That's not necessarily true. Dispel isn't even "win" in that scenario. Notion Thief is a landslide blowout. Putting the game away (nearly) isn't necessarily win-more. I'm in no way suggesting that Dispel is going to be replaced, but it's certainly not out of the question that Notion Thief will see play along side it.
6. Blood (// Flesh)
Are you kidding me? So I can fight or fling without risking the creature?! Insane card and my pick for sleeper of the set. Flesh is no slouch either.
7. Ral Zerek
Plays far better than he looks. Land untap is surprisingly relevant in colors that.. you know.. PLAY BOATLOADS OF REACTIVE INSTANTS.
8. Sire of Insanity
Insane power play. If you can't see what this guy does to an opponent who thinks they have it all planned out, you need to look him over.
2/1 is not irrelevant, neither is repeatable card draw. Works very well in an aggro deck if you're not scared to turn him sideways.
10. Plasm Capture
I don't know how good this is, because I don't play in the colors. I respect what this card brings to the table though.
It's really sad to see how undervalued indestructibility is. He blocks ground and provides an element of stability to boros' all or nothing overextension.
This kind of card terrifies me, I guess people forget how powerful this kind of effect is. He's one of the dudes that every subsequent set that comes out you need to take notice of the combos that come out. I can already see a few neat combos coming out of previously unplayable chaff..
Other format watchables
Might make a modern deck, all it own. Even if that doesn't work out, breaking is 80% of one of the most expensive casual all stars. Win/win
Might be a modern thing. Might just be cascaded into for four birds? Not really all that sure about this..
3. others I'll get yelled at for forgetting, sorry.
Stop hating these
Yes it's more expensive than ZP, it's still a monster of a combat trick for limited. Don't come here and complain if you got blown out by it because the effect looked too expensive. Can be casted for all of its sides at different times in the game.
(Down //) Dirty
Recently unbanned vintage card + 1 colorless mana. I don't know how powerful the effect is honestly, but I just though that was interesting.
1: Voice of Resurgance
This is pretty bonkers; there's probably quite a gap between this and the rest of the cards in the set. Likely to find its way into Pod lists in Modern at the very least, Zoo too. Will probably also crop up in Legacy. In standard its one real weakness of Path to Exile/Plowshares is not an issue either, so no doubt blue players will have to look forward to dealing with this for the next year and a half.
It's Morphling that also dodges sweepers and can hit for 8 unblockable damage. Can't imagine it not seeing play.
3: Master of Cruelties
The more I look at this guy the more I insane I think it is. Obviously his main weakness is that your opponent can just cap him with some removal spell, but I think his benefits outweigh this. It's essentially an Abyss for your opponent, or an unbeatable blocker, or a way to win the game out of nowhere with minimal build around me (just add burn+evasion).
4: Ral Zarek
A somewhat middle of the road planeswalker, but that still puts him above most cards. Time will tell how good he is, but he seems best suited to Geist/Dragon midrange shells to me.
5: Blood Baron of Vizkopa
A poor man's Baneslayer is nonetheless going to be somewhat good. This does however feel like a win more in that you already need to be in a great situation to buff him.
6: Blood Scrivener
While by no means is this Dark Confidant, you can perhaps approximate the effect in the right deck. Which is all the justification this card needs to make my top 10.
7: Beck // Call
Bound to enable grotesque combos in Modern. Not sure it will ever be relevant in standard however.
8: Obzedat's Aid
This is potentially very abusable, being able to reanimate silly things like Nicol Bolas or Omniscience. Maybe I'm overrating this out of wide-eyed fascination at some unrealistic combo, but this is also a standard renaimator spell as well. It would be better if Rest in Peace wasn't a card.
9: Advent of the Wurm
A 5/5 flash is rarely a bad proposition. The potential for 2 for 1s is so high with this that it will probably see more play than the last 4 mana 5/5 in the format.
10: Legion's Initiative
I don't really like this much, but I'm sure it will see play nonetheless. It's an awkward anthem that protects form sweepers or threatens pesudo vigilance for your team. It's alright, but usually aggro decks would rather be playing creatures over keeping up mana for the Ghostway effect.
HM: Gaze of Granite: This is dead against midrange and control decks, but a reliable near Plague Wind vs aggro for a midrange or control deck. I'll be trying this out in Jund for sure, and I expect it will put up a good fight against Bonfire and Mortars. Putrefy: Probably the most relevant new addition for Jund decks. Kills Witchbane Orb, Lotleth Troll etc. Easy two of probably. Any powerful artifacts in Theros make it even better. Turn // Burn: Pretty sweet removal spell for UR, dealing with Thragtusk very effectively. Plasm Capture: I would rate this a lot higher were it not for it's supremely awkward mana cost. As it is it still has potential in variants of the green flash deck going around right now. Bant could also make use of it I'm sure; allowing it to cast its threats without tapping out is pretty big. Zhur-taa Druid: I actually like this a lot. Over the course of an average game, it's easy seeing this guy doing 5-6 points of damage by himself while helping you cast your bigger threats. Worth testing for sure. Unflinching Courage:It's Armadillo Cloak. Auras are always a risk vs reward gambit, and traditionally the cloak is normally worth the risk. Sire of Insanity: Get ahead on board, slam this guy, win? The main feature of this to point out is that this is better against Sphinx's Revelation than Rakdos's Return. However it can just as easily kill you if you're not ahead on board. Another one for Jund sideboards perhaps.
Here are my picks for the 10 best cards in the set in order of how powerful I think they are(1 being strongest, 10 being least strong):
1. Voice of Resurgence; I think it's pretty obvious this card is the strongest card in the set. It slots into Naya pretty easily, and it could easily cause a token varient of Junk to arise as well. Bant also wants to play him, which I think is going to be big once the set releases.
2. Ral Zarek; Ral also easily slots into several existing decks whilst simultaneously creating a few. RWU and RUG decks both want to play him, as he gives your best creatures pseudo-vigilance, whilst also being constant removal.
3. Putrefy; Jund was already playing Murder, and this card blows murder out of the water. This is personally the card I'm looking forward to casting the most, as it will solve many of the issues Jund and sometimes Junk have been facing the past few months.
4. AEtherling; A very powerful blue finisher. The format will have to be right for him to be playable, but if it is, expect to be facing down this guy in control matches for a while to come.
5. Ruric Thar, The Unbowed; I don't know about you, but I'll be naming Ogre or warrior a lot with my Caverns this summer. Ruric Thar is one of the biggest beatings for a control deck I've ever seen, and I love him.
6. Legion's Initiative; Aggressive Boros decks got quite a bit of love this set, and this enchantment is the centerpiece of that lovefest. In addition to being an anthem, this card solves many of the problems aggro had been having in this format, namely Terminus. Pro Tip: don't play this on turn 2. Play it on turn 4, so you have some dudes in play and enough mana to pop it in case they verdict or terminus the next turn. At that point in the game it should be pretty easy to keep 2 mana up as well to protect yourself.
7. Far//Away; This card is far and away the best split card in the set(I'm not LSV, what is this?). I expect to get blown out by this card often this summer.
8. Turn//Burn; So much value, so little card space. Turn//Burn does so many things on just one card. It can be a straight up removal spell in Red/Blue, or it can be two removal spells, or it can turn off annoying abilities for a turn, or it can finish off a creature or player. I expect this card to see play simply off of the sheer amount of versatility the card offers.
9. Sin Collector; I love that this card costs 3 mana. Why? Because that makes it quite obvious what it was meant to do. You play this on turn 3 and Castigate a supreme verdict from your opponent's hand, allowing your team to survive another turn. I expect many an Aristocrats deck to play this.
10. Deputy of Acquittals; RWU midrange is a deck built around powerful enter play abilities. So how can you make that deck better? By letting you reuse them, of course! Deputy here will go a long way to giving RWU even more late game appeal.
And here are some honorable mentions:
11. Exava; Rakdos Blood Witch; Will replace Falkenrath Aristocrat once Innistrad rotates
12. Skylasher; A sideboard card, but a powerful one
13. Advent of the Wurm; I'll be all over this once Restoration Angel rotates
14. Blood Baron of Viszkopa; Could very easily be an esper control finisher
15. Blood Scrivener; Aggressive zombie decks with Lotleth Troll love this guy
16. Tajic, Blade of the Legion; Boros humans might want him as a resiliant curve topper, especially if Putrefy ends up being too oppressive
17. Progenitor Mimic; Bant will love this guy. Thragtusk every turn sounds good
18. Pyrewild Shaman; Gives red aggro late game reach
19. Notion Thief; This card could determine Esper mirror matches
20. Warleader's Helix; It may cost twice as much as Lightning Helix, but it's still playable
21. Lavinia of the Tenth; if red aggro becomes too oppressive, Lavinia will show up in boards to slow things down some
22. Unflinching Charge; This slots nicely into Bant Ghost-pants type decks
23. Warped Physique; Esper might really like this as a cheap, universal kill spell that can also sometimes double as a pump spell
24. Catch//Release; Zealous Conscripts showed us that stealing any kind of permanent was powerful, and Catch will show us that doing so at 3 mana will be even better
25. Drown in Filth; This is more for Modern and Legacy than standard, but aggro loam will probably really like this
26. Dragonshift; This is such a weird card that I think someone somewhere will find a cool use for it in Standard
And there are probably still some cards I missed. This set is packed with so many goodies I can't keep track of them all!
I am not going to bother posting a top 10, as doing so is simply stating what has already been stated 100 times already.
Instead, 5 sleepers for you all:
Plasm Capture--It is difficult to cast and has competition at the 4 cc slot with Restoration Angel and Supreme Verdict, but never sell its utility short. In a deck like Bant that constantly uses its mana to generate card advantage with cards like Augur of Bolas, Prime Speaker Zegana, and Sphinx's Revelation, it should have no problem fitting right in the sideboards of competitive decks.
Progenitor Mimic--Aetherling is a card that cannot be dealt with by the opponent. This is a card that must be dealt with or it will win the game on its own. It does not even require a ton of support OR for your opponent to have a ton of great creatures--just have a Restoration Angel or a Thragtusk out and go to work.
Uncovered Clues--It is card advantage. It is library penetration. It can be used to find additional copies of itself. Why nobody is talking about this card just baffles me.
Lavinia of the Tenth--People are coming around to this card, which is good, as there are few better blink targets.
Renounce the Guilds--Instant-speed removal for 4 of the most annoying cards in Standard: Geist of St Traft, Olivia Voldaren, Assemble the Legion, and Boros Reckoner. And Sire of Insanity should it ever become popular.
Armed/Dangerous is by far the best card in the set. It either deals lethal damage for you or you can board wipe your opponent. Plus it runs in a ramp friendly color. Won me 4 games in the prerelease with lethal and I went 5-1 on the night for rounds.
Hmmmmmmm, kudos to you for actually provoking my thought process. I have been dismissing this card as garbage in Standard and Modern because it makes overall gameplans weaker...but Legacy is interesting. I can actually see this run alongside Bob in a Discard-Affliction/Rack build that could utilize a green Splash for Tarmogoyf or Deathrite Shaman and symmetrical discard like Smallpox and Pox/Liliana of the Veil.
In a deck that can afford to get hands empty and actually easily do so...hmmmmmmmm, may even work in Modern. No Hymn hurts a bit, but the rest of the tools are available.