hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
May I suggest Leech Bonder?
It has a cheap untap ability, and because of that comboes nicely with the knack. Use it to wipe the opponents entire board (or at least all the threats).
Throw in green for beats, and you have a decent deck.
Pendlehaven would be good! And wipe away is a good bounce spell that can hit lands too and is uncounterable.
Pendelhaven should be good if I would splash green. Why would it be good on the other hand? Wipe Away is good but in comparison much more expensive then other bounce spells.
May I suggest Leech Bonder?
It has a cheap untap ability, and because of that comboes nicely with the knack. Use it to wipe the opponents entire board (or at least all the threats).
Throw in green for beats, and you have a decent deck.
Can you show me a budget way to splash green? Leech Bonder seriously is good indeed, how could I have missed the fact that it comes into play with two -1/-1 counters on it!
I know you said you're against combo, but whats the hurt in a couple Horseshoe Crabs?
Well, I'm not really against combo, that's my bad english sorry. Sometimes when I make a combo card it either doesn't do anything or it does do it's trick. The deckbuild on this way does do the trick because you will always bounce something and say on turn 5 you can bounce five permanents or something.
Horseshoe crab is more expensive then the two other creatures I play for the untap. Though thanks for the comments all.
hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
also with leech bonder there doesn't have to be counters on the thing you target. so even after all counters on the board are gone it can still untap as long as there are 2 creatures.
also I would say screw green. go red and use a bunch of Q creatures and throw in Power of fire. that way you have multiple win conditions and more than one use for those Q creatures. I would suggest puresight merrow as a great way to fix your deck and goes great with both pof and knack. and it's a 2/2 for 2! and with red it opens you up to a disrupt and destroy angle. eventually win off pof, looter, or throw in one big finisher (hopefully the UR spirit avatar is rockin)
EDIT: didn't see the puresight in your list, but yes... awesome choice for this deck. still suggest U/R
Ok, so power of fire and what kind of a big finisher? And doesn't have red some bounce in planar chaos?
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hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
not really. just aether membrane and stingscourger.
I was thinking PoF, shivan wumpus would help disrupt their land, red akroma works well, the new retrace finisher that makes the 5/5 fling tokens in UR, and like I said above if the UR avatar is rockin' that would be awesome.
EDIT: remember, your biggest issue is faeries and ***/damnation aren't played too heavily. you can deal with faeries to a degree, but the bitterblossom you gotta get around (that's where PoF comes in). they can play with up to 8 bounce spells (cosign and command) so you gotta beware of that so you need to pack some other answers to those tokens. sulfurous blast can work there if your pof doesn't get going. then you can go with flow of ideas to draw a stack of cards as card draw is good stuff and can feed land into your retrace spells.
Power of Fire ? Unless this is block why not Fire Whip. I would say is pretty much always better unless you are talking about really convulted scenarios.
True! That's actually quite stupid to have such cards both in standard.
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hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
Power of Fire ? Unless this is block why not Fire Whip. I would say is pretty much always better unless you are talking about really convulted scenarios.
Like what, getting mindslavered? Even then you just sac the fire whip before your turn starts.
Also, as far as bounce in PC, don't forget Dead and Gone. Only hits creatures, but it's pretty good.
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A card game about Presidents. Stabbing each other. With knives.
oh yea! I forgot dead//gone! yea that's good stuff. and I also forgot fire whip. this can do some crazy stuff and can be incredibly annoying at this rate! haha.
Why not play this in a merfolk skeleton...perhaps sideboard instead of unsummon. Here's an example...
Say you have 4 lands out and a Rejeery out. Cast Knack on rejeery, bounce, play a merfolk, untap bounce, Play aquitect's will, untap bounce...you just 3 for 1'd.
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A card like banishing knack is really something my style. There is probably way more to come up with but I made a little deck with it.
Since I don't want to make a combo deck which totally relies on one card, it still does, but I made it like this.
Bounce whatever you dislike, to give you more time and draw banishing knick. Eventually you kill someone with a simple Looter il-Kor.
4 Leechbonder
4 Puresight Merrow
4 Looter il-Kor
4 Perilous Research
4 Boomerang
4 Ponder
4 Unsummon
4 Disperse
4 Snapback
20 Island
Here's one hoping for a serious retrace draw spell, bounce spell or another good card which would realy fit within this deck with banishing knack.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
It has a cheap untap ability, and because of that comboes nicely with the knack. Use it to wipe the opponents entire board (or at least all the threats).
Throw in green for beats, and you have a decent deck.
Pendelhaven should be good if I would splash green. Why would it be good on the other hand? Wipe Away is good but in comparison much more expensive then other bounce spells.
Can you show me a budget way to splash green? Leech Bonder seriously is good indeed, how could I have missed the fact that it comes into play with two -1/-1 counters on it!
Well, I'm not really against combo, that's my bad english sorry. Sometimes when I make a combo card it either doesn't do anything or it does do it's trick. The deckbuild on this way does do the trick because you will always bounce something and say on turn 5 you can bounce five permanents or something.
Horseshoe crab is more expensive then the two other creatures I play for the untap. Though thanks for the comments all.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
also I would say screw green. go red and use a bunch of Q creatures and throw in Power of fire. that way you have multiple win conditions and more than one use for those Q creatures. I would suggest puresight merrow as a great way to fix your deck and goes great with both pof and knack. and it's a 2/2 for 2! and with red it opens you up to a disrupt and destroy angle. eventually win off pof, looter, or throw in one big finisher (hopefully the UR spirit avatar is rockin)
EDIT: didn't see the puresight in your list, but yes... awesome choice for this deck. still suggest U/R
Is allready on.
Ok, so power of fire and what kind of a big finisher? And doesn't have red some bounce in planar chaos?
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
I was thinking PoF, shivan wumpus would help disrupt their land, red akroma works well, the new retrace finisher that makes the 5/5 fling tokens in UR, and like I said above if the UR avatar is rockin' that would be awesome.
EDIT: remember, your biggest issue is faeries and ***/damnation aren't played too heavily. you can deal with faeries to a degree, but the bitterblossom you gotta get around (that's where PoF comes in). they can play with up to 8 bounce spells (cosign and command) so you gotta beware of that so you need to pack some other answers to those tokens. sulfurous blast can work there if your pof doesn't get going. then you can go with flow of ideas to draw a stack of cards as card draw is good stuff and can feed land into your retrace spells.
True! That's actually quite stupid to have such cards both in standard.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
Like what, getting mindslavered? Even then you just sac the fire whip before your turn starts.
Also, as far as bounce in PC, don't forget Dead and Gone. Only hits creatures, but it's pretty good.
A card game about Presidents. Stabbing each other. With knives.
Say you have 4 lands out and a Rejeery out. Cast Knack on rejeery, bounce, play a merfolk, untap bounce, Play aquitect's will, untap bounce...you just 3 for 1'd.