Quote from twicky_kidDidn't we already have this combo with ROE and it didn't work then.
4 card combos never work....ever.
Quote from Gheshtal@Origin
It should only take two regular Myr, you gain 1 mana each time you untap. You start with two mana from the two dorks, use one to tap the first Galvanizer, make two more (giving you 3 total) then use 1 to tap the second Galvanizer (thereby untapping the first Galvanizer and the two dorks) so you end that cycle with 2 mana, then you tap the dorks again for a total of 4 mana, using one to tap the first Galvanizer which untaps the two dorks and the second Galvanizer (ending with 3 mana) etc. etc., so you should, at least need two dorks and two galvanizers w/o Palladium Myr or one Palladium Myr and two Galvanizers.
Quote from luminum canThe difference here is that there are only two cards in the combo that have to be something specific: the two Galvanizers. For the rest, you can have any combination of different mana Myr. That's a lot of redundancy in your combo pieces. Not to mention that even if you don't have the combo ready, you still are likely to have multiple Myr in play being pumped.
I'd foresee a Myr Aggro deck that happens to include this combo as an alternate win condition. Mana Myr can accelerate and become more threatening even with just one Galvanizer, and the untap effect can provide lots of Myr mana even if you don't go infinite. Myr aggro/ramp is looking to be a real possibility.
Quote from Sam111111I see this as red-green. Your first plan is to go infinite with myrs and untapping myrs and stuff: your 'backup plan' is to bash people with, say, 4-mana 8/8 tramplers. Seems good enough as these things go ...
[katt, the voltaic key's not a myr.]