Quote from FirevineNo. Really dude. Is there something difficult to understand about the line "Remove it from the game at end of turn or if it would leave play."
The official ruling you're after is RIGHT THERE ON THE CARD. Blink/Mist makes the card...leave play...
Quote from Nitro BreezeThey did.
But somehow I don't think that it is what you are looking for. There may be something else, but nothing comes to mind.
Quote from Ace RimmerDid you even read the rules on Flashback that i posted? You do realize that they have the same clause, right? "If it would leave the stack"... Delay removes it from the game, thus it gets counters. This is the same damned thing.
Quote from FumarWhat about phasing? Phasing doesn't trigger leaving play stuff and prevents the creature from hanging around the end of the turn with something like Vanishing.
Quote from FirevineAyep. I sure did. And they have absolutely jack squat to do with one another.
Quote from Ace RimmerHow does them being worded exactly the same have nothing to do with one another? And you havent stated any arguments, you have just bantered off "You're wrong, really simple." I dont see you presenting any rules that would make it seem the other way. I on the other hand went and found a similar mechanic, that backs my claims on how the rules should go with it.
My argument that Delay vs Flashback works the same way as Turn to Mist would with Unearth due to the wordings for each of the abilities. They are worded exactly the same way, and the card brought into question does approximately the same thing to the target. Delay brings it back in 3 turns, Turn to Mist bring it back at the end of the turn.
instead of just saying that i'm wrong, how about you Prove Me Wrong?
Quote from Ace Rimmer It just reads like how Flashback does, you cant really deny that it reads like its the closest thing to Flashback that they could put on a creature.
Quote from MaxineAnswer: Because bolas