I'm glad it's 5 CMC, but man this thing really feels like it needed some more safety measures. The once per turn clause means nothing when this color combo can easily play at flash speed, and using number of creatures to put a ceiling on what you can cast means nothing to two creature types that are so token heavy. In point of fact, the fact that counts token creatures for the exile trigger is pushed in itself.
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
I'm glad it's 5 CMC, but man this thing really feels like it needed some more safety measures. The once per turn clause means nothing when this color combo can easily play at flash speed, and using number of creatures to put a ceiling on what you can cast means nothing to two creature types that are so token heavy. In point of fact, the fact that counts token creatures for the exile trigger is pushed in itself.
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
with badgermole cub and mana elves you can do it on turn 3 easy
I'm glad it's 5 CMC, but man this thing really feels like it needed some more safety measures. The once per turn clause means nothing when this color combo can easily play at flash speed, and using number of creatures to put a ceiling on what you can cast means nothing to two creature types that are so token heavy. In point of fact, the fact that counts token creatures for the exile trigger is pushed in itself.
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
More safety measures? It's 5 mana, 3 colors, needs you to control a lot of creatures of specific types, can only be done once a turn, can only be done if creatures of specific types entered and relies on finding useful stuff from your opponent's deck. It's neat, but I am not at all concerned about its power level.
I'm glad it's 5 CMC, but man this thing really feels like it needed some more safety measures. The once per turn clause means nothing when this color combo can easily play at flash speed, and using number of creatures to put a ceiling on what you can cast means nothing to two creature types that are so token heavy. In point of fact, the fact that counts token creatures for the exile trigger is pushed in itself.
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
More safety measures? It's 5 mana, 3 colors, needs you to control a lot of creatures of specific types, can only be done once a turn, can only be done if creatures of specific types entered and relies on finding useful stuff from your opponent's deck. It's neat, but I am not at all concerned about its power level.
Welp I guess, the exiling 2 cards per ETB seems a little bit too strong with no limits, at least to me.
Hard to combo with exile; if she put the cards into the graveyard that'd be easier. Best I could find:
T3 Void Attendant
T4 Maskwood Nexus
T5 Maralen, Fae Ascendant
T6 >>
- Use Attendant's ability to unexile an opponent's card, it'll produce a elf/fairy creature token due to Maskwood.
- Maralen will trigger again (doesn't say nontoken), exiling 2 more.
- Sac the Scion token to pay for (1) of Attendant's ability cost.
= (G): Opponent exiles 1 and mills 1.
Pitiless Plunderer of course combos to handle the (G) cost and makes this infinite.
Welp I guess, the exiling 2 cards per ETB seems a little bit too strong with no limits, at least to me.
But you can still only cast one, so all that actually does is improve selection. If you're using it as a mill engine, it matters more, but there are just so many more efficient ways to mill that I don't see that being a problem.
I'm glad it's 5 CMC, but man this thing really feels like it needed some more safety measures. The once per turn clause means nothing when this color combo can easily play at flash speed, and using number of creatures to put a ceiling on what you can cast means nothing to two creature types that are so token heavy. In point of fact, the fact that counts token creatures for the exile trigger is pushed in itself.
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
More safety measures? It's 5 mana, 3 colors, needs you to control a lot of creatures of specific types, can only be done once a turn, can only be done if creatures of specific types entered and relies on finding useful stuff from your opponent's deck. It's neat, but I am not at all concerned about its power level.
It's 5 mana... in green with a lean to elves of all things, so might as well consider it 3 or 4.
Needs a lot of creatures of specific types... specifically two types that are known for quickly producing multiple creatures through low cmc and tokens.
Can only be done once per turn... on each player's turn, in colors that specifically encourage and reward playing during your opponents' turns.
Relies on finding stuff from your opponent's deck... in the fail case in which you don't find anything you want to cast, you've still exiled two or more cards off your opponent's library, meaning you're still disrupting even if not stealing.
I'm not saying that this card is the next Vivi/Nadu/Badgermole Cub and is going to warp formats around it or be horrifically oppressive. I'm just saying that it's pushed in ways that they normally bend over backwards to try and avoid.
I'm glad it's 5 CMC, but man this thing really feels like it needed some more safety measures. The once per turn clause means nothing when this color combo can easily play at flash speed, and using number of creatures to put a ceiling on what you can cast means nothing to two creature types that are so token heavy. In point of fact, the fact that counts token creatures for the exile trigger is pushed in itself.
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
More safety measures? It's 5 mana, 3 colors, needs you to control a lot of creatures of specific types, can only be done once a turn, can only be done if creatures of specific types entered and relies on finding useful stuff from your opponent's deck. It's neat, but I am not at all concerned about its power level.
It's 5 mana... in green with a lean to elves of all things, so might as well consider it 3 or 4.
Needs a lot of creatures of specific types... specifically two types that are known for quickly producing multiple creatures through low cmc and tokens.
Can only be done once per turn... on each player's turn, in colors that specifically encourage and reward playing during your opponents' turns.
Relies on finding stuff from your opponent's deck... in the fail case in which you don't find anything you want to cast, you've still exiled two or more cards off your opponent's library, meaning you're still disrupting even if not stealing.
I'm not saying that this card is the next Vivi/Nadu/Badgermole Cub and is going to warp formats around it or be horrifically oppressive. I'm just saying that it's pushed in ways that they normally bend over backwards to try and avoid.
5 mana is 5 mana ramping or not. If you're factoring in ramp, you still need to ask if this is better than other things you could ramp into.
Being able to cast the spells on your opponent's turn really doesn't help much unless they are also playing at instant speed a lot.
Exiling cards from your opponent's library is not disruption unless they've scried or something, in which case doing it more than once doesn't matter because the first one got the card they put on top.
Mill and card stealing annoy people, so they usually get stuck at a lower power level, but this is still not pushed beyond the normal bounds for those cards.
If she was a noncreature spell, would a 4-5mv sorcery that exiles top 2 + cast a 1-3mv among those for free be considered good? No, it would not be because the card advantage/disruption is too uncertain and the ROI for a 4-5 mana spell is too low.
But she does increase the value of elf/fairy spells/tokens. With something like Bitterblossom in the background, she could sting. You're basically playing your opponent's deck.
I like her, she's creative, could be a finisher if an elf/fairy deck can successfully go wide to ensure she casts devastating 4-5mv spells for free.
suck it, all you people that tought that the game didn't need a sultai fairy commander. It was needed indeed and now I'm glad that I can play my Willow Priestess -and much more stuff- with her!
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allow faerie decks to use the old green aligned faeries or use mana dork elves to charge up
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
I always hate facing against Evelyn, the Covetous this is basically a elf/faeire version in sultai
This easily could have been the same card, just triggering off of and counting nontokens, and it would still have been very good. As it stands, this just feels incredibly power-crept.
More safety measures? It's 5 mana, 3 colors, needs you to control a lot of creatures of specific types, can only be done once a turn, can only be done if creatures of specific types entered and relies on finding useful stuff from your opponent's deck. It's neat, but I am not at all concerned about its power level.
Welp I guess, the exiling 2 cards per ETB seems a little bit too strong with no limits, at least to me.
T3 Void Attendant
T4 Maskwood Nexus
T5 Maralen, Fae Ascendant
T6 >>
- Use Attendant's ability to unexile an opponent's card, it'll produce a elf/fairy creature token due to Maskwood.
- Maralen will trigger again (doesn't say nontoken), exiling 2 more.
- Sac the Scion token to pay for (1) of Attendant's ability cost.
= (G): Opponent exiles 1 and mills 1.
Pitiless Plunderer of course combos to handle the (G) cost and makes this infinite.
But you can still only cast one, so all that actually does is improve selection. If you're using it as a mill engine, it matters more, but there are just so many more efficient ways to mill that I don't see that being a problem.
It's 5 mana... in green with a lean to elves of all things, so might as well consider it 3 or 4.
Needs a lot of creatures of specific types... specifically two types that are known for quickly producing multiple creatures through low cmc and tokens.
Can only be done once per turn... on each player's turn, in colors that specifically encourage and reward playing during your opponents' turns.
Relies on finding stuff from your opponent's deck... in the fail case in which you don't find anything you want to cast, you've still exiled two or more cards off your opponent's library, meaning you're still disrupting even if not stealing.
I'm not saying that this card is the next Vivi/Nadu/Badgermole Cub and is going to warp formats around it or be horrifically oppressive. I'm just saying that it's pushed in ways that they normally bend over backwards to try and avoid.
5 mana is 5 mana ramping or not. If you're factoring in ramp, you still need to ask if this is better than other things you could ramp into.
Being able to cast the spells on your opponent's turn really doesn't help much unless they are also playing at instant speed a lot.
Exiling cards from your opponent's library is not disruption unless they've scried or something, in which case doing it more than once doesn't matter because the first one got the card they put on top.
Mill and card stealing annoy people, so they usually get stuck at a lower power level, but this is still not pushed beyond the normal bounds for those cards.
But she does increase the value of elf/fairy spells/tokens. With something like Bitterblossom in the background, she could sting. You're basically playing your opponent's deck.
I like her, she's creative, could be a finisher if an elf/fairy deck can successfully go wide to ensure she casts devastating 4-5mv spells for free.
https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/829744-wilds-of-eldraine-arts-reveal
suck it, all you people that tought that the game didn't need a sultai fairy commander. It was needed indeed and now I'm glad that I can play my Willow Priestess -and much more stuff- with her!