Is with Djinn of Wishes. Using Halimar Depths, New Jace, and your standard U and W control tools might be your best bet to play the Tentacle Rape Beast (AKA Emrakul the Aeons Torn AKA TRB) I'm also thinking about Maelstrom Archangel and Brilliant Ultimatum to play this bad boy. Opinions?
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Brilliant Ultimatum is BEAUTIFUL way to play them, especially with Jace2.0. If you have two Eldrazi on hand, put them both on topdeck, then Brilliant Ultimatum. You're going to end up casting one for free.
as far as 'Without Paying' methods... All the ways in standard to cast without paying. The Cascades aren't really going to do anything, maybe Maelstrom Nexus. Djinn of Wishes works with Jace as 5UUUU to cast one. That's about it for standard.
There's also Polymorph/Summoning Trap, but you don't get the cast benefit with those.
I am guessing the best way to play this will be Valakut ramp style, replacing the Valakuts with Eldrazi Temples and a Mountain with a singleton Eye of Ugin. Avenger of Zendikar and Rampaging Baloths switch out for your favourite Eldrazi and viola. You have a deck.
Edit: Yes before somebody points out that most Valakut lists play only 2 Expedition Map, you will need to be playing 4 Maps to find your Temples and your singleton Eye.
Edit #2: No reason for second color to be red without Valakut in the List. Probably the best secondary color is white, giving removal, board sweeps and more nonbasic searching in KotR.
You can do it in mono green with 4 Overgrown Battlments alone
Had not looked closely at the spoiler. That may be possible. Even going the route of Overgrown Battlements, GW is probably better, as it gives you Perimeter Captain to go along with the Battlements
God hands don't count. Realistic one or two card combs are better and more reliable, even if a bit slower
It needs testing to see if viable.
But to me its less about combo and more about versatility. The Battlements (like Wall of Roots before it) is a solid blocker and also provides ramp. Perimeter Captain is another solid blocker that gains you life, buying more time to ramp up to your eldrazi AND enhances the mana ramping function of the battlements. Not sure its going to be standard viable, but it has nice synergy.
Did not one person read my post when i told you of the best way to play the eldrazi turn 1?
Im going to explain it one more time
1. Play a dark ritual
2. Play a thoughtsieze target yourself or entomb would work i think
3. Emrakul goes to the yard for one sec
4. Play shallow grave getting emrakul
5. Beat face with a 15/15 turn one
That is a god hand but with this deck you can play it on any turn you need to play it on. This could be a ready made deck for legacy with makeshift manquens and the ilk this deck could be a serious hitter
i've been thinking that at least on casual Fist of Suns could be the way to go on a ramp deck.
on a Mono W deck, i've been thinking on the hideaway land.
Cheating him into play is easy, there are a lot of ways to do it...But i'm thinking on how to make a deck that can get a full advantage of the eldrazi.
Also, i've wondered about an kind of colorless control deck, something similiar to the brown-stax, but i think it wouldn't work.
Well, i'd like to try the fist of suns idea, but in a more controllish way...any suggestions ?
Ok if a 15/15 does not win you a game, then you aint doing it right. Even if you cheat him and dont get the full advantage of him then so what? A 15/15 is still a big freakin beat stick.
I like the fist of suns idea but you need the colors to ramp him in that way
I think a modified Valakut Ramp deck would be perfect. G1 you ramp into an unstoppable Eldrazi, G2 while they side in the much-speculated colorless eldrazi killer, you side out the whole combo and just go valakut ramp.
I play a Oath deck where I kill my own creatures with Diamond Valley to gain life. I used to play Serra Avatar but now I can replace him with *Insert Eldrazi here* and even remove the Gaea´s Blessing from the deck!
A close second IMO is Sneak Attack combined with Maelstrom Archangel to get the full advantage of *Insert Eldrazi here* without paying the mana and without having to sacrifice him!
I´m already in the planning stage of a Sneak Attack deck with Maelstrom Archangel as a "super sneaker" followed by a Novablast Wurm as a boardwhiper and finally the Emrakul, the Aeons Torn FTW.
Clearly this calls for Demonic Consultation (to put a bunch of creature cards from your library into the graveyard) and then Songs of the Damned. Combine that with a Dark Ritual and all you'd need is swamp (and a lucky opening hand, and luck with the consultation) and you can cast any of these guys!
Did not one person read my post when i told you of the best way to play the eldrazi turn 1?
Im going to explain it one more time
1. Play a dark ritual
2. Play a thoughtsieze target yourself or entomb would work i think
3. Emrakul goes to the yard for one sec
4. Play shallow grave getting emrakul
5. Beat face with a 15/15 turn one
That is a god hand but with this deck you can play it on any turn you need to play it on. This could be a ready made deck for legacy with makeshift manquens and the ilk this deck could be a serious hitter
I'd personally use Nico Bolas to make my opponents discard their hand instead of using those big dudes. I've been doing this for years.
Getting your opponent to discard their starting hand is much more better than an extra 8 left drop down in my opinion
There is no doubt that Fist of Suns is the best way to play Eldrazi. This is especially true of Emrakul. Why? Because only through casting Emrakul can you gain the full benefit of his rules text.
1) Can't be countered
This is critical. With a few exceptions (Oath of Druids and Sneak Attack, for instance) Emrakul needs 2 cards to get into play. In the case of Shallow Grave, you need to discard him and then reanimate him. In an eternal format full of Daze and Fow, it is critical to have as few counterable combo pieces as possible. If you hardcast Emrakul (something Fist lets you do), then you effectively have a 1 card combo; the Fist itself.
2) Take an extra turn
This basically gives Emrakul haste, and lets you untap your 5 mana that you cast the Eldrazi with, and lets you draw at least one more card before your opponent goes.
Fist of Suns takes advantage of both of these abilities. The Fist itself is also quite cheap. At 3 mana, any deck that puts in even the smallest amount of effort can cast it on turn 2. Turn 1, Birds/Elves/Mox/Petal/etc. Turn 2, drop Fist. This lines you up for a turn 3 or 4 hardcast of Emrakul, provided you have a robust manabase. With fetchlands, City of Brass, Tarnished Citadel, Gemstone Mine, mox/lotus mana, and so on, this should not be a problem.
Fist also avoids the graveyard. Any combo that uses the graveyard immediately opens up the deck to the 4-6 sideboard cards in every eternal deck's board that are specifically included to exile graveyards. Combo decks must be resilient, and the graveyard is far from safe.
There are many people who might claim that Fist itself is quite vulnerable. This may be true; lots of decks use Krosan Grip, Ancient Grudge, Oblivion Ring, Thoughtseize, Duress, etc. And yes, all of these cards do pose a problem to the Fist. But what about Oath? Sneak Attack? Defense of the Heart? These cards are equally vulnerable to the same slew of cards (although with Grudge switched out for Ray/Wispmare/Claim/etc.) They are all also equally vulnerable to counter magic, especially the cost effective Eternal format kind.
Fist of Suns is not just a casual combo piece, as has been cautiously suggested. Emrakul/Fist is the core of a very powerful potential deck for future formats. All other alternatives are simply less abusive, less resilient, and slower.
Seeing that the Eldrazi Spawn is showing up a lot, I really think that there will be ways to hardcast the Eldrazi.
I do have a nervous feeling that we might not be seeing the last of Jund come rotation. Not the list itself, but Eldrazi lists could be in that color seeing that R and B seems to be Eldrazi territory and G is the color for ramp anyway.
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I know it's just 15, but with eye of Ugin and eldrazi temple you should be able to get him pretty quickish
as far as 'Without Paying' methods... All the ways in standard to cast without paying. The Cascades aren't really going to do anything, maybe Maelstrom Nexus. Djinn of Wishes works with Jace as 5UUUU to cast one. That's about it for standard.
There's also Polymorph/Summoning Trap, but you don't get the cast benefit with those.
to hell with the extra turn or four cards. dropping even the common eldrazi (annihilator: 2) on the second turn is pretty much a win.
with the titans, they just go back in your deck. this lets you to gamble or tutor for them again on turn three, if the 15 to the face isn't enough.
Edit: Yes before somebody points out that most Valakut lists play only 2 Expedition Map, you will need to be playing 4 Maps to find your Temples and your singleton Eye.
Edit #2: No reason for second color to be red without Valakut in the List. Probably the best secondary color is white, giving removal, board sweeps and more nonbasic searching in KotR.
Had not looked closely at the spoiler. That may be possible. Even going the route of Overgrown Battlements, GW is probably better, as it gives you Perimeter Captain to go along with the Battlements
God hands don't count. Realistic one or two card combs are better and more reliable, even if a bit slower
It needs testing to see if viable.
But to me its less about combo and more about versatility. The Battlements (like Wall of Roots before it) is a solid blocker and also provides ramp. Perimeter Captain is another solid blocker that gains you life, buying more time to ramp up to your eldrazi AND enhances the mana ramping function of the battlements. Not sure its going to be standard viable, but it has nice synergy.
Im going to explain it one more time
1. Play a dark ritual
2. Play a thoughtsieze target yourself or entomb would work i think
3. Emrakul goes to the yard for one sec
4. Play shallow grave getting emrakul
5. Beat face with a 15/15 turn one
That is a god hand but with this deck you can play it on any turn you need to play it on. This could be a ready made deck for legacy with makeshift manquens and the ilk this deck could be a serious hitter
on a Mono W deck, i've been thinking on the hideaway land.
Cheating him into play is easy, there are a lot of ways to do it...But i'm thinking on how to make a deck that can get a full advantage of the eldrazi.
Also, i've wondered about an kind of colorless control deck, something similiar to the brown-stax, but i think it wouldn't work.
Well, i'd like to try the fist of suns idea, but in a more controllish way...any suggestions ?
On DeTora's extra land drop on PT:GTC
I like the fist of suns idea but you need the colors to ramp him in that way
Commander GU Edric Control
I play a Oath deck where I kill my own creatures with Diamond Valley to gain life. I used to play Serra Avatar but now I can replace him with *Insert Eldrazi here* and even remove the Gaea´s Blessing from the deck!
A close second IMO is Sneak Attack combined with Maelstrom Archangel to get the full advantage of *Insert Eldrazi here* without paying the mana and without having to sacrifice him!
I´m already in the planning stage of a Sneak Attack deck with Maelstrom Archangel as a "super sneaker" followed by a Novablast Wurm as a boardwhiper and finally the Emrakul, the Aeons Torn FTW.
standard hard to say maybe we will see some decent spawn creatures
http://forums.mtgsalvation.com/showthread.php?p=10800035#post10800035
I'd personally use Nico Bolas to make my opponents discard their hand instead of using those big dudes. I've been doing this for years.
Getting your opponent to discard their starting hand is much more better than an extra 8 left drop down in my opinion
1) Can't be countered
This is critical. With a few exceptions (Oath of Druids and Sneak Attack, for instance) Emrakul needs 2 cards to get into play. In the case of Shallow Grave, you need to discard him and then reanimate him. In an eternal format full of Daze and Fow, it is critical to have as few counterable combo pieces as possible. If you hardcast Emrakul (something Fist lets you do), then you effectively have a 1 card combo; the Fist itself.
2) Take an extra turn
This basically gives Emrakul haste, and lets you untap your 5 mana that you cast the Eldrazi with, and lets you draw at least one more card before your opponent goes.
Fist of Suns takes advantage of both of these abilities. The Fist itself is also quite cheap. At 3 mana, any deck that puts in even the smallest amount of effort can cast it on turn 2. Turn 1, Birds/Elves/Mox/Petal/etc. Turn 2, drop Fist. This lines you up for a turn 3 or 4 hardcast of Emrakul, provided you have a robust manabase. With fetchlands, City of Brass, Tarnished Citadel, Gemstone Mine, mox/lotus mana, and so on, this should not be a problem.
Fist also avoids the graveyard. Any combo that uses the graveyard immediately opens up the deck to the 4-6 sideboard cards in every eternal deck's board that are specifically included to exile graveyards. Combo decks must be resilient, and the graveyard is far from safe.
There are many people who might claim that Fist itself is quite vulnerable. This may be true; lots of decks use Krosan Grip, Ancient Grudge, Oblivion Ring, Thoughtseize, Duress, etc. And yes, all of these cards do pose a problem to the Fist. But what about Oath? Sneak Attack? Defense of the Heart? These cards are equally vulnerable to the same slew of cards (although with Grudge switched out for Ray/Wispmare/Claim/etc.) They are all also equally vulnerable to counter magic, especially the cost effective Eternal format kind.
Fist of Suns is not just a casual combo piece, as has been cautiously suggested. Emrakul/Fist is the core of a very powerful potential deck for future formats. All other alternatives are simply less abusive, less resilient, and slower.
-ktkenshinx-
And the colors required lets you play Maelstrom Archangel in the deck as well thats potentially 2 creatures for the 5 mana.
or for older cards.
worldly tutor = find
oath of druids
defense of the heart
hypergenisis
elvish piper
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
Really plenty of stuff, and if everything works out, its the PreRelease card and we have plenty of it to play.
God i like this set for its casual factor.
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I do have a nervous feeling that we might not be seeing the last of Jund come rotation. Not the list itself, but Eldrazi lists could be in that color seeing that R and B seems to be Eldrazi territory and G is the color for ramp anyway.
Currently playing:
T2
BW Aggro-Midrange BW