Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Well...that's a thing.
The floor:
turn 1: land, Llanowar Elves
turn 2: land, Mossborn Hydra
now, let's presume that the hydra lives
turn 3: untapped land, Planar Engineering--that makes 3 instances of landfall, so the hydra is now 8/8 with trample. Not lethal, but not bad.
If you don't use the mana dork, then turn 3 hydra, turn 4 Fabled Passage, sac it for a land, then Planar Engineering--this makes 4 instances of landfall, turning the hydra into a 16/16 with trample--still not quite lethal, but almost. If you used one of the untapped lands for Snakeskin Veil before all the landfall triggers then the hydra becomes 32/32--lethal on turn 4.
One may substitute Tifa Lockhart here, but she is too vulnerable to Requiting Hex, although I haven't seen that removal spell being used as often lately.
The middle:
turn 1: land, Llanowar Elves
turn 2: land, Shared Roots to go to 4 mana
turn 3: maybe land, if not then Icetill Explorer
turn 4: Planar Engineering, go from 3 or 4 lands to 5 or 6 lands, then play the 2 lands you sacrificed, sending you back to 7 or 8 mana
turn 5: untap with 7 or 8 mana--that's not too bad
The ceiling, maybe:
some ramp--I know from testing that turn 2 Shared Roots into turn 3 Circuitous Route lets you untap with 6 mana on turn 4
turn 4: land, Planar Engineering, Return the Favor to copy it, go to 13 lands -- risky because you tapped out
turn 5: Doppelgang for x = 3, making 3 copies of 3 permanents (including your opponent's creatures and/or lands), x = 4 if you play a land
or turn 5: Mathemagics for x = 5, resulting in someone drawing 32 cards, unless you get to play a land, in which case you go x = 6 and deck your opponent
Anyway, there is a lot of potential here.
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Unpopular opinion: sorcery-speed removal is *not* as terrible as you think it is.
The floor:
turn 1: land, Llanowar Elves
turn 2: land, Mossborn Hydra
now, let's presume that the hydra lives
turn 3: untapped land, Planar Engineering--that makes 3 instances of landfall, so the hydra is now 8/8 with trample. Not lethal, but not bad.
Turn 3 is actually 5 landfall triggers. 1 From land for turn, then this spell triggers 4 times (you net 2 more lands but 4 were put into play from the spell). So turn 3 has a 32/32 hydra.
The floor:
turn 1: land, Llanowar Elves
turn 2: land, Mossborn Hydra
now, let's presume that the hydra lives
turn 3: untapped land, Planar Engineering--that makes 3 instances of landfall, so the hydra is now 8/8 with trample. Not lethal, but not bad.
Turn 3 is actually 5 landfall triggers. 1 From land for turn, then this spell triggers 4 times (you net 2 more lands but 4 were put into play from the spell). So turn 3 has a 32/32 hydra.
What do you know--you are correct. I miscounted. That's what I get for posting while at work.
Okay, so a 32/32 hydra on turn 3 in a best-case scenario. That's....that's not just good, it's great. We had probably better slow it down to turn 4, though, to leave 1 mana for Snakeskin Veil to dodge removal. Post-SOS Standard is going to be ridiculous.
Private Mod Note
():
Rollback Post to RevisionRollBack
Unpopular opinion: sorcery-speed removal is *not* as terrible as you think it is.
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Well...that's a thing.
The floor:
turn 1: land, Llanowar Elves
turn 2: land, Mossborn Hydra
now, let's presume that the hydra lives
turn 3: untapped land, Planar Engineering--that makes 3 instances of landfall, so the hydra is now 8/8 with trample. Not lethal, but not bad.
If you don't use the mana dork, then turn 3 hydra, turn 4 Fabled Passage, sac it for a land, then Planar Engineering--this makes 4 instances of landfall, turning the hydra into a 16/16 with trample--still not quite lethal, but almost. If you used one of the untapped lands for Snakeskin Veil before all the landfall triggers then the hydra becomes 32/32--lethal on turn 4.
One may substitute Tifa Lockhart here, but she is too vulnerable to Requiting Hex, although I haven't seen that removal spell being used as often lately.
The middle:
turn 1: land, Llanowar Elves
turn 2: land, Shared Roots to go to 4 mana
turn 3: maybe land, if not then Icetill Explorer
turn 4: Planar Engineering, go from 3 or 4 lands to 5 or 6 lands, then play the 2 lands you sacrificed, sending you back to 7 or 8 mana
turn 5: untap with 7 or 8 mana--that's not too bad
The ceiling, maybe:
some ramp--I know from testing that turn 2 Shared Roots into turn 3 Circuitous Route lets you untap with 6 mana on turn 4
turn 4: land, Planar Engineering, Return the Favor to copy it, go to 13 lands -- risky because you tapped out
turn 5: Doppelgang for x = 3, making 3 copies of 3 permanents (including your opponent's creatures and/or lands), x = 4 if you play a land
or turn 5: Mathemagics for x = 5, resulting in someone drawing 32 cards, unless you get to play a land, in which case you go x = 6 and deck your opponent
Anyway, there is a lot of potential here.
Turn 3 is actually 5 landfall triggers. 1 From land for turn, then this spell triggers 4 times (you net 2 more lands but 4 were put into play from the spell). So turn 3 has a 32/32 hydra.
What do you know--you are correct. I miscounted. That's what I get for posting while at work.
Okay, so a 32/32 hydra on turn 3 in a best-case scenario. That's....that's not just good, it's great. We had probably better slow it down to turn 4, though, to leave 1 mana for Snakeskin Veil to dodge removal. Post-SOS Standard is going to be ridiculous.