Toshiro Umezawa Legendary Creature- Human Samurai
Bushido 1 Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into the graveyard this turn, remove it from the game instead.
2/2
It's an okay creature as a 2/2 with bushido 1 for 3 and it has an insane yawgmoths will style ability just screaming to be abused.
Since i wanted to make a deck specifically to abuse him i decided to go black/green so that i can use time of need to make certain i'll draw him. i was thinking small creature percentage, large amount of good recurable instants.
toshi vs1.0
critters:(14)
3x toshiro umezawa 1BB (the point of the deck, as a legend 3 is the max)
1x dosan the falling leaf 1GG (a time of need target against blue control)
1x kiku, night's flower BB (a time of need target for creatue kill)
1x kokusho, the evening star 4BB (a time of need target for beatdown)
4x eternal witness 1GG (playing a recursion deck with green, no brainer)
4x sakura tribe elder 1G (2 colour deck in green, likewise)
non-instant spells:(4)
4x time of need 1G(legend tutor finds toshi or needed legend)
instant spells:(18)
4x oxidize G(if the answer to "is raffinity legal?" is yes use this card)
4x plunge into darkness 1B(cheap instant digging possible witness lifegain)
4x echoing decay 1B(cheap instant kill for small creatures, possible multi kill)
4x rend flesh 2B(cheap instant kill for almost anything)
2x terror 1B(cheap instant kill for almost anything rend flesh can't)
lands: (24)
4x city of brass (multi-land)
4x forbidden orchid (multi-land which gives opponents creatures to kill)
8x swamp
8x forest
thats just a rough list it'd probably have naturalize and hero's demise(the 1B legend kill spell) in the sideboard at least. other possible inclusions in the deck are sickening shoal and the 1B instant reanimation spell.
could use work... a lot I think... :/ the falling leaf in with Toshi? no... you WANT to play instas as instas, especially with Toshi!
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Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
I'm not really in a deck building mood, but IMO, the best way to use Toshi is in a strictly B/R deck with rats and Patron of the Nezumi, as well as creature removal and burn.
Correct. The cards you play using Toshi's ability aren't free, they still cost mana, otherwise it would say "You may play an instant spell from your graveyard without paying its mana cost."
I was thinking of an Extended combo with Toshi, instant burn or control elements, and Cunning Wish. Perhaps a Wake variant or a discard, removal, and/or burn deck. Engineered Plague would be an excellent addition to this, as it would allow you to aim your burn directly at any large non-Spirit things, including your opponent's head.
It's a pity he doesn't have a beefier body or at least an extra point of power or toughness so he's not completely vulnerable.
Boseiju could be useful in getting these spells through, one or more of which would have to be a life gainer.
I've already suggested this under the rumor thread.
You may want to consider Endless Whisper.
It will help ensure your opponent has a steady stream of dying creatures to power your instants (Desecration Elemental or the Demon that makes it's controller sac a creature if it doesn't control an Ogre).
Endless Whisper will also help you eventually get Toshiro back in play vs. removal (chances are you will be packing more instant removal than your opponent)
I quite like Toshi, and his various traits lend themselves to some interesting possibilities:
1. Samurai Deck - While probably not the best use for him (especially in T2), his samurai nature and ability to reuse very nice instants (Raise the Alarm, Blinding Beam, Call to Glory, etc.) fit nicely. Black and White are getting some nice additions to an aggressive B/W samurai deck, and the ability Toshi gives to turn spot removal into buffs is hard to dislike. He also gives a good endgame to an aggressive deck that now tends to peter out before winning.
2. B/U - I think this has the least chance, because Toshi wants to help you win fast, not have a good long-game. Counterspells and such off off removal are nice, but that's only really necessary in the mirror, as how often will you kill something and choose a counterspell, rather than draw, kill, etc. Also, Blue's removal is bounce rather than graveyard.
3. B/R - Arguably the strongest option, Red offers strong removal, acceleration, and toys. You could, for example, use Shock to kill a Frogmite, then later use that Shock from the graveyard to go to the dome. There are also nice tricks with splice, as things like Glacial Ray. The Johnny-est move to do with Toshi is to use Red instants like Seething Song and Desperate Ritual to create huge chains of creature kill, especially with splice, and could help with controlling large armies under the opponent.
Where ever Toshi goes, I believe the Shoals will be of huge benefit. Their 'free' casting cost lends themselves to be used off of another spell. As has been said before, Toshi essentially gives an instant in the graveyard Flashback equal to its casting cost, and that reusability will find a home somewhere
I'm not really in a deck building mood, but IMO, the best way to use Toshi is in a strictly B/R deck with rats and Patron of the Nezumi, as well as creature removal and burn.
Sounds like something I said in the Toshi topic:rolleyes2:
Here's something that I just thought of using no real effort on my part:
4 Toshi
4 Nezumi Throatcutter
4 Nezumi Discard Guy
4 Nezumi Reanimator
4 Patron of the Nezumi
4 Magma Jet
4 Rend Flesh
4 <Burn>
4 Electrostatic Bolt/Other Burn
4 Demonic Consultation Redux
That's more than 36 maindeck cards, but that's just a random pile off the top of my head.
This card is great against a deck with lots of creatures you can kill. He's pretty bad otherwise. For example, T&N only plays two creatures at a time, which are either indestructible, or can kill Toshi immediately. If there are no creatures to kill, you can't re-use any instants. Forbidden orchard gives creatures, but then you have to spend your instants killing the creatures you gave them. If you throw in Night of Soul's betrayal, you're looking at a 3-card combo. Two of the pieces are legendary, and Toshi is now a 1/1 creature. All that just to re-use an instant each turn.
Toshi will either be sided in vs. affinity, or sided out vs. T&N and all creature-light decks.
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Alright. Casual deck, but fun nonetheless. Free removal is powerful to allow you to recur other cards. War-Riders and Forbidden Orchard give your opponent creatures to kill if they lack them. Sharpshooter kills the tokens to give your instants flashback. Entomb gets instants into your graveyard to use, and then can be umezawa'd to get another good target. Pulse of the forge comes back to your hand instead of being removed if you didnt get it back before. As does slaughter. Win Condition is pretty much beats with Toshi and War-Riders, sharpshooter pings, and repeated pulses to the face (there is enough suicide to keep it coming back)
4 To****o Umezawa
4 Goblin Sharpshooter
4 Varchild's War-Riders
4 Pulse of the Forge
4 Snuff Out
4 Contagion
4 Pyrokinesis
4 Entomb
4 Slaughter
4 Lightning Bolt
4 Badlands
4 Bloodstained Mire
4 Barbarian Ring
4 Cabal Pit
6 Swamp
2 Mountain
Edit: Wow, toshi's full name gets a censorship. Lmao.
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He is kind of hard to build a deck around. his ability is strong but still not amazing. I really cant figure out something that would even come near to breaking this card. The fact that he gives every kill spell flashback is quite good, but still not amazing..
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4 Glacial Ray
4 Lose Hope
4 Echoing Decay
4 Rend Flesh
4 Night of Soul's Betrayal
4 Seething Song
4 Electrostatic Bolt
4 City of Brass
4 Forbidden Orchard
6 Swamp
6 Mountain
Sample hands (Based on a dice roller)
Hand 1:Toshi, Glacial Ray, Echoing Decay, Electrostatic Bolt, City of Brass,
City of Brass, Swamp.
Hand 2: Vulshock, Mountain, Swamp, Orchard, E-bolt, Lose Hope,
Echoing Decay.
Given that you only can play Toshi on turn 3 anyhow, odds are you'd draw it for hand 2 by then anyhow. Both hands feature adquate removal and instants. Seething Song is great, as you can do great things in a turn thanks to it.
I.E. In play Toshi, orchard, mountain, swamp, (not a rediculous setup.)
Opponent: 1-2 toughess creature x1.
Tap orchard create a token for opponent.
Tap swamp, mountain.
Play Seething Song (RRRRR in mana pool)
Play E-bolt targetting one creature (RRRR)
Toshi: Play Seething Song (RRRRRR in pool)
Play Glacial Ray splicng Glacial Ray on target creature and opponent (RR)
Toshi: play Magma Jet targetting opponent.
Attack with Toshi for 2.
Now at minimum you've done 6 damage and killed one creature of an opponent for 4 cards. You can reaply one of those cards next turn splicing onto it again as well. And, you started all this with only 3 lands. (Not bad eh?)
Furthermore, with NoSB in play, you don't need to use that E-bolt.
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4 Goblin Sharpshooter
4 Fire/Ice
4 Diabolic Edict
4 Vampiric Tutor
4 Toshi
4 Accumulated Knowledge
2 Fact or Fiction
4 Cunning Wish
2 Psychatog
4 Blazing Salvo
4 Forbidden Orchard
2 Bloodstained Mire
2 Polluted Delta
6 Swamp
4 Mountain
3 Island
3 City of Brass
It's extended legal but not online extended legal. The blue is easily dropped. You can replace Fact or Fiction with Gamble. I like both equally. Psychatog could be replaced too pretty easily. I am tempted to just make this some sort of Reanimation deck with the instant reanimators like Corpse Dance and the new one from Betrayers. Then you could use different cards like Visara/Avatar of Woe. Maybe Magma Giant or something that gives your opponent creatures. I think you can replace some of the burn (like Blazing Slavo) with Starstorm.
Why not a Toshi, Unspeakeable Deck? It would be U/B with lots of creature removal and you can just recycle the unspeakeable instants until you have the suficent mana to play them all.
I'm going to make a R/B one it sounds like its the best Bet.
I just thought of somthing what about Blazing Shoal you attack with a bunch of creaetures if one gets through you play Blazing shoal removing Either Myojin or Bringer and kill one of their creatures and play the Shoal from your graveyard again and remove a nother card. I belive that this deck is very fine tuned.
Blazing Toshiro
Creature 16
4 Toshiro
4 Frostling
4 Myojin of Infinite Rage
4 Bringer of the Red Dawn
Other Spells 22
3 Night of souls betrayal
4 Echoing Decay
4 Rend Flesh
3 Pulse of the Forge
4 Magma Jet
4 Blazing Shoal
I've got yet another idea to throw into the pile...how about using Hanabi Blast as a discard engine...in many circumstances, it'll allow you to kill a creature, dump an instant, and play that instant from the yard. I don't know...it could work.
EDIT - nevermind...I didn't RTFC...the discard is random. Ignore the above statement.
I figure that a Legacy/Vintage or simply a casual deck would get the best mileage out of "Yawgmoth's Samurai".
Fire/Ice and Pyrokenesis have the benefit of being able to activate Toshi's ability multiple times, with Pyrokenesis getting the nod for its alternate casting cost.
Lose hope is another cheap killer that gives a little card advantage. Contagion is good for the same reason Pyro is (i.e. Alternate Casting Cost).
As opposed to entomb (Which Wildfire proposes in his decklist), Zombie infestation would be a good way to pitch some instants into the grave, netting a few Zombie tokens in the process. This is only a matter of prefence though as entomb garentees instants in the grave, while infestation only allows an outlet.
Ultimately the trick is to play Toshi quick, so the mana base has to be able to cast dark ritual on turn one, and still be able to drop red mana to cast the burn spells.
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Bushido 1 Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into the graveyard this turn, remove it from the game instead.
2/2
It's an okay creature as a 2/2 with bushido 1 for 3 and it has an insane yawgmoths will style ability just screaming to be abused.
Since i wanted to make a deck specifically to abuse him i decided to go black/green so that i can use time of need to make certain i'll draw him. i was thinking small creature percentage, large amount of good recurable instants.
toshi vs1.0
critters:(14)
3x toshiro umezawa 1BB (the point of the deck, as a legend 3 is the max)
1x dosan the falling leaf 1GG (a time of need target against blue control)
1x kiku, night's flower BB (a time of need target for creatue kill)
1x kokusho, the evening star 4BB (a time of need target for beatdown)
4x eternal witness 1GG (playing a recursion deck with green, no brainer)
4x sakura tribe elder 1G (2 colour deck in green, likewise)
non-instant spells:(4)
4x time of need 1G(legend tutor finds toshi or needed legend)
instant spells:(18)
4x oxidize G(if the answer to "is raffinity legal?" is yes use this card)
4x plunge into darkness 1B(cheap instant digging possible witness lifegain)
4x echoing decay 1B(cheap instant kill for small creatures, possible multi kill)
4x rend flesh 2B(cheap instant kill for almost anything)
2x terror 1B(cheap instant kill for almost anything rend flesh can't)
lands: (24)
4x city of brass (multi-land)
4x forbidden orchid (multi-land which gives opponents creatures to kill)
8x swamp
8x forest
thats just a rough list it'd probably have naturalize and hero's demise(the 1B legend kill spell) in the sideboard at least. other possible inclusions in the deck are sickening shoal and the 1B instant reanimation spell.
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Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
(Also known as Xenphire)
I wish I could think of a huge instant. Maybe savage beatdown?
Howabout Betrayal of Flesh? Could work in a reanimaiton deck.
(Also known as Xenphire)
3 Toshi
3 Meloku
2 Keiga
4 Rend Flesh
4 E-Decay
4 Leak
3 Hinder
4 Veldalken Shackles
2 March of the Macines
4 Relic Barrier
4 Thirst for Knowledge
3 Forbidden Orchard
3 U/B Kamigwa Land
7 Swamp
1 Shizo
8 Island
1 Minamo
SB
2 March
4 Bribery
3 Temporal Adept
3 Cranial Extraction
3 Time Stop
(Also known as Xenphire)
It's a pity he doesn't have a beefier body or at least an extra point of power or toughness so he's not completely vulnerable.
Boseiju could be useful in getting these spells through, one or more of which would have to be a life gainer.
You may want to consider Endless Whisper.
It will help ensure your opponent has a steady stream of dying creatures to power your instants (Desecration Elemental or the Demon that makes it's controller sac a creature if it doesn't control an Ogre).
Endless Whisper will also help you eventually get Toshiro back in play vs. removal (chances are you will be packing more instant removal than your opponent)
1. Samurai Deck - While probably not the best use for him (especially in T2), his samurai nature and ability to reuse very nice instants (Raise the Alarm, Blinding Beam, Call to Glory, etc.) fit nicely. Black and White are getting some nice additions to an aggressive B/W samurai deck, and the ability Toshi gives to turn spot removal into buffs is hard to dislike. He also gives a good endgame to an aggressive deck that now tends to peter out before winning.
2. B/U - I think this has the least chance, because Toshi wants to help you win fast, not have a good long-game. Counterspells and such off off removal are nice, but that's only really necessary in the mirror, as how often will you kill something and choose a counterspell, rather than draw, kill, etc. Also, Blue's removal is bounce rather than graveyard.
3. B/R - Arguably the strongest option, Red offers strong removal, acceleration, and toys. You could, for example, use Shock to kill a Frogmite, then later use that Shock from the graveyard to go to the dome. There are also nice tricks with splice, as things like Glacial Ray. The Johnny-est move to do with Toshi is to use Red instants like Seething Song and Desperate Ritual to create huge chains of creature kill, especially with splice, and could help with controlling large armies under the opponent.
Where ever Toshi goes, I believe the Shoals will be of huge benefit. Their 'free' casting cost lends themselves to be used off of another spell. As has been said before, Toshi essentially gives an instant in the graveyard Flashback equal to its casting cost, and that reusability will find a home somewhere
4 Lose Hope
4 Echoing Decay
4 Rend Flesh
3 Soulless Revival
3 Barter in Blood
2 Night’s Whisper
3 Endless Whispers
1 Night of Souls’ Betrayal
3 Greater Harvester
3 Horobi, Death’s Wail
3 Toshio Umezawa
3 Guardian Idol
4 Blinkmoth Nexus
20 Swamp
Not the best snergy, still needs work.
4x Gifts Ungiven
2x Echoing Decay
2x Rend Flesh
4x Oxidize
3x Eternal Witness
3x Revive
2x Night of Souls Betrayal
2x March of the Machines
4x Lose Hope
2x Sift Through Sands
2x Meloku
2x ...Something Else...
Lands (including 4 Forbidden Orchard)
Sounds like something I said in the Toshi topic:rolleyes2:
Here's something that I just thought of using no real effort on my part:
4 Toshi
4 Nezumi Throatcutter
4 Nezumi Discard Guy
4 Nezumi Reanimator
4 Patron of the Nezumi
4 Magma Jet
4 Rend Flesh
4 <Burn>
4 Electrostatic Bolt/Other Burn
4 Demonic Consultation Redux
That's more than 36 maindeck cards, but that's just a random pile off the top of my head.
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And we might as well throw in Nicol Bolas so there's actually a good card from Legends in the deck.
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:symr::symw:Samurai :symu::symr::symg:Spirtcraft Control
:symw::symu::symb::symr::symg:,:symtap:: Blow up world.
Toshi will either be sided in vs. affinity, or sided out vs. T&N and all creature-light decks.
4 To****o Umezawa
4 Goblin Sharpshooter
4 Varchild's War-Riders
4 Pulse of the Forge
4 Snuff Out
4 Contagion
4 Pyrokinesis
4 Entomb
4 Slaughter
4 Lightning Bolt
4 Badlands
4 Bloodstained Mire
4 Barbarian Ring
4 Cabal Pit
6 Swamp
2 Mountain
Edit: Wow, toshi's full name gets a censorship. Lmao.
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Shrapnel Blast
Seething Song
Magma Jet
Dampen Thought
Gifts Ungiven
Pulse of the Fields
Pulse of the Forge
Pulse of the Grid
Savage Beating
Shriveling Rot
Thats all I can think of right now.
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4 Toshi
4 Frostling
4 Vulshock Sorceror
4 Glacial Ray
4 Lose Hope
4 Echoing Decay
4 Rend Flesh
4 Night of Soul's Betrayal
4 Seething Song
4 Electrostatic Bolt
4 City of Brass
4 Forbidden Orchard
6 Swamp
6 Mountain
Sample hands (Based on a dice roller)
Hand 1:Toshi, Glacial Ray, Echoing Decay, Electrostatic Bolt, City of Brass,
City of Brass, Swamp.
Hand 2: Vulshock, Mountain, Swamp, Orchard, E-bolt, Lose Hope,
Echoing Decay.
Given that you only can play Toshi on turn 3 anyhow, odds are you'd draw it for hand 2 by then anyhow. Both hands feature adquate removal and instants. Seething Song is great, as you can do great things in a turn thanks to it.
I.E. In play Toshi, orchard, mountain, swamp, (not a rediculous setup.)
Opponent: 1-2 toughess creature x1.
Tap orchard create a token for opponent.
Tap swamp, mountain.
Play Seething Song (RRRRR in mana pool)
Play E-bolt targetting one creature (RRRR)
Toshi: Play Seething Song (RRRRRR in pool)
Play Glacial Ray splicng Glacial Ray on target creature and opponent (RR)
Toshi: play Magma Jet targetting opponent.
Attack with Toshi for 2.
Now at minimum you've done 6 damage and killed one creature of an opponent for 4 cards. You can reaply one of those cards next turn splicing onto it again as well. And, you started all this with only 3 lands. (Not bad eh?)
Furthermore, with NoSB in play, you don't need to use that E-bolt.
Logical Reasoning is dead; Long Live Stupidity
What about...
4 Goblin Sharpshooter
4 Fire/Ice
4 Diabolic Edict
4 Vampiric Tutor
4 Toshi
4 Accumulated Knowledge
2 Fact or Fiction
4 Cunning Wish
2 Psychatog
4 Blazing Salvo
4 Forbidden Orchard
2 Bloodstained Mire
2 Polluted Delta
6 Swamp
4 Mountain
3 Island
3 City of Brass
It's extended legal but not online extended legal. The blue is easily dropped. You can replace Fact or Fiction with Gamble. I like both equally. Psychatog could be replaced too pretty easily. I am tempted to just make this some sort of Reanimation deck with the instant reanimators like Corpse Dance and the new one from Betrayers. Then you could use different cards like Visara/Avatar of Woe. Maybe Magma Giant or something that gives your opponent creatures. I think you can replace some of the burn (like Blazing Slavo) with Starstorm.
Just my 2 cents
I just thought of somthing what about Blazing Shoal you attack with a bunch of creaetures if one gets through you play Blazing shoal removing Either Myojin or Bringer and kill one of their creatures and play the Shoal from your graveyard again and remove a nother card. I belive that this deck is very fine tuned.
Blazing Toshiro
Creature 16
4 Toshiro
4 Frostling
4 Myojin of Infinite Rage
4 Bringer of the Red Dawn
Other Spells 22
3 Night of souls betrayal
4 Echoing Decay
4 Rend Flesh
3 Pulse of the Forge
4 Magma Jet
4 Blazing Shoal
Land/Mana 22
4 Forbidden Orchard
7 Mountain
11 Swamp
Sideboard 15
4 Cranial Extraction
3 Shatter
4 Electrostatic Bolt
4 Sowing Salt
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T2:
G/W Control
1.X:
Goblin Revenge
EDIT - nevermind...I didn't RTFC...the discard is random. Ignore the above statement.
Fire/Ice and Pyrokenesis have the benefit of being able to activate Toshi's ability multiple times, with Pyrokenesis getting the nod for its alternate casting cost.
Lose hope is another cheap killer that gives a little card advantage. Contagion is good for the same reason Pyro is (i.e. Alternate Casting Cost).
As opposed to entomb (Which Wildfire proposes in his decklist), Zombie infestation would be a good way to pitch some instants into the grave, netting a few Zombie tokens in the process. This is only a matter of prefence though as entomb garentees instants in the grave, while infestation only allows an outlet.
Ultimately the trick is to play Toshi quick, so the mana base has to be able to cast dark ritual on turn one, and still be able to drop red mana to cast the burn spells.