Quote from Wildfire393 »Alright here's a new WW build made to help fight Affinity:
3 Auriok Transfixer
4 Lantern Kami
4 Suntail Hawk
4 Leonin Elder
4 Auriok Champion
4 Leonin Skyhunter
4 Samurai of the Pale Curtain
3 Glorius Anthem
3 Pulse of the Fields
4 Ghostly Prison
3 Hokori, Dust Drinker
1 Eiganjo Castle
It loses some of its early beats (namely s. lions and isamaru) but gains some very effective stall tactics: Transfixer, Elder, Champion, Pulse, Prison. Elder, champion, and Transfixer in conjunction with Samurai of the Pale Curtain should keep you out of the red zone long enough to drop down ghostly prison, at which point you can use Pulse of the feilds to keep you in good health. When everything is going right, drop Hokori and they won't be able to touch you. At which point, your own beatdowns should set them into the red zone and then death.
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Quote from Phyrexian »If hefner was a rich, gay, playboy and had hot steamy sex with hot guys would you choose him? Of course not, mainly because im a straight male and find that stuff gross.
Quote from Prizm »I've been playing WW on MTGO pretty extensively, and I've brought my constructed rating up to a respectable 1720. Hokori seems to be just the thing WW needs to fight Tooth and Nail.
Tooth is far and away WW's worst matchup. I haven't lost to an Affinity deck in the past 5-6 tournaments I've been in. Turn 4-5 Tooth, on the other hand, kills me. They go Mephidross/Triskelion and I scoop it up.
With Hokori though, things go from horrible to decent.
Turn 1: Random 1 drop
Turn 2: Random 2 drop or 2 random 1 drops
Turn 3: Glorious Anthem, or maybe some more creatures
Turn 4: Hokori
Usually somewhere between turns 4-5 I conceded because they went Abunas/Angel or Mephidross/Triskelion. Now though, I have 2 more turns of swinging, which is usually enough to kill them.
Quote from Einstein »Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
Quote from KPDaly16 »To everyone saying this won't get played: I bet a lot of you are the same people that said Isamaru wouldn't help WW, and that WW shouldn't even play more than one. Well, guess what, most WW decks run 3-4 Isamarus now, and I'm willing to bet this will be played too.
Quote from silvercut »
I think that is one of the coolest pieces of art I have seen in a while.
Down with the conformity of every card's art being the same color as the card's color. :wierd2:
Quote from Sniper of Goth »Hokori is good because Isamaru sees play?
Oh snap! What a burn! Terrific argument good sir!
Quote from KPDaly16 »I'm saying Hokori will see play IN THE SAME WAY that Isamaru saw play.