Even when combo is uninteractive, it's often far from boring. Back when I played Eggs in Modern, many of my opponents didn't mind sitting there and seeing if my combo fizzled. They found it interesting to watch Eggs go off. Honestly, I like it when Standard has a deck like Twin or Humanimator, and I'm a pure Spike.
I promise after they've seen the Eggs go down a few dozen times they don't really care to see it one more time.
Because JOU actually looks like a half-decent set already? Theros wasn't bad, but BOTG is beyond weak.
I agree, but this site usually overreacts more. Someone made a list of all of the complaint threads and there were ones for Innistrad, Zendikar, Return to Ravnica, and the vast majority of sets since this site was started (I think only 3 didn't have any, M11, Ravnica, and one other one).
I think it's because JOU's gods seems interesting and at some levels powerful to the point worth testing for real.
Strive (alias Multikicker) is printed on a few cards that might actually be quite powerful - thinking especially Launch the Fleet and Setessan Tactics. Mana Confluence (alias tweaked City of Brass) opens doors to more aggressive multicolor options.
Ajani is not per say incredible but he seems strong and worth testing in aggro builds and also for more control orientated builds.
Overall there's still a lot of garbage but there's also a few stars that might make it seem worth purchasing packs for.
At least the addition of BNG to Theros made for a fresh change in the Limited format. It certainly feels better than AVR did, even if it was a stronger set on the whole.
But yes, BNG as a whole is not a particularly powerful set. They played it a bit too safe with some of the intended power cards (both Phenax and Karametra could have cost 4 and still not been format defining). There are a few cards in the set that have fostered flagging archetypes, however, and I think expanding the lower tier of the format is commendable even if it did little to shake up the top tier of decks. It's disappointing that the top tier of decks was solved right at the start of the format (and only under went development as particular cards caught on) and BNG was not able to change. JOU seems like it might go the distance, however, as the over all power level of mana cards is noteworthy. I'm excited to see Pharika, because if she's at all good in Dredge I am going to want to play her.
AVR had a ton of awesome cards for Constructed though, so I can forgive the rest. It made control decks playable in Legacy (Terminus, Entreat), it gave tribal Legacy decks and EDH an awesome land (Cavern of Souls), it changed the face of Legacy with Griselbrand (arguably a negative, but whatever), and it had some really popular casual cards (Avacyn, Gisela, et. al.)
In my opinion control was very viable in legacy before miracles and it was much more interesting format before that.
Now it is just those blue tempo decks, miracles and combo decks staring at each other and no true creature decks at all.
The biggest problem with fair creature decks has always been *****ty uninteractive combo decks, not miracles. Also miracles craps on TNN, which is great, because TNN is the least fun card for Legacy since Mental Misstep.
Let's see, excessively low power-level, barely even affected Standard
Sounds like every middle set of a block ever.
Fun is subjective. Also, you do realize that combo is often interactive, right? And combo decks are the most played kind of decks in Modern right now.
Exactly why modern is unfun. If I wanted to watch people shuffle their decks I would do that instead of play wizard poker.
Finally, you are going to have to deal with combo in Standard that Dictate of Karametra exists.
Hahaha no I won't.
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“A man's at odds to know his mind cause his mind is aught he has to know it with. He can know his heart, but he dont want to. Rightly so. Best not to look in there. It aint the heart of a creature that is bound in the way that God has set for it. You can find meanness in the least of creatures, but when God made man the devil was at his elbow. A creature that can do anything. Make a machine. And a machine to make the machine. And evil that can run itself a thousand years, no need to tend it.”
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
Let's see, excessively low power-level, barely even affected Standard
Sounds like every middle set of a block ever.
Because Burning-Tree Emissary, Experiment One, Boros Charm, Boros Reckoner, Nightveil Specter, Domri Rade, Thespian's Stage, Obzedat Ghost Council, and the enemy colored shocklands didn't do anything in Standard, Modern, or Legacy at all. And Thalia, Lingering Souls, Faithless Looting, and Huntmaster of the Fells obviously never saw any play. Or Jace the Mind Sculptor, Stoneforge Mystic, and the manlands. Or Noble Hierarch. Or Bitterblossom and Vendilion Clique. Or Damnation and Simian Spirit Guide. And those aren't even complete lists. I can keep this going at least until Planeshift and probably until before they had actual blocks.
Fun is subjective. Also, you do realize that combo is often interactive, right? And combo decks are the most played kind of decks in Modern right now.
Exactly why modern is unfun. If I wanted to watch people shuffle their decks I would do that instead of play wizard poker.
And Modern is the second most played format. Standard is only played more because it is cheaper and more friendly to new players.
Finally, you are going to have to deal with combo in Standard that Dictate of Karametra exists.
Hahaha no I won't.
Try and do well against it then with a normal list from multiple archetypes that doesn't have anything specifically to beat it. I'll even give you a good list of mine.
Try and do well against it then with a normal list from multiple archetypes that doesn't have anything specifically to beat it. I'll even give you a good list of mine.
I dunno, that list looks like it would be beat by every list.
Face it, combo will never intentionally be allowed into standard. Abuses in mechanics which allow for it will be filtered out in a thorough manner. The only place for combo is at the kitchen table with your buddies while you sip Kroenenburg 1664, or whatever your flavour of beer is.
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“A man's at odds to know his mind cause his mind is aught he has to know it with. He can know his heart, but he dont want to. Rightly so. Best not to look in there. It aint the heart of a creature that is bound in the way that God has set for it. You can find meanness in the least of creatures, but when God made man the devil was at his elbow. A creature that can do anything. Make a machine. And a machine to make the machine. And evil that can run itself a thousand years, no need to tend it.”
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
Because Burning-Tree Emissary, Experiment One, Boros Charm, Boros Reckoner, Nightveil Specter, Domri Rade, Thespian's Stage, Obzedat Ghost Council, and the enemy colored shocklands didn't do anything in Standard, Modern, or Legacy at all. And Thalia, Lingering Souls, Faithless Looting, and Huntmaster of the Fells obviously never saw any play. Or Jace the Mind Sculptor, Stoneforge Mystic, and the manlands. Or Noble Hierarch. Or Bitterblossom and Vendilion Clique. Or Damnation and Simian Spirit Guide. And those aren't even complete lists. I can keep this going at least until Planeshift and probably until before they had actual blocks.
At least for both Gatecrash and Dark Ascension, many, many people complained that the sets were super weak when they first came out. You also missed Mirrodin Besieged.
Try and do well against it then with a normal list from multiple archetypes that doesn't have anything specifically to beat it. I'll even give you a good list of mine.
I dunno, that list looks like it would be beat by every list.
Face it, combo will never intentionally be allowed into standard. Abuses in mechanics which allow for it will be filtered out in a thorough manner. The only place for combo is at the kitchen table with your buddies while you sip Kroenenburg 1664, or whatever your flavour of beer is.
And in Modern. And in Legacy. And Vintage. And EDH. And Pauper. And Block Constructed (Junk Reanimator is the strongest deck right now). I think that it can be viable in Standard.
Because Burning-Tree Emissary, Experiment One, Boros Charm, Boros Reckoner, Nightveil Specter, Domri Rade, Thespian's Stage, Obzedat Ghost Council, and the enemy colored shocklands didn't do anything in Standard, Modern, or Legacy at all. And Thalia, Lingering Souls, Faithless Looting, and Huntmaster of the Fells obviously never saw any play. Or Jace the Mind Sculptor, Stoneforge Mystic, and the manlands. Or Noble Hierarch. Or Bitterblossom and Vendilion Clique. Or Damnation and Simian Spirit Guide. And those aren't even complete lists. I can keep this going at least until Planeshift and probably until before they had actual blocks.
At least for both Gatecrash and Dark Ascension, many, many people complained that the sets were super weak when they first came out. You also missed Mirrodin Besieged.
Those people changed their minds after a few months. No one here has about BNG.
Also, combo isn't bad. People should be able to play the archetypes that they want to play, regardless of whether you personally like them.
Of course it's bad. Combo is the least fun thing to play against, and is often the least fun thing to even play. I applaud WOTC's efforts to stamp it out of standard and modern, and encourage you to go play solitaire or something if you want to flip cards by yourself.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
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Quote from Wolfman about lack of Conspiracy spoilers-
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
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“A man's at odds to know his mind cause his mind is aught he has to know it with. He can know his heart, but he dont want to. Rightly so. Best not to look in there. It aint the heart of a creature that is bound in the way that God has set for it. You can find meanness in the least of creatures, but when God made man the devil was at his elbow. A creature that can do anything. Make a machine. And a machine to make the machine. And evil that can run itself a thousand years, no need to tend it.”
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it really isn't. I am guessing that you have never played combo. It is a tier 1 archetype in every format except for Standard right now. Maybe you should figure out how to play the game.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it really isn't. I am guessing that you have never played combo. It is a tier 1 archetype in every format except for Standard right now. Maybe you should figure out how to play the game.
THIS
If you want to play "turn dudes sideways" play Vanguard or Yugioh. This is supposed to be a game with multiple play styles and strategies, and counters to them.
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Rollback Post to RevisionRollBack
Quote from Wolfman about lack of Conspiracy spoilers-
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it's not literally what playing combo is.
Or are you going for the "I'm only pretending to act like I have no idea what I'm talking about" route?
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it's not literally what playing combo is.
Or are you going for the "I'm only pretending to act like I have no idea what I'm talking about" route?
I believe his point is as it stands there aren't enough cards to police combo with. Before combo gets stronger, we need better answers. Combo shouldn't get a free win just because we cant maindeck answers against them because the answers aren't broad enough.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it's not literally what playing combo is.
Or are you going for the "I'm only pretending to act like I have no idea what I'm talking about" route?
I believe his point is as it stands there aren't enough cards to police combo with. Before combo gets stronger, we need better answers. Combo shouldn't get a free win just because we cant maindeck answers against them because the answers aren't broad enough.
And what kind of cards should we police combo with? You're operating under the faulty assumption that combo will insta-win Game 1 like it's Dredge and then get wrecked Games 2 and 3. I've played combo decks for a while and nearly all of them have been creature based (Angel of Glory's Rise or Kiora's Follower). Don't try and say that you need better answers-they're all there.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
Yes, some combo lists (High Tide in Legacy, formerly Eggs and Storm in Modern, and the Time Sieve deck in Alara) do act as solitaire in the way that they are not interactive, but you're using those decks as a blanket description for all combo decks. Combo decks cover things from Thopter-Depths, which was degenerate, yes, but was also interactive, to the assortment of Twin decks which are plenty interactive and are just strong, not degenerate. Many of these decks are even fun to play with and against (except High Tide and Sneak and Show, imo).
Many people, myself included, liked the extra layer of play that combo decks used to provide. And many of this group like the admittedly masturbatory solitaire decks out there. These decks allow for a style of play that is not available in other games.
All I ask is to open up a little to the idea so that you can at least see why many of us are upset that combo decks in standard have seemingly been replaced by midrange decks and synergistic decks (and, no, I don't count Junk Reanimator from last year as a combo deck, just a very synergistic one) thus leaving us to think it's all about putting dudes into the red zone.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it's not literally what playing combo is.
Or are you going for the "I'm only pretending to act like I have no idea what I'm talking about" route?
I believe his point is as it stands there aren't enough cards to police combo with. Before combo gets stronger, we need better answers. Combo shouldn't get a free win just because we cant maindeck answers against them because the answers aren't broad enough.
And what kind of cards should we police combo with? You're operating under the faulty assumption that combo will insta-win Game 1 like it's Dredge and then get wrecked Games 2 and 3. I've played combo decks for a while and nearly all of them have been creature based (Angel of Glory's Rise or Kiora's Follower). Don't try and say that you need better answers-they're all there.
I was thinking more of modern with going infinite, or yes those decks like storm that win g1 and lose the rest. As far as standard goes, yea we could use some combo I do agree, but I'd like to see some more hate printed with it. I DONT want another deck like mazes end printed that's difficult to interact with and you just race. I'd rather NO COMBO than that.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
No, it's not literally what playing combo is.
Or are you going for the "I'm only pretending to act like I have no idea what I'm talking about" route?
I believe his point is as it stands there aren't enough cards to police combo with. Before combo gets stronger, we need better answers. Combo shouldn't get a free win just because we cant maindeck answers against them because the answers aren't broad enough.
And what kind of cards should we police combo with? You're operating under the faulty assumption that combo will insta-win Game 1 like it's Dredge and then get wrecked Games 2 and 3. I've played combo decks for a while and nearly all of them have been creature based (Angel of Glory's Rise or Kiora's Follower). Don't try and say that you need better answers-they're all there.
I was thinking more of modern with going infinite, or yes those decks like storm that win g1 and lose the rest. As far as standard goes, yea we could use some combo I do agree, but I'd like to see some more hate printed with it. I DONT want another deck like mazes end printed that's difficult to interact with and you just race. I'd rather NO COMBO than that.
There is Slaughter Games, Thoughtseize, the large amount of graveyard hate, and the efficient creature, artifact, and enchantment removal spells.
Storm Crow is strictly worse than Seacoast Drake.
I agree, but this site usually overreacts more. Someone made a list of all of the complaint threads and there were ones for Innistrad, Zendikar, Return to Ravnica, and the vast majority of sets since this site was started (I think only 3 didn't have any, M11, Ravnica, and one other one).
Storm Crow is strictly worse than Seacoast Drake.
Strive (alias Multikicker) is printed on a few cards that might actually be quite powerful - thinking especially Launch the Fleet and Setessan Tactics.
Mana Confluence (alias tweaked City of Brass) opens doors to more aggressive multicolor options.
Ajani is not per say incredible but he seems strong and worth testing in aggro builds and also for more control orientated builds.
Overall there's still a lot of garbage but there's also a few stars that might make it seem worth purchasing packs for.
But yes, BNG as a whole is not a particularly powerful set. They played it a bit too safe with some of the intended power cards (both Phenax and Karametra could have cost 4 and still not been format defining). There are a few cards in the set that have fostered flagging archetypes, however, and I think expanding the lower tier of the format is commendable even if it did little to shake up the top tier of decks. It's disappointing that the top tier of decks was solved right at the start of the format (and only under went development as particular cards caught on) and BNG was not able to change. JOU seems like it might go the distance, however, as the over all power level of mana cards is noteworthy. I'm excited to see Pharika, because if she's at all good in Dredge I am going to want to play her.
You do realize that those are different people, not the same people, who are playing about each of those things right?
Storm Crow is strictly worse than Seacoast Drake.
Um, what? Which control decks?
The biggest problem with fair creature decks has always been *****ty uninteractive combo decks, not miracles. Also miracles craps on TNN, which is great, because TNN is the least fun card for Legacy since Mental Misstep.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
Sounds like every middle set of a block ever.
Exactly why modern is unfun. If I wanted to watch people shuffle their decks I would do that instead of play wizard poker.
Hahaha no I won't.
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
Because Burning-Tree Emissary, Experiment One, Boros Charm, Boros Reckoner, Nightveil Specter, Domri Rade, Thespian's Stage, Obzedat Ghost Council, and the enemy colored shocklands didn't do anything in Standard, Modern, or Legacy at all. And Thalia, Lingering Souls, Faithless Looting, and Huntmaster of the Fells obviously never saw any play. Or Jace the Mind Sculptor, Stoneforge Mystic, and the manlands. Or Noble Hierarch. Or Bitterblossom and Vendilion Clique. Or Damnation and Simian Spirit Guide. And those aren't even complete lists. I can keep this going at least until Planeshift and probably until before they had actual blocks.
And Modern is the second most played format. Standard is only played more because it is cheaper and more friendly to new players.
Try and do well against it then with a normal list from multiple archetypes that doesn't have anything specifically to beat it. I'll even give you a good list of mine.
http://www.mtgvault.com/soulofmirrodin/decks/colossal-bug/
Storm Crow is strictly worse than Seacoast Drake.
I dunno, that list looks like it would be beat by every list.
Face it, combo will never intentionally be allowed into standard. Abuses in mechanics which allow for it will be filtered out in a thorough manner. The only place for combo is at the kitchen table with your buddies while you sip Kroenenburg 1664, or whatever your flavour of beer is.
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
At least for both Gatecrash and Dark Ascension, many, many people complained that the sets were super weak when they first came out. You also missed Mirrodin Besieged.
And in Modern. And in Legacy. And Vintage. And EDH. And Pauper. And Block Constructed (Junk Reanimator is the strongest deck right now). I think that it can be viable in Standard.
Storm Crow is strictly worse than Seacoast Drake.
Those people changed their minds after a few months. No one here has about BNG.
Storm Crow is strictly worse than Seacoast Drake.
So everyone has to adhere to your version of fun? Um no. Fun is subjective and combo is just as relevant as any other strategy in magic, including land destruction and good counter spells(which happen to be answers to combo). Instead, standard has been turned into turn dudes sideways or play overcosted counters and removal until i can turn a dude sideways. whoopty doo
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
Maybe, um, maybe you should stop playing, then. And just play solitaire on your computer.
Because that is literally what playing combo is.
― Cormac McCarthy, Blood Meridian, or the Evening Redness in the West
No, it really isn't. I am guessing that you have never played combo. It is a tier 1 archetype in every format except for Standard right now. Maybe you should figure out how to play the game.
Storm Crow is strictly worse than Seacoast Drake.
THIS
If you want to play "turn dudes sideways" play Vanguard or Yugioh. This is supposed to be a game with multiple play styles and strategies, and counters to them.
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
No, it's not literally what playing combo is.
Or are you going for the "I'm only pretending to act like I have no idea what I'm talking about" route?
I believe his point is as it stands there aren't enough cards to police combo with. Before combo gets stronger, we need better answers. Combo shouldn't get a free win just because we cant maindeck answers against them because the answers aren't broad enough.
And what kind of cards should we police combo with? You're operating under the faulty assumption that combo will insta-win Game 1 like it's Dredge and then get wrecked Games 2 and 3. I've played combo decks for a while and nearly all of them have been creature based (Angel of Glory's Rise or Kiora's Follower). Don't try and say that you need better answers-they're all there.
Yes, some combo lists (High Tide in Legacy, formerly Eggs and Storm in Modern, and the Time Sieve deck in Alara) do act as solitaire in the way that they are not interactive, but you're using those decks as a blanket description for all combo decks. Combo decks cover things from Thopter-Depths, which was degenerate, yes, but was also interactive, to the assortment of Twin decks which are plenty interactive and are just strong, not degenerate. Many of these decks are even fun to play with and against (except High Tide and Sneak and Show, imo).
Many people, myself included, liked the extra layer of play that combo decks used to provide. And many of this group like the admittedly masturbatory solitaire decks out there. These decks allow for a style of play that is not available in other games.
All I ask is to open up a little to the idea so that you can at least see why many of us are upset that combo decks in standard have seemingly been replaced by midrange decks and synergistic decks (and, no, I don't count Junk Reanimator from last year as a combo deck, just a very synergistic one) thus leaving us to think it's all about putting dudes into the red zone.
I was thinking more of modern with going infinite, or yes those decks like storm that win g1 and lose the rest. As far as standard goes, yea we could use some combo I do agree, but I'd like to see some more hate printed with it. I DONT want another deck like mazes end printed that's difficult to interact with and you just race. I'd rather NO COMBO than that.
There is Slaughter Games, Thoughtseize, the large amount of graveyard hate, and the efficient creature, artifact, and enchantment removal spells.
Storm Crow is strictly worse than Seacoast Drake.