God Play:
1: Land, Bird
2: Land, Doran
3: Land, Battlewand Oak, Treefolk Harbinger (Attack for 6)
4: Land, Timber Protector (Attack for 19)
In play: 0/1, 1/6, 6/8, 1/4, 4/6.
But, god draws seem relatively easy, as long as you can get Doran out y turn three:
1: Land, Harbinger
2: Land, Teeg
3: Land, Doran (Attack for 5)
4: Battlewand Oak, Land, Harbinger (Attack for 10)
5: Land, Timber Protector, (Attack for 23)
In play: 1/4, 2/2, 1/5, 6/8, 1/4, 4/6
Teeg and Timber Protector are MONSTERS at protecting your dudes, with the Protector coming in as soon as turn three(!!), and Teeg stopping that evil Wrath at turn two.
It would be funny at first, but then it would be miserable. Fortunately that won't happen. Doran is crazy good, but he doesn't have the support that Affinity did.
Uhm.. Birds of paradise and Doran in one hand ISN´T a god hand.. It's a chance of roughly 20-25% if you play them both 4 times.
Now you only need a forest and plains
yeah, this is the deck i've been thinking of so far. I think even though doran is getting all the spotlight, the protector is the real backbone of the deck protecting essentially all your creatures from removal and powering them up. I would might swap rootgrapple for krosan grip, because it can be played along side gaddok teeg, and the primary targets are going to be oblivion rings which the grip can hit anyway. i like wrath of god in the deck too, because even if you have to take out gaddok(which i think is more of a board card for control anyway because timber protector protects your field for ***), timber protector protects your guys and you can wipe your opponants field giving you a free swing at their head.
Also, is it just me or is the Treefolk Harbinger just scary alongside Doran? He guarantees that you can find Doran for a measley one mana, and gives you a 3/3 beatstick. That, or fetches a forest so you can buff up the Battlewand. Speaking of whom, ZOMG. Especially with Doran.
The big thing I like about Treefolk, is two things actually. One, even if you don't get an opening hand with Doran you still have stupid defensive creatures that can hold the fort as long as you need. Second, they have massive staying power for the late game. Elementals could be sick fast, dropping 10/4's like they're going out of style, but as soon as that burst is over, so is their game. Kithkin roll over to Pyroclasm, or god forbid Pyrohemia. Can't say too much about the boggarts. The only other tribe I see being as good at holding ground as the treefolk is the faeries. Sure, they're all tiny but you don't want them for their bodies. The body is just a bonus to their abilities. Not sure what to say about the merfolk, but the way I see them looks a lot like the great machine from Mirrodin...tap, untap, tap, untap, find a piece, chill out, untap, tap, win. Spot removal on a cog is game.
Treefolk? Sure, take out Doran in you can. If you do, you still have to break through my defenses. God forbid you have to deal with the Protector. Who will come down on turn 3-4 and laugh at you.
I'm probably overestimating, but they just seem so cool! Plus, you could have a Glittering Wish board if you wanted it (TEEG, lol).
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Also, is it just me or is the Treefolk Harbinger just scary alongside Doran? He guarantees that you can find Doran for a measley one mana, and gives you a 3/3 beatstick. That, or fetches a forest so you can buff up the Battlewand. Speaking of whom, ZOMG. Especially with Doran.
The big thing I like about Treefolk, is two things actually. One, even if you don't get an opening hand with Doran you still have stupid defensive creatures that can hold the fort as long as you need. Second, they have massive staying power for the late game. Elementals could be sick fast, dropping 10/4's like they're going out of style, but as soon as that burst is over, so is their game. Kithkin roll over to Pyroclasm, or god forbid Pyrohemia. Can't say too much about the boggarts. The only other tribe I see being as good at holding ground as the treefolk is the faeries. Sure, they're all tiny but you don't want them for their bodies. The body is just a bonus to their abilities. Not sure what to say about the merfolk, but the way I see them looks a lot like the great machine from Mirrodin...tap, untap, tap, untap, find a piece, chill out, untap, tap, win. Spot removal on a cog is game.
Treefolk? Sure, take out Doran in you can. If you do, you still have to break through my defenses. God forbid you have to deal with the Protector. Who will come down on turn 3-4 and laugh at you.
I'm probably overestimating, but they just seem so cool! Plus, you could have a Glittering Wish board if you wanted it (TEEG, lol).
Except if you play the 10/2 championing your harbinger, you can keep getting another one when the first one dies. This, along with the greater elementals, mana acceleration/fixing, and the duality of evoke spells gives elementals a HUGE staying power, greater than treefolk in my opinion.
Kithkin have some very awesome looking cards. Teeg protects them from the deadly-looking pyrohemia and wrath/damnation, and their lord will knock most of their 2/2 bodies up to 3/3's, keeping them out of clasm range.
The real problem with treefolk is that, apart from Doran, MAYBE the Timber Protector, and possibly the Harbinger, what do they have that is anywhere even near playable? I guess the Battlewand Oak is decent, but that's not even close to a full deck there. Plus you're running 3 colors with no bonus to your fixing (like the comes into play tapped unless revealed duals, which I can't really see for Treefolk as they are three colors, and all but their minor/minor combination is already represented, or like the elementals have Smokeroller and such). Frankly I think you are overhyping the tribe.
From what we've seen so far, this is what the tribe's power levels will look like:
#1) Elementals.
2) Kithkin
3) Goblins
4) Merfolk
5) Elves
6) Fae
7) Treefolk
8) Giants
At least treefolk are better than giants, who seem to be the total timmy tribe.
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Why does everyone try to call all decks the new ravager affinity ? I've heard that about B/G rack, about boggarts(that don't even exist yet as a competitive deck) and many more.
Well boggarts actually have a slight comparission to RAffinity. The Knucklebone Witch resembles Arcbound Ravager, and Shennanigans resembles Disciple of the Vault. Of course, it doesn't have a stack of 20 double-mana lands and free 2/2's and such, so it's probably fine.
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ahem, you can surely boost any tribes ability using changelings
And to add: you don't need everything in your deck to be Treefolk oriented.
Play copies of Doran, Timber Protector, the Harbringer, or Battlewand... but are they all automatic four-of's? Probably not; So, if one can get the numbers right, with room for Birds and/or other "staples" and/or utility critters and/or spells... this may be a viable Tier II. Only time will tell, I guess.
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I guess it depends on a few cards we are missing from the treefolk tribe. Namely, the "pay 3 or reveal" card, assuming that encompasses all tribes and not just the main 5, and the Champion card (same assumption). If we see something like this, Treefolk could be hella viable:
Stonebranch Oak 1G
Creature - Treefolk
As an additional cost to play Stonebranch Oak, reveal a Treefolk card from your hand or pay 3
Reach
2/5
Encompassing Oak 2G
Creature - Treefolk
Champion a Treefolk or Forest
3/7
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I so hope treefolk are playable. I've always wanted to have a playable treefolk deck and if they mess it up theres no chance I will go back into Magic. By the way the 2 Treefolk posted above me would be awsome for the tribe.(Maybe a bit to awsome.)
Except if you play the 10/2 championing your harbinger, you can keep getting another one when the first one dies. This, along with the greater elementals, mana acceleration/fixing, and the duality of evoke spells gives elementals a HUGE staying power, greater than treefolk in my opinion.
you forget that if doran is in play that 10/2 elemental is only a 2/2 which will never get by a treefolk, and who cares if you search another 2/2 to the top of your deck.
Uhm.. Birds of paradise and Doran in one hand ISN´T a god hand.. It's a chance of roughly 20-25% if you play them both 4 times.
Now you only need a forest and plains
~14% chance. This is assuming they are in your first seven.
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I guess Heartwood Storyteller could be decent with Doran. Otherwise its a long shot but maybe at least 1 or 2 Treefolk will see play in random decks at states.
~14% chance. This is assuming they are in your first seven.
Curious how you're figuring that formula--4 out of seventy?
Just considering Birds and Doran, there are 42 unique opening hands that contain at least one of each card (for the purposes of this calculation). There's a (4/60)*(4/59) chance of any one of those opening hands appearing, so I get 168/767 or 21.9% chance of getting both.
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Ive been testing this deck and its surprizingly really good. Im not big on Gaddock i use Garruk over him to fight wrath and he also helps push those last couple pts through. The hardest part so far has been find the right filler cards and if i should run changelings. Obilivion rings is an auto 4-of. Another thing ive done is use search for tommorrow and Terramorphic Expance. They can help make the battlewand massive out of no where plus wit Doran in play its usually gg. The best things ive used as support cards so far were cruel edict, sudden death, stupor, and warhammer and another ideas would be great GO GO TREEFOLK
Just considering Birds and Doran, there are 42 unique opening hands that contain at least one of each card (for the purposes of this calculation). There's a (4/60)*(4/59) chance of any one of those opening hands appearing, so I get 168/767 or 21.9% chance of getting both.
Assuming you go first,
Probability of getting BOP in opening hand
= 7*4/60
= 0.4667
Probability of getting Doran before turn 2 with BOP in opening hand
=(6+1)*4/59*0.4667
=0.2214
~22.1%
If you go second,
Probability of getting BOP in opening hand
= (7+1)*4/60
= 0.5333
Probability of getting Doran by turn 2 with BOP in opening hand
=(7+1)*4/58*0.5333
=0.2942
~29.4%
So in average, the probability of getting both in your hand
=(29.42+22.14)/2
=25.78%
~25.8%
So it is quite probable that you can pull this off by turn 2. However, do note that this does not take into account the probability of getting the right combination of lands.
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
The funny thing is, you need 2 Timber Protector in play inorder to protect your treefolk from God/Damn.
That "God/Damn" there sounds pretty hilarious! Seriously now, almost all the spoiled treefolk so far are very expensive for constructed use. A good two mana treefolk could help. If there isn't one, the two mana green changeling will have to do. White and black should have at least one playable treefolk... Let's wait and see.
1: Land, Bird
2: Land, Doran
3: Land, Battlewand Oak, Treefolk Harbinger (Attack for 6)
4: Land, Timber Protector (Attack for 19)
In play: 0/1, 1/6, 6/8, 1/4, 4/6.
But, god draws seem relatively easy, as long as you can get Doran out y turn three:
1: Land, Harbinger
2: Land, Teeg
3: Land, Doran (Attack for 5)
4: Battlewand Oak, Land, Harbinger (Attack for 10)
5: Land, Timber Protector, (Attack for 23)
In play: 1/4, 2/2, 1/5, 6/8, 1/4, 4/6
Teeg and Timber Protector are MONSTERS at protecting your dudes, with the Protector coming in as soon as turn three(!!), and Teeg stopping that evil Wrath at turn two.
Roughly speaking, a deck skeleton could be:
Thoughts?
"Hey Bob, how was the tournament?"
"How do you think it was Joe? ****ing 50% of the field was that one deck."
"Wait, I haven't been following, what deck?"
"Treefolk..."
"..."
In any case, I don't think it'll be too dominating, but I'll make a list tonight and see for myself.
Now you only need a forest and plains
Also, is it just me or is the Treefolk Harbinger just scary alongside Doran? He guarantees that you can find Doran for a measley one mana, and gives you a 3/3 beatstick. That, or fetches a forest so you can buff up the Battlewand. Speaking of whom, ZOMG. Especially with Doran.
The big thing I like about Treefolk, is two things actually. One, even if you don't get an opening hand with Doran you still have stupid defensive creatures that can hold the fort as long as you need. Second, they have massive staying power for the late game. Elementals could be sick fast, dropping 10/4's like they're going out of style, but as soon as that burst is over, so is their game. Kithkin roll over to Pyroclasm, or god forbid Pyrohemia. Can't say too much about the boggarts. The only other tribe I see being as good at holding ground as the treefolk is the faeries. Sure, they're all tiny but you don't want them for their bodies. The body is just a bonus to their abilities. Not sure what to say about the merfolk, but the way I see them looks a lot like the great machine from Mirrodin...tap, untap, tap, untap, find a piece, chill out, untap, tap, win. Spot removal on a cog is game.
Treefolk? Sure, take out Doran in you can. If you do, you still have to break through my defenses. God forbid you have to deal with the Protector. Who will come down on turn 3-4 and laugh at you.
I'm probably overestimating, but they just seem so cool! Plus, you could have a Glittering Wish board if you wanted it (TEEG, lol).
Except if you play the 10/2 championing your harbinger, you can keep getting another one when the first one dies. This, along with the greater elementals, mana acceleration/fixing, and the duality of evoke spells gives elementals a HUGE staying power, greater than treefolk in my opinion.
Kithkin have some very awesome looking cards. Teeg protects them from the deadly-looking pyrohemia and wrath/damnation, and their lord will knock most of their 2/2 bodies up to 3/3's, keeping them out of clasm range.
The real problem with treefolk is that, apart from Doran, MAYBE the Timber Protector, and possibly the Harbinger, what do they have that is anywhere even near playable? I guess the Battlewand Oak is decent, but that's not even close to a full deck there. Plus you're running 3 colors with no bonus to your fixing (like the comes into play tapped unless revealed duals, which I can't really see for Treefolk as they are three colors, and all but their minor/minor combination is already represented, or like the elementals have Smokeroller and such). Frankly I think you are overhyping the tribe.
From what we've seen so far, this is what the tribe's power levels will look like:
#1) Elementals.
2) Kithkin
3) Goblins
4) Merfolk
5) Elves
6) Fae
7) Treefolk
8) Giants
At least treefolk are better than giants, who seem to be the total timmy tribe.
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Well boggarts actually have a slight comparission to RAffinity. The Knucklebone Witch resembles Arcbound Ravager, and Shennanigans resembles Disciple of the Vault. Of course, it doesn't have a stack of 20 double-mana lands and free 2/2's and such, so it's probably fine.
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And to add: you don't need everything in your deck to be Treefolk oriented.
Play copies of Doran, Timber Protector, the Harbringer, or Battlewand... but are they all automatic four-of's? Probably not; So, if one can get the numbers right, with room for Birds and/or other "staples" and/or utility critters and/or spells... this may be a viable Tier II. Only time will tell, I guess.
---------------------------------------------------------------------
Stonebranch Oak 1G
Creature - Treefolk
As an additional cost to play Stonebranch Oak, reveal a Treefolk card from your hand or pay 3
Reach
2/5
Encompassing Oak 2G
Creature - Treefolk
Champion a Treefolk or Forest
3/7
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you forget that if doran is in play that 10/2 elemental is only a 2/2 which will never get by a treefolk, and who cares if you search another 2/2 to the top of your deck.
(4/70 + 4/70 + 4/70 + 4/70 + 4/70 + 4/70 + 4/70) * (4/70 + 4/70 + 4/70 + 4/70 + 4/70 + 4/70)
28/70 * 24/70
672/4900 = 0.137142857142857142....
~14% chance. This is assuming they are in your first seven.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Curious how you're figuring that formula--4 out of seventy?
Just considering Birds and Doran, there are 42 unique opening hands that contain at least one of each card (for the purposes of this calculation). There's a (4/60)*(4/59) chance of any one of those opening hands appearing, so I get 168/767 or 21.9% chance of getting both.
Assuming you go first,
Probability of getting BOP in opening hand
= 7*4/60
= 0.4667
Probability of getting Doran before turn 2 with BOP in opening hand
=(6+1)*4/59*0.4667
=0.2214
~22.1%
If you go second,
Probability of getting BOP in opening hand
= (7+1)*4/60
= 0.5333
Probability of getting Doran by turn 2 with BOP in opening hand
=(7+1)*4/58*0.5333
=0.2942
~29.4%
So in average, the probability of getting both in your hand
=(29.42+22.14)/2
=25.78%
~25.8%
So it is quite probable that you can pull this off by turn 2. However, do note that this does not take into account the probability of getting the right combination of lands.
The only colour with a 99/99
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Edit: Harbinger ftw.
You try. (challenge inserted)
But the thing is, you don't need to play a turn 2 Doran anyway. So it doesn't really matter.
The only colour with a 99/99
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You have to take lands into account, and your ability as a shuffler to completely randomize your deck after each game.
I'd expect a fair amount of turn two Doran's.
false and quite easy to demonstrate. let's go first with 20 cards (but one life, new vanguard stuff :D)
20*4/60
>1 then false.
you have to calculate how many hands are possible, then finds how many has at least 1 bop then do the ratio.
It's a quite known fact that you have about 42% of having a card in your opening hand going first.
for two cards, i'm too lazy.
that said, GOGO TREEFOLK !!
That "God/Damn" there sounds pretty hilarious! Seriously now, almost all the spoiled treefolk so far are very expensive for constructed use. A good two mana treefolk could help. If there isn't one, the two mana green changeling will have to do. White and black should have at least one playable treefolk... Let's wait and see.
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