cut (with Arc Lightning a close third). Again, this pick relies solely on how easy it is to reliably force a clan is in the format. Going in blind though I'd probably take the knuckleblade.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Maybe it's just me, but on most test runs I had, 3 color decks were tough to play in KTK drafts. Picking 3 color cards early got me into tight deck building restraints unless they had morph. I've found more success instead picking 2 colors, and then splashing a 3rd color that would complete a wedge to play 1 or 2 wedge cards.
Same here with my sealed pools: I'd much rather take a good monocolor card first pick and work from there. Murderous Cut is my pick here, followed by Arc Lightning.
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Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
I'm not a fan of Knuckleblade in constructed, but that doesn't mean it's a lousy card in limited. If one looks at the entire Khans spoiler, there isn't very many cards that are bigger than 4/4. In limited, it's always an absurd-to-still-good creature at almost every point of the game.
Besides, like one of the posters said, you can go 2 colors and splash for a third. Knuckleblade is one good reason to do so.
Knucleblade might be very well the best / one of the best rares in the format. So if I ever take a chance and try make the best rare work, it has to be now, with this card. Yes, there are 2x great pieces of removal here, but this is worth the risk.
People not taking the Knuckleblade here are overthinking it IMO. Cut and Arc Lightning are both nice, but the Knuckleblade is a game winning bomb. Those are few and far between, and worth the risk of a 3-color commitment, at least compared to basic one-for-one removal like the Cut. (also not sure why people think their sealed generator "testing" would translate to an actual draft)
Can someone enlighten me why or how Knuckleblade is a "game-winning bomb"? Yes, the card is quite nice. It is efficient, very large, and hard to kill if you keep the mana open. However, it has no evasion, and no added value besides forcing your opponent to chump it. It is trivially nullified by any creature with deathtouch, and there are two commons and three uncommons in the set who have that ability or can gain it trivially. One of them, Mer-Ek Nightblade, can even grant it to other creatures. Even Kin-tree Warden is a trivial answer to Knuckleblade.
A large beater with an upkeep cost is not a game-ending bomb to me. It can very well be a first-pick, just like for example Siege Wurm can, but I think I'd take a removal spell I am going to play in any deck over it quite easily. The card is good, but people give it way too much credit.
Because its combination of size, cost, and abilities make it a one card wrecking ball. It puts on a ton of pressure on the opponent if played early and threatens to end the game by itself late. Yes, the opponent could possibly have the right cards to slow it down. But usually they won't.
lol, you are completely off base...its worst case is still better than most of the other cards in the set, as the simple combination of size/cost/abilities will allow it to shine in any phase of the game.
Ahead? It is a great finisher.
Close game? It is a large hasty beater that can protect itself.
Behind? It is a big undercosted blocker.
Play it early? You are way ahead if they don't have the answer.
Play it late? Its abilities and efficiency still make it very relevant.
Yes, Murderous Cut is nice efficient removal, very valuable. But just not as valuable as something like this that can create big tempo swings and threaten to win the game. Yes, it is "bad" if you are losing to evasive creatures. That is really the one scenario where he is weak and the Cut is good. But that is far outweighed by the times when he comes down and dominates a game by being the best thing on the board (whereas the Cut would simply kill their best thing).
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Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
2. Murderous cut (Low color commitment. Efficient hard removal.)
- Manite
Removal is good, but a threat like Knuckleblade is something to try to get a hold of too.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Thanks you very much DarkNightCavalier for the Sig.
Except the format is specifically designed to enable 3 color decks. It worked mostly fine in Alara.
I'd take the Knuckleblade. Past that Arc Lightning and Murderous Cut stand out as first pickables.
But then you have to draft the rest of the time in your colors and HOPEFULLY you get some lands to help you, or basic land search, or mana rocks. Im not sold on in unless in the draft youre being passed some serious help. But thats just me. In all honesty i would draft it anyways in life, because we all know that this card will be worth money lol
Thanks you very much DarkNightCavalier for the Sig.
Snowhorn Rider , Scaldkin , Whirlwind Adept , Arc Lightning , or Cancel again....
With that said, my top pick is Murderous Cut, then Arc Lightning, then Sandsteppe Citadel.
This has made a lot of people very angry and been widely regarded as a bad move."
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Same here with my sealed pools: I'd much rather take a good monocolor card first pick and work from there. Murderous Cut is my pick here, followed by Arc Lightning.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
Besides, like one of the posters said, you can go 2 colors and splash for a third. Knuckleblade is one good reason to do so.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Because its combination of size, cost, and abilities make it a one card wrecking ball. It puts on a ton of pressure on the opponent if played early and threatens to end the game by itself late. Yes, the opponent could possibly have the right cards to slow it down. But usually they won't.
Ahead? It is a great finisher.
Close game? It is a large hasty beater that can protect itself.
Behind? It is a big undercosted blocker.
Play it early? You are way ahead if they don't have the answer.
Play it late? Its abilities and efficiency still make it very relevant.
Yes, Murderous Cut is nice efficient removal, very valuable. But just not as valuable as something like this that can create big tempo swings and threaten to win the game. Yes, it is "bad" if you are losing to evasive creatures. That is really the one scenario where he is weak and the Cut is good. But that is far outweighed by the times when he comes down and dominates a game by being the best thing on the board (whereas the Cut would simply kill their best thing).