Alright here's a new WW build made to help fight Affinity:
3 Auriok Transfixer
4 Lantern Kami
4 Suntail Hawk
4 Leonin Elder
4 Auriok Champion
4 Leonin Skyhunter
4 Samurai of the Pale Curtain
3 Glorius Anthem
3 Pulse of the Fields
4 Ghostly Prison
3 Hokori, Dust Drinker
19 Plains
1 Eiganjo Castle
It loses some of its early beats (namely s. lions and isamaru) but gains some very effective stall tactics: Transfixer, Elder, Champion, Pulse, Prison. Elder, champion, and Transfixer in conjunction with Samurai of the Pale Curtain should keep you out of the red zone long enough to drop down ghostly prison, at which point you can use Pulse of the feilds to keep you in good health. When everything is going right, drop Hokori and they won't be able to touch you. At which point, your own beatdowns should set them into the red zone and then death.
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I've been hearing a lot about dark horse WW decks cleaning up MODO tournaments recently.
Friend slapped one together and ran it. Seemed to have a very good Affinity and Tooth matchup. It gets crushed by decks that people aren't really playing in MODO like W/x control. If you're going to run it in MODO I encourage it, if you're going to run it in cardstock then be aware of your local metagame.
Think Hokori is probably junk in the main, but maybe if you board it and play it correctly after the Wrath you can run over W/x.
That's about all I got, really.
Samurai of the Pale Curtain is a champ. A sexy champ.
Alright here's a new WW build made to help fight Affinity:
3 Auriok Transfixer
4 Lantern Kami
4 Suntail Hawk
4 Leonin Elder
4 Auriok Champion
4 Leonin Skyhunter
4 Samurai of the Pale Curtain
3 Glorius Anthem
3 Pulse of the Fields
4 Ghostly Prison
3 Hokori, Dust Drinker
19 Plains
1 Eiganjo Castle
It loses some of its early beats (namely s. lions and isamaru) but gains some very effective stall tactics: Transfixer, Elder, Champion, Pulse, Prison. Elder, champion, and Transfixer in conjunction with Samurai of the Pale Curtain should keep you out of the red zone long enough to drop down ghostly prison, at which point you can use Pulse of the feilds to keep you in good health. When everything is going right, drop Hokori and they won't be able to touch you. At which point, your own beatdowns should set them into the red zone and then death.
You don't need to build WW to be anti-Affinity, because it already has a better-than-50% win ratio against it (trust me, I've done EXTENSIVE testing and went 3-1-1 against Affinity at a MR Block PTQ...and WW's only gotten stronger). Transfixer is crap. And how do you plan to beat everything but Affinity? TNN, Big Red, and BG Cloud will destroy you when 7-11 cards in your deck are dead cards.
I've been playing WW on MTGO pretty extensively, and I've brought my constructed rating up to a respectable 1720. Hokori seems to be just the thing WW needs to fight Tooth and Nail.
Tooth is far and away WW's worst matchup. I haven't lost to an Affinity deck in the past 5-6 tournaments I've been in. Turn 4-5 Tooth, on the other hand, kills me. They go Mephidross/Triskelion and I scoop it up.
With Hokori though, things go from horrible to decent.
Turn 1: Random 1 drop
Turn 2: Random 2 drop or 2 random 1 drops
Turn 3: Glorious Anthem, or maybe some more creatures
Turn 4: Hokori
Usually somewhere between turns 4-5 I conceded because they went Abunas/Angel or Mephidross/Triskelion. Now though, I have 2 more turns of swinging, which is usually enough to kill them.
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anyone check out that new Green Patron? seems to be a natural pair-up with Dust Drinker here.... Patron of the Orochi - :6mana::symg::symg:
Legendary Creature - Spirit (R)
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) :symtap:: Untap all forests and all green creatures. Play this ability only once each turn.
7/7
I dont see this card as a tool against affinity at alll. White already has tools for that job and they do the job fine. Ghostly Prison and Samurai of the Pale Curtain. I see this purely as a tool to stop the gawdawful matchup of WWe vs Tooth and Nail.
I've been playing WW on MTGO pretty extensively, and I've brought my constructed rating up to a respectable 1720. Hokori seems to be just the thing WW needs to fight Tooth and Nail.
Tooth is far and away WW's worst matchup. I haven't lost to an Affinity deck in the past 5-6 tournaments I've been in. Turn 4-5 Tooth, on the other hand, kills me. They go Mephidross/Triskelion and I scoop it up.
With Hokori though, things go from horrible to decent.
Turn 1: Random 1 drop
Turn 2: Random 2 drop or 2 random 1 drops
Turn 3: Glorious Anthem, or maybe some more creatures
Turn 4: Hokori
Usually somewhere between turns 4-5 I conceded because they went Abunas/Angel or Mephidross/Triskelion. Now though, I have 2 more turns of swinging, which is usually enough to kill them.
I feel your pain. And take it from someone that's played WW at PTQ's and State Champs: You NEED Wrath of God in the SB for the Tooth matchup. Hokori will just slow them down to untapping one land per turn, so in 2 turns (figuring on them playing a land each turn) they'll cast TNN. Turn-6 versus turn-4 or turn-5. Not that much better.
And yes, Affinity is fine, but Hokori helps there too.
Turn 1: Land, Mox, Pale Curtain.
Turn 2: Land, Ghostly Prison.
Turn 3: Land, Hokori. GG unless they rip an E-Bolt in time.
Combine this with Purges (and Relic Barrier/Terashi's Grasp) out of the SB and that's a beautiful matchup.
As long as we're on the topic of WW, which is better SB: Relic Barrier or Terashi's Grasp? I'm leaning toward Grasp.
I've got a great idea for a WW with control... hehe... I just need a lot of cards that cost about $7 now and I can slap that puppy 2gether (WW fast start but shifts to control in the long run...)
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
i think hokori is too slow in the environments right now... winter orb was always popular because it was splashable and cheap (it also had a way for thge controler to get our of the not untaping easily) Hokori lacks all that and the is way easier to kill as a 2/2
if you make it work it would be in a blue/white control deck that buys time with early counters and then takes control of the game with hokori...mayb some artifact mana to be able to acelerate a turn 3 hokori and have open mana. Id go the emperial plate route since 1/2 of the cards will be frozen
seems like the tools are almost there to build a new version of the old winter orb deck, use talismans instead of diamonds, and icy is there, theres a new propaganda, and march of machines as a finisher, all you need is a good way to stall your oponant and ghastly prison, icy, a talisman and this are a good soft lack, too bad theres too much artifact hate for this sort of deck to actually be effective
If it cost WW then WW would be back in buisnius.. it doesnt, simple as that.. WW1 could also work tough, but WW2 is simply to much.. too bad really
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i don't think this card will be a played well in standard / block constructed because mainly of 2 things, 1st, the mana cost and 2nd, the power/toughness of this creature. although, combo would definitely make this one a choice!
I think that is one of the coolest pieces of art I have seen in a while.
Down with the conformity of every card's art being the same color as the card's color. :wierd2:
To everyone saying this won't get played: I bet a lot of you are the same people that said Isamaru wouldn't help WW, and that WW shouldn't even play more than one. Well, guess what, most WW decks run 3-4 Isamarus now, and I'm willing to bet this will be played too.
You better have been kidding about vedalken orrery. I mean, sure the combo works, but you're playing with vedalken orrery, which means you should lose anyway. I would much rather use the green patron, in a deck with a lot of manafixing.
On another note, in some type of semi reanimator deck, you could use that card that brings a creature back for one turn, for :1mana::symb: and somehow discard horoki and bring him back on end step so on your opponents upkeep they wouldnt untap, and then he would go away at the end of their turn. If you wanted to, i guess you could play otherworldy journey so that you could slide out the horoki on the end of your opponents turn, before it gets sacrificed, and then it would come back in on your turn, so you would get one more untap, and then he would stay around forever as a 3/3.
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To everyone saying this won't get played: I bet a lot of you are the same people that said Isamaru wouldn't help WW, and that WW shouldn't even play more than one. Well, guess what, most WW decks run 3-4 Isamarus now, and I'm willing to bet this will be played too.
yep, I plan on using this gim in my WW deck (he's in the list... I just need the cash now...)
Quote from silvercut »
I think that is one of the coolest pieces of art I have seen in a while.
Down with the conformity of every card's art being the same color as the card's color. :wierd2:
I just think the pic is well... kinda odd and lacking detail, but now that I see it closer, it looks a LOT better...
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
I really like Hokori with Nature's Will. Together, Hokori is essentially one sided, and with flying, an enabler of Will's ability. Ghostly Prision is in-color and makes you virtually unattackable. Damping Matrix fits well, as you'll not need activated abilities. A win condition could be something as silly as Darksteel Reactor, due to the lockdown nature of the deck, although I wouldn't reccomend it :wink3:
in theory its a good idea...
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3 Auriok Transfixer
4 Lantern Kami
4 Suntail Hawk
4 Leonin Elder
4 Auriok Champion
4 Leonin Skyhunter
4 Samurai of the Pale Curtain
3 Glorius Anthem
3 Pulse of the Fields
4 Ghostly Prison
3 Hokori, Dust Drinker
19 Plains
1 Eiganjo Castle
It loses some of its early beats (namely s. lions and isamaru) but gains some very effective stall tactics: Transfixer, Elder, Champion, Pulse, Prison. Elder, champion, and Transfixer in conjunction with Samurai of the Pale Curtain should keep you out of the red zone long enough to drop down ghostly prison, at which point you can use Pulse of the feilds to keep you in good health. When everything is going right, drop Hokori and they won't be able to touch you. At which point, your own beatdowns should set them into the red zone and then death.
Currently Playing:
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Friend slapped one together and ran it. Seemed to have a very good Affinity and Tooth matchup. It gets crushed by decks that people aren't really playing in MODO like W/x control. If you're going to run it in MODO I encourage it, if you're going to run it in cardstock then be aware of your local metagame.
Think Hokori is probably junk in the main, but maybe if you board it and play it correctly after the Wrath you can run over W/x.
That's about all I got, really.
Samurai of the Pale Curtain is a champ. A sexy champ.
You don't need to build WW to be anti-Affinity, because it already has a better-than-50% win ratio against it (trust me, I've done EXTENSIVE testing and went 3-1-1 against Affinity at a MR Block PTQ...and WW's only gotten stronger). Transfixer is crap. And how do you plan to beat everything but Affinity? TNN, Big Red, and BG Cloud will destroy you when 7-11 cards in your deck are dead cards.
Tooth is far and away WW's worst matchup. I haven't lost to an Affinity deck in the past 5-6 tournaments I've been in. Turn 4-5 Tooth, on the other hand, kills me. They go Mephidross/Triskelion and I scoop it up.
With Hokori though, things go from horrible to decent.
Turn 1: Random 1 drop
Turn 2: Random 2 drop or 2 random 1 drops
Turn 3: Glorious Anthem, or maybe some more creatures
Turn 4: Hokori
Usually somewhere between turns 4-5 I conceded because they went Abunas/Angel or Mephidross/Triskelion. Now though, I have 2 more turns of swinging, which is usually enough to kill them.
Strengthen my steel should I falter
Smite my back should I flee
Save my soul should I fall
Official Recovering World of Warcraft Addict of The Ivory Tower
Patron of the Orochi - :6mana::symg::symg:
Legendary Creature - Spirit (R)
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
:symtap:: Untap all forests and all green creatures. Play this ability only once each turn.
7/7
I feel your pain. And take it from someone that's played WW at PTQ's and State Champs: You NEED Wrath of God in the SB for the Tooth matchup. Hokori will just slow them down to untapping one land per turn, so in 2 turns (figuring on them playing a land each turn) they'll cast TNN. Turn-6 versus turn-4 or turn-5. Not that much better.
And yes, Affinity is fine, but Hokori helps there too.
Turn 1: Land, Mox, Pale Curtain.
Turn 2: Land, Ghostly Prison.
Turn 3: Land, Hokori. GG unless they rip an E-Bolt in time.
Combine this with Purges (and Relic Barrier/Terashi's Grasp) out of the SB and that's a beautiful matchup.
As long as we're on the topic of WW, which is better SB: Relic Barrier or Terashi's Grasp? I'm leaning toward Grasp.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Turn 1 Land, mox, Pale Curtain
Turn 2 Ghostly Prison
Turn 3 Wrath or Horoki
Turn 4 Eon Hub, Silent Arbiter, or Horoki
Or something like that. Note: with Eon Hub in play, no lands untap ever.
http://www.jonathonrobinson.com/3.0/web/webtsos.html
if you make it work it would be in a blue/white control deck that buys time with early counters and then takes control of the game with hokori...mayb some artifact mana to be able to acelerate a turn 3 hokori and have open mana. Id go the emperial plate route since 1/2 of the cards will be frozen
http://www.youtube.com/watch?v=NpgjnU7C3Aw
http://www.youtube.com/watch?v=Xe7kkZixasc
Turn 1: Plains, Lantern Kami
Turn 2: Forest, Sakura-Tribe Elder (Sac in opponent's EOT)
Turn 3: Fourth land, Nature's Will, Swing with Kami (lands untap), Hokori. Opponent concedes.
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I think that is one of the coolest pieces of art I have seen in a while.
Down with the conformity of every card's art being the same color as the card's color. :wierd2:
--Screwy Spikey
http://www.youtube.com/watch?v=NpgjnU7C3Aw
http://www.youtube.com/watch?v=Xe7kkZixasc
On another note, in some type of semi reanimator deck, you could use that card that brings a creature back for one turn, for :1mana::symb: and somehow discard horoki and bring him back on end step so on your opponents upkeep they wouldnt untap, and then he would go away at the end of their turn. If you wanted to, i guess you could play otherworldy journey so that you could slide out the horoki on the end of your opponents turn, before it gets sacrificed, and then it would come back in on your turn, so you would get one more untap, and then he would stay around forever as a 3/3.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Hokori is good because Isamaru sees play?
Oh snap! What a burn! Terrific argument good sir!
I just think the pic is well... kinda odd and lacking detail, but now that I see it closer, it looks a LOT better...
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Right, I forgot, some people here don't understand inner meaning.
I'm saying Hokori will see play IN THE SAME WAY that Isamaru saw play.
Nightstar, it doesn't have flying.
As a 2-power 1 drop in WW decks?